“Fail forward”
"Every journey begins with a single step"
“Do or do not, there is no try”
There’s no shortage of inspirational mantras, but these sayings offer little advice to surmounting departmental silos, generational gulfs, intimidating power distances and other communication roadblocks that stymie creative collaboration in the workplace.
These barriers exist because the roles we play in a team environment provide us with a set of rules for interacting with each other. Ironically, these rules often prevent us from doing the very thing we’ve come together as a team to do: Collaborate!
In this session, Carolyn and Anna will discuss how to break the rules and transform those roadblocks into building blocks… freeing you and your team to live up to the mantra of your choice.
Learn about common communication barriers; why they exist and how they hinder team innovation.
Understand the value of design synthesis as a group activity, and how play is a central component to the co-creation dynamic.
Explore a type of creative team play called a Spark-a-Thon. You’ve probably heard of the hack-a-thon, a fun and popular way to immerse yourself into a problem and solve it with code. What would happen if this format of time-limited, team-oriented creation was applied to design concepting? The answer: The Spark-a-Thon, which leads to bigger ideas and a stronger team problem-solving dynamic.
Gain tips, tricks, and resources, so that you can go run your own Spark-a-Thon. You'll leave armed with some benefits and results you’ll glean from it, too - just in case you need to build an internal business case for it.
Necessity may be the mother of invention, but play is certainly the father. Join us to learn some serious play!
4. HERE IS OUR ADVENTURE MAP:
SPONGE SPARK SPLATTER SCULPT STORYTELL
Choose a design
challenge and
immerse in the
related context.
What do you want to
make better? For
who?
Take insights from
Sponge. Define your
audience and their
needs. Generate the
solution idea you
want to design.
Brainstorm multiple
ideas (quantity over
quality). Explore
possible features
and content.
!
Form and refine
your solution with
user insights and
design strategy.
!
Express the
importance and
meaning of your
solution.
5. LET’S PLAY !
(AGENDA)
• Problem: Barriers to
Group Co-Creation
• Solution: Collaboration
Strategies
• In Practice: Spark-A-Thon!
• Tips, Tricks & Hacks
6. WE’VE GOT PROBLEMS
Barriers to Collaboration and Co-Creation:
• Departmental Silos
• Generation Gaps
• Power Distances
15. SPARK-A-THON TYPE A
The Problem-Finding Spark-a-Thon encourages
bigger-picture thinking and involves field exploration
(LET’S START ONE NOW…)
16. REMEMBER MAD LIBS?
• Shout out some Activities!
• Next, give us some User Types!
• Finally, let’s have some Improvements!
IF YOU ARE DOING THIS FOR WORK,
MAKE SURE TO INCLUDE SOME
ELEMENTS THAT ARE RELEVANT TO THE
PROBLEM YOU WANT TO SOLVE.
17. Spark Frame
Make this activity...
Considering these problems...
Considering these problems...
improved in this way (more, less...) for these people:
we’ll spark solution ideas by asking:
CHALLENGE
SPARK
SOLUTION IDEAS
18. START YOUR ASSUMPTIONS!
Break into teams of 2-4 with the folks around you and
discuss your Challenge.
What is good about this situation now? What’s broken?
What do you think are the most urgent problems to
solve?
WHEN YOU’RE DOING THIS FOR-REALSY,
COMMIT TO A MULTI-DAY AFFA I R .
27. IN SUMMARY…
The Problem-Finding Spark-a-Thon is good when your
team is jumping to solutions too quickly.
It encourages bigger-picture thinking and involves field
exploration. It helps with building a more collaborative
team culture around ideating.
Think 80% play and 20% work.
28. SPARK-A-THON TYPE B
The Problem-Solving Spark-a-Thon develops
collaborative creation and idea refinement
30. Spa Day Planner (Hypothetical Challenge)
Hosted parties are a common approach that our consultants use to share their passion for
products, and to gain new customers. Our company and its consultants have a business
goal to increase the number of parties hosted.
!
However, encouraging non-consultants to host parties can sometimes be difficult due to:
!
• Scheduling difficulties
• Reluctance of potential guests to attend a “product-centric” party
• Other reasons?
Challenge:
Design a party-scheduling tool that also helps overcome other obstacles that may
interfere with attendance.
!
31. Spa Day Planner: Personas
Patricia the Planner (32)
Patricia is an avid explorer of her city - if you go to a fest in the summer,
you’ll probably run in to her. She’s also the magnet that draws her friends
together. About once a month, she tries to plan a get-together.
Patricia really likes the idea of doing double-duty, supporting her friend
(who is a consultant for the company) and hosting a spa event that will
draw out her friends. As a vegan, she’s also interested in our products
herself, but hasn’t tried them yet.
Goals
• Find or host interesting events - ones that will get several of her friends together.
• Be a supportive friend.
• Have an event that she can host with minimal work, so she can enjoy the party
itself.
!
Frustrations
• It’s so hard to get friends to commit! Everyone has such busy schedules, and
many of Patricia’s friends have kids, so they have to arrange for babysitters or
work with their spouse’s schedules. Patricia feels like she spends most of her
time negotiating dates, or trying to think of events that will really get friends
interested and excited.
• Patricia is worried that some of her friends may feel pressured to come to a party
where products are being sold.
36. IN SUMMARY…
The Problem-Solving Spark-a-Thon is good when your
team has trouble expanding on ideas and then
choosing the best - saying no to the rest.
It encourages team decision-making and provides
guidance on navigating the uncomfortable aspects of
criticism.
Think 50% play and 50% work.
37. TIPS, TRICKS & HACKS:
• These exercises can be used together, or separately
• Try a play warm-up to get people “in the mood”
• Solicit ideas both coming into the activity (or have
some pre-prepared), and after it’s over