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“Earn Your Bull$&!*”:
 User Lifecycles in
    Social Media
           Cliff Lampe
     Michigan State University
          April 22, 2011
Cliff Lampe
College of Communication
Arts and Sciences
Dept. of Telecommunication,
Information Studies, and
Media
ACM researcher with a
crunchy Communication
coating
“Socio-technical” Researcher




                               2
How can socio-technical
systems be used to facilitate
     collective action?



                                3
Defining terms
     Socio-technical
        systems



      Social Media



         Social
       Computing
                       4
Collective Action
                  Collective
                   Action



                   Support
                               Social capital
Shared creation    “offline”
                                generation
                  outcomes



                                                5
Study existing
                         STS


How can STS be
used to facilitate
                       Change
collective action?   existing STS


                      Make new
                        STS


                                      6
Other STS Research
Study existing STS
    Facebook Research
 The Online Interaction Lab
9
10
11
Creating New STS
 Social Media Research Lab
13
14
15
16
Everything2.com
Founded in 1998 as everything.blockstackers.com

Spin off of the Slashdot team

Victim of the first dot-com crash




                                                  17
18
19
20
21
22
23
24
Key E2 features
Write-ups = article contribution
Noder = registered site member
Vote = +/- user rating of content
Cool = tag applied by high level users
Catbox = Synchronous chat
Message = asynchronous individual and
group msgs
                                         25
Earn your Bull%&!*
   Earn your bullshit. Node for the other users and not for yourself. Don't let
   it be an "attention" node. Once you do a little noding for the higher cause
   feel free to take a few nodes to make fun of the French or take a cheap shot
   at the Dave Matthews Band or whatever wack idea you wish to spread
   throughout the database.
In other words, if you've been a user here for two weeks and have seventy-
three very short writeups you'd best protect yo neck...especially if 90% of them
deal with feces, masturbation or the hallucinatory revelation that came to you
while eating your morning toast...again. If you do that user search on yourself
you may be surprised as to how many have disappeared. We don't need that
anymore!

                                  "Be Cool"
                                                                                   26
Motivations to
Participate in Online
   Communities
28
Motivation and participation
 Theoretical perspectives
      Uses and Gratifications
      Organizational Commitment
 User types
      “Guest” vs. registered
 Participation
      Future vs. present vs. actual



                                      29
Data
Survey

     295 anonymous, 304 registered users

Server Logs

     Matched for registered users




                                           30
Current          Future         Future
                      use              Use         Contribution
   Get Info           0.05           0.19 ***       -0.03
 Provide Info       -0.20 **         0.16 *           0.53 ***
   Social
                    -0.13 .         -0.09             0.10
Enhancement
Maintaining
                    -0.04           -0.13             0.04
Connectivity
Self Discovery        0.08           0.09             0.02

Entertainment         0.22 ***       0.38 ***         0.02
       Analysis: OLS Regression, with many controls. R2=0.49, 0.48,
                                  0.56
                                                                      31
Implications
Usability and efficacy didn’t affect the models

Motivations varied widely within both anonymous and
registered users

Motivations were tied to differences in perceived and
actual behavior




                                                        32
Latent Users and
   Motivational
  Consistency
Two competing views
of user lifecycles
“Born not made”
 Panciera et al. 2009, Panciera et al.
 2010
“Reader to Leader”
 Preece and Shneiderman 2009
                                         34
“Born Not Made”
Users come to a site with role predilection

Little change between roles

People fill niches within a type of role




                                              35
“Reader to Leader”
Users are socialized into more “weighty”
roles

Users can stop in roles

Roles vs. types




                                           36
Method - Interviews
30 active users
    Snowball sample to near-saturation
    Server log analysis to avoid
    homophily
Semi-structured phone interviews
Theme assignment using Atlas.ti
    Data matrix

                                         37
Inherent Users
Users had made major changes to their
participation practices

    Site changes, life changes, user conflict

Previously active participants

   Skills, efficacy, context intact

Not lurkers!

