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Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)

Assistant Professor at Hong Kong Polytechnic University um The Hong Kong Polytechnic University
29. May 2018
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Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)

  1. Maker Faire Hong Kong 2018 Call for Makers Dr. Clifford Choy School of Design, The Hong Kong Polytechnic University mccliff@polyu.edu.hk 14 May 2018
  2. Maker Faire Hong Kong • 1st Featured Maker Faire Hong Kong (Nov 28 and 29, 2015) • > 30,000 visitors • 2nd Featured Maker Faire Hong Kong (Apr 7 and 8, 2017) • > 40,000 visitors • 3rd Featured Maker Faire Hong Kong (Jul 7 and 8, 2018) • Target: ~50,000 visitors • Organizer: PolyU Design • Co-organizer: • Faculty of Applied Science & Textile (FAST) • Faculty of Construction and Environment (FCE) • Faculty of Engineering (FENG) • Faculty of Health and Social Sciences (FHSS) • Programme Director • Dr. Clifford Choy, School of Design, PolyU
  3. Maker Faire Hong Kong https://youtu.be/ORLPihFNNOw
  4. What is Maker Faire? • A family-friendly festival of invention, creativity and resourcefulness • For makers to gather, show what they have made, and share what they have learned • To demonstrate what is possible • To exchange knowledge and ideas • To inspire others • Part of science fair, part of fun fair, part of country fair • NOT “Book Fair”, “Computer Fair”, “Animation-Comic and Game Fair” in Hong Kong • NOT a trade fair dominated by traditional sales and marketing • NOT an invention show, NOT a technology expo • NOT a competition
  5. What is Maker Faire? • First launch in Bay Area, USA, in 2006 • In 2017, 42 Featured Maker Faires in different major cities around the world, including Hong Kong
  6. Why Maker Faire? (1) • Promote Maker Culture • What is “Making” • Turning ideas into tangible/perceivable form • “Vision” to “execution” • Driven by intrinsic interests, not extrinsic rewards • Fun? Needs? • Learn, create, share • Ground up innovation, learn by doing, empowerment • Sustainable human development
  7. Why Maker Faire? (1) • Do-it-yourself (DIY) with others • Not just in local communities in old days, but through Internet to collaborate with people around the world • Do-it-yourself (DIY) with technology • Do-it-with-others (DIWO) • Not just with hand tools, but with digitally-enabled tools • Impact on • Education • Well-being • Economy
  8. Maker Movement • Growing culture of hands-on making, creating, designing and innovating • Despite its diversity [in makers’ interests], the movement is unified by a shared commitment to open exploration, intrinsic interests and creative ideas • When I talk about the maker movement, I make an effort to stay away from the word “inventor” – most people just don’t identify themselves that way. “Maker”, on the other hand, describes each one of us no matter how we live our lives, or what our goals might be. Peppler, K., Bender, S. (2013) Maker movement spreads innovation one project at a time. Kappan, v95, N3, pp22-27. Retrieved from http://www.kyliepeppler.com/Docs/2013_Peppler_Maker_Movement.pdf Dougherty, D. (2012). The Maker Movement. Innovations, v7, n3, pp11-14
  9. Maker Faire Hong Kong (28-29 Nov 2015)
  10. Youth in Innovation, San Mateo Innovation Week 2016, 19 May 2016
  11. What do you expect in Maker Faire? • Makers show-and-tell their works/projects • Presentation • Demonstration/Performance • Hands-on activities • Workshops • Experiential Session • Contests/Competitions
  12. http://flashgamer.com/arduino/comments/maker-faire-oslo http://newsnyork.com/obama-joins-inventors-at-white-house-maker-faire/ http://mommypoppins.com/content/maker-faire- new-york-whats-new-for-nyc-kids-at-this-hyper- creative-festival http://boingboing.net/2010/08/02/my-favorite-makers-a.html http://www.dailymail.co.uk/sciencetech/article- 2486775/Robot-rock-band-Z-Machines-features- guitarist-78-fingers-drummer-21-sticks.html
  13. Supports Three Broad Stages of Makers • Zero to Maker • Arouse interest of those with no experience in making to become a maker • In Maker Faire: Through hands-on activities, through workshops, through inspiring talks, through inspiring works from other makers • Maker to Maker • Sharing of knowledge between makers • Collaborate and access to others’ expertise • Work together on shared platforms • In Maker Faire: Through show-and-tell their projects, through offering hands-on activities and organizing workshops, through interact with visitors and other makers • Maker to Market • Some creations of makers have commercial appeal and get into the market • In Maker Faire: Through presenting their journey to other makers, through collecting feedbacks from visitors on their creations Hagel, J., Brown, J., Kulasooriya, D. (2014) A Movement in the Making. Retrieved from http://dupress.com/articles/a-movement-in-the-making/
  14. Some Categories of Makers Electronics Planting Robotics (e.g. hexapod, biped, …) Farming UAV (e.g. quadcropter) Personalized Motorized Mobility Device RC model (e.g. racing car, plane, helicopter) Sports Construction toys/systems Modeling Toys and play Recycling/upcycling 3D printing/additive manufacturing Craft (metal, glass, ceramics, clothes) Digital fabrication (CNC, Miller, laser cut) Printing … and more
