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Visual Navigation Project
“Rethinking Digital Access to Library Materials”
Hugo Huurdeman, Presentation at HiOA, 18 Apr. 2017
Mikaela Aamodt Dan Michael Heggø Hugo Huurdeman Helge Mjelde Live Rasmussen Heidi Rustad Kyrre Låberg
cc-pl.org
rethink how users can explore & interact
with library materials
in a digital environment
Visual Navigation Project
Visual Navigation Project
• University of Oslo Library
• in collaboration with Department of Informatics
• by support of the National Library of Norway
• Project started in September 2016 and has a
duration of two years
• Three project streams
ub.uio.no/om/prosjekter/the-visualisation-project/
Some informative works
• McKay et al. (2017)
'Physical' browsing study
• Recommendations:
• “Display a large range of
books for browsing”
• “Enable multiple points of
access to the collection“
• “Support zooming capability“
• “Seamless transitions”
browsing - reading
• Placemarking, triaging
• Need for additional book
details (covers, abstracts, ..)
• Work from inf. seeking literature
• e.g. exploratory search, sensemaking
• Bates (1989) Berrypicking,
Bates (2007) What is browsing—really?
• Sequence: 'glimpse scene', 'home in
on element', 'examine element',
'acquire/abandon'
• Previous experimental systems
• Blended shelf, Bohemian Bookshelf,
interactive Social Book Search,
BookHouse system
• Work on data visualization
Streams
Physical interaction (2)
Visualization (1)
Visual navigation
prototypes
Continuation (3)
Extended Emnesøk
interface
Enhanced data &
infrastructure
1. Visual Navigation
Create new interfaces f/visual book browsing and navigation, using infrastructure vocabularies
2. Physical Interaction
Explore novel interaction with library materials, e.g. via touch screen, touch table, etc.
3. Continuation and Extension
Extend emnesøk infrastructure and interface, add vocabularies
Streams: planning & progress
Sep. Okt. Nov. Dec. Jan. Feb. Mar. Apr. May Jun.
Prototyping
ideas d3
Initial
testing
Refine & adapt
to touch table
Design
HF app
Deploymt.
HF app
Infrastructure
development
User
test
UI-old
S1: Visual
Navigation
S2: Physical
Interaction
S3: Continua-
tion & Extension Refine-
ment UI
& system
Design
Abel
app
Eval
1a
Eval
1b
Yaron Master project prototyping and testing
d3
familiarizati
on
creating website
Documentation
& outreach
weekly project reports
User
test
UI-new
Refine-
ment
Y. Final proto
VIRAK
work-
shop
LibCarp
work-
shop
Deploy
Abel
app
Proto-
typing
ideas
User
testing
Adaptation
(visual nav.)
VIRAK
submis-sions
Present at Realf, HumS, Jur, Med,
Ledermøte, WebGrp, DigS,
MapProj,Alma/Oria, BibsysWG
Prepping
VIRAK
contribs
Test
Vis.
Nav
Apps
Prep.
demos
VIRAK
Eval
Eval
LibCarp
work-
shop
brain-
storms
INF2260 Bachelor project
Query
analysis Oria
Library
observations
Inter-
view
s
brain-
storms
Eva-
luate
year
1 of
pro-
ject
Observations Brainstorms
affinity mapping
Interviews User Queries
Explorative studies
Observations Brainstorms
affinity mapping
Interviews User Queries
Observations
Observations Brainstorms
affinity mapping
Interviews User Queries
Observations
Small-scale obser-
vations interactions
users and librarians
• So far, Realf., Medisinsk,
Informatikk, HumSam
• Main categories
• Holdings
• Directional
• Lending desk supplies
• Subject search
• Procedural
• Technical questions
Observations Brainstorms
affinity mapping
Interviews User Queries
Explorative studies
Observations Brainstorms
affinity mapping
Interviews User Queries
BrainstormsStudents, Staff (so far Realf, HumSam, Med)
Observations Brainstorms
affinity mapping
Interviews User Queries
Brainstorms
Observations Brainstorms
affinity mapping
Interviews User Queries
Brainstorms
Searching
“Affinity Mapping”
ExplorationGaming
Navigation
Personalization
Relaxation
Creation
Collabo-
ration
Simulations
Observations Brainstorms
affinity mapping
Interviews User Queries
Explorative studies
Observations Brainstorms
affinity mapping
Interviews User QueriesInterviews
- …using library as a study place…
- “loyal”, frequent visitors
- needing resources related to their
studies
- can be hard to obtain via Oria
- not always aware of library
activities
- some interested in “relaxation” and
diversion
- …need some “encouragement” to
use services?
