SlideShare a Scribd company logo
1 of 65
Presented by: Brian Pichman of Evolve
Project
Evolveproject.org
NEFLIN 2013: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Wednesday, June 19th , 2013
Things We Will Discover
 Main Themes around Engagement
 Design Concepts
 Fab Labs & Maker Spaces
 Promotion of New Space
 Funding
LIBRARIES NEED TO EVOLVE
http://www.bilinguallibrarian.co
Dangers Facing Libraries
Dangers Facing Libraries
Dangers Facing Libraries
Create a Public VALUE
 Not be a “process” but an experience
 Move from physical to digital
 Create new ways to learn and explore
 Libraries should be creating stories
 Libraries HAVE TO BE ENGANGING!
 Shift Focus To
 Innovation, Interaction, Discovery, Collaboration
and Invention
What Does Your Community Ask
For?
 Study Rooms / Homework Area
 Open Areas
 Tech (Computers)
 Business Centers
 MakerSpaces
 ?Others?
What do these things have in common?
Libraries need to find ways to engage their
patrons…a redesign of your library is one way to
accomplish this.
Libraries Have To Be Engaging
 Encourage Creativity and Invention
 Allow Discovery
 Increase Collaboration
 Generate Interaction
 Foster Innovation
Creation and Inventions
Discovery
Collaboration
Interaction
Innovation
Key Design Concepts
Key Design Concepts
 Adding Color
 Art
 Have Open Areas
 Furniture
 Modularity
Adding Color
 White = Boring
 Teens/kids are in white schools. How do they see
your library?
 Parks are typically colorful
 Painting walls is an inexpensive redesign
 Use Fun Colors
 Be Bold!
 Children Areas should use bright attractive areas.
Art
 Have patrons create the art
 Donate it to the library
 Mix it up as often as you like. There is no cost.
Open Areas
 Open Space!
 Seating
 Tables
 Multi Functional Areas
 Less Closed Rooms
 Activity Rooms, Meeting Rooms, etc
Furniture
 Fun Colors
Modularity
 Allows you to always change your
environment
 Put things on wheels
 Desks
 …No Need For Shelves To Be On Wheels
 Don’t fasten furniture to floor…
 no one will be stealing a desk
Collection Concepts
 Rotating Collection
 Provides an “always new” environment
 Child Friendly Shelves
 Bin style shelving, so children can “flip” through books
 Props to show collection (not books)
 Interactive Book Ends
 Allow children to find, discover, and hear reviews of books, all
via a touch screen computer mounted at the end of a the shelf
 End Caps Displays / Shelf Displays
 Use different colored books to reflect seasonal themes
 (Green and Red = Christmas)
 Merging Easy Readers with Junior Books
 Most children have to go back and forth between the sections
finding the books they like. Not many other libraries separate
like this. We can still maintain the J and E labeling though.
Workflow Concepts
 Self Check Out Units
 Even children are highly receptive to the ability to do
things on their own and utilize technology
 Mobile Check Out / Catalog Units
 Allow people to use an iPad to either search or check
out material
 Standing “Help Desk”
 Have one or two people at a single circulation desk
 The rest are out on the floor to offer suggestions, help, and
guidance
 Have Children/Youth Libraries in an easily
accessible area.
Evolve: A Library Playground
 Fab Lab / “Hackerspace”
 A location where people with common interests
(usually in computers, technology, science, or
digital or electronic art) meet, socialize and/or
collaborate.
 Can be viewed as open community labs
incorporating elements of workshops and/or
studios where people can come together to share
resources and knowledge to build and make
things and ideas.
 Combining the positive & fun aspects of
schools, museums, and playgrounds into one
Collaborative Areas (Either Network Based or In A Room)
Provide Tools (Hardware and/or Software)
Learning Labs or Training Centers
Types of MakerSpaces
Music / Graphic Design / Video Editing
3D Printing
Allen County Public Library
Multimedia Room
 Room Set Up Features:
 Clickers
 Allows for jeopardy style gaming
 Smart Board (interactive white board)
 Full DVD/BluRay/Sound System
 Easy to use and start (Touch Panel System)
 You Can Use This Room For
 Jeopardy
 Movie Nights
 Presentations / Interactive Style Board Game Night
 Create a Business Plan, Project Plan, etc
Fill The Space With Fun Interactive Technology
Allow People to CHECK THINGS out
INTERACTIVE
