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"STARTUP	
  NOTE"�
S t a r t    u p    f o r    a l l .
Personal	
V e n t u r e C a p I t a l
" GRAND DESIGN "�
Current  Picture
INPUT
Realization
OUTPUT
Problem-solving(Unconscious)Branding(Conscious  level)Core
CORE
VALUE
(Do  not  change)
HOW
(Strength)
Where  Social  issues  don’t  exist
Status  
quo
Issue
Ideal
Social  
issues
WHY
(actual
  experience)
(Status  quo)
(Issue)
ISSUE
Root  of  the  problem
VISION
Your  ideology
Issue
SOCIAL
ISSUES
My  perfect  world
CONCEPT
Change  the  world
SO  WHAT  
(Revisit  problems)
PRODUCT
(Visualization)
EXPRICENCE
  
PHILOSOPHY
NAGATIVE
POSITIVE
GOAL
(Absolute  Value)
BRAND
LOGO
CI  /  VI
ITEM
POLICY
(Action  Agenda)
MISSION
TOUCH                                                    POINT
EXPRINCENCE
ACTION
MIND
TOUCH                                                    POINT
0)POLICY	
  /	
  RULES	
  
0-­‐1.MIND	
  
0-­‐2.WORD	
  
0-­‐3.ACTION
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�GOAL�
FEEDBACK�
[GOAL]
Instead  of  an  epic  idea  by  the  gifted,
Let  a  group  of  100
stroke  their  geniuses.  
[CONCEPT]
100  brains  =  1  Brain
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�0.POLICY�
FEEDBACK�
1.Make  a  Hypothesis  instead  of  an  answer
2.  Everyone  is  correct  and  wrong  
3.  The  better  the  diversity,  the  better  the  
deed.
×
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�0-1.RULES MIND�
FEEDBACK�
BAD
A Bor
○
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�0-1.RULES MIND�
1.  Quality  over  quantity
Create  as  many  ideas  as  you  can  within  a  limited  amount  of  time
FEEDBACK�
2.  Deny  nothing
Ideas  are  always  correct.  Donʼ’t  be  
judgmental  based  on  what  your  
preference  
A	
   B	
   C	
   D	
   E	
  
3.  Stack  the  idea
Freeload  on  ideas  spawn  by  
others!  Keep  stacking  them. A	
  
'	
  
B'	
   C'	
   D'	
  
5.  Choose  your  hypotheses
Select    Hypothesis  "hypothesis"  that  works  for  
you.  Multiple  ok.
4.  Quantum  Leap!
As  long  as  you  have  the  clear  direction  
You  can  leap  as  much  as  you  like.
E'	
  V	
  N	
  
L	
  R	
  
Z	
  
× ○
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�0-2.RULES WORD�
FEEDBACK�
-‐‑‒GOOD-‐‑‒  -‐‑‒BAD-‐‑‒  
"Difficult"
"Impossible"
"Wrong"
"Different"
"You  donʼ’t  know  that"
“You  shouldnʼ’t  say  
that"
"I  donʼ’t  understand."
etc
"I  like"
"I  love~∼“
"I  Agree"
"I  think  that~∼"
"I  got  it!"
"I  noticed  that~∼"
"It  is  best  when~∼“
etc
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�0-3. RULES-ACTION�
FEEDBACK�
Donʼ’tDiscussion
  Then  result
DO
Discussion
Hypothesis
Deliverable
Feedback
Then  Result  
[GOAL]
Instead  of  an  epic  idea  by  the  gifted,
Let  a  group  of  100  stroke  their  geniuses.
  
[POLICY]
1.Make  a  Hypothesis  instead  of  an  answer
2.  Everyone  is  correct  and  wrong  
3.  The  better  the  diversity,  the  better  the  deed.
[ROLES]
1.  Quality  over  quantity
2.  Deny  nothing  accept  all
3.  Stack  ideas
4.  Quantum  leap  is  totally  ok
5.  Donʼ’t  discuss,  validate.
[GOAL]
Instead  of  an  epic  idea  by  the  gifted,
Let  a  group  of  100  stroke  their  geniuses.
  
[POLICY]
1.Make  a  Hypothesis  instead  of  an  answer
2.  Everyone  is  correct  and  wrong  
3.  The  better  the  diversity,  the  better  the  deed.
[ROLES]
1.  Quality  over  quantity
2.  Deny  nothing  accept  all
3.  Stack  ideas
4.  Quantum  leap  is  totally  ok
5.  Donʼ’t  discuss,  validate.
[GOAL]
Instead  of  an  epic  idea  by  the  gifted,
Let  a  group  of  100  stroke  their  geniuses.
  
[POLICY]
1.Make  a  Hypothesis  instead  of  an  answer
2.  Everyone  is  correct  and  wrong  
3.  The  better  the  diversity,  the  better  the  deed.
[ROLES]
1.  Quality  over  quantity
2.  Deny  nothing  accept  all
3.  Stack  ideas
4.  Quantum  leap  is  totally  ok
5.  Donʼ’t  discuss,  validate.
[GOAL]
Instead  of  an  epic  idea  by  the  gifted,
Let  a  group  of  100  stroke  their  geniuses.
  