  15. How does this relate to STEM?
  16. STEM Education in Hong Kong • According to EDB (2015, Dec): • We aim to further develop among students a strong knowledge base in step with the latest changes in these disciplines, and strengthen their ability to integrate and apply knowledge and skills, so as to nurture their creativity and innovation, collaboration and problem solving skills, which are essential skills and qualities required in the 21st century. The learning activities of STEM education also help students develop the essential qualities associated with an entrepreneurial spirit. • Should consider STEAM, Make and Design as well !!!! Educational Development Bureau (2015, Dec) On-going Renewal of the School Curriculum – Focusing, Deepening and Sustaining: An Overview. Retrieved from http://www.edb.gov.hk/attachment/en/curriculum-development/renewal/Overview_e_2015Dec.pdf
  17. STEAM Yakman, G. (2008). STEAM education: An overview of creating a model of integrative education. In Pupils' Attitudes Towards Technology (PATT-19) Conference: Research on Technology, Innovation, Design & Engineering Teaching, Salt Lake City, Utah, USA. • STEM + Arts • Arts - “ How society develops, impacts, is communicated and understood with its attitudes and customs in the past, present and future “ • Society, culture, belief, religion, politics, …
  18. Design • Design is the competence to change existing situations into preferred ones. Design then, is the human capacity to serve the needs of people and give meaning to life through objects, communications, environments and systems John Heskett • Design is what links creativity and innovation. It shapes ideas to become practical and attractive propositions for users or customers. Design may be described as creativity deployed to a specific end. Sir George Cox • Design is about understanding users and finding elegant solutions to meet their needs
  19. How to make? What can be made? What to make? Why to make? STEM, STEAM, Make and Design • Knowing possibilities with personal and digital fabrication technologies (strength and limitations with each ”technology”, what can be done by combining multiple of those) • Develop tacit knowledge in using different materials, tools, processes • Understanding “users”, identifying opportunities • Evaluate, identify issues and improve STEM/STEAM Design
  20. History and Review: Maker Faire Hong Kong 2015
  21. www.makerfairehongkong.com
  22. http://www.makerfairehongkong.com/2015/?about/
  23. Maker Faire Hong Kong 2015 (28-29 Nov 2015)
  24. Maker Faire Hong Kong 2015 (28-29 Nov 2015)
  25. Maker Faire Hong Kong 2015 (28-29 Nov 2015)
  26. Maker Faire Hong Kong 2015 (28-29 Nov 2015)
  27. Some Facts on Maker Faire Hong Kong 2015 • www.makerfairehongkong.com/2015 • More than 200 makers participated • More than 170 exhibits/activities/workshops/talks show-cased/delivered • Estimated 15,000 per day on average visited • 4 local primary schools, 8 local secondary schools, and 1 international school participated; more schools are interested and will join next year • Makers come from HK, Taiwan, mainland China, Japan, France, Barcelona, UK • From embroidery to robotics, from amateur/hobbyists to professionals
  28. Some Observations (in 2015) • Most HK people have no concept on a “fair” during which people share their works and knowledge • General impression - “Fair” is about selling things only • We have makers who are good at crafts and would like to apply technology, but don’t know how. We have makers who are good in technology, but don’t know how they can be used to create objects which are useful and appealing. • Many teachers have difficulties in understanding why they have to participate in Maker Faire • This is not a competition. Why join? What benefits? What they may gain? • Many teachers do not talk to those in different disciplines • Many teachers do not know what is “Design” (thought that it is only about making things prettier), and haven’t heard of “Design Thinking”