TECHNOLOGY
How will you start funding your next project?
Funding
http://www.indiegogo.com/
Social Media
Libraries have to be
engaging.
Libraries need to find ways to engage their
patrons, both while at the library and away
from library. ..introducing innovative
technology and services is one of these
ways.
Final Thoughts
Building That Public Value
Libraries can no longer be just about “books”;
instead they must position themselves as
community anchors; providing for the general
needs as well as the endless learning
possibilities.
Contact Me
 @bpichman
 815.534.0403
 bpichman@evolveproject.or
g
Brian Pichman
Credits:
Photography: Joni Kat Anderson | jonikatanderson@gmail.com |
773.357.PICS (7427)
Graphic Art Design: Michael Porter
Library Designs/Library Furniture: Scott Fairbanks | LFI | libraryfurniture-
intl.com
Smart Tables
 Interactive Touch
Table Top
 Easy to load and
install games
 Up to 8 children can
play, 100 finger
touches
Laser Tag (Yes inside the
library)
 Ubisoft Laser Tag
System
 Up to 8 can play
 Multiple different
game scenarios
Meet Sphero.
Creation Station – Sifteo Cubes
Small LCD screens that
can sense when there are
nearby cubes and react
accordingly
Creation Station – Lego We-Do
Robotic Legos that
move;
teaches how to
program
through a GUI interface
Creation Station - Why
 Creation:
 Allows children to learn in new exciting ways
 This type of environment will encourage more
families to come into the library with their children
 Design Concept
 Six Touch Screen Computers so children can
learn, build, share , and interact with the creation
sets
Little Bits
 littleBits is an opensource library of electronic
modules that snap together with tiny magnets
for prototyping, learning, and fun.
Gaming Stations
 Kiosks setup with:
 Xbox 360 Kinect and Wii
 No Time Limits
 This will encourage kids to learn to share and
maintain the open environment
 Limiting Heavy Users: Librarian asks: “would
you mind letting someone else play… here let me
show you something else”
 Gaming stools next to the Kiosk so children
can make it their own friendly environment
 “Sound Proof” Felt Barriers
Gaming Stations - Why
 Involvement and communication
 Attract new target audiences
 Economy makes it hard for kids to experience
gamification
 Gamification is the use of game design
techniques and mechanics to solve problems and
engage audiences
 Video Games are actually “stories” with a plot
and theme.
 Encourages kids to come to the library
 familiarity.
The Menageri-E
 A “Digital Petting Zoo” or “E-Bar”
The Menageri-E – Why?
 Low Pressure, No Sale Environment
 Allows people to learn and interact with
technology without having a sales person
 Leads to discovery of new technology and
ability to make comparisons
 A great way to offer training and learning of
existing devices so patrons can decide what
technology best suits their needs
 A great community addition
The Open Play Coliseum
 Imagination Board
 Allow children to submit reviews of books using a
giant white board as the backdrop.
 Kids can draw on white board to tell a story
 Play A Movie…All Day.
 Include related books -> with a “map” to find them
 All day activities that are related to the playing
movie providing a story hour all day
 Display a child driven art gallery – children can opt
to make them “circulating”
The Open Play Coliseum –
Why?
 Encourages creativity
 The imagination board allows children to tell other
children (in their own words) what they think of a book
 Crafts are fun, engaging, and helps children learn
 White board allows for fun and interaction
 Building a review with video is helpful to a child’s
development (telling a story)
 The “story all day” motto allows people regardless of
work schedule to come in with their children to
participate in craft building and fun
 The art gallery idea would allow children to express
themselves and take pride in their work as family and
friends “check out” their material
Music Station
Music Station - Why
 Interactive and Fun
 Music is an exploration, and listening to new
music genres/styles expands their knowledge
 Reflects the interest of the community
Children’s Collection
 Rotating Collection
 Provides an “always new” environment
 Child Friendly Shelves
 Bin style shelving, so children can “flip” through
books
 Bright, Fun, Attractive Colors.