[POLICY]
1.Make  a  Hypothesis  instead  of  an  answer
2.  Everyone  is  correct  and  wrong  
3.  The  better  the  diversity,  the  better  the  deed.
[ROLES]
1.  Quality  over  quantity
2.  Deny  nothing  accept  all
3.  Stack  ideas
4.  Quantum  leap  is  totally  ok
5.  Donʼ’t  discuss,  validate.
FEEDBACK�
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�PROGRAM�
1.	
  Visualize	
  
2.	
  UX	
  (Validate)	
  
3.	
  1st Customer	
  
1)VISUAL	
  HACK	
  
1-­‐1.	
  USER	
  EXPERIENCE	
  
One-­‐2.	
  PROTOTYPE
One-­‐3.	
  PROMOTE�
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�1-1.USER EXPERIENCE�
[WHAT	
  are	
  you	
  thinking]	
  
[WHAT	
  are	
  you	
  feeling]	
  
[WHAT	
  problem	
  do	
  you	
  have]	
  
[What’s	
  your	
  best	
  outcome?]	
  
[WHAT	
  are	
  you	
  doing]	
  VISUAL	
  IMAGE	
  
FEEDBACK�
10	
20	
30	
40	
60	
♀	
♂	
×
For	
  WHOM	
   WHEN	
  
Where?	
  
What time?	
  
20	
  /	
  /
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�1-1.USER EXPERIENCE�
For	
  WHOM	
  
	
  
WHEN	
  
Where?	
  
TIME	
  
What time?	
  
VISUAL	
  IMAGE	
  
FEEDBACK�
10	
20	
30	
40	
60	
♀	
♂	
20	
  /	
  /	
[WHAT	
  are	
  you	
  thinking]	
  
[WHAT	
  are	
  you	
  feeling]	
  
[WHAT	
  problem	
  do	
  you	
  have]
[What’s	
  the	
  best	
  possible	
  	
  
outcome?]	
  
[WHAT	
  are	
  you	
  doing]	
  
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�1-2.MOOK (PRODUCT)�
4.	
  Service name	
  3.	
  Copy	
  2.	
  Core Value	
  1.	
  For	
  whom?	
  
FUNCTION	
  
VISUAL	
  IMAGE	
  
EMOTION	
  PROBLEM	
  
FEEDBACK�
10	
20	
30	
40	
60	
♀	
♂	
Example1.	
  Application	
   Example2.	
  WEB	
   Example3.	
  Product	
  
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�1-2.MOOK (PRODUCT)�
4.	
  Service name	
  3.	
  Copy	
  2.	
  Core Value	
  1.	
  	
  For	
  Whom?	
  
FUNCTION	
  
VISUAL	
  IMAGE	
  
EMOTION	
  PROBLEM	
  
FEEDBACK�
10	
20	
30	
40	
60	
♀	
♂	
20	
  /	
  /
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�1-3.PROMOTION�
WHAT· are	
  you	
  thinking?	
  
	
  
I	
  wonder	
  if	
  there	
  is	
  any	
  useful	
  
Info	
  or	
  something	
  
WHAT· are	
  your	
  feelings?	
  
WHAT	
  is	
  your	
  acXon	
  
How	
  about	
  the	
  conversion?	
  
■Touch points?	
  
PC	
  
VISUAL	
  IMAGE	
  
FEEDBACK�
FUNCTION	
   EMOTION	
  PROBLEM	
  
AD	
  
10	
20	
30	
40	
60	
♀	
♂	
Mainly	
  female	
  office	
  workers	
  	
  
Description	
  
AR	
  app	
  for	
  business	
  people	
  
At	
  an	
  office	
  
For	
  whomM	
   WHEN	
  
Where?	
  
TIME	
  
What time?	
  
20	
  /	
  /
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�1-3.PROMOTION�
What	
  are	
  you	
  thinking	
  
WHAT·are	
  you	
  feeling?	
  
WHAT	
  is	
  your	
  acXon	
  
How	
  about	
  the	
  conversion?	
  
Touch points?	
  VISUAL	
  IMAGE	
  
FEEDBACK�
FUNCTION	
   EMOTION	
  PROBLEM	
  
AD	
  
10	
20	
30	
40	
60	
♀	
♂	
For	
  whom	
  
	
  
WHEN	
  
Where?	
  
TIME	
  
What time?	
  
20	
  /	
  /	
YOUSER	
  BACKGRUND	
  
PRODUCT	
  IMAGE	
   CAPTION	
  
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�1-Four.PRESS RELEASE�
FEEDBACK�
How	
  do	
  you	
  explain	
  
How	
  others	
  think	
  
To	
  Whom	
  
For	
  WHOM	
  
Who?	
  
WHEN	
  
Where?	
  
TIME	
  
What time?	
  
20	
  /	
  /	
· TITTLE	
  
·COPY	
  
·SUMMARY	
  
·PROBLEM	
  
·SOLUTION	
  
PRESS RELEASE�
·COMMENT	
  
·HOW	
  TO	
  
·RESPONSE	
  
·GOAL	
  
BUZZ�
Why	
  
What	
  are	
  you	
  thinking	
  
WHAT·are	
  you	
  feeling?	
  
