Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
2. Agenda:
• Understand what it takes to create and manage a collaborative learning
space.
• Explore a variety of technologies and tools to help enhance learning.
• Learn how Maker Boot Camp was organized and how it continues to excite
people of all ages.
• Realize the importance of partnering with businesses and other organizations
21. DIG 2109 (Digital Imaging
Fundamentals) classes visited the
lab to learn about 3D printing.
They were learning Adobe
Illustrator's 3D extruded visuals
that week. More and more classes
are signing up!
26. Hmmm … we’ve been
offering a lot of
educational
opportunities, so I
wonder if we should
brand it?
27.
28. “The trick is not in knowing
the single solution. It’s having
lots of different options and
solutions to turn to.”
We also show real world
examples. Circuits are in
everything! 3D design
anything! Work with robots.
Source: Wired Magazine April ,2012, page 22
30. Want a copy of our grant? Please send an email to
mairn.chad@spcollege.edu and I’ll send you a copy.
31. Workshops filled very
quickly, so we had to create
3 different sessions: 2 for
homeschoolers and the
other for the public.
32. Maker Boot Camp workshops
• Video Game Design (3 sessions, 4 ½ hours)
• 3D Design/Printing (3 sessions, 4 ½ hours)
• Fun With Electronics/Circuitry (3 sessions, 4 ½ hours)
• Introduction to Robotics (3 sessions, 4 ½ hours)
• Virtual Reality (3 sessions, 4 ½ hours)
• Video Editing for Film (3 sessions, 4 ½ hours)
38. 3D Printing Process
1. Design an object via computer aided design (CAD) or animation
modeling software. Not design-oriented? Try
Shapeways, Sculpteo or Thingiverse.
2. The software will export the object as an .STL file ("stereolithography" or
"Standard Tessellation Language"), which will then be built (printed)
layer-by-layer (i.e., Additive Manufacturing).
3. Load the .STL file into the printer. (e.g., via Repetier).
4. Slice (i.e., create layers for the object). Note: Repetier integrates Slic3r
into the software.
5. 3D printing materials vary. We use PLA (Polylactic acid) filament. Visit
http://reprap.org/wiki/PLA for more information.
Source: http://goo.gl/rgOpMq
39. You can download your Tinkercad design into Minecraft, 3D
print it, upload it to Thingiverse, or order a print.
40. Matter and Form 3D scanner
https://matterandform.net/scanner
46. MIDI Out – littleBits becomes the controller
In Ableton Live, change All Ins
to littleBits KORG W5 MIDI
Note: MIDI Out only happens via USB port.
MIDI In
MIDI Out
84. Video Editing, April 2016
We are using one of our Macintosh
labs, so students can learn iMovie and
Adobe Premiere.
85. Sample interview questions for documentary film
How did you get involved with the Maker Boot Camp?
What makes technology exciting?
What was your favorite technology to explore at the MBC
(Chad's question from previous email)?
What would you like to learn more about? (Ditto)
Are video games art, are developers artists?
Tell us about the differences between teaching this subject at the
college level and at MBC.
Did you ever imagine that video games you played as a kid
would be played by kids in 2015?
What makes a video game a classic? What cabinet or early
console title has not gotten the recognition it deserves?
Source: Chris Demmons, videographer
86. Sample interview questions for documentary film
What do you hope that parents and kids took away from your
sessions on video games?
How is MBC different from working with the library's other
youth programs?
Has the MBC changed the way you look at technology?
Was there a common theme in the kid's MBC journals?
What do you hope that parents and kids got out of MBC?
What makes someone a "maker?"
Talk about the difference between working with college
students, and the kids at MBC.
What was your favorite session?
Are there any new additions to the lab that you'd like to show
us?
What are you hoping to do in the Innovation Lab in the future?
Source: Chris Demmons, videographer
87. Maker Boot Camp Celebration/Unconference, May 2016
• Our Maker Boot Camp Documentary film will be premiered.
• Participants will have opportunities to present their work.
• Community Notebooks will be shared.
• Various vendor tables to showcase technologies.
• Mini-workshops throughout the day.
88. Some upcoming workshops …
• Beginning Sewing For Cosplay
• Photography to Go
• Programming 101
• DIY Drone