More Related Content

What's hot

CALCON - Big Ideas on a Small Budget
CALCON - Big Ideas on a Small BudgetCALCON - Big Ideas on a Small Budget
CALCON - Big Ideas on a Small Budget
Brian Pichman
 
Designing Interactive Library Spaces
Designing Interactive Library SpacesDesigning Interactive Library Spaces
Designing Interactive Library Spaces
Brian Pichman
 
Classroom Makerspace: Your Guide to Inexpensive Making in the Classroom
Classroom Makerspace: Your Guide to Inexpensive Making in the ClassroomClassroom Makerspace: Your Guide to Inexpensive Making in the Classroom
Classroom Makerspace: Your Guide to Inexpensive Making in the Classroom
stephgrimes
 
Designing fr children iit-presentation
Designing fr children  iit-presentationDesigning fr children  iit-presentation
Designing fr children iit-presentation
ET&D
 

What's hot (20)

ILEAD USA - Innovative Technology and Services
ILEAD USA - Innovative Technology and ServicesILEAD USA - Innovative Technology and Services
ILEAD USA - Innovative Technology and Services
 
Design My Library Space
Design My Library SpaceDesign My Library Space
Design My Library Space
 
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of ...
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of ...Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of ...
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of ...
 
CALCON - Big Ideas on a Small Budget
CALCON - Big Ideas on a Small BudgetCALCON - Big Ideas on a Small Budget
CALCON - Big Ideas on a Small Budget
 
Design My Library Space - RAILS
Design My Library Space - RAILS Design My Library Space - RAILS
Design My Library Space - RAILS
 
Creating Library Spaces of the Future
Creating Library Spaces of the FutureCreating Library Spaces of the Future
Creating Library Spaces of the Future
 
ILA13- Designing Interactive Learning Spaces
ILA13- Designing Interactive Learning SpacesILA13- Designing Interactive Learning Spaces
ILA13- Designing Interactive Learning Spaces
 
Designing Interactive Spaces
Designing Interactive SpacesDesigning Interactive Spaces
Designing Interactive Spaces
 
Designing Interactive Learning Spaces
Designing Interactive Learning Spaces Designing Interactive Learning Spaces
Designing Interactive Learning Spaces
 
Computers In Libraries - Big Ideas on A Small Budget (Cybertour)
Computers In Libraries - Big Ideas on A Small Budget (Cybertour)Computers In Libraries - Big Ideas on A Small Budget (Cybertour)
Computers In Libraries - Big Ideas on A Small Budget (Cybertour)
 
Programming Ideas in Makerspaces
Programming Ideas in MakerspacesProgramming Ideas in Makerspaces
Programming Ideas in Makerspaces
 
Designing interactive learning spaces - Wyoming steam conference
Designing interactive learning spaces - Wyoming steam conferenceDesigning interactive learning spaces - Wyoming steam conference
Designing interactive learning spaces - Wyoming steam conference
 
Designing Interactive Library Spaces
Designing Interactive Library SpacesDesigning Interactive Library Spaces
Designing Interactive Library Spaces
 
PLAN Tech Day 2016
PLAN Tech Day 2016PLAN Tech Day 2016
PLAN Tech Day 2016
 
Makerspaces
MakerspacesMakerspaces
Makerspaces
 
Programming ideas
Programming ideasProgramming ideas
Programming ideas
 
CIL Tech Gadget Goodness - Learning from CES
CIL Tech Gadget Goodness - Learning from CESCIL Tech Gadget Goodness - Learning from CES
CIL Tech Gadget Goodness - Learning from CES
 
Writing Good Briefs - the first step on the road to digital innovation
Writing Good Briefs - the first step on the road to digital innovationWriting Good Briefs - the first step on the road to digital innovation
Writing Good Briefs - the first step on the road to digital innovation
 
Classroom Makerspace: Your Guide to Inexpensive Making in the Classroom
Classroom Makerspace: Your Guide to Inexpensive Making in the ClassroomClassroom Makerspace: Your Guide to Inexpensive Making in the Classroom
Classroom Makerspace: Your Guide to Inexpensive Making in the Classroom
 
Designing fr children iit-presentation
Designing fr children  iit-presentationDesigning fr children  iit-presentation
Designing fr children iit-presentation
 

Similar to NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Silliker Third Teacher Ideas
Silliker Third Teacher IdeasSilliker Third Teacher Ideas
Silliker Third Teacher Ideas
wetzelm
 