WHAT	
  is	
  your	
  acXon	
  
How	
  about	
  the	
  conversion?	
  
Touch points?	
  
by Innovation FrameWork�
2)USER’S	
  INSIGHT	
  
2-­‐1.	
  SOCIAL	
  VALUE	
  
2-­‐2.	
  USER	
  EXPECTATION�
3-­‐3.	
  PROMOTION�
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�2-1.SOCIAL VALUE�Depth  of  
Issues
1.	
  	
  
FIRST	
  
CUSTOMER	
  
⑥	
  
CUSTOMER	
  
Opponent  
of  attributes
Of target	
  
Attribute	
  
PERSONAL	
   SOCIAL
$	
  
LIKE	
  
LOVE	
  
Scale  personal  issue  into  the  social  issue
FEEDBACK�
WHY	
  
WHY	
  
WHY	
  
Customer  
segments
Unaware Social  issues
2.  Digging  issues 5.  The  world  without  
issues
ISSUE	
  
3.  Root  of  the  problem
LIFE	
  WHY	
  
4.  Reversal  of  values
NAGATIVE	
   POSITIVE	
  
20	
  /	
  /
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�2-1.SOCIAL VALUE�Depth  of  
Issues
1.	
  	
  
FIRST	
  
CUSTOMER	
  
⑥	
  
CUSTOMER	
  
Opponent  
of  attributes
Of target	
  
Attribute	
  
PERSONAL	
   SOCIAL
$	
  
LIKE	
  
LOVE	
  
Scale  personal  issue  into  the  social  issue
FEEDBACK�
WHY	
  
WHY	
  
WHY	
  
Customer  
segments
Unaware Social  issues
2.  Digging  issues 5.  The  world  without  issues
ISSUE	
  
3.  Root  of  the  problem
LIFE	
  WHY	
  
4.  Reversal  of  values
NAGATIVE	
   POSITIVE	
  
20	
  /	
  /	
I  donʼ’t  want  Hearing  aid  to  be  
seen  
Hearing  aid  =  disabled
Hearing  aid  =  
disabled  means
I  am  different  
from  others
Being  different
=Negative
Look  at  me!
Hearing  aid  integrated  
glasses
Hearing  air  =  disability
=Original,  Unique
Different
=Positive
・Male
・27  yo
・Professional  Dancer
・Fashionable
・Fashion  coordinator
・Fashion  model
・Male
・27  yo
・Professional  Dancer
・Fashionable
・Fashion  coordinator
・Fashion  model
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�
2-Two.USER
MOTIVATION�
1.	
  For	
  WHOM	
  
(TARGET)	
  
2.	
  PROBLEM	
  
♀	
♂	
10	
20	
30	
40	
60	
5.	
  MOTIVATION	
   6.	
  PROMOTIN	
  
JOB	
3.	
  INSIGHT	
  (FOCUS:)	
   4.	
  SOLUTION	
  
LEVEL.1:"WHY"	
LEVEL.2:"WHY"	
LEVEL.3:"WHY"	
LEVEL.4:"WHY"	
LEVEL.5:"WHY"	
JOB
EXPECTED	
  
VALUE	
  
	
  
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�2-3.USER EXPECTATION�
For	
  WHOM	
  
	
  
WHEN	
  
When?	
  
WHEN	
  
Where?	
  
TIME	
  
What time?	
  
FEEDBACK�
	
  Resources	
   PERSONAL	
  
VALUE	
  
	
  
Deliverable	
  
	
  
-­‐PRODUCT-­‐	
   -­‐EXPERIENCE-­‐	
  -­‐RESOURCE-­‐	
  
CUSTOMER	
  MY	
  
PERSONAL	
  
VALUE	
  
	
  Resources	
  
	
  
	
  
	
  
Deliverable	
  
EXPECTED	
  
VALUE	
  
-­‐EXPECTATION-­‐	
  -­‐EXPECTATION-­‐	
  
20	
  /	
  /
EXPECTED	
  
VALUE	
  
Experience	
  
Feedback	
  
Results	
  
Close	
  deals	
  
Income	
  
	
  
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�2-3.USER EXPECTATION�
For	
  WHOM	
  
	
  
WHEN	
  
When?	
  
WHEN	
  
Where?	
  
TIME	
  
What time?	
  
FEEDBACK�
	
  Resources	
  
-­‐ConsultaXon	
  
-­‐IntroducXon	
  
-­‐Proposal	
  
-­‐ProduXon	
  
PERSONAL	
  VALUE	
  
Appreciate	
  
Thankful	
  
Really?	
  This	
  much?	
  
I	
  need	
  to	
  pay	
  for	
  it	
  
	
  
Deliverable	
  
-­‐Minutes	
  
-­‐Facebook	
  
-­‐Proposal	
  
-­‐Services	
  
	
  
-­‐PRODUCT-­‐	
   -­‐EXPERIENCE-­‐	
  -­‐RESOURCE-­‐	
  
CUSTOMER	
  MY	
  
PERSONAL	
  
VALUE	
  
Appreciate	
  it	
  
Connect	
  
Business!	
  