Realf.bib.
x10
Observations Brainstorms
affinity mapping
Interviews User Queries
Explorative studies
Observations Brainstorms
affinity mapping
Interviews User Queries
Observations Brainstorms
affinity mapping
Interviews User Queries
1. atekst 1425
2. pubmed 1221
3. exphil 719
4. det kvalitative forskningsintervju 711
5. nature 669
6. medical genetics 598
7. direktekrav 562
8. menneskets fysiologi 540
9. 998903677444702000 500
10. science 483
11. spesialpedagogikk 475
12. lancet 438
13. jussens venner 369
Observations Brainstorms
affinity mapping
Interviews User Queries
1. atekst 1425
2. pubmed 1221
3. exphil 719
4. det kvalitative forskningsintervju 711
5. nature 669
6. medical genetics 598
7. direktekrav 562
8. menneskets fysiologi 540
9. 998903677444702000 500
10. science 483
11. spesialpedagogikk 475
12. lancet 438
13. jussens venner 369
What do searchers look for & why do queries fail?
Lessons from user queries in Oria
50 most popular queries (20.000x)
50 random “zero result” queries.
Annotations: nature q, resource type, pensum, success
Importance of aiding students finding better results
Enhanced spell check / query corrections
why students underacheive → 0 results
why students underachieve → 463 results
Query suggestions and autocomplete
Could be based on previous (successful) queries
Importance of "pensum" queries
Course codes (e.g. INF2260), "to catalog or not to catalog”
More support for Database queries (“pubmed” issue)
Observations Brainstorms
affinity mapping
Interviews User Queries
Explorative studies
Observations Brainstorms
affinity mapping
Interviews User Queries
Explorative studies
Lessons along the way…
• Commonalities & differences (observ.)
• Support study & leisure (brainst.)
• “Collaborate, Create, Personalize, Explore, Simulate,
Relax, Search, Navigate”
• Encourage users to use library services (intvw.)
• Stimulate curiosity, “surprise”
• Rethink "classical" library catalog interaction (query)
• Utilizing usage logs & data for improvement
• “Personalizing" approaches
Stream 1: Visual Navigation
• Create new interfaces
for book browsing and
navigation
• Physical & digital books
• Use opportunities data
structures and hierarchies
of subject vocabularies
• Outcome: prototype(s) to
“visually” browse library
collections Physical
interaction
(2)
Visualiza-
tion (1)
Visual
navigation
prototypes
Continua-
tion (3)
Extended
Emnesøk
interfaceEnhanced data &
infrastructure
1. Visual Navigation
Create new interfaces f/visual book browsing and navigation, using “subjects” infrastructure
geo terms, e.g. Oslo, Finnmark, ..
genres, e.g. Biografier, Humor, ..
temporal terms, e.g. 1900-tallet, ..
topics, e.g. Biologi, ..
relations, e.g. broader, narrower, ..