Not all Screen Time is Created Equal: Developing interactives that transcend ...
Not all Screen Time is Created Equal: Developing interactives that transcend ...Not all Screen Time is Created Equal: Developing interactives that transcend ...
Not all Screen Time is Created Equal: Developing interactives that transcend ...
Jane Alexander
 
Higly Engaging e-Book Experiences
Higly Engaging e-Book ExperiencesHigly Engaging e-Book Experiences
Higly Engaging e-Book Experiences
UXconference
 

Similar to NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces (20)

Engaging With MakerSpaces
Engaging With MakerSpacesEngaging With MakerSpaces
Engaging With MakerSpaces
 
What's the Buzz? Keeping Up with Technology for Librarians
What's the Buzz? Keeping Up with Technology for LibrariansWhat's the Buzz? Keeping Up with Technology for Librarians
What's the Buzz? Keeping Up with Technology for Librarians
 
Designing Library Spaces - Brian Pichman - RAILS
Designing Library Spaces - Brian Pichman - RAILSDesigning Library Spaces - Brian Pichman - RAILS
Designing Library Spaces - Brian Pichman - RAILS
 
Silliker Third Teacher Ideas
Silliker Third Teacher IdeasSilliker Third Teacher Ideas
Silliker Third Teacher Ideas
 
Creation club
Creation clubCreation club
Creation club
 
Makerspaces
MakerspacesMakerspaces
Makerspaces
 
Thoughts on making a Reader-friendly School
Thoughts on making a Reader-friendly SchoolThoughts on making a Reader-friendly School
Thoughts on making a Reader-friendly School
 
Museum in a Box: A Case Study (with notes)
Museum in a Box: A Case Study (with notes)Museum in a Box: A Case Study (with notes)
Museum in a Box: A Case Study (with notes)
 
D. Loertscher_ISLMA
D. Loertscher_ISLMAD. Loertscher_ISLMA
D. Loertscher_ISLMA
 
TOP LIBRARY BUILDING TRENDS
TOP LIBRARY BUILDING TRENDSTOP LIBRARY BUILDING TRENDS
TOP LIBRARY BUILDING TRENDS
 
Steam & the Makerspace
Steam & the MakerspaceSteam & the Makerspace
Steam & the Makerspace
 
Week 5a
Week 5aWeek 5a
Week 5a
 
Anne-Marie Tarter: Our Common Future (SLA Weekend Course 2013)
Anne-Marie Tarter: Our Common Future (SLA Weekend Course 2013)Anne-Marie Tarter: Our Common Future (SLA Weekend Course 2013)
Anne-Marie Tarter: Our Common Future (SLA Weekend Course 2013)
 
Wlma 2011
Wlma 2011Wlma 2011
Wlma 2011
 
Ict @ All London
Ict @ All LondonIct @ All London
Ict @ All London
 
Not all Screen Time is Created Equal: Developing interactives that transcend ...
Not all Screen Time is Created Equal: Developing interactives that transcend ...Not all Screen Time is Created Equal: Developing interactives that transcend ...
Not all Screen Time is Created Equal: Developing interactives that transcend ...
 
MA conf cardiff 9 Oct 2014 museum websites online experience martin bazley ...
MA conf cardiff 9 Oct 2014 museum websites   online experience martin bazley ...MA conf cardiff 9 Oct 2014 museum websites   online experience martin bazley ...
MA conf cardiff 9 Oct 2014 museum websites online experience martin bazley ...
 
Wlma 2011 final
Wlma 2011 finalWlma 2011 final
Wlma 2011 final
 
Higly Engaging e-Book Experiences
Higly Engaging e-Book ExperiencesHigly Engaging e-Book Experiences
Higly Engaging e-Book Experiences
 
Henrico County Library keynote presentation
Henrico County Library keynote presentationHenrico County Library keynote presentation
Henrico County Library keynote presentation
 

More from Brian Pichman

NCompass Live - Pretty Sweet Tech - Evolve Project
NCompass Live - Pretty Sweet Tech - Evolve ProjectNCompass Live - Pretty Sweet Tech - Evolve Project
NCompass Live - Pretty Sweet Tech - Evolve Project
Brian Pichman
 

More from Brian Pichman (20)