	
  
	
  Resources	
  
-­‐Individual	
  
-­‐Corporate	
  
	
  
	
  
	
  
Deliverable	
  
-­‐Feedback	
  
-­‐Results	
  
-­‐Revenue	
  
EXPECTED	
  
VALUE	
  
	
  
New	
  Info	
  
Idea	
  
NoTceable-­‐	
  
something	
  
	
  
Conversion	
  
IntroducTon	
  
Proposal	
  
-­‐EXPECTATION-­‐	
  -­‐EXPECTATION-­‐	
  
20	
  /	
  /
3)SERVICES	
  
2-­‐1.	
  SELF	
  MANAGMENT	
  
2-­‐2.	
  CUSTOMER	
  VALUE�
3-­‐3.	
  PDC�
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�3-1.WAY MANAGEMENT�
	
  VISION	
  
	
  ACTION	
  
	
  
	
  MISSION	
  
GOAL	
  
	
  POLICY	
  EXPERIENCE	
  
	
  OBJECTIVE	
  
	
  
	
  MIND	
  
	
  -­‐STATUS-­‐	
   	
  -­‐COMMITTMENT-­‐	
  
For	
  WHOM	
  
PROBLEM	
  
FEEDBACK�
20	
  /	
  /
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�3-1.WAY MANAGEMENT�
	
  VISION	
  
Once	
  compleXng	
  the	
  objecXve,	
  what	
  
impact	
  could	
  it	
  bring?	
  
	
  ACTION	
  
Can	
  you	
  be	
  specific	
  what	
  you	
  are	
  
doing?	
  
	
  MISSION	
  
To do this, what the mission	
  
Should	
  I sTck	
  with?	
  
GOAL	
  
Can	
  you	
  foresee	
  the	
  specific	
  
images,	
  how	
  long	
  does	
  it	
  take	
  etc	
  	
  	
  
	
  POLICY	
  
To do this, what	
  value	
  should	
  I	
  
care	
  	
  
EXPERIENCE	
  
Why	
  did	
  you	
  feel	
  this	
  way	
  
	
  OBJECTIVE	
  
What	
  am	
  I	
  doing	
  this	
  for	
  
	
  MIND	
  
What	
  do	
  I	
  have	
  in	
  my	
  mind	
  to	
  
start	
  all	
  this	
  
	
  -­‐STATUS-­‐	
   	
  -­‐COMMITTMENT-­‐	
  
For	
  WHOM	
  
To	
  whom	
  are	
  you	
  telling	
  your	
  
story	
  
PROBLEM	
  
Are	
  there	
  people	
  with	
  same	
  
issues?	
  
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�3-2.CUSTOMER VALUE�	
  Depth	
  of	
  issues	
  
The	
  length	
  of	
  relaTvity	
  
1.	
  PRODUCT	
   2.	
  CUSTOMER	
  
Means	
  and	
  soluXons	
  you	
  
can	
  offer	
  
Value	
  they	
  expect	
  
CUSTOMER	
   VALUE	
  
¥	
  
LIKE	
  
LOVE	
  
LIFE	
  
	
  POINT	
  
Value	
  Pyramid	
  for	
  potenXal	
  business	
  building	
  	
  
	
  
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�3-2.CUSTOMER VALUE�	
  Depth	
  of	
  issues	
  
The	
  length	
  of	
  relaTvity	
  
1.	
  PRODUCT	
   2.	
  CUSTOMER	
  
Means	
  and	
  soluXons	
  you	
  
can	
  offer	
  
Value	
  they	
  expect	
  
CUSTOMER	
   VALUE	
  
¥	
  
LIKE	
  
LOVE	
  
LIFE	
  
	
  POINT	
  
Value	
  Pyramid	
  for	
  potenXal	
  business	
  building	
  	
  
	
  
ConsultaXon(1h)	
  
IntroducXon	
  
(30m)	
  
	
  
Minutes	
  
	
  
Planning(1h)	
  	
  
Proposal(3h)	
  
EsXmate(1h)	
  
Services	
  
Hypothesis	
  then	
  Validate	
  
Launching	
  new	
  service	
  
UI/UX	
  
Another	
  new	
  service	
  
Growth	
  hack	
  
New	
  info	
  
Spark	
  
Ideas,	
  awareness	
  
Framework	
  and	
  producXon	
  
-­‐Core	
  value	
  offered	
  
cost-­‐benefit	
  performance	
  
	
  
Business	
  development	
  
Revenue	
  from	
  services	
  
Releasing	
  services	
  
Retaining	
  the	
  business	
  
Service	
  growth	
  
Company	
  management	
  
20	
  	
  	
  	
  /	
  	
  	
  	
  	
  	
  	
  	
  /	
 THEME	
 ACITON	
�by STARTUP NOTE�3-3.USER EXPECTATION�
Manage	
  expectaTons	
  from	
  users	
  and	
  deliverable	
  processed	
  
by	
  your	
  own	
  resources.	
  
■FEEDBACK�
CUSTOMER	
  YOUR	
  OWN	
  
$ Means Expectation Resources Time Deliver
able
Experi
ence
Expect
ation
Conversion KPI
$
1	
2	
3	
4	
  
5
20	
  	
  	
  	
  /	
  	
  	
  	
  	
  	
  	
  	
  /	
 THEME	
 ACITON	
�by STARTUP NOTE�3-3.USER EXPECTATION�
Manage	
  expectaTons	
  from	
  users	
  and	
  deliverable	
  processed	
  
by	
  your	
  own	
  resources.	
  
