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Future Insight:
Mobile Marketing
in Japan
Christopher Billich
Forum IAB,Warsaw
November 4, 2009
What I will talk
about in the
next 30 minutes
Why Mobile
is huge in Japan
A few
Campaign Examples
Some
Challenges
Mobile as an
Advertising Medium
I work for a company called
based
somewhere around here
nasa.gov
which works for companies like
The
Shameless
Advertising
Part
The
Shameless
Advertising
Part
Who all want to know
One Thing:
The
Shameless
Advertising
Part
“How can we apply
what already works in Japan
in our mobile market?”
The
Shameless
Advertising
Part
“Wheel” [(h)wēl]
circular object rotating on an axle
need not reinvent
Why look for answers in Japan?
“It’s when a
technology
becomes
normal, then
ubiquitous, and
finally
so pervasive it’s
invisible,
that the really
profound changes
happen [...].”
109 million
mobile subscribers
9 in 10 use the
Mobile Web
4 in 5 of them on 3G
Almost all of them on 3G
Why that is
istockphoto.com
Operators: benevolent dictators
High-Spec Handsets
No device fragmentation
Unwalled Gardens
Revenue share
favoring content
providers
istockphoto.com
Carrier X Android iPhone Nokia 日本
70%
30-50% 90%
70% 70%
Content Provider Revenue Share
Messaging is
(almost) free
¥0,--
istockphoto.com
10,000 characters
Mobile PC
Multiple Links
Emoticons
Attachments
...yet extremely
rich:
40% of mobile data users
on data flat rate plans
istockphoto.com
The
Low Entry Barrier
Gym Membership
Pricing Model
Some of the things people do
with their phones in Japan
Music
SNS
Camera
VoD
Payment
Shopping
Radio
Search
Coupon
Navi
Games
TV
Books
Manga
of course, if you really want to
You can still make phone calls.
>3 hrs 2-3 hrs 1-2 hrs 30 min-1 hr Daily, <30 min Less than daily I don’t
3%
4%
13%
16%
22%
15%
24%
“More than an hour daily”: 61%
“At least daily”: 90%
...but most people have better things to do.
Mobile Web Usage Frequency, 16-24 year-old users
Source: Infinita,April 2008
Advertising Spendings 2008,YoY Change
Sources: Dentsu, February 2009
Online (PC)
10%
Mobile
Newspapers
14%
Magazines
7%
Radio
3%
TV
32%
Transport
6%
Ad Inserts
4%
Direct Mail
7%
Free Papers
6%
PoS
3%
YP
1%
Other
5%
-13%
Japanese Advertising Market
Expenditures by media type and year-on-year growth
+12%
-11%
-7%
-4%
2%
+60%
2003 2004 2005 2006 2007 2008 2009 2010 2011
1,284
1,108
928
913
621
390
288
180
100
Mobile Advertising
Media and production expenditures 2003-2011
in $ million
Source: Dentsu, 2003-2009
2003
Advertising Content
1:20
Advertising Content
2008
1:5
5 Outstanding Campaigns
Media: Mobile, Online,TV
Agency: Bascule Inc.
Client: Unilever/AXE Deodorant
Date: February to March 2008
Sign up for campaign on AXE mobile site or PC
site
Set up personalized wake-up call times to
mobile via PC website
Immediately get confirmation call to mobile,
synched with video of girl on PC screen
Collect 1 of 14 wake-up girl Flash wallpapers for
your mobile as reward per each call - unlock
“secret character” at the end
Get free branded mobile application (alarm
clock + “Tamagotchi Girl”)
200,000 UU and 1 million PV (first 2 weeks)
Campaign Examples
AXE “Wake-up Service, Inc.”
Source: Bascule Inc.
Media: Mobile, Online, OOH,TV
Agency: GT Inc.
