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Life After The Internet
Welcome to The “Inner-Net” aka The Matrix
“Let me tell you why you're here. You're here because yo...
The Matrix is a
story about
“Interface”
Computer
Augmented Reality
Reality
Chris Dancy
World’s most connected Man
Mindful Cyborg
Corporate Innovation Global Media & Speaker
Television, Startup, Boo...
1968-1978
2001
1978-1998 1998-2008 2008-2018
1978-2008
2008-2012
2012
2012
2013
2013
2014
700 Years
Mass producing knowledge made it easier
to lose and throw away.
2000 Years
Multiple languages created a great lo...
100 years
24 x 7 Culture, Globalization.
200 years
Rapid information delivery rise of the anti-
social system.
500 years
I...
1978
Machine as Keyboard & Monitor
1981
Human as Keyboard & Monitor
1984
Machine as Mouse
1989
Machine as Ball
1998
Machine as Track
“Wake up Neo, follow the white rabbit”
1998
1998
Machine as Dynamic
2001
Machine as Click
2004
Human as Camera & Sound
2004
Human as Machine
2007
1. Widescreen iPod with Touch Controls
2. Revolutionary Mobile Phone
3. Breakthrough Internet Communicator
Machine as...
“Do not try and bend the spoon. That's impossible. Instead...
only try to realize the truth…There is no spoon”
2008
Machine as Liquid (Dynamic v2)
2004
Human as Camera
2001
Machine as Touch
2011
Machine as Voice
MyFitnessPal
Moves App
Muse
Fitbit
DevicesApplications
FitbitApple Watch Spire
HeadspaceCalm
DevicesApplications
Sleep Cyc...
MyFitnessPal
Moves App
Muse
Fitbit
DevicesApplications
FitbitApple Watch Spire
HeadspaceCalm
DevicesApplications
Sleep Cyc...
MyFitnessPal
Moves App
Muse
Fitbit
DevicesApplications
FitbitApple Watch Spire
HeadspaceCalm
DevicesApplications
Sleep Cyc...
2014
Machine as Touch
2014
Human as Service / Interface
2015
Machine as Force
2015
Human as Personalization
“The problem is choice”
2015
Voice as AI
2016
Machine as Function
Automobile
Living Room
Mobile
Wearable
2016
Machine as Body
2016
Human as Interface
“Neo: What are you trying to tell me? That I can dodge bullets?
Morpheus: No, Neo. I'm trying to tell you that when you're...
2017
Human as Tool
2017
Machine as Sound
2017
Bio-AdaptiveEnvironmental Adaptive Bio-Celestial
Adaptive
Velocity
Adaptive
Machine as Environment
2017
Home as Machine
“The Matrix is a computer-generated dream world built to turn
a human being into this.”
2017
AI as Machine
2017
AI as Machine
2017
AI as Machine
2018
Home as Energy
2019
Business as Energy
2020
Earth as Energy
Pause
NEURALINK
2045
Singularity
“There's a billion to one chance we're
living in base reality” –Elon Musk
I know you’re out there. I can feel you now.
I know that you’re afraid… afraid of us. You’re afraid of change.
I don’t kno...
@chrisdancy
Mindful Cyborg
720-936-9192
chris@chrisdancy.com
Life after the Internet
Life after the Internet
Life after the Internet
Life after the Internet
Life after the Internet
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Life after the Internet

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Technology is seeping into every area of our lives. Privacy is a flimsy throwback to a bygone age. How are organizations today creating services for a world with two million apps? Take a look at how the interface for our personal experience has shifted from a command line through Windows, to browsers, applications, and wearables. This session explores the history of the user interface, software, and digital services and catapults audiences into 2030, when personalization drives experience and we download "habits" and "environments.

Veröffentlicht in: Technologie
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Life after the Internet

