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Shall We Play A
   Game?
Game Based Learning
  Opportunities for
    Instructors
PLN
Personal Learning
    Network
MOOC
Massive Open Online
      Course
CCCOnline massively open online
CCCOnline massively open online
CCCOnline massively open online
CCCOnline massively open online
CCCOnline massively open online
CCCOnline massively open online
Good MOOC, Bad MOOC
 Venture capitalists who have poured at least $20-million into the
  20-person Coursera storefront must be impatient for these
  revenue streams to get settled. So far they’re considering the
  following:

 a) Charging for certification and testing.
 b) Vending of tutorial services, translations, facilitation of
  small-group discussion and peer learning, etc.
 c) Direct tuition for courses or clusters of courses in relation
  to certification, standard distance-ed practice, just with the
  new midscale Coursera brand.
 Harvard and MIT, for instance are trying to have their brand cake
  and dilute it too by branding their Edx courses as the product of
  “Harvardx” and “MITx.”
 d) Miscellaneous revenue sources, like advertising and
  employment-service revenue from job seekers and potential
  employers.
CCCOnline massively open online
CCCOnline massively open online
CCCOnline massively open online
Social Network
Knowledge Construction

 Level 1 – Identify the Network
 Level 2 – Lurking
 Level 3 – Contributing
 Level 4 – Creating
 Level 5 – Leading
Some Numbers
 48,683 visitors
 86,862 page views
 283 threaded discussions
 301 registered participants
Games MOOC
Listed in the US Department of Education’s

Connected Educators Project’s Community
              Directory
YouTube
     Over 30 videos of live educational
presentations and discussions were created
        during the Games MOOC.

The videos have collectively had 3,003 views.
 We have 81 people who have subscribed to
           the YouTube channel.
Asynchronous LMS
         LMS –like site
http://gamesmooc.shivtr.com/
Live Events Online
 Google Hangout on Air as a quick overview each
 Monday Morning

 Tweetchat each Wednesday evening


 Thursday livestreamed discussion or panel of
 guests through Google Hangout on Air and also
 through Second Life.
Tweetchat
 Wednesday night games based learning
  tweetchat
 7 pm MT
 One hour
 Hashtag #gamemooc
M stands for Modest

 “Coursera gamification12 is totally LMS. OTOH
 #gamemooc has morphed into a wonderfully
 supportive guild of educators.”
Games Based Learning MOOC
            II
    October 8 – November
            18th
6 Weeks

 Week 1 Games Based Learning Intro and
    Research
   Week 2 Game Mechanics
   Week 3 Gamification
   Week 4 Immersive Environments
   Week 5 Games and Mobile
   Week 6 Assessment in Games
November 2 & 3
Virtual Worlds & Games
     UnSymposium
Games MOOC II

 Brave Beginner Track
 Advanced Track
 Lurk and Learn!
Badges

 Game Based Learning
 Networked Educator
CCCOnline massively open online
Popular Discussions
 Big “G” Games
 Flow and Fiero
 Badges
 Anything by Jim Gee
 Anything by Jane McGonigal
 John Seely Brown’s video that came out on
  August 11
 Lurking
 MOOCs
Games & Immersive Learning
  Faculty Challenge Grant

Due November
     15
Social Media and Online
Presence
 Twitter – hashtag #gamemooc


 Flickr – Games MOOC group
 http://www.flickr.com/groups/gamesmooc/

 YouTube – gamesmooc
 http://www.youtube.com/user/gamesmooc

 Second Life – Front Range and ISTE SIGVE


 World of Warcraft – Cognitive Dissonance
 Educator’s Guild
G.A.M.E.
 Gamers Advancing
Meaningful Education
It Takes A Guild
 A Guild of Educators
         Webinar Series
Every Third Thursday of the month
ISTE SIGVE
International Society for Technology in
               Education
    Special Interest Group – Virtual
             Environments
       Monthly Speaker Series
6th SLanguages Annual
 Symposium Conference
Fri Sep28-Sun Sep 30, 2012
       Livestreamed
         #slang12
An Overview of
       MOOCs
     Thursday, October 4 at 7 pm
             Livestream
http://www.youtube.com/gamesmooc

