Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.

Greylock Partners: Prototyping Research

An in-depth look at the tools and process design teams use for asset creation, prototype creation, design asset storage, prototype sharing, and challenges in the process.

Greylock Partners: Prototyping Research

  1. Greylock Partners Prototyping Process Survey Results ! Chris McCann
  2. Survey Background • 33 participants ! • 40% B2B | 84% B2C* ! • Designer Team Sizes:
 3% 1 design team member 31% 2-5 | 28% 5-10
 12% 10-25 | 13% 25-50
 13% 50+ *companies can list as both B2B and B2C
  3. Other Photoshop Sketch Illustrator Asset Creation Tools • 50% of designers use more than one tool, 34% sketch only. ! • 71% of B2B designers using Sketch ! • 72% of designers are designing for both web and mobile, 9% web only
  4. Other Keynote Invision Framer Flinto Prototype Creation Tools • 75% of designers use more than one prototyping tool ! • Framer/InVision is most popular combo. ! • No set prototyping tool, lots of designers using Pixate, HTML, Bootstrap, Avacado, etc.
  5. Other Google Drive Dropbox Box Prototype/Asset Storage • Dropbox is the clear leader for storing prototypes and asset files - 77%
 • More sensitive prototypes will host on internal servers.
 • 0% of B2B companies host on Box.
  6. Coding Involved in Prototypes • Responses are all over the place.
 • “Consensus” is very little programming and if so most of it is in the animations and interactions.
 • A few complex or data intensive apps needed more coding involved.
  7. Sharing prototypes • Responses are all over the place.
 • “Consensus” is in person or over company communication channels (Slack, WebEx). Typical is to share the Invision or Framer link. (Check out wake.io)
 • Hard part is collecting the feedback and making changes to the initial prototype. Much of that is taken in notes, person, docs, etc. (Check out Red Pen)
  8. Biggest frustrations with Prototyping process • Easily communicate prototype (flow + animations) without needing a lot of coding.
 • Very time consuming. Ex. Framer is great but steep learning curve.
 • Difficultly of moving from prototype to implementation, having spec for engineers. (Avocode)
 • Too many disparate tools makes process cumbersome. Asset creation, flow, and animation should be in one tool.
  9. Greylock Partners Prototyping Process Survey Results ! Chris McCann

×