                                                38
Motivational Consistency
 Users reported consistent motivations to participate over
 time

      Status builders

      Personal relationship builders

      Community builders

      Human capital builders




                                                             39
Status Builders
‘[...] they were constantly saying
things like ‘you’re doing a great job’,
‘you’re a fantastic writer’ […], that’s
a tremendous amount of motivation
for that sort of material.’ (Rob)

                                          40
Personal Relationship Builders

 ‘I think that I started to see the sort of the social
 element was much more prevalent in the content
 itself, there were many insider jokes and many more
 references of the other people or nodes that
 referenced other people […], very soon I got a real
 sense of the personalities and I found those people
 very attractive. I wanted to have relationships with
 them […] that kept me going.’ (Jack).

                                                         41
Community Builders
‘I guess you’d call it a writing community
[…] everybody reading material, offering
comments, and in turn helping
everybody else becomes a better writer.
[…] It was a great place to basically talk
with like minded people all centered
around writing.’ (Henry).
                                             42
Human Capital Builders

  ‘To hone my technical writing skills
 and […] to learn more about science
 things.’ (Kim)

 ‘Like a training wheel for
 writing.’ (Rob)

                                         43
Exogenous events lead
to behavior changes
 Life events (Job, marriage, kid)
 Site changes (Raising the Bar, copyright change)
 Other site changes (Wikipedia and LiveJournal)
 Other user conflicts



                                                    44
Latent user behaviors
 Status builders
 Personal relationship builders
 Community builders
 Human capital builders



                                  45
Status builders
Remained regular readers

 “I was looking to see if I was missed.” - Oscar




                                                   46
Relationship Builders
 Reading, direct messaging, other channels

      ‘Most of my friends I got from [Everything2] are
      friends in real life, but there are certainly still
      people out there that I only see through the site
      […] and it’s probably the only way I would have to
      connect with. […] I’d written this thing and thought
      that maybe I should uh try it again, post it you
      know let some old friends know what’s going
      on.’ (Alice).


                                                             47
Community Builders
Move to admin roles, live chat

     ‘The style of writing that I was good at, was no
     longer the style we were focusing on. [I] started
     moving towards editing. I would help people
     improve their writing instead of trying to put up
     Write-ups of my own.’ (Patrick).




                                                         48
Human capital builders
 Feedback to other users

     ‘So you read some interesting article
     and you felt wow! So you give the
     authors some feedback email.’ (Bob)




                                             49
Born vs. Made
Roles do change, but due to
exogenous factors

There is socialization within roles

Motivation matters



                                      50
Implications
Identify, don’t socialize

Use vs. motivation

Match incentives to motivations

Match tools to motivations

  Types vs. Roles
                                  51
Everything2 studies
  in development
Study 1:
Effects of User
    Tenure

           Chandan Sarkar
Research Question
How does the time spent on the site relate
to the pattern of participation over time?


                                             54
Method
40,324 users divided into 3 categories based on
difference between account creation and last login (time
lagged)

Categories

     Short users - 1-87 days

     Latent Committed - 88-502 days

     Committed - 503-3484 days


                                                           55
Write-ups trends in first six months from account creation date

                                                                 56
Multinomial regression
 The probability of first write-ups deletion is much higher
 for the short-term tenure group, compared to the mid-
 term tenure group
 (Odds ratio= 2.478, p = .03 < .05).

 The submission of a second write-up within the
 community has a significant effect on the members’ long-
 term tenure, compared to mid-term tenure.
 (Odds ratio= 3.36, p = .001 < .05).

                                                              57
Early Interpretations

 May be a propensity for tenure as soon as people hit the
 site

 How much do early experiences shape long term
 participation? When are habits formed?




                                                            58
Study 2:
Predicting Changes
   in Productivity

            Tor Bjornrud
Research Question
Can we predict how much content will be
posted to the site in the near term future?