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CCCOnline massively open online

  • 1. Shall We Play A Game? Game Based Learning Opportunities for Instructors
  • 10. Good MOOC, Bad MOOC  Venture capitalists who have poured at least $20-million into the 20-person Coursera storefront must be impatient for these revenue streams to get settled. So far they’re considering the following:  a) Charging for certification and testing.  b) Vending of tutorial services, translations, facilitation of small-group discussion and peer learning, etc.  c) Direct tuition for courses or clusters of courses in relation to certification, standard distance-ed practice, just with the new midscale Coursera brand.  Harvard and MIT, for instance are trying to have their brand cake and dilute it too by branding their Edx courses as the product of “Harvardx” and “MITx.”  d) Miscellaneous revenue sources, like advertising and employment-service revenue from job seekers and potential employers.
  • 14. Social Network Knowledge Construction  Level 1 – Identify the Network  Level 2 – Lurking  Level 3 – Contributing  Level 4 – Creating  Level 5 – Leading
  • 15. Some Numbers  48,683 visitors  86,862 page views  283 threaded discussions  301 registered participants
  • 16. Games MOOC Listed in the US Department of Education’s Connected Educators Project’s Community Directory
  • 17. YouTube Over 30 videos of live educational presentations and discussions were created during the Games MOOC. The videos have collectively had 3,003 views. We have 81 people who have subscribed to the YouTube channel.
  • 18. Asynchronous LMS LMS –like site http://gamesmooc.shivtr.com/
  • 19. Live Events Online  Google Hangout on Air as a quick overview each Monday Morning  Tweetchat each Wednesday evening  Thursday livestreamed discussion or panel of guests through Google Hangout on Air and also through Second Life.
  • 20. Tweetchat  Wednesday night games based learning tweetchat  7 pm MT  One hour  Hashtag #gamemooc
  • 21. M stands for Modest  “Coursera gamification12 is totally LMS. OTOH #gamemooc has morphed into a wonderfully supportive guild of educators.”
  • 22. Games Based Learning MOOC II October 8 – November 18th
  • 23. 6 Weeks  Week 1 Games Based Learning Intro and Research  Week 2 Game Mechanics  Week 3 Gamification  Week 4 Immersive Environments  Week 5 Games and Mobile  Week 6 Assessment in Games
  • 24. November 2 & 3 Virtual Worlds & Games UnSymposium
  • 25. Games MOOC II  Brave Beginner Track  Advanced Track  Lurk and Learn!
  • 26. Badges  Game Based Learning  Networked Educator
  • 28. Popular Discussions  Big “G” Games  Flow and Fiero  Badges  Anything by Jim Gee  Anything by Jane McGonigal  John Seely Brown’s video that came out on August 11  Lurking  MOOCs
  • 29. Games & Immersive Learning Faculty Challenge Grant Due November 15
  • 30. Social Media and Online Presence  Twitter – hashtag #gamemooc  Flickr – Games MOOC group http://www.flickr.com/groups/gamesmooc/  YouTube – gamesmooc http://www.youtube.com/user/gamesmooc  Second Life – Front Range and ISTE SIGVE  World of Warcraft – Cognitive Dissonance Educator’s Guild
  • 32. It Takes A Guild A Guild of Educators Webinar Series Every Third Thursday of the month
  • 33. ISTE SIGVE International Society for Technology in Education Special Interest Group – Virtual Environments Monthly Speaker Series
  • 34. 6th SLanguages Annual Symposium Conference Fri Sep28-Sun Sep 30, 2012 Livestreamed #slang12
  • 35. An Overview of MOOCs Thursday, October 4 at 7 pm Livestream http://www.youtube.com/gamesmooc