Anzeige
Anzeige

Más contenido relacionado

Anzeige
Anzeige

Design Thinking for people that work in ad agencies

  1. FOR PEOPLE THAT WORK IN ADVERTISING AGENCIES DESIGN THINKING BRUNO ARALDI, MAY/2019
  2. WHAT WILL YOU SEE IN THIS PRESENTATION?
  3. DESIGN THINKING Theory, basis, process, tools. DESIGN THINKING FOR PEOPLE THAT WORK IN AD AGENCIES Provocations, ideas, mental settings, new ideas for process. 1 2 WHAT WILL YOU SEE IN THIS PRESENTATION?
  4. 1 2 WHAT WILL YOU SEE IN THIS PRESENTATION? DESIGN THINKING DESIGN THINKING FOR PEOPLE THAT WORK IN AD AGENCIES Theory, basis, process, tools. Provocations, ideas, mental settings, new ideas for process.
  5. Is a methodology of problem solving through innovation, creating solutions totally oriented for people’s real needs. DESIGN THINKING
  6. “Design thinking uses design tools to integrate people's needs, tech possibilities and the necessary conditions for the business to succeed.” - Tim Brown, CEO IDEO. POSSIBILITIES OF TECH THE NEEDS OF PEOPLE REQUIREMENT S FOR SUCESS INNOVATION WE START HERE
  7. Visual, draw, embellish Value generation for society >> Design beyond aesthetic solutions.
  8. Works for anything: Innovation of product, process, platform, business, city, etc.
  9. Creating innovations that people already want or innovations that they still don’t know they’re looking for.
  10. Examples of innovations that were created by Design Thinking. Portable bathrooms and sinks in Camboja The Future Lab Lego Ideas Magnetic resonance machine for children. Innovation lab inside Lego with the goal of inventing the future of games. The lab follow premises of Design Thinking like collaboration, focus on the consumer, quick prototyping and accepting fails. Exemplo de inovação criada no Future Lab: LEGO Friends, linha desenhada para meninas. Cambodia had a high rate of people in rural areas with access to bathrooms, needing to do their hygiene in open areas without any hygiene and being vulnerable for diseases. To battle this problem, the ONG Watershed studied the behavior of people from this area and their interest in having and using a bathroom. The solution came in the form of a low cost toilet and sink, both really easy to install and to do maintenance. Knowing that 80% of children needed to be sedated to do the exam, designers created and tested many forms to make the process lighter and fun for the kids. The solution was the creation of fun machines with stories told by nurses, making the experience closer to an adventure than to a frightening experience.
  11. To get to this kind of solution, Design Thinking follows three main foundations.
  12. EMPATHYCOLLABORATION EXPERIMENTATION
  13. COLLABORATION “The main benefit of collaboration is that you give and you receive from others, and that’s how things totally new are created.” “Many ideas are best developed when carried to other minds beyond the one they first showed up.” “Competition makes us faster. Collaboration makes us better.”
  14. EMPATH Y “Empathy is about finding echos of other persons in yourself.” “We think we listen, but we rarely listen with depth and intention to fully understand. And to listen like that is one of the strongest ways of changing things.” “Empathy is to see with the eyes of another person, listen with the ear of another person and feel with the heart of another person."
  15. EXPERIMENTATIO N “Observation is a passive science. Experimentation is an active science.” “There are no experiments that failed, only experiments with unexpected results.” “To experiment is to learn by doing.”