AI Coding, Tools for Building AI (TBLC AI Conference)
AI Coding, Tools for Building AI (TBLC AI Conference)AI Coding, Tools for Building AI (TBLC AI Conference)
AI Coding, Tools for Building AI (TBLC AI Conference)
 
Building Your Own AI Instance (TBLC AI )
Building Your Own AI Instance (TBLC AI )Building Your Own AI Instance (TBLC AI )
Building Your Own AI Instance (TBLC AI )
 
CyberSecurity - Computers In Libraries 2024
CyberSecurity - Computers In Libraries 2024CyberSecurity - Computers In Libraries 2024
CyberSecurity - Computers In Libraries 2024
 
AI Workshops at Computers In Libraries 2024
AI Workshops at Computers In Libraries 2024AI Workshops at Computers In Libraries 2024
AI Workshops at Computers In Libraries 2024
 
Community Health & Welfare: Seniors & Memory Care
Community Health & Welfare: Seniors & Memory CareCommunity Health & Welfare: Seniors & Memory Care
Community Health & Welfare: Seniors & Memory Care
 
Robotics in Libraries - Education and Automation
Robotics in Libraries - Education and AutomationRobotics in Libraries - Education and Automation
Robotics in Libraries - Education and Automation
 
NCompass Live - Pretty Sweet Tech - Evolve Project
NCompass Live - Pretty Sweet Tech - Evolve ProjectNCompass Live - Pretty Sweet Tech - Evolve Project
NCompass Live - Pretty Sweet Tech - Evolve Project
 
AI tools in Scholarly Research and Publishing
AI tools in Scholarly Research and PublishingAI tools in Scholarly Research and Publishing
AI tools in Scholarly Research and Publishing
 
Tech Trends 2024 and Beyond - AI and VR and MOre
Tech Trends 2024 and Beyond - AI and VR and MOreTech Trends 2024 and Beyond - AI and VR and MOre
Tech Trends 2024 and Beyond - AI and VR and MOre
 
Content Creation and Social Media Tools for Libraries
Content Creation and Social Media Tools for LibrariesContent Creation and Social Media Tools for Libraries
Content Creation and Social Media Tools for Libraries
 
Artificial Intelligence (AI) – Powering Data and Conversations.pptx
Artificial Intelligence (AI) – Powering Data and Conversations.pptxArtificial Intelligence (AI) – Powering Data and Conversations.pptx
Artificial Intelligence (AI) – Powering Data and Conversations.pptx
 
Cybersecurity - Defense Against The Dark Arts Harry Potter Style
Cybersecurity - Defense Against The Dark Arts Harry Potter StyleCybersecurity - Defense Against The Dark Arts Harry Potter Style
Cybersecurity - Defense Against The Dark Arts Harry Potter Style
 
40 Day Challenge
40 Day Challenge40 Day Challenge
40 Day Challenge
 
NCompass Live: AI: The Modern Day Pandora's Box
NCompass Live: AI: The Modern Day Pandora's BoxNCompass Live: AI: The Modern Day Pandora's Box
NCompass Live: AI: The Modern Day Pandora's Box
 
Lets Chat AI - and Not Just ChatGPT
Lets Chat AI - and Not Just ChatGPTLets Chat AI - and Not Just ChatGPT
Lets Chat AI - and Not Just ChatGPT
 
Securing and Safeguarding Your Library Setup
Securing and Safeguarding Your Library SetupSecuring and Safeguarding Your Library Setup
Securing and Safeguarding Your Library Setup
 
CES 2023
CES 2023CES 2023
CES 2023
 
Lets Chat AI – And Not Just ChatGPT
Lets Chat AI – And Not Just ChatGPTLets Chat AI – And Not Just ChatGPT
Lets Chat AI – And Not Just ChatGPT
 
STEM Programming Ideas at the Library.pdf
STEM Programming Ideas at the Library.pdfSTEM Programming Ideas at the Library.pdf
STEM Programming Ideas at the Library.pdf
 
Getting Started With Using AI In Libraries (PLAN)
Getting Started With Using AI In Libraries (PLAN)Getting Started With Using AI In Libraries (PLAN)
Getting Started With Using AI In Libraries (PLAN)
 

Recently uploaded

TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc
 
Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptxHarnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
FIDO Alliance
 