  29. History and Review: Maker Faire Hong Kong 2017
  30. Maker Faire Hong Kong 2017, 8-9 Apr 2017
  31. Some Facts on Maker Faire Hong Kong 2017 • 8, 9 Apr 2017 (Sat and Sun) • 15 star events, 153 maker exhibits, 31 workshops, 27 presentations, by makers from HK, Macau, Taiwan, Singapore, Japan, Barcelona, Germany, Canada and USA, with categories: Coding, Robotics, Art & Craft, Construction kits, Sustainability, Fashion, DIYBio, IoT, Schools, ROV, go- kart, and more • >40,000 visitors, >80 schools participated, >366 schools/NGOs outreached • Visited 7 different districts through “Makers’ Day” as pre-show promotion, collaborating with 6 primary/secondary schools in those districts • www.makerfairehongkong.com/2017
  32. Some Observations (in 2017) • More teachers, principals and parents have better understanding towards the what and why of Maker Faire, and maker culture • ”Makers’ Day” was very effective in promoting Maker Faire and maker culture • Many schools and teachers attended Maker Faire Tokyo 2017, Maker Faire Taipei 2017 and Maker Faire ShenZhen 2017 (which were after MFHK2017) • HK Government is spending more resources on STEM education • Seems to be focusing on problem solving and coding, but should be extended to STEAM, Make and Design • There are already some discussions in education sector on similarities and differences in STEM, STEAM, Make and Design • Many schools are focusing on “performance-based” competition, less on “creativity-based” ones
  33. Maker Faire Hong Kong 2018
  34. Maker Faire Hong Kong 2018 : Goals • 7 and 8 Jul 2018 on PolyU podium level, and Jockey Club Innovation Tower 3rd and 4th Floor • Organizer: PolyU Design • Co-organizers: four faculties in PolyU – FAST, FCE, FENG, FHSS • Goals: • Connect university students with primary/secondary schools or even kindergartens for STEM/STEAM/Maker/Design education • Promote students (and teachers and parents as well for younger students) at all levels of education to contribute in Maker Faire Hong Kong, especially university students • Promote design education to teachers in primary/secondary schools • Communicate relevance of maker culture to different professions in Hong Kong and encourage them to participate • Bring in makers from the region and worldwide to inspire • Connect educators in maker education in the region and worldwide
  35. How can Makers contribute? • Maker Exhibit (show-and-tell/display, hands-on activity, demonstration) • Workshop • Performance (on stage, mobile) • Presentation
  36. Maker Exhibit (1) • Show-and-tell interesting make-things, creations, inventions or art/craft, or demonstrate interesting works/experiments • Share your story and experience in making • Get feedback from visitors • May be able to find collaborators to improve your work • You can • Show-and-tell/display your make-things • Demonstrate your make-things • Let others to experience your make-things • Offer hands-on experience to your visitors
  37. Maker Exhibit (2) - Show-and-tell Kniterate, Maker Faire Bay Area 2016
  38. Maker Exhibit (3) - Show-and-tell Maker Faire Tokyo 2016
  39. Maker Exhibit (4) – Show-and-tell Maker Faire Tokyo 2016
  40. Maker Exhibit (5) – Show-and-tell Maker Faire Tokyo 2016
  41. Maker Exhibit (6) – Display of Make-things (mobile) Maker Faire Bay Area 2017
  42. Maker Exhibit (7) - Demonstration Woodwork, Maker Faire Tokyo 2016 (https://youtu.be/f9qgkZ018mk)