  16. Design Thinking has a own methodology, the Double Diamond.
  17. METHODOLOGY: DOUBLE DIAMOND UNDERSTANDING RESEARCH POINT OF VIEW IDEATION PROTOTYPIN G TEST ITERATION
  18. RESEARCH POINT OF VIEW IDEATION PROTOTYPING TEST ITERATION “I know almost nothing, but I suspect a lot of things”. Guimarães Rosa DESK RESEARCH DECONSTRUCT THE CHALLENGE ANALYSIS AND CONCEPTUAL PANEL COCO WHAT WE KNOW? WHAT WE DON’T KNOW? SHARING AFFINITY DIAGRAM Moment of divergence of thoughts. Put all assumptions on the table and detach from them. Moment to explore new point of views and prepare the research project. UNDERSTANDING TOOLS: Search of data and solution already existent and that has relationship with the challenge. Split the challenge that came from the client in smaller sentences or isolated words to explore other meanings. Comprehension and visualisation of the context that the challenge is inserted. Levelling of the group’s knowledge and map the subjects and questions that emerged from the challenge. Share what was searched and understood by the group, 5 minutes each. Synthesis and analysis, Process of outsource and organise the contents in clusters.
  19. Listen 80%, speak 20%. LISTEN SEE FEEL DEFINE QUESTIONS TOOLS: Moment of convergence of vision and empathy. Research time, talk, observe, leave your comfort zone looking to all aspects of the human being. INTERVIEWS Who to interview? What do we want to discover? How are we going to do the interviews? What/who can bring a new perspective to the work? ETNOGRAOHY Who are you going to observe? How are you going to observe them? Where? For how long PARTICIPATIVE DESIGN How do you put yourself on the skin of the other? Why it’s important to really feel the experience? WHICH ONE WHO, WHEN, WHERE WHAT WHY HOW + ABRANGENTE + PROFUNDO GRAU DE APROFUNDAMENTO RESEARCH POINT OF VIEW IDEATION PROTOTYPING TEST ITERATIONUNDERSTANDING
  20. Rephrase the question a partir after the understanding and research. Question that stimulates solutions. HOW CAN WE MAKE PERSONA + NEED + INSIGHT? MATRIX 2X2EMPATHY MAP ANALOG SCENARIOS JOURNEY STAKEHOLDERS MAP TOOLS: How does she/she feel? Listen? See? Do? Wishes and fears Tangible and intangible path that the person goes through to complete a service. Create analogies as point of views is a way to make a problem be better understood. Tools to organise the relationship between things, peoples, system sand processes. Map all stakeholders involved in the production, consumption and development chain. Question structure: RESEARCH POINT OF VIEW IDEATION PROTOTYPING TEST ITERATIONUNDERSTANDING
  21. Moment to generate ideas and build solutions inside the point of view created. BRAINSTORMING BRAINWRITING BODYSTORMING WHAT IF? MIND MAPS TOOLS: One conversation per time, don’t judge, encourage the crazy ideas, keep building using the ideas from others. Brainstorming technique in group, and individual heating process before sharing ideas with your team. The physical experience of brainstorming, combining interpretations dynamics and idea simulations. What if we had all the money in the world? What if we didn’t have any money? What if I was a super hero? What if it was two centuries ago? Write the main topic in the middle of the paper, making connections and relationships from this main topic. RESEARCH POINT OF VIEW IDEATION PROTOTYPING TEST ITERATIONUNDERSTANDING
  22. Moment when the solutions come to life. More co-creation and less validation. Grow the understanding, expanding people’s perception about the solution. PAPER AND INTERFACES PROTOTYPE STORYBOARDS PROTOTYPE STAGING MOCK UPS DESKTOP WALKTHROUGH TOOLS: Example: Draw the screens of a site/app To study navigability and experience. Visual screenplay of the different phases and how the stakeholders will react to the experiences that are being projected. Spacial scale model of how the idea would behave in the real world. Create a screenplay just like the theatre and try to stage to see how things will develop. Drawing of the screens of the website and app, thinking in the user experience. RESEARCH POINT OF VIEW IDEATION PROTOTYPING TEST ITERATIONUNDERSTANDING
  23. PROTOTYPE EXAMPLE: RESEARCH POINT OF VIEW IDEATION PROTOTYPING TEST ITERATIONUNDERSTANDING
  24. Moment to test the solution. Provoke sensations in people to receive feedbacks: What did they like and dislike, biggest differential, what is missing, sugestions and if the solution is really desirable. TEST FEEDBACK A/B TEST TOOLS: “Fail quicker to have success sooner.” - Ideo Understand and write people’s main feedbacks. Test two or more versions almost identical excele for an element that can impact peoples behavior, indicating the chosen one RESEARCH POINT OF VIEW IDEATION PROTOTYPING TEST ITERATIONUNDERSTANDING
  25. FEEDBACK MATRIX TOOL: Opportunity to refine solutions and make the better. Analyse and reflect about feedbacks and learnings, from there start to iterate the solution. + - ? ! WHAT WAS GOOD WHAT WAS BAD DOUBTS IDEAS RESEARCH POINT OF VIEW IDEATION PROTOTYPING TEST ITERATIONUNDERSTANDING
  26. Is a long process that needs discipline and connection between people involved. Be open for dialogues Active listening Time Systemic thinking and interdisciplinarity Different types of thinking during the hole process The solution arrives after a lot of involvement and persistence, going through moments of frustration. Divergent and convergent thinking come and go during the process Sweat, suffering, frustration