Client: NHN
Date: Summer 2008 (3 months)
Phase 1:“Hangao” face morphing game (mobile
email-based)
Phase 2:TV and creative OOH campaign
promoting the mobile site
“Instant lottery” via NFC chip embedded in
OOH figures
150,000 Hangao participants, 10% of which
converted to Hange.jp users
At peak, 9-fold increase in daily new
subscriptions for Hange.jp
After campaign, number of monthly new
subscribers doubled
Campaign Examples
Hange.jp “Half of Life is a Game”
Source: GT Inc.
Media: Mobile
Agency: Mobile Art Lab
Client: Sony Music
Date: December 2008 to February 2009
5 “pair movie” episodes featuring the song
downloadable for free from Sony Music mobile
site
Built-in viral element: social viewing experience
Featured on front page of several newspapers
400,000 movie views in first month
Song downloaded 200,000 times in first week
2 million (paid!) song downloads and 150,000
CD singles sold
Campaign Examples
Sony Music “JUJU Pair Movie”
Source: Mobile Art Lab
Source: Mobile Art Lab
Media: Mobile, Online
Client: Honda
Date: Since November 2008, ongoing
Virtual Mobile Hitchhiking Game, tied to real-
world movements, with social component
“Experience mobility through other people’s
movements, and have fun in the process”
More than 20,000 users and more than 2 million
page views in first 2 months
Almost 1.8 million km “traveled” to date
Campaign Examples
Honda “K-tra”
Source: Mobile Art Lab
Campaign Examples
Honda “K-tra”
Source: Mobile Art Lab
Media: Mobile, Online,TV, OOH
Agency: Bascule Inc.
Client: Unilever/AXE Deodorant
Date: September to November 2008
“Chocoman Hunter” campaign for “Dark
Temptation” fragrance
Collect Chocoman QR Codes to gather points
(OOH and from friends’ mobiles’ screens)
Prize: 1% of AXE sales during campaign period
(amount could be checked online)
Recruited friends automatically become
competitors
Campaign Examples
AXE “Chocoman Hunter”
Source: Bascule, Inc.
Source: Bascule, Inc.
Mobile Advertising =
Online Advertising, but
on a smaller screen?
Well...
Mobile Search
Enabled: 100%
Usage: 44%
Source: impress R&D, September 2008
Base:All Respondents, N= 3,178 (2008)
GPS
Enabled: 55%
Usage: 23%
Source: impress R&D, September 2008
Base:All Respondents, N= 3,178 (2008)
Mobile NFC
Enabled: 73%
Usage: 18%
Source: impress R&D, September 2008
Base:All Respondents, N= 3,178 (2008)
Payment
(Prepaid & Credit)
Coupons/CRM
Flight Check-in
“Lifestyle Infrastructure”
:
a.k.a.
Glued to the screen 24/7.
TV
Radio
Online
Newspaper
OOH
Event
Transit
Magazines
Mobile Ads
URL
Mobile Search
PC Search
Mobile Site
PC Site
PoS
Mobile Tool
EC Site
Mobile SNS
Mobile Mail
Blogs
Reviews
Attention Interest Search Action Share
Word of Mouth
Roles of Mobile Advertising
From attention to sharing
Interest Search Action Share
Broad Reach Targeted Reach Search
Access Tools
PoS
Mobile Site
Carrier Menu
!"#$!!
Mobile Email Ads
Mobile SNS
Fashion
News&Sports
TV Guide
Location/Maps
QR
Short Codes
Visual Search
NFC
Mobile Email
Mobile SNS
Attention
Social
Cool Stuff!
The problem is
Japan Advertising Market
70 billion US$
Mobile Advertising: 2%
It should be X times
that
There are still
huge challenges
To double within
next 4 years
It’s still early.
Still early
Still haven’t really figured out the
details of targeting
Still very basic
metrics and
measurements
To double within
next 4 years
Media buying is fragmented
It’s too cheap
Resistance is fierce
Education is necessary
Speaking of which...
Check out www.infinita.tv
(it’s completely free)
Thank you!
billich@infinita.co.jp
cbillich

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