9. who?
imagine a student
their needs, tastes, learning style, interests
10. personas
a persona is a user archetype used to help guide the
design of features, navigation, interactions, and more.
11. when? where?
context and environment
when does our student learn, and where? at home, late at
night? in the computer lab? in a classroom? online?
12. how?
technologies & teaching
methods
independent or collaborative learning? using a laptop or
mobile phone or a textbook?
13. what?
the learning experience
what’s the subject matter? how can it be designed to best
suit our learner? what forms of media, teaching
techniques, etc. will we use?