  27. Design Thinking, in one slide.
  28. Mindset based in innovation that creates solutions totally oriented for the human being, for people’s real needs, generating value for society. COLLABORATION EXPERIMENTATIONEMPATHY SYSTEMIC THINKING AND INTERDISCIPLINARITY DIVERGENT AND CONVERGENT THINKING COME AND GO DURING THE PROCESS SWEAT, SUFFERING, FRUSTRATION. LONG TERM PROJECTS. UNDERSTANDING RESEARCH POINT OF VIEW IDEATION PROTOTYPING TEST ITERATION PILLARS PROCESS PREMISES PROPOSAL
  29. 1 2 WHAT WILL YOU SEE IN THIS PRESENTATION? DESIGN THINKING Theory, basis, process, tools. DESIGN THINKING FOR PEOPLE THAT WORK IN AD AGENCIES Provocations, ideas, mental settings, new ideas for process.
  30. HOW CAN WE BRING DESIGN THINKING’S MINDSET TO THE CREATION OF BRAND’S SOLUTIONS?
  31. METHODOLOGY: DOUBLE DIAMOND
  32. DID YOU REMEMBER SOMETHING WITH THAT?
  33. COMMUNICATI ON PROCESS Client’s Brief Research Strategy Creation Creative Brief Ideas definition and campaign plan Project’s Delivery
  34. IT HAS A SIMILAR LOGIC, WITH A FEW MAIN DIFFERENCES: SAME TEAM FROM START TO FINISH, PARTICIPATING IN EVERY STEP OF THE PROCESS. LESS ANSWERS AND STABILISHED FORMATS, MORE QUESTIONS AND NEW SOLUTUONS. PROTOTYPE, TEST AND EVOLVE SOLUTIONS USING PEOPLE'S FEEDBACKS.
  35. What can we bring from Design Thinking to the agencies' creative process?
  36. 1. UNDERSTAND PEOPLE’S REAL NEEDS AND DESIRES.
  37. GOING LESS HERE… …AND MORE HERE.
  38. MORE COLLABORATION, MORE EMPATHY AND MORE EXPERIMENTATION. 2.
  39. COLLABORATE TO CREATE BETTER WORK AND NOT BIGGER EGOS. EXERCISE EMPATHY SO THE SOLUTIONS REALLY ANSWER TO A REAL NEED. EXPERIMENT MORE TO LEARN BY DOING AND GET TO REALLY NEW SOLUTIONS.
  40. DEPARTMENTALISATION, NO EXCHANGE WITH OTHER AREAS - TIME INSIDE THE OFFICE AND CHATTING WITH THE SAME PEOPLE PROJECTS FOLLOWING THE SAME FORMATS AND MODELS (LESS) -(LESS) -(LESS)
  41. MORE QUESTIONS AND LESS ANSWERS. 3.
  42. THERE ARE MORE QUESTIONS THAN ANSWERS IN THE DESIGN THINKING PROCESS. AN EXAMPLE OF THAT IS THAT THE POINT OF VIEW (OUR STRATEGY/SOLUTION) IS WRITTEN AS A QUESTION, NOT AN ANSWER.