Tales from a Passkey Provider Progress from Awareness to Implementation.pptx
Tales from a Passkey Provider  Progress from Awareness to Implementation.pptxTales from a Passkey Provider  Progress from Awareness to Implementation.pptx
Tales from a Passkey Provider Progress from Awareness to Implementation.pptx
FIDO Alliance
 

Recently uploaded (20)

ADP Passwordless Journey Case Study.pptx
ADP Passwordless Journey Case Study.pptxADP Passwordless Journey Case Study.pptx
ADP Passwordless Journey Case Study.pptx
 
AI mind or machine power point presentation
AI mind or machine power point presentationAI mind or machine power point presentation
AI mind or machine power point presentation
 
The Metaverse: Are We There Yet?
The  Metaverse:    Are   We  There  Yet?The  Metaverse:    Are   We  There  Yet?
The Metaverse: Are We There Yet?
 
Introduction to FIDO Authentication and Passkeys.pptx
Introduction to FIDO Authentication and Passkeys.pptxIntroduction to FIDO Authentication and Passkeys.pptx
Introduction to FIDO Authentication and Passkeys.pptx
 
Generative AI Use Cases and Applications.pdf
Generative AI Use Cases and Applications.pdfGenerative AI Use Cases and Applications.pdf
Generative AI Use Cases and Applications.pdf
 
UiPath manufacturing technology benefits and AI overview
UiPath manufacturing technology benefits and AI overviewUiPath manufacturing technology benefits and AI overview
UiPath manufacturing technology benefits and AI overview
 
Vector Search @ sw2con for slideshare.pptx
Vector Search @ sw2con for slideshare.pptxVector Search @ sw2con for slideshare.pptx
Vector Search @ sw2con for slideshare.pptx
 
Simplified FDO Manufacturing Flow with TPMs _ Liam at Infineon.pdf
Simplified FDO Manufacturing Flow with TPMs _ Liam at Infineon.pdfSimplified FDO Manufacturing Flow with TPMs _ Liam at Infineon.pdf
Simplified FDO Manufacturing Flow with TPMs _ Liam at Infineon.pdf
 
Working together SRE & Platform Engineering
Working together SRE & Platform EngineeringWorking together SRE & Platform Engineering
Working together SRE & Platform Engineering
 
Observability Concepts EVERY Developer Should Know (DevOpsDays Seattle)
Observability Concepts EVERY Developer Should Know (DevOpsDays Seattle)Observability Concepts EVERY Developer Should Know (DevOpsDays Seattle)
Observability Concepts EVERY Developer Should Know (DevOpsDays Seattle)
 
WebAssembly is Key to Better LLM Performance
WebAssembly is Key to Better LLM PerformanceWebAssembly is Key to Better LLM Performance
WebAssembly is Key to Better LLM Performance
 
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
 
Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptxHarnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
Harnessing Passkeys in the Battle Against AI-Powered Cyber Threats.pptx
 
Event-Driven Architecture Masterclass: Integrating Distributed Data Stores Ac...
Event-Driven Architecture Masterclass: Integrating Distributed Data Stores Ac...Event-Driven Architecture Masterclass: Integrating Distributed Data Stores Ac...
Event-Driven Architecture Masterclass: Integrating Distributed Data Stores Ac...
 
Intro in Product Management - Коротко про професію продакт менеджера
Intro in Product Management - Коротко про професію продакт менеджераIntro in Product Management - Коротко про професію продакт менеджера
Intro in Product Management - Коротко про професію продакт менеджера
 
Using IESVE for Room Loads Analysis - UK & Ireland
Using IESVE for Room Loads Analysis - UK & IrelandUsing IESVE for Room Loads Analysis - UK & Ireland
Using IESVE for Room Loads Analysis - UK & Ireland
 
Tales from a Passkey Provider Progress from Awareness to Implementation.pptx
Tales from a Passkey Provider  Progress from Awareness to Implementation.pptxTales from a Passkey Provider  Progress from Awareness to Implementation.pptx
Tales from a Passkey Provider Progress from Awareness to Implementation.pptx
 
Continuing Bonds Through AI: A Hermeneutic Reflection on Thanabots
Continuing Bonds Through AI: A Hermeneutic Reflection on ThanabotsContinuing Bonds Through AI: A Hermeneutic Reflection on Thanabots
Continuing Bonds Through AI: A Hermeneutic Reflection on Thanabots
 
Secure Zero Touch enabled Edge compute with Dell NativeEdge via FDO _ Brad at...
Secure Zero Touch enabled Edge compute with Dell NativeEdge via FDO _ Brad at...Secure Zero Touch enabled Edge compute with Dell NativeEdge via FDO _ Brad at...
Secure Zero Touch enabled Edge compute with Dell NativeEdge via FDO _ Brad at...
 