  1. 1. Life After The Internet Welcome to The “Inner-Net” aka The Matrix “Let me tell you why you're here. You're here because you know something. What you know you can't explain, but you feel it. You've felt it your entire life, that there's something wrong with the world.”
  2. 2. The Matrix is a story about “Interface” Computer Augmented Reality Reality
  3. 3. Chris Dancy World’s most connected Man Mindful Cyborg Corporate Innovation Global Media & Speaker Television, Startup, Book and Consulting 2017
  4. 4. 1968-1978
  5. 5. 2001 1978-1998 1998-2008 2008-2018 1978-2008
  6. 6. 2008-2012
  7. 7. 2012
  8. 8. 2012
  9. 9. 2013
  10. 10. 2013
  11. 11. 2014
  12. 12. 700 Years Mass producing knowledge made it easier to lose and throw away. 2000 Years Multiple languages created a great loss in cultural understanding. 3500 Years Recording our versions of history. 30,000 Years Language and learning in the age of fight or flight. 30,000BC – 700AD
  13. 13. 100 years 24 x 7 Culture, Globalization. 200 years Rapid information delivery rise of the anti- social system. 500 years Information overload the the renaissance. 600 years Distribution of knowledge. 600 – 1900
  14. 14. 1978 Machine as Keyboard & Monitor
  15. 15. 1981 Human as Keyboard & Monitor
  16. 16. 1984 Machine as Mouse
  17. 17. 1989 Machine as Ball
  18. 18. 1998 Machine as Track
  19. 19. “Wake up Neo, follow the white rabbit” 1998
  20. 20. 1998 Machine as Dynamic
  21. 21. 2001 Machine as Click
  22. 22. 2004 Human as Camera & Sound
  23. 23. 2004 Human as Machine
  24. 24. 2007 1. Widescreen iPod with Touch Controls 2. Revolutionary Mobile Phone 3. Breakthrough Internet Communicator Machine as Touch / Camera
  25. 25. “Do not try and bend the spoon. That's impossible. Instead... only try to realize the truth…There is no spoon”
  26. 26. 2008 Machine as Liquid (Dynamic v2)
  27. 27. 2004 Human as Camera
  28. 28. 2001 Machine as Touch
  29. 29. 2011 Machine as Voice
  30. 30. MyFitnessPal Moves App Muse Fitbit DevicesApplications FitbitApple Watch Spire HeadspaceCalm DevicesApplications Sleep Cycle DevicesApplicationsDevicesApplications Caffiend Fitbit Apple WatchWiththings Swarm Swarm AliveCor iHealth Blood Eve 2014 Machine as Health
  31. 31. MyFitnessPal Moves App Muse Fitbit DevicesApplications FitbitApple Watch Spire HeadspaceCalm DevicesApplications Sleep Cycle DevicesApplicationsDevicesApplications Caffiend Fitbit Apple WatchWiththings Swarm Swarm AliveCor iHealth Blood Eve 2014 Machine as Health
  32. 32. MyFitnessPal Moves App Muse Fitbit DevicesApplications FitbitApple Watch Spire HeadspaceCalm DevicesApplications Sleep Cycle DevicesApplicationsDevicesApplications Caffiend Fitbit Apple WatchWiththings Swarm Swarm AliveCor iHealth Blood Eve 2014 Machine as Health
  33. 33. 2014 Machine as Touch
  34. 34. 2014 Human as Service / Interface
  35. 35. 2015 Machine as Force
  36. 36. 2015 Human as Personalization
  37. 37. “The problem is choice”
  38. 38. 2015 Voice as AI
  39. 39. 2016 Machine as Function Automobile Living Room Mobile Wearable
  40. 40. 2016 Machine as Body
  41. 41. 2016 Human as Interface
  42. 42. “Neo: What are you trying to tell me? That I can dodge bullets? Morpheus: No, Neo. I'm trying to tell you that when you're ready, you won't have to
  43. 43. 2017 Human as Tool
  44. 44. 2017 Machine as Sound
  45. 45. 2017 Bio-AdaptiveEnvironmental Adaptive Bio-Celestial Adaptive Velocity Adaptive Machine as Environment
  46. 46. 2017 Home as Machine
  47. 47. “The Matrix is a computer-generated dream world built to turn a human being into this.”
  48. 48. 2017 AI as Machine
  49. 49. 2017 AI as Machine
  50. 50. 2017 AI as Machine
  51. 51. 2018 Home as Energy
  52. 52. 2019 Business as Energy
  53. 53. 2020 Earth as Energy
  54. 54. Pause
  55. 55. NEURALINK 2045 Singularity
  56. 56. “There's a billion to one chance we're living in base reality” –Elon Musk
  57. 57. I know you’re out there. I can feel you now. I know that you’re afraid… afraid of us. You’re afraid of change. I don’t know the future. I didn’t come here to tell you how this is going to end. I came here to tell how it’s going to begin.
  58. 58. @chrisdancy Mindful Cyborg 720-936-9192 chris@chrisdancy.com

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