■FEEDBACK�
CUSTOMER	
  YOUR	
  OWN	
  
$ Means Expectation Resources Time Deliver
able
Experi
ence
Expect
ation
Conversion KPI
$
1	
 No	
MTG	
  
ConsultaXon	
  
Brainstorming	
I	
  want	
  others	
  to	
  
think	
  that	
  the	
  talk	
  
about	
  the	
  idea	
  is	
  
worthwhile	
  and	
  
meaningful	
My	
  own	
  Xme	
 1	
  hour	
  
Including	
  
travel	
  
(3H)	
Ideas	
 MTG	
  
Brainstor
ming	
New	
  Info	
  
New	
  Idea	
Explorer	
  new	
  	
  
business	
No	
	
2	
 No	
  	
IntroducXon	
 BoosXng	
  their	
  
value	
  by	
  
connecXng	
My	
  own	
  Xme	
 10-­‐30	
  	
  min	
 ConnecX
on	
Facebook
,	
  Meetup	
  
in	
  person	
New	
  
encounte
r	
  that	
  
leads	
  to	
  
business	
New	
  lead	
  for	
  
business	
Maybe	
3	
 NO	
Social	
  
networking	
Others	
  should	
  
know	
  about	
  this	
  
guy	
My	
  own	
  Xme	
	
3-­‐10	
  min	
 Social	
  	
  
Shared	
  
items,	
  
Facebook	
  
Link	
It	
  got	
  
shared,	
  It	
  
got	
  a	
  lot	
  
of	
  Likes	
BoosXng	
  
brand	
  
and	
  
popularit
y	
New	
  lead	
  for	
  
business	
NO
20	
  /	
  /	
 THEME	
 ACITON	
by STARTUP NOTE�2-3.USER EXPERIENCE�
PRODUCT	
  
EXAMPLES	
  
1.	
  PROBLEM	
   2.	
  SOLUTION	
  
USEREXPERIENCE	
  MVP	
   FEEDBACK	
  
1.	
  	
  
2.	
  	
  
3.	
  	
  
PROTOTYPE	
  

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STARTUP NOTE -Start up for all-