The Zero-ETL Approach: Enhancing Data Agility and Insight
The Zero-ETL Approach: Enhancing Data Agility and InsightThe Zero-ETL Approach: Enhancing Data Agility and Insight
The Zero-ETL Approach: Enhancing Data Agility and Insight
 

NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

  • 1. Presented by: Brian Pichman of Evolve Project Evolveproject.org NEFLIN 2013: Maker Spaces and Fab Labs: Designing Interactive Library Spaces Wednesday, June 19th , 2013
  • 2. Things We Will Discover  Main Themes around Engagement  Design Concepts  Fab Labs & Maker Spaces  Promotion of New Space  Funding
  • 3. LIBRARIES NEED TO EVOLVE http://www.bilinguallibrarian.co
  • 7. Create a Public VALUE  Not be a “process” but an experience  Move from physical to digital  Create new ways to learn and explore  Libraries should be creating stories  Libraries HAVE TO BE ENGANGING!  Shift Focus To  Innovation, Interaction, Discovery, Collaboration and Invention
  • 8. What Does Your Community Ask For?  Study Rooms / Homework Area  Open Areas  Tech (Computers)  Business Centers  MakerSpaces  ?Others? What do these things have in common?
  • 9. Libraries need to find ways to engage their patrons…a redesign of your library is one way to accomplish this.
  • 10. Libraries Have To Be Engaging  Encourage Creativity and Invention  Allow Discovery  Increase Collaboration  Generate Interaction  Foster Innovation
  • 17. Key Design Concepts  Adding Color  Art  Have Open Areas  Furniture  Modularity
  • 18. Adding Color  White = Boring  Teens/kids are in white schools. How do they see your library?  Parks are typically colorful  Painting walls is an inexpensive redesign  Use Fun Colors  Be Bold!  Children Areas should use bright attractive areas.
  • 19. Art  Have patrons create the art  Donate it to the library  Mix it up as often as you like. There is no cost.
  • 20. Open Areas  Open Space!  Seating  Tables  Multi Functional Areas  Less Closed Rooms  Activity Rooms, Meeting Rooms, etc
  • 21.
  • 22.
  • 23.
  • 25. Modularity  Allows you to always change your environment  Put things on wheels  Desks  …No Need For Shelves To Be On Wheels  Don’t fasten furniture to floor…  no one will be stealing a desk
  • 26. Collection Concepts  Rotating Collection  Provides an “always new” environment  Child Friendly Shelves  Bin style shelving, so children can “flip” through books  Props to show collection (not books)  Interactive Book Ends  Allow children to find, discover, and hear reviews of books, all via a touch screen computer mounted at the end of a the shelf  End Caps Displays / Shelf Displays  Use different colored books to reflect seasonal themes  (Green and Red = Christmas)  Merging Easy Readers with Junior Books  Most children have to go back and forth between the sections finding the books they like. Not many other libraries separate like this. We can still maintain the J and E labeling though.
  • 27. Workflow Concepts  Self Check Out Units  Even children are highly receptive to the ability to do things on their own and utilize technology  Mobile Check Out / Catalog Units  Allow people to use an iPad to either search or check out material  Standing “Help Desk”  Have one or two people at a single circulation desk  The rest are out on the floor to offer suggestions, help, and guidance  Have Children/Youth Libraries in an easily accessible area.
  • 28.
  • 29. Evolve: A Library Playground  Fab Lab / “Hackerspace”  A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate.  Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.  Combining the positive & fun aspects of schools, museums, and playgrounds into one
  • 30. Collaborative Areas (Either Network Based or In A Room) Provide Tools (Hardware and/or Software) Learning Labs or Training Centers Types of MakerSpaces
  • 31.
  • 32.
  • 33. Music / Graphic Design / Video Editing
  • 36. Multimedia Room  Room Set Up Features:  Clickers  Allows for jeopardy style gaming  Smart Board (interactive white board)  Full DVD/BluRay/Sound System  Easy to use and start (Touch Panel System)  You Can Use This Room For  Jeopardy  Movie Nights  Presentations / Interactive Style Board Game Night  Create a Business Plan, Project Plan, etc
  • 37.
  • 38. Fill The Space With Fun Interactive Technology Allow People to CHECK THINGS out INTERACTIVE TECHNOLOGY
