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Agile & UX: How to make it work

Summary of the discussion/workshop about Agile & UX hosted by Anders Ramsay & Claudia Oster at the UXcamp Europe 2011 in Berlin.

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Agile & UX: How to make it work

  1. 1. Discussion<br />Anders Ramsay & Claudia Oster<br />UXcamp Europe 2011<br />Agile & UX: How To make it work<br />
  2. 2. Anders Ramsay<br />www.andersramsay.com<br />@andersramsay<br />Claudia Oster<br />usabilitytalks.blogspot.com<br />@usabilitytalks<br />Anders & Claudia<br />
  3. 3. Our experiences<br />
  4. 4. Card STorming & Clustering„What are the Challenges you are facing?“<br />
  5. 5. No experience with agile<br />Design befor development starts<br />Half-baked UX<br />Scrum vs. UX<br />Challenges - 1<br />
  6. 6. Roles<br />Involving Devs in UX<br />Waterfall vs. Agile<br />Transitions into Agile<br />Challenges - 2<br />
  7. 7. Dev-Centric<br />Not enough time for user testing<br />Agile Philosophy<br />Challenges - 3<br />
  8. 8. Discussion<br />
  9. 9. Sprint 0: 3 weeks - Developers are doing research on the technology and the Designers are doing the upfront analysis and design.<br />UX design is involved in creating the product vision: Actively engage the Developers in the design process (Collaborative Sketching, ... ) Devs have solutions that the UX designer wouldn't think of. This also can relate to a close relationship<br />Spreading competency of UXteam to Devs and vice versa should be part of the process<br />Topic 1Design before Development starts<br />
  10. 10. Problem of proper planning: Product Manager need to take ownership and needs to share the goal of what should be the result at the end of the sprint/project. <br />Each team member should have a broader view of what problems they are solving. The product manager should communicate it. Instruments:<br />Send all the material to everybody in the project.<br />Requirement gathering session with the whole team to get the input<br />Write down user stories and make the plan<br />Present again to the team and get feedback<br />Topic 1Design before Development starts<br />
  11. 11. Each team member should explain in the standup exactly what they are doing and what problem they are solving and not using the daily standup as a high-level meeting. > Better understanding, communication in the team and commitment.<br />The team need to have the trust in what they are doing and what they should deliver.<br />Inside the team you need to get rid of the feeling of "guilt" and "failure„. The team need to be confident about the problem and the possibilities of improving.<br />The Scrum Master should take care of the tranisition and he should have knowledge of how to do that.<br />Topic 2Transitioning into Agile(UX coming late in the project/process)<br />

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