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Virtual Reality / Augmented Reality State of the Art February 2017

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Virtual Reality / Augmented Reality State of the Art February 2017

  1. 1. AR/VR State of the Art February 2017 Angel Gutiérrez Borjabad Head of everis NEXT
  2. 2. Gartner Hype Cycle for Emerging Technologies, 2016
  3. 3. REALITY EXPECTATIONS DISRUPTION PHASEFRUSTRATION PHASE
  4. 4. Consumer Computing Platforms 20 years 5 years 3 years ? years
  5. 5. the world´s first Virtual Reality Device created by Morton Heilig that he detailed in a 1955 paper entitled “The Cinema of the Future”
  6. 6. 1994, SEGA VR-1
  7. 7. October 2012 March 2014 Acquires Oculus for reported $2B Oculus crowdfunds $2.4M June 2014 Google releases a do-it-yourself VR headset 2016
  8. 8. Console/PC VR Mobile VR  40 million Sony PS4 consoles  Less than 20 million VR capable PCs  Prices from $99 down to free  2.1 Billion smartphone users worldwide
  9. 9. Installed base units (not sales)
  10. 10. “Virtual reality technology is still around a decade away from providing consumers with a good VR experience”. Mark Zuckerberg, January 17th, 2017
  11. 11. AR/VR shipment assumptions vs. the smartphone and tablet ramps
  12. 12. Augmented Reality face different challenges to VR  Focused on the Enterprise market to drive revenue as the tech matures  18 to 24 months behind VR, in terms of consumer market readiness
  13. 13. 2020 Revenue Share Forecast
  14. 14. www.everisNEXT.com © Copyright 2017 - everis Disruptive StartupsSeed Accelerators Smart Investors Tech Giants Corporate VCs Global Innovation Ecosystem 1.9M
  15. 15. AR/VR funding in 2016 $1.8 Billion 171 Deals 140% growth over 2015 $766M 14% increase over 2015 150 deals
  16. 16. 2016 AR/VR mega-rounds activity
  17. 17. $1.4B in 3 Rounds from 15 Investors $794M, Feb 2016, at $4.5B valuation
  18. 18. $108.5M in 2 Rounds from 1 Investor $100M, Feb 2016, at $1B valuation
  19. 19. $115.5M in 3 Rounds from 10 Investors $80M, Aug 2016, at $800M valuation
  20. 20. $58M in 1 Round from 3 Investors $58M, Dec 2016
  21. 21. Most Active VC Investors (# of deals) 1 2 3 4 5 Western Technology Investment Google Ventures
  22. 22. Most Active Startup Accelerators (# of deals) 1 2 3 4
  23. 23. Most Active Corporate Investors
  24. 24. 3.550 startups 1.720 AR #Deals: 555 1.830 VR #Deals: 693 everisNEXT platform: AR/VR
  25. 25. everisNext.com - Augmented Reality – 277 startups curated
  26. 26. AR/VR PCInternet Mobile Tsunami warning
  27. 27. AR/VR State of the Art February 2017 Angel Gutiérrez Borjabad Head of everis NEXT

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