  • 39. How will you start funding your next project? Funding
  • 40.
  • 41.
  • 44.
  • 45. Libraries have to be engaging. Libraries need to find ways to engage their patrons, both while at the library and away from library. ..introducing innovative technology and services is one of these ways. Final Thoughts
  • 46. Building That Public Value Libraries can no longer be just about “books”; instead they must position themselves as community anchors; providing for the general needs as well as the endless learning possibilities.
  • 47. Contact Me  @bpichman  815.534.0403  bpichman@evolveproject.or g Brian Pichman Credits: Photography: Joni Kat Anderson | jonikatanderson@gmail.com | 773.357.PICS (7427) Graphic Art Design: Michael Porter Library Designs/Library Furniture: Scott Fairbanks | LFI | libraryfurniture- intl.com
  • 48. Smart Tables  Interactive Touch Table Top  Easy to load and install games  Up to 8 children can play, 100 finger touches
  • 49. Laser Tag (Yes inside the library)  Ubisoft Laser Tag System  Up to 8 can play  Multiple different game scenarios
  • 51. Creation Station – Sifteo Cubes Small LCD screens that can sense when there are nearby cubes and react accordingly
  • 52. Creation Station – Lego We-Do Robotic Legos that move; teaches how to program through a GUI interface
  • 53. Creation Station - Why  Creation:  Allows children to learn in new exciting ways  This type of environment will encourage more families to come into the library with their children  Design Concept  Six Touch Screen Computers so children can learn, build, share , and interact with the creation sets
  • 54. Little Bits  littleBits is an opensource library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun.
  • 55.
  • 56. Gaming Stations  Kiosks setup with:  Xbox 360 Kinect and Wii  No Time Limits  This will encourage kids to learn to share and maintain the open environment  Limiting Heavy Users: Librarian asks: “would you mind letting someone else play… here let me show you something else”  Gaming stools next to the Kiosk so children can make it their own friendly environment  “Sound Proof” Felt Barriers
  • 57. Gaming Stations - Why  Involvement and communication  Attract new target audiences  Economy makes it hard for kids to experience gamification  Gamification is the use of game design techniques and mechanics to solve problems and engage audiences  Video Games are actually “stories” with a plot and theme.  Encourages kids to come to the library  familiarity.
  • 58. The Menageri-E  A “Digital Petting Zoo” or “E-Bar”
  • 59. The Menageri-E – Why?  Low Pressure, No Sale Environment  Allows people to learn and interact with technology without having a sales person  Leads to discovery of new technology and ability to make comparisons  A great way to offer training and learning of existing devices so patrons can decide what technology best suits their needs  A great community addition
  • 60. The Open Play Coliseum  Imagination Board  Allow children to submit reviews of books using a giant white board as the backdrop.  Kids can draw on white board to tell a story  Play A Movie…All Day.  Include related books -> with a “map” to find them  All day activities that are related to the playing movie providing a story hour all day  Display a child driven art gallery – children can opt to make them “circulating”
  • 61.
  • 62. The Open Play Coliseum – Why?  Encourages creativity  The imagination board allows children to tell other children (in their own words) what they think of a book  Crafts are fun, engaging, and helps children learn  White board allows for fun and interaction  Building a review with video is helpful to a child’s development (telling a story)  The “story all day” motto allows people regardless of work schedule to come in with their children to participate in craft building and fun  The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material
  • 64. Music Station - Why  Interactive and Fun  Music is an exploration, and listening to new music genres/styles expands their knowledge  Reflects the interest of the community
  • 65. Children’s Collection  Rotating Collection  Provides an “always new” environment  Child Friendly Shelves  Bin style shelving, so children can “flip” through books  Bright, Fun, Attractive Colors.