  43. Maker Exhibit (8) – Demonstration Exhaust Cannon, Maker Faire Tokyo 2016 https://youtu.be/99JVKRnhZPQ Tesla Coil, Maker Faire Tokyo 2016 (https://youtu.be/SDiip-i9iV0)
  44. Maker Exhibit (9) - Show-and-Tell + Demonstration Chocolate Factory, Maker Faire Bay Area 2017
  45. Chocolate Factory, Maker Faire Bay Area 2017
  46. Maker Exhibit (10) – Experience your Make- things Robava, Maker Faire Tokyo 2016 (https://youtu.be/xHJeg5fnaKE)
  47. Maker Exhibit (11) – Experience Your Make- things Maker Faire Tokyo 2016
  48. Maker Exhibit (12) – Experience Your Make- things Maker Faire Tokyo 2016
  49. Maker Exhibit (13) – Hands-on Activity • Teach participant how to make at your area • Usually fewer participants and take shorter time to complete than Workshop • Drop-in rather than pre-scheduled session • Possible to charge material fee Maker Faire Taipei 2016
  50. Hands-on Activity Soldering Workshop, Maker Faire Bay Area 2016
  51. Hands-on Activity Lithography with laser-engraved glass, Maker Faire Bay Area 2016
  52. Hands-on Activity + Competition Hebocon, Maker Faire Hong Kong 2016
  53. Presentation (1) Maker Ed, Maker Faire Bay Area 2016
  54. Presentation (2) Maker Faire Hong Kong 2017 Maker Faire Bay Area 2017 Individual presenter Co-presenter
  55. Presentation (3) – Panel Discussions Maker Faire Bay Area 2017
  56. Performance (2) Lens making, Maker Faire Bay Area 2016 (https://youtu.be/ZQVdpAOZwOM)
  57. Performance (1) Maker Faire Bay Area 2017 (https://youtu.be/JuBobd0ugI0) Maker Faire Bay Area 2016 https://youtu.be/BffJ3fOM46A Mobile Performance On Stage Performance
  58. Workshop (1) • Engage participants in hands-on activities to make something they can take away • Run for longer time than “Hands-on activities” in Maker Exhibit, may be 1 to 2hr, and support more participants • Possible to charge material fee Making and STEM, SciFest 2018, Hong Kong Science Museum (30 Mar 2018 – 2 Apr 2018)
  59. Workshop (2) Making and STEM, SciFest 2018, Hong Kong Science Museum (30 Mar 2018 – 2 Apr 2018)
  60. Themes • Sound and Music • Chinese character and printing • Paper Casting • Automata, Mechanical toys • Geodesic dome • LPWAN, IoT • Goldberg Machine • Electric vehicle • Underwater robots • Robot soccer • Microbit • FischerTechnik • Makeblock • ….
  61. 3rd and 4th floors
  62. CD – Maker Exhibit booth area
  63. CF – Maker Exhibit booth area
  64. DE – Maker Exhibit booth area
  65. EF – Maker Exhibit booth area
  66. Tang Ping Yuen Square
  67. Outside Core J
  68. Suen Chi Sun Memorial Square
  69. Entrance
  70. P core
  71. JCIT 3rd floor
  72. JCIT 3rd floor
  73. JCIT 3rd Floor
  74. JCIT 4th floor
  75. How Schools Can Participate? • Maker Exhibit • Award-winning work • Creative work • From students, from teachers • Demonstration • Hands-on Activity, Workshop • Volunteers during MFHK2018
  76. Call for Makers • Welcome new ideas on inspiring general public and younger generation on possibilities and values of Making • Application forms in http://makerfairehongkong.com/2018/join/maker/ • 1st deadline: 16 May 2018 • 2nd deadline: 30 May 2018 • 3rd deadline: 6 Jun 2018 • Subject to availability after 6 Jun 2018 • Contact: • Dr. Clifford Choy • Address: v902g, School of Design, The Hong Kong Polytechnic University • email: mccliff@polyu.edu.hk • Mobile: (852) 90296782

Hinweis der Redaktion

  1. 3d printed hat
  2. What is design? what is innovation? What is creativity? Add examples of design as a product – object (product), communications (typography), environments (building, interior), systems (interaction design)
  3. Boey: pls add photos of each area
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