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Intro to Game Modding - Lecture 4

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Concept documentation

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Intro to Game Modding - Lecture 4

  1. 1. IMED 105: Intro to Game ModdingIMED 105: Intro to Game Modding Lecture 4: Concept Development Charles Palmer – Spring 2016
  2. 2. Unit: Concept DevelopmentUnit: Concept Development • The Game Concept Document (GCD or CD) is used to structure your ideas in an easily understood format. • This document is often used to “sell” or “pitch” your idea to funders, sponsors, or team members. • The content is very pointed, it does not outline every feature of the idea.
  3. 3. Game Concept DocumentGame Concept Document • Introduction: sets the tone of document, it’s goal is to briefly describe the game (one sentence) • Background: this section provides a view of the game world. (2-4 paragraphs) • Description: describes the game as if the reader is the player. Make this section an exciting narrative of the player's experience encompassing key game elements (a few paragraphs) • Key features: typically a list of bullet points commonly found on the back of the game box
  4. 4. Game Concept DocumentGame Concept Document • Genre: identify your game’s genre. This helps the view identify the game world and visual approach
  5. 5. Game Concept DocumentGame Concept Document • Audience(s): In a few words, list the type of player who might be interested in the game world • References or Concept art: a collection of images to help sell the idea and puts the readers in the right frame of mind
  6. 6. • Review your list of quest ideas and create a Game Concept Document for two of the ideas. Use the GCD to break down each idea’s essential components, providing a brief synopsis of the game’s core concept and the player’s objectives. Review the “Touched” document as a reference. • Like the reference document, provide original and cited imagery to help illustrate your idea. • Upload your completed assignment to Moodle. AssignmentAssignment
  7. 7. • Review your list of quest ideas and create a Game Concept Document for two of the ideas. Use the GCD to break down each idea’s essential components, providing a brief synopsis of the game’s core concept and the player’s objectives. Review the “Touched” document as a reference. • Like the reference document, provide original and cited imagery to help illustrate your idea. • Upload your completed assignment to Moodle. AssignmentAssignment

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