  • 1. "STARTUP  NOTE"� S t a r t   u p   f o r   a l l . Personal V e n t u r e C a p I t a l
  • 2. " GRAND DESIGN "� Current  Picture INPUT Realization OUTPUT Problem-solving(Unconscious)Branding(Conscious  level)Core CORE VALUE (Do  not  change) HOW (Strength) Where  Social  issues  don’t  exist Status   quo Issue Ideal Social   issues WHY (actual  experience) (Status  quo) (Issue) ISSUE Root  of  the  problem VISION Your  ideology Issue SOCIAL ISSUES My  perfect  world CONCEPT Change  the  world SO  WHAT   (Revisit  problems) PRODUCT (Visualization) EXPRICENCE   PHILOSOPHY NAGATIVE POSITIVE GOAL (Absolute  Value) BRAND LOGO CI  /  VI ITEM POLICY (Action  Agenda) MISSION TOUCH                                                    POINT EXPRINCENCE ACTION MIND TOUCH                                                    POINT
  • 3. 0)POLICY  /  RULES   0-­‐1.MIND   0-­‐2.WORD   0-­‐3.ACTION
  • 4. 20  /  / THEME ACITON by STARTUP NOTE�GOAL� FEEDBACK� [GOAL] Instead  of  an  epic  idea  by  the  gifted, Let  a  group  of  100 stroke  their  geniuses.   [CONCEPT] 100  brains  =  1  Brain
  • 5. 20  /  / THEME ACITON by STARTUP NOTE�0.POLICY� FEEDBACK� 1.Make  a  Hypothesis  instead  of  an  answer 2.  Everyone  is  correct  and  wrong   3.  The  better  the  diversity,  the  better  the   deed.
  • 6. × 20  /  / THEME ACITON by STARTUP NOTE�0-1.RULES MIND� FEEDBACK� BAD A Bor
  • 7. ○ 20  /  / THEME ACITON by STARTUP NOTE�0-1.RULES MIND� 1.  Quality  over  quantity Create  as  many  ideas  as  you  can  within  a  limited  amount  of  time FEEDBACK� 2.  Deny  nothing Ideas  are  always  correct.  Donʼ’t  be   judgmental  based  on  what  your   preference   A   B   C   D   E   3.  Stack  the  idea Freeload  on  ideas  spawn  by   others!  Keep  stacking  them. A   '   B'   C'   D'   5.  Choose  your  hypotheses Select    Hypothesis  "hypothesis"  that  works  for   you.  Multiple  ok. 4.  Quantum  Leap! As  long  as  you  have  the  clear  direction   You  can  leap  as  much  as  you  like. E'  V  N   L  R   Z  
  • 8. × ○ 20  /  / THEME ACITON by STARTUP NOTE�0-2.RULES WORD� FEEDBACK� -‐‑‒GOOD-‐‑‒  -‐‑‒BAD-‐‑‒   "Difficult" "Impossible" "Wrong" "Different" "You  donʼ’t  know  that" “You  shouldnʼ’t  say   that" "I  donʼ’t  understand." etc "I  like" "I  love~∼“ "I  Agree" "I  think  that~∼" "I  got  it!" "I  noticed  that~∼" "It  is  best  when~∼“ etc
  • 9. 20  /  / THEME ACITON by STARTUP NOTE�0-3. RULES-ACTION� FEEDBACK� Donʼ’tDiscussion  Then  result DO Discussion Hypothesis Deliverable Feedback Then  Result  
  • 10. [GOAL] Instead  of  an  epic  idea  by  the  gifted, Let  a  group  of  100  stroke  their  geniuses.   [POLICY] 1.Make  a  Hypothesis  instead  of  an  answer 2.  Everyone  is  correct  and  wrong   3.  The  better  the  diversity,  the  better  the  deed. [ROLES] 1.  Quality  over  quantity 2.  Deny  nothing  accept  all 3.  Stack  ideas 4.  Quantum  leap  is  totally  ok 5.  Donʼ’t  discuss,  validate. [GOAL] Instead  of  an  epic  idea  by  the  gifted, Let  a  group  of  100  stroke  their  geniuses.   [POLICY] 1.Make  a  Hypothesis  instead  of  an  answer 2.  Everyone  is  correct  and  wrong   3.  The  better  the  diversity,  the  better  the  deed. [ROLES] 1.  Quality  over  quantity 2.  Deny  nothing  accept  all 3.  Stack  ideas 4.  Quantum  leap  is  totally  ok 5.  Donʼ’t  discuss,  validate. [GOAL] Instead  of  an  epic  idea  by  the  gifted, Let  a  group  of  100  stroke  their  geniuses.   [POLICY] 1.Make  a  Hypothesis  instead  of  an  answer 2.  Everyone  is  correct  and  wrong   3.  The  better  the  diversity,  the  better  the  deed. [ROLES] 1.  Quality  over  quantity 2.  Deny  nothing  accept  all 3.  Stack  ideas 4.  Quantum  leap  is  totally  ok 5.  Donʼ’t  discuss,  validate. [GOAL] Instead  of  an  epic  idea  by  the  gifted, Let  a  group  of  100  stroke  their  geniuses.   [POLICY] 1.Make  a  Hypothesis  instead  of  an  answer 2.  Everyone  is  correct  and  wrong   3.  The  better  the  diversity,  the  better  the  deed. [ROLES] 1.  Quality  over  quantity 2.  Deny  nothing  accept  all 3.  Stack  ideas 4.  Quantum  leap  is  totally  ok 5.  Donʼ’t  discuss,  validate.
  • 11. FEEDBACK� 20  /  / THEME ACITON by STARTUP NOTE�PROGRAM� 1.  Visualize   2.  UX  (Validate)   3.  1st Customer  
  • 12. 1)VISUAL  HACK   1-­‐1.  USER  EXPERIENCE   One-­‐2.  PROTOTYPE One-­‐3.  PROMOTE�
