33. “We don’t
have the option
of turning away
from the future.
No one gets to
vote on whether
technology is
going to change
our lives.”
!
! ! Bill Gates !
The Road Ahead
36. LANGUAGE OF
THE DISCIPLINES DETAILS PATTERNS TRENDS
LANGUAGE OF
THE DISCIPLINES UNANSWERED
UNANSWERED
QUESTIONS QUESTIONS ETHICS BIG IDEAS RULES
COMPLEXITY COMPLEXITY COMPLEXITY
COMPLEXITY COMPLEXITY COMPLEXITY
ACROSS
DISCIPLINES
OF VIEW
COMPLEXITY
COMPLEXITY COMPLEXITY COMPLEXITY
OVER TIME ACROSS
DISCIPLINES
POINTS
OF VIEW
DEPTH & COMPLEXITY
37.
38. LANGUAGE OF
THE DISCIPLINES
Nomenclature, lexicon, or
vocabulary of the study
What terms or words are specific to the work of
the disciplinarian?
!
What tools does the disciplinarian use?
39. DETAILS
Traits, attributes,
characteristics to
describe something
What are its attributes?
What features characterize this?
What specific elements define this?
What distinguishes this from other things?
40. PATTERNS
Reoccurring events
What are the reoccurring events?
What elements, events, and ideas are repeated?
What was the order of events?
How can we predict what will come next?
41. TRENDS
Influences or forces that
shape ideas
What ongoing factors have influenced this study?
!
What factors have contributed to this study?
42. UNANSWERED
QUESTIONS
Unknown areas of a
discipline
What is still not understood about this area, topic,
study, or discipline?
!
What is yet unknown about this area, topic, study,
or discipline?
!
In what ways is the information incomplete or
lacking in explanation?
43. ETHICS
Dilemmas,
controversies, issues
What dilemmas or controversies are involved in
this areas, topic, study, or discipline?
!
What elements can be identified that reflect bias,
prejudice, and discrimination?
44. BIG IDEAS
Generalizations,
principles, theories
What overarching statement best describes
what is being studied?
!
What general statement includes
what is being studied?
45. RULES
Stated or unstated
reasons or explanations
How is this structured?
!
What are the stated and unstated causes
related to the description or explanation
of what we are studying
46. OVER TIME
Past, present, future
happenings
How are ideas related between the past, present and future?
How are these ideas related within or
during a particular time period?
How has time affected the information?
How and why do things change or remain the same?
48. POINTS
OF VIEW
Perspective, opinion
What are the opposing viewpoints?
!
How do different people and characters see this
event or situation?
49. LANGUAGE OF
THE DISCIPLINES DETAILS PATTERNS TRENDS
LANGUAGE OF
THE DISCIPLINES UNANSWERED
UNANSWERED
QUESTIONS QUESTIONS ETHICS BIG IDEAS RULES
COMPLEXITY COMPLEXITY COMPLEXITY
COMPLEXITY COMPLEXITY COMPLEXITY
ACROSS
DISCIPLINES
OF VIEW
COMPLEXITY
COMPLEXITY COMPLEXITY COMPLEXITY
OVER TIME ACROSS
DISCIPLINES
POINTS
OF VIEW
DEPTH & COMPLEXITY
50. LANGUAGE OF
THE DISCIPLINES DETAILS PATTERNS TRENDS
UNANSWERED
QUESTIONS ETHICS BIG IDEAS RULES
COMPLEXITY COMPLEXITY COMPLEXITY
OVER TIME ACROSS
DISCIPLINES
POINTS
OF VIEW
DEPTH & COMPLEXITY
LANGUAGE OF
THE DISCIPLINES DETAILS PATTERNS TRENDS
UNANSWERED
QUESTIONS ETHICS BIG IDEAS RULES
COMPLEXITY COMPLEXITY COMPLEXITY
OVER TIME ACROSS
DISCIPLINES
POINTS
OF VIEW
DEPTH & COMPLEXITY
LANGUAGE OF
THE DISCIPLINES DETAILS PATTERNS TRENDS
UNANSWERED
QUESTIONS ETHICS BIG IDEAS RULES
COMPLEXITY COMPLEXITY COMPLEXITY
OVER TIME ACROSS
DISCIPLINES
POINTS
OF VIEW
DEPTH & COMPLEXITY
85. 76%
76% of teachers surveyed “strongly agree” with the assertion that internet search engines have conditioned students to expect to be able to find information quickly and easily.
86. 83%
Agree with the notion that the amount of information available online today is overwhelming to most students.
87. 71%
Today’s digital technologies discourage students from using a wide range of sources when conducting research.
88.