  43. A QUESTION-TRIGGER WITH THE POWER TO STIMULATE INNOVATIVE SOLUTIONS.
  44. WE CAN BRING THIS VISION FOR THE WORK INSIDE AGENCIES, STIMULATING MORE QUESTIONS DURING THE HOLE PROCESS.
  45. DIVERGENT AND CONVERGENT THINKING COME AND GO DURING THE PROCESS. 4.
  46. CONVERGENT AND DIVERGENT THINKING ARE NOT THAT ISOLATED IN THE BRAIN AS PEOPLE IMAGINE. IT SEEMS THEY ARE NOT ISOLATED POLES, THEY WORK AS NETWORKS. Scientific American
  47. IF NOT EVEN THE BRAIN SEPARATES THE WAYS OF THINKING LIKE THAT, WHY PROCESSES SHOULD BE SO ISOLATED?
  48. DIVERGENT THINKING CAN SHOW UP AND, AT LEAST THE BEST ONES, SHOULD BE KEPT. CONVERGENT THINKING CAN SHOW UP AND HELP YOU TO STAY IN THE RIGHT PATH. DIVERGENT THINKING CAN SHOW UP AND HELP THE SOLUTION TO GROW EVEN MORE. Client’s Brief Research Strategy Creation Creative Brief Ideas definition and campaign plan Project’s Delivery
  49. LONG TERM PROJECTS THAT DON’T FOLLOW ESTABLISHED FORMATS. 5.
  50. DELIVER WHAT IS EXPECTED BY THE AGENCY, BUT DON’T LET TO DELIVER THE IDEAL SOLUTION, INDEPENDENT OF THE FORMAT.
  51. Communication Innovation Get time and space to develop innovation projects, thinking in new ways of remuneration, like charge per project, results or period of time working.
  52. CREATING TO LEARN AND EVOLVE, NOT JUST TO DELIVER. 6.
  53. ITERATION IS AN IMPORTANT PART OF THE DESIGN THINKING PROCESS. TEST AND LEARN.
  54. COMMUNICATION PROJECTS ARE ALSO LIVING THINGS AND ALWAYS CAN GET BETTER, EVOLVING WITH PEOPLE’S COMMENTS AND NEW NEEDS THAT MIGHT EMERGE.
  55. What can we bring from Design Thinking to agencies’ processes, in one slide.
  56. MORE FOCUS IN THE PEOPLE. MORE COLLABORATION, MORE EMPATHY AND MORE EXPERIMENTATION. QUESTIONS CAN BE MORE IMPORTANT THAN ANSWERS. DIVERGENT AND CONVERGENT THINKING COME AND GO DURING THE PROCESS. LONG TERM PROJECTS THAT GO BEYOND ESTABILISHED FORMATS. THE SOLUTION DOESN’T END IN THE PROJECT’S DELIVERY, EVOLVE WITH PEOPLE'S FEEDBACKS. WHAT CAN WE BRING FROM DESIGN THINKING TO AGENCIES’ PROCESSES? 1. 2. 3. 4. 5. 6.
  57. Thanks

Hinweis der Redaktion

  1. História, formação em PP, diversos cursos, vontade de desenvolver algo de forma mais profunda, curso de DT/mindset de inovação. Aproveitei a ideia do W-Klass e me candidatei pra ter maior estímulo de revisitar os materiais e produzir um ponto de vista sobre o que aprendi. Isso vai virar um texto e compartilhar pra ver se ajuda/provoca alguém a ir estudar mais ou evoluir de alguma forma.
  2. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  3. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  4. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  5. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  6. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  7. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  8. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  9. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  10. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  11. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  12. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  13. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  14. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  15. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  16. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  17. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  18. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  19. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  20. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
  21. Trabalhando com marcas, temos que levar algumas coisas em conta: a marca, o mercado, como se diferenciar da concorrência. Mas isso faz com que a gente perca o foco na inovação.
Anzeige