  • 13. 20  /  / THEME ACITON by STARTUP NOTE�1-1.USER EXPERIENCE� [WHAT  are  you  thinking]   [WHAT  are  you  feeling]   [WHAT  problem  do  you  have]   [What’s  your  best  outcome?]   [WHAT  are  you  doing]  VISUAL  IMAGE   FEEDBACK� 10 20 30 40 60 ♀ ♂ × For  WHOM   WHEN   Where?   What time?   20  /  /
  • 14. 20  /  / THEME ACITON by STARTUP NOTE�1-1.USER EXPERIENCE� For  WHOM     WHEN   Where?   TIME   What time?   VISUAL  IMAGE   FEEDBACK� 10 20 30 40 60 ♀ ♂ 20  /  / [WHAT  are  you  thinking]   [WHAT  are  you  feeling]   [WHAT  problem  do  you  have] [What’s  the  best  possible     outcome?]   [WHAT  are  you  doing]  
  • 15. 20  /  / THEME ACITON by STARTUP NOTE�1-2.MOOK (PRODUCT)� 4.  Service name  3.  Copy  2.  Core Value  1.  For  whom?   FUNCTION   VISUAL  IMAGE   EMOTION  PROBLEM   FEEDBACK� 10 20 30 40 60 ♀ ♂ Example1.  Application   Example2.  WEB   Example3.  Product  
  • 16. 20  /  / THEME ACITON by STARTUP NOTE�1-2.MOOK (PRODUCT)� 4.  Service name  3.  Copy  2.  Core Value  1.    For  Whom?   FUNCTION   VISUAL  IMAGE   EMOTION  PROBLEM   FEEDBACK� 10 20 30 40 60 ♀ ♂ 20  /  /
  • 17. 20  /  / THEME ACITON by STARTUP NOTE�1-3.PROMOTION� WHAT· are  you  thinking?     I  wonder  if  there  is  any  useful   Info  or  something   WHAT· are  your  feelings?   WHAT  is  your  acXon   How  about  the  conversion?   ■Touch points?   PC   VISUAL  IMAGE   FEEDBACK� FUNCTION   EMOTION  PROBLEM   AD   10 20 30 40 60 ♀ ♂ Mainly  female  office  workers     Description   AR  app  for  business  people   At  an  office   For  whomM   WHEN   Where?   TIME   What time?   20  /  /
  • 18. 20  /  / THEME ACITON by STARTUP NOTE�1-3.PROMOTION� What  are  you  thinking   WHAT·are  you  feeling?   WHAT  is  your  acXon   How  about  the  conversion?   Touch points?  VISUAL  IMAGE   FEEDBACK� FUNCTION   EMOTION  PROBLEM   AD   10 20 30 40 60 ♀ ♂ For  whom     WHEN   Where?   TIME   What time?   20  /  / YOUSER  BACKGRUND   PRODUCT  IMAGE   CAPTION  
  • 19. 20  /  / THEME ACITON by STARTUP NOTE�1-Four.PRESS RELEASE� FEEDBACK� How  do  you  explain   How  others  think   To  Whom   For  WHOM   Who?   WHEN   Where?   TIME   What time?   20  /  / · TITTLE   ·COPY   ·SUMMARY   ·PROBLEM   ·SOLUTION   PRESS RELEASE� ·COMMENT   ·HOW  TO   ·RESPONSE   ·GOAL   BUZZ� Why   What  are  you  thinking   WHAT·are  you  feeling?   WHAT  is  your  acXon   How  about  the  conversion?   Touch points?  
  • 20. by Innovation FrameWork� 2)USER’S  INSIGHT   2-­‐1.  SOCIAL  VALUE   2-­‐2.  USER  EXPECTATION� 3-­‐3.  PROMOTION�
  • 21. 20  /  / THEME ACITON by STARTUP NOTE�2-1.SOCIAL VALUE�Depth  of   Issues 1.     FIRST   CUSTOMER   ⑥   CUSTOMER   Opponent   of  attributes Of target   Attribute   PERSONAL   SOCIAL $   LIKE   LOVE   Scale  personal  issue  into  the  social  issue FEEDBACK� WHY   WHY   WHY   Customer   segments Unaware Social  issues 2.  Digging  issues 5.  The  world  without   issues ISSUE   3.  Root  of  the  problem LIFE  WHY   4.  Reversal  of  values NAGATIVE   POSITIVE   20  /  /
  • 22. 20  /  / THEME ACITON by STARTUP NOTE�2-1.SOCIAL VALUE�Depth  of   Issues 1.     FIRST   CUSTOMER   ⑥   CUSTOMER   Opponent   of  attributes Of target   Attribute   PERSONAL   SOCIAL $   LIKE   LOVE   Scale  personal  issue  into  the  social  issue FEEDBACK� WHY   WHY   WHY   Customer   segments Unaware Social  issues 2.  Digging  issues 5.  The  world  without  issues ISSUE   3.  Root  of  the  problem LIFE  WHY   4.  Reversal  of  values NAGATIVE   POSITIVE   20  /  / I  donʼ’t  want  Hearing  aid  to  be   seen   Hearing  aid  =  disabled Hearing  aid  =   disabled  means I  am  different   from  others Being  different =Negative Look  at  me! Hearing  aid  integrated   glasses Hearing  air  =  disability =Original,  Unique Different =Positive ・Male ・27  yo ・Professional  Dancer ・Fashionable ・Fashion  coordinator ・Fashion  model ・Male ・27  yo ・Professional  Dancer ・Fashionable ・Fashion  coordinator ・Fashion  model
  • 23. 20  /  / THEME ACITON by STARTUP NOTE� 2-Two.USER MOTIVATION� 1.  For  WHOM   (TARGET)   2.  PROBLEM   ♀ ♂ 10 20 30 40 60 5.  MOTIVATION   6.  PROMOTIN   JOB 3.  INSIGHT  (FOCUS:)   4.  SOLUTION   LEVEL.1:"WHY" LEVEL.2:"WHY" LEVEL.3:"WHY" LEVEL.4:"WHY" LEVEL.5:"WHY" JOB
  • 24. EXPECTED   VALUE     20  /  / THEME ACITON by STARTUP NOTE�2-3.USER EXPECTATION� For  WHOM     WHEN   When?   WHEN   Where?   TIME   What time?   FEEDBACK�  Resources   PERSONAL   VALUE     Deliverable     -­‐PRODUCT-­‐   -­‐EXPERIENCE-­‐  -­‐RESOURCE-­‐   CUSTOMER  MY   PERSONAL   VALUE    Resources         Deliverable   EXPECTED   VALUE   -­‐EXPECTATION-­‐  -­‐EXPECTATION-­‐   20  /  /