89. A METHOD TO OUR MADNESS
Proof of Evidence
Determine the Relevance
Note the Ambiguity
Judge with Criteria
Relate
Differentiate Fact from Opinion
Defend
-THINKING SKILLS ACCORDING TO KAPLAN
90. A METHOD TO OUR MADNESS
Proof of E
Evidence
Determine the Relevance
R
Note the Ambiguity
A
Judge with C
Criteria
Relate
Differentiate F Fiction from T
Truth
Defend
D
127. THINKING
SKILLS
PROVE WITH EVIDENCE
DETERMINE THE
RELEVANCE
NOTE THE
AMBIGUITY JUDGE WITH CRITERIA
RELATE
DIFFERENTIATE
FACT FROM
OPINION DEFEND
128. THINKING
SKILLS
PROVE WITH EVIDENCE
DETERMINE THE
RELEVANCE
NOTE THE
AMBIGUITY JUDGE WITH CRITERIA
RELATE
DIFFERENTIATE
FACT FROM
OPINION DEFEND
THINKING
SKILLS
PROVE WITH EVIDENCE
DETERMINE THE
RELEVANCE
NOTE THE
AMBIGUITY JUDGE WITH CRITERIA
RELATE
DIFFERENTIATE
FACT FROM
OPINION DEFEND
129. THINKING
SKILLS
PROVE WITH EVIDENCE
DETERMINE THE
RELEVANCE
NOTE THE
AMBIGUITY JUDGE WITH CRITERIA
RELATE
DIFFERENTIATE
FACT FROM
OPINION DEFEND
THINKING
SKILLS
PROVE WITH EVIDENCE
DETERMINE THE
RELEVANCE
NOTE THE
AMBIGUITY JUDGE WITH CRITERIA
RELATE
DIFFERENTIATE
FACT FROM
OPINION DEFEND
LANGUAGE OF
THE DISCIPLINES DETAILS PATTERNS TRENDS
UNANSWERED
QUESTIONS ETHICS BIG IDEAS RULES
COMPLEXITY COMPLEXITY COMPLEXITY
OVER TIME ACROSS
DISCIPLINES
POINTS
OF VIEW
DEPTH COMPLEXITY
LANGUAGE OF
THE DISCIPLINES DETAILS PATTERNS TRENDS
UNANSWERED
QUESTIONS ETHICS BIG IDEAS RULES
COMPLEXITY COMPLEXITY COMPLEXITY
OVER TIME ACROSS
DISCIPLINES
POINTS
OF VIEW
DEPTH COMPLEXITY
LANGUAGE OF
THE DISCIPLINES DETAILS PATTERNS TRENDS
UNANSWERED
QUESTIONS ETHICS BIG IDEAS RULES
COMPLEXITY COMPLEXITY COMPLEXITY
OVER TIME ACROSS
DISCIPLINES
POINTS
OF VIEW
DEPTH COMPLEXITY
130. K BEGINNINGS
1 CHANGES
2 STRUCTURE
3 ORDER
4 PATTERNS
5 SYSTEMS
6 DISCOVERIES
7 COMMUNICATION
8 INFLUENCES
9 FORCES
10 RELATIONSHIPS
11 CONFLICT
12 POWER
167. If you are
impatient
then this may
not be the
gAme for you
168. EXPERTS AT What?
creativity
communication
collaboration
problem solving
Task commitment
navigation
169. Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER
USE
INTERNET
USE
CELL
PHONE
USE
VIDEO
GAME
PLAY
170. CREATIVITY VIDEO
GAME
PLAY
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
203. flickr five frames
1. Establish characters and location!
2. Create a situation with possibilities!
3. Involve the characters in the situation!
4. Build to probable outcomes!
5. Have a logical BUT surprising end
209. CREATIVITY INNOVATION
COMMUNICATION COLLABORATION
RESEARCH INFORMATION FLUENCY
CRITICAL THINKING, PROBLEM SOLVING,
DECISION MAKING
DIGITAL CITIZENSHIP
TECHNOLOGY OPERATIONS CONCEPTS
216. The whole process of
education should
thus be conceived as
the process of
learning to think
through the solution
of real problems.
!
-- John Dewey, 1938
217. TYPE II
METHODOLOGICAL
HOW-TO ACTIVITIES
TYPE III
TYPE I
GENERAL
EXPLORATORY
ACTIVITIES
!
TRAINING /
!
INDEPENDENT OR SMALL GROUP INVESTIGATIONS
PRODUCTS AND/OR PERFORMANCES
(Renzulli, 1977)
218.
219. THE PURSUIT OF A REAL PROBLEM
THE STUDY OF SOCIETAL ISSUES
SIMULATION ACTIVITIES
TRAINING EXERCISES
PUZZLES
(Renzulli, 1982)
220. We need students to get
more DEEPLY INTERESTED in things,
more INVOLVED in them,
more ENGAGED in wanting to know,
to have projects that they can
get EXCITED about and work on
o v e r l o n g p e r i o d s o f t i m e ,
to be STIMULATED
TO FIND THINGS OUT ON THEIR OWN.
- Gardner
223. 49
In Indium
52
Te Tellurium
88
Ra Radium
6
C Carbon
22
Ti Titanium
8
O Oxygen
7
N Nitrogen
EAST CAROLINA UNIVERSITY / PITT COUNTY SCHOOLS AIG CAMP 2014
http://bit.ly/ECU-AIG-CAMP-2014