1. Interactive bar graphs
color: DDC, size: Amazon rating
2. Word Clouds
words: book abstracts
colors: ratings
3. Force-directed diagrams
relations: DDC numbers (size: Amazon rating)
Subset Medical Pensum books
Subset UJUR Boksamling
Subset UJUR Boksamling
Subset UJUR Boksamling
4. Geographical Maps
realfagstermer: locations
So, lots of opportunities
distinct properties of each type of visualization
Read more: ub.uio.no/om/prosjekter/the-visualisation-project
5. Scatterplots
horizontal: DDC, vertical: rating
Stream 2: Physical Interaction
• Approach Stream 2: novel
ways of interaction in
physical space
• gain qualitative and
quantitative insights
• Three concrete cases
• INF2260 project
• INF Master project Yaron
Okun
• “Hidden Figures” Movie
Physical
interaction
(2)
Visualiza-
tion (1)
Visual
navigation
prototypes
Continua-
tion (3)
Extended
Emnesøk
interfaceEnhanced data &
infrastructure
2. Physical Interaction
Explore novel interaction with library materials, in physical library space
SciFi project
Int. Design
students (1)
Stream 2: Physical Interaction
• Stream 1 & 3 build on top of
existing work and infrastructure
• Approach Stream 2:
experiment with novel ways of
interaction in physical space
• with library’s book collections
• experiments with a touch
table (Science Library)
• Includes an INF2260 project &
INF Master project Yaron Okun
Physical
interaction
(2)
Visualiza-
tion (1)
Visual
navigation
prototypes
Picture: Marina Tofting
Yaron Okun (MA student) - “Inducing Curiosity” (2)
2. Physical Interaction
Explore novel interaction with library materials, in physical library space
2. Physical Interaction
Explore novel interaction with library materials, in physical library space
Contextualizing exhibitions: Hidden Figures Exhibition (3)
2. Physical Interaction
Explore novel interaction with library materials, in physical library space
Hidden Figures Exhibition (3)
Picture: Simen Kjellin
• ]
2. Physical Interaction
Explore novel interaction with library materials, in physical library space
Hidden Figures Exhibition (3)
Picture: Simen Kjellin
Touch Table
BookLibrary card
RFID
Obj
2. Physical Interaction
Explore novel interaction with library materials, in physical library space
Visually retrieve (and save) personalized materials
important materials for the field, inspiration, etc.
Stream 3: Continue & Extend
• Emnesøk infrastructure & UI
• extend vocabularies
• especially multilingual MeSH
vocabulary
• also: on-going mapping Humord
& Realfagstermer to WebDewey
• enhance interface, improve usability
• User testing
• “Browse” vs. “search” activities
Physical
interaction
Visualizat-
ion (1)
Visual
navigation
prototypes
Continua-
tion (3)
Extended
Emnesøk
interfaceEnhanced data &
infrastructure
Stream 3: Continue & Extend
• Emnesøk infrastructure & UI
• extend vocabularies
• especially multilingual MeSH
vocabulary
• also: on-going mapping
Humord & Realfagstermer to
WebDewey
• enhance interface and improve
usability
• make it more usable and
attractive to general user
Physical
interaction
Visualizat-
ion (1)
Visual
navigation
prototypes
Continua-
tion (3)
Extended
Emnesøk
interfaceEnhanced data &
infrastructure
Stream 3: Continue & Extend
• Emnesøk infrastructure & UI
• extend vocabularies
• especially multilingual MeSH
vocabulary
• also: on-going mapping Humord
& Realfagstermer to WebDewey
• enhance interface, improve usability
• User testing
• “Browse” vs. “search” activities
Physical
interaction
Visualizat-
ion (1)
Visual
navigation
prototypes
Continua-
tion (3)
Extended
Emnesøk
interfaceEnhanced data &
infrastructure
‘The journey is the destination’
• “Library of our imagination”
• “It is still possible to dream..”
• Towards “Community building”
• Strengthen connections between people, projects & libraries
• Development of tools potentially useful for different libraries
• Not just the prototypes, but also the learned lessons along the way
• “Test-bed” for developing for & using novel (physical) equipment
• Documentation & outreach
• Web news, “Cross-media” approach, weekly status updates
• Workshops…
Streams: planning & progress
Sep. Okt. Nov. Dec. Jan. Feb. Mar. Apr. May Jun.
Prototyping
ideas d3
Initial
testing
Refine & adapt
to touch table
Design
HF app
Deploymt.
HF app
Infrastructure
development
User
test
UI-old
S1: Visual
Navigation
S2: Physical
Interaction
S3: Continua-
tion & Extension Refine-
ment UI
& system
Design
Abel
app
Eval
1a
Eval
1b
Yaron Master project prototyping and testing
d3
familiarizati
on
creating website
Documentation
& outreach
weekly project reports
User
test
UI-new
Refine-
ment
Y. Final proto
VIRAK
work-
shop
LibCarp
work-
shop
Deploy
Abel
app
Proto-
typing
ideas
User
testing
Adaptation
(visual nav.)
VIRAK
submis-sions
Present at Realf, HumS, Jur, Med,
Ledermøte, WebGrp, DigS