  • 25. EXPECTED   VALUE   Experience   Feedback   Results   Close  deals   Income     20  /  / THEME ACITON by STARTUP NOTE�2-3.USER EXPECTATION� For  WHOM     WHEN   When?   WHEN   Where?   TIME   What time?   FEEDBACK�  Resources   -­‐ConsultaXon   -­‐IntroducXon   -­‐Proposal   -­‐ProduXon   PERSONAL  VALUE   Appreciate   Thankful   Really?  This  much?   I  need  to  pay  for  it     Deliverable   -­‐Minutes   -­‐Facebook   -­‐Proposal   -­‐Services     -­‐PRODUCT-­‐   -­‐EXPERIENCE-­‐  -­‐RESOURCE-­‐   CUSTOMER  MY   PERSONAL   VALUE   Appreciate  it   Connect   Business!      Resources   -­‐Individual   -­‐Corporate         Deliverable   -­‐Feedback   -­‐Results   -­‐Revenue   EXPECTED   VALUE     New  Info   Idea   NoTceable-­‐   something     Conversion   IntroducTon   Proposal   -­‐EXPECTATION-­‐  -­‐EXPECTATION-­‐   20  /  /
  • 26. 3)SERVICES   2-­‐1.  SELF  MANAGMENT   2-­‐2.  CUSTOMER  VALUE� 3-­‐3.  PDC�
  • 27. 20  /  / THEME ACITON by STARTUP NOTE�3-1.WAY MANAGEMENT�  VISION    ACTION      MISSION   GOAL    POLICY  EXPERIENCE    OBJECTIVE      MIND    -­‐STATUS-­‐    -­‐COMMITTMENT-­‐   For  WHOM   PROBLEM   FEEDBACK� 20  /  /
  • 28. 20  /  / THEME ACITON by STARTUP NOTE�3-1.WAY MANAGEMENT�  VISION   Once  compleXng  the  objecXve,  what   impact  could  it  bring?    ACTION   Can  you  be  specific  what  you  are   doing?    MISSION   To do this, what the mission   Should  I sTck  with?   GOAL   Can  you  foresee  the  specific   images,  how  long  does  it  take  etc        POLICY   To do this, what  value  should  I   care     EXPERIENCE   Why  did  you  feel  this  way    OBJECTIVE   What  am  I  doing  this  for    MIND   What  do  I  have  in  my  mind  to   start  all  this    -­‐STATUS-­‐    -­‐COMMITTMENT-­‐   For  WHOM   To  whom  are  you  telling  your   story   PROBLEM   Are  there  people  with  same   issues?  
  • 29. 20  /  / THEME ACITON by STARTUP NOTE�3-2.CUSTOMER VALUE�  Depth  of  issues   The  length  of  relaTvity   1.  PRODUCT   2.  CUSTOMER   Means  and  soluXons  you   can  offer   Value  they  expect   CUSTOMER   VALUE   ¥   LIKE   LOVE   LIFE    POINT   Value  Pyramid  for  potenXal  business  building      
  • 30. 20  /  / THEME ACITON by STARTUP NOTE�3-2.CUSTOMER VALUE�  Depth  of  issues   The  length  of  relaTvity   1.  PRODUCT   2.  CUSTOMER   Means  and  soluXons  you   can  offer   Value  they  expect   CUSTOMER   VALUE   ¥   LIKE   LOVE   LIFE    POINT   Value  Pyramid  for  potenXal  business  building       ConsultaXon(1h)   IntroducXon   (30m)     Minutes     Planning(1h)     Proposal(3h)   EsXmate(1h)   Services   Hypothesis  then  Validate   Launching  new  service   UI/UX   Another  new  service   Growth  hack   New  info   Spark   Ideas,  awareness   Framework  and  producXon   -­‐Core  value  offered   cost-­‐benefit  performance     Business  development   Revenue  from  services   Releasing  services   Retaining  the  business   Service  growth   Company  management  
  • 31. 20        /                / THEME ACITON �by STARTUP NOTE�3-3.USER EXPECTATION� Manage  expectaTons  from  users  and  deliverable  processed   by  your  own  resources.   ■FEEDBACK� CUSTOMER  YOUR  OWN   $ Means Expectation Resources Time Deliver able Experi ence Expect ation Conversion KPI $ 1 2 3 4   5
  • 32. 20        /                / THEME ACITON �by STARTUP NOTE�3-3.USER EXPECTATION� Manage  expectaTons  from  users  and  deliverable  processed   by  your  own  resources.   ■FEEDBACK� CUSTOMER  YOUR  OWN   $ Means Expectation Resources Time Deliver able Experi ence Expect ation Conversion KPI $ 1 No MTG   ConsultaXon   Brainstorming I  want  others  to   think  that  the  talk   about  the  idea  is   worthwhile  and   meaningful My  own  Xme 1  hour   Including   travel   (3H) Ideas MTG   Brainstor ming New  Info   New  Idea Explorer  new     business No 2 No   IntroducXon BoosXng  their   value  by   connecXng My  own  Xme 10-­‐30    min ConnecX on Facebook ,  Meetup   in  person New   encounte r  that   leads  to   business New  lead  for   business Maybe 3 NO Social   networking Others  should   know  about  this   guy My  own  Xme 3-­‐10  min Social     Shared   items,   Facebook   Link It  got   shared,  It   got  a  lot   of  Likes BoosXng   brand   and   popularit y New  lead  for   business NO
  • 33. 20  /  / THEME ACITON by STARTUP NOTE�2-3.USER EXPERIENCE� PRODUCT   EXAMPLES   1.  PROBLEM   2.  SOLUTION   USEREXPERIENCE  MVP   FEEDBACK   1.     2.     3.     PROTOTYPE