                                              60
Exploratory Analysis
Distributed lag time series predicting change in next week’s number of writeups.

                             coef                 p(v)     mean    std. deviation
(Intercept)                    186.17888          ***
New Writeups                        0.67468       ***      2094            8180
Deleted Writeups/100                2.60495         *      1115            3234
Message Recipients/100           -9.71485           *       579              238
Message Senders/100            -18.16299            *       247              115
Accounts Abandoned/100              0.04421   0.4986        208              100
Total Messages/100               -0.20698     0.6101       3921            2196
New Cools/100                   30.75921          ***       647              356
          2
Adjusted R : 0.9507 ***


Signif. codes: *** < 0.001, ** < 0.01, * < 0.05



                                                                                    61
New Writeups Per Week

                           0   500    1000      1500         2000   2500




                     100
                     200
                     300

     Time in Weeks
                     400
                     500




62
Next steps

Figure out some more about why
these features are related.



                                 63
Study 3:
Habitual Use of
    Online
 Communities
     Alcides Velasquez and Elif Ozkaya
Habit
Dewey (1921) - Habits, emotion and cognition have roles
in behavior

Bandura (1975) - Socio-cognitive theory

LaRose and Eastin (2000) - Internet Self Efficacy

Ozkaya and LaRose (2011) - Internet Habitual Use



                                                          65
Using everything2.com is something…

 I do automatically.
 I do without having to consciously remember.
 That makes me feel weird if I do not do it.
 I do without thinking.
 That would require effort not to do it.
 I start doing before I realize I’m doing it.
 I would find hard not to do.
 I have no need to think about doing.
 That expresses my personal style

                                                66
Other E2 studies...
Detecting roles based on message network
characteristics

Experiments on converting readers to
contributors

Analysis of the effects of meeting offline on
Noders

Responses to the content rating system as a
social behavior feedback mechanism
                                                67
“Living
Laboratories”
Definition of
Living Labs
Access to server logs
Access to users
Access to feature changes
Active user base
                            69
Chi definitions
Building a system, and studying it in the
laboratory
Adopting a system, and studying it in the
laboratory
Building a system, and studying it in the
wild
Adopting a system and studying it in the
wild

                                            70
Examples
MovieLens
Cyclopath
Beehive/Social Blue
Dog Ear
Wiki Dashboard
??
                      71
Pros and Cons
External validity   Expensive
Triangulated        Risky
data
                    Generalizability
Persistent trove
                    Ethical
Known context       considerations
                    of the
                    community

                                       72
E2 Research Team


  Rick Wash           Tor Bjornrud Chris Hamrick Alcides Velasquez




Akshaya Sreenivasan   Elif Ozkaya   Chandan Sarkar   Yvette Wohn     73
Thanks!!
Cliff Lampe

