6. The Agile Manifesto (for game development)
We are uncovering better ways of developing games by doing it and
helping others do it. Through this work we have come to value:
Individuals and
interactions Process and Tools
Working game
Publisher/Stakeholder
collaboration
Responding to
change
Design
documentation
Fixed scope, schedule
and budgets
Following a plan
over
over
over
over
That is, while there is value in the items on the right, we value the items on the left more.
34. Everyone answers 3 questions
1
What did you do yesterday?
What will you do today?
2
Is anything in your way?
3
• These are not status for the ScrumMaster
• They are commitments in front of peers
51. A hierarchy of product owners
Visionaries for
global/local products
All members of
their teams
Game PO works with
feature/functional
product owners to
establish vision and
priorities for their
teams