lampecli@msu.edu

http://clifflampe.org

Twitter: @clifflampe

Slideshare:
clifflampe
                        74

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April 22, 2011 MIT talk

  • 1. “Earn Your Bull$&!*”: User Lifecycles in Social Media Cliff Lampe Michigan State University April 22, 2011
  • 2. Cliff Lampe College of Communication Arts and Sciences Dept. of Telecommunication, Information Studies, and Media ACM researcher with a crunchy Communication coating “Socio-technical” Researcher 2
  • 3. How can socio-technical systems be used to facilitate collective action? 3
  • 4. Defining terms Socio-technical systems Social Media Social Computing 4
  • 5. Collective Action Collective Action Support Social capital Shared creation “offline” generation outcomes 5
  • 6. Study existing STS How can STS be used to facilitate Change collective action? existing STS Make new STS 6
  • 8. Study existing STS Facebook Research The Online Interaction Lab
  • 9. 9
  • 10. 10
  • 11. 11
  • 12. Creating New STS Social Media Research Lab
  • 13. 13
  • 14. 14
  • 15. 15
  • 16. 16
  • 17. Everything2.com Founded in 1998 as everything.blockstackers.com Spin off of the Slashdot team Victim of the first dot-com crash 17
  • 18. 18
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  • 20. 20
  • 21. 21
  • 22. 22
  • 23. 23
  • 24. 24
  • 25. Key E2 features Write-ups = article contribution Noder = registered site member Vote = +/- user rating of content Cool = tag applied by high level users Catbox = Synchronous chat Message = asynchronous individual and group msgs 25
  • 26. Earn your Bull%&!* Earn your bullshit. Node for the other users and not for yourself. Don't let it be an "attention" node. Once you do a little noding for the higher cause feel free to take a few nodes to make fun of the French or take a cheap shot at the Dave Matthews Band or whatever wack idea you wish to spread throughout the database. In other words, if you've been a user here for two weeks and have seventy- three very short writeups you'd best protect yo neck...especially if 90% of them deal with feces, masturbation or the hallucinatory revelation that came to you while eating your morning toast...again. If you do that user search on yourself you may be surprised as to how many have disappeared. We don't need that anymore! "Be Cool" 26
  • 27. Motivations to Participate in Online Communities
  • 28. 28
  • 29. Motivation and participation Theoretical perspectives Uses and Gratifications Organizational Commitment User types “Guest” vs. registered Participation Future vs. present vs. actual 29
  • 30. Data Survey 295 anonymous, 304 registered users Server Logs Matched for registered users 30
  • 31. Current Future Future use Use Contribution Get Info 0.05 0.19 *** -0.03 Provide Info -0.20 ** 0.16 * 0.53 *** Social -0.13 . -0.09 0.10 Enhancement Maintaining -0.04 -0.13 0.04 Connectivity Self Discovery 0.08 0.09 0.02 Entertainment 0.22 *** 0.38 *** 0.02 Analysis: OLS Regression, with many controls. R2=0.49, 0.48, 0.56 31
  • 32. Implications Usability and efficacy didn’t affect the models Motivations varied widely within both anonymous and registered users Motivations were tied to differences in perceived and actual behavior 32
  • 33. Latent Users and Motivational Consistency
  • 34. Two competing views of user lifecycles “Born not made” Panciera et al. 2009, Panciera et al. 2010 “Reader to Leader” Preece and Shneiderman 2009 34
  • 35. “Born Not Made” Users come to a site with role predilection Little change between roles People fill niches within a type of role 35
  • 36. “Reader to Leader” Users are socialized into more “weighty” roles Users can stop in roles Roles vs. types 36
  • 37. Method - Interviews 30 active users Snowball sample to near-saturation Server log analysis to avoid homophily Semi-structured phone interviews Theme assignment using Atlas.ti Data matrix 37
  • 38. Inherent Users Users had made major changes to their participation practices Site changes, life changes, user conflict Previously active participants Skills, efficacy, context intact Not lurkers! 38
  • 39. Motivational Consistency Users reported consistent motivations to participate over time Status builders Personal relationship builders Community builders Human capital builders 39
  • 40. Status Builders ‘[...] they were constantly saying things like ‘you’re doing a great job’, ‘you’re a fantastic writer’ […], that’s a tremendous amount of motivation for that sort of material.’ (Rob) 40
  • 41. Personal Relationship Builders ‘I think that I started to see the sort of the social element was much more prevalent in the content itself, there were many insider jokes and many more references of the other people or nodes that referenced other people […], very soon I got a real sense of the personalities and I found those people very attractive. I wanted to have relationships with them […] that kept me going.’ (Jack). 41
  • 42. Community Builders ‘I guess you’d call it a writing community […] everybody reading material, offering comments, and in turn helping everybody else becomes a better writer. […] It was a great place to basically talk with like minded people all centered around writing.’ (Henry). 42
  • 43. Human Capital Builders ‘To hone my technical writing skills and […] to learn more about science things.’ (Kim) ‘Like a training wheel for writing.’ (Rob) 43
  • 44. Exogenous events lead to behavior changes Life events (Job, marriage, kid) Site changes (Raising the Bar, copyright change) Other site changes (Wikipedia and LiveJournal) Other user conflicts 44
  • 45. Latent user behaviors Status builders Personal relationship builders Community builders Human capital builders 45
  • 46. Status builders Remained regular readers “I was looking to see if I was missed.” - Oscar 46
  • 47. Relationship Builders Reading, direct messaging, other channels ‘Most of my friends I got from [Everything2] are friends in real life, but there are certainly still people out there that I only see through the site […] and it’s probably the only way I would have to connect with. […] I’d written this thing and thought that maybe I should uh try it again, post it you know let some old friends know what’s going on.’ (Alice). 47
  • 48. Community Builders Move to admin roles, live chat ‘The style of writing that I was good at, was no longer the style we were focusing on. [I] started moving towards editing. I would help people improve their writing instead of trying to put up Write-ups of my own.’ (Patrick). 48
  • 49. Human capital builders Feedback to other users ‘So you read some interesting article and you felt wow! So you give the authors some feedback email.’ (Bob) 49
  • 50. Born vs. Made Roles do change, but due to exogenous factors There is socialization within roles Motivation matters 50
  • 51. Implications Identify, don’t socialize Use vs. motivation Match incentives to motivations Match tools to motivations Types vs. Roles 51
  • 52. Everything2 studies in development
  • 53. Study 1: Effects of User Tenure Chandan Sarkar
  • 54. Research Question How does the time spent on the site relate to the pattern of participation over time? 54
  • 55. Method 40,324 users divided into 3 categories based on difference between account creation and last login (time lagged) Categories Short users - 1-87 days Latent Committed - 88-502 days Committed - 503-3484 days 55
  • 56. Write-ups trends in first six months from account creation date 56
  • 57. Multinomial regression The probability of first write-ups deletion is much higher for the short-term tenure group, compared to the mid- term tenure group (Odds ratio= 2.478, p = .03 < .05). The submission of a second write-up within the community has a significant effect on the members’ long- term tenure, compared to mid-term tenure. (Odds ratio= 3.36, p = .001 < .05). 57
  • 58. Early Interpretations May be a propensity for tenure as soon as people hit the site How much do early experiences shape long term participation? When are habits formed? 58
  • 59. Study 2: Predicting Changes in Productivity Tor Bjornrud
  • 60. Research Question Can we predict how much content will be posted to the site in the near term future? 60
  • 61. Exploratory Analysis Distributed lag time series predicting change in next week’s number of writeups. coef p(v) mean std. deviation (Intercept) 186.17888 *** New Writeups 0.67468 *** 2094 8180 Deleted Writeups/100 2.60495 * 1115 3234 Message Recipients/100 -9.71485 * 579 238 Message Senders/100 -18.16299 * 247 115 Accounts Abandoned/100 0.04421 0.4986 208 100 Total Messages/100 -0.20698 0.6101 3921 2196 New Cools/100 30.75921 *** 647 356 2 Adjusted R : 0.9507 *** Signif. codes: *** < 0.001, ** < 0.01, * < 0.05 61
  • 62. New Writeups Per Week 0 500 1000 1500 2000 2500 100 200 300 Time in Weeks 400 500 62
  • 63. Next steps Figure out some more about why these features are related. 63
  • 64. Study 3: Habitual Use of Online Communities Alcides Velasquez and Elif Ozkaya
  • 65. Habit Dewey (1921) - Habits, emotion and cognition have roles in behavior Bandura (1975) - Socio-cognitive theory LaRose and Eastin (2000) - Internet Self Efficacy Ozkaya and LaRose (2011) - Internet Habitual Use 65
  • 66. Using everything2.com is something… I do automatically. I do without having to consciously remember. That makes me feel weird if I do not do it. I do without thinking. That would require effort not to do it. I start doing before I realize I’m doing it. I would find hard not to do. I have no need to think about doing. That expresses my personal style 66
  • 67. Other E2 studies... Detecting roles based on message network characteristics Experiments on converting readers to contributors Analysis of the effects of meeting offline on Noders Responses to the content rating system as a social behavior feedback mechanism 67
  • 69. Definition of Living Labs Access to server logs Access to users Access to feature changes Active user base 69
  • 70. Chi definitions Building a system, and studying it in the laboratory Adopting a system, and studying it in the laboratory Building a system, and studying it in the wild Adopting a system and studying it in the wild 70
  • 72. Pros and Cons External validity Expensive Triangulated Risky data Generalizability Persistent trove Ethical Known context considerations of the community 72
  • 73. E2 Research Team Rick Wash Tor Bjornrud Chris Hamrick Alcides Velasquez Akshaya Sreenivasan Elif Ozkaya Chandan Sarkar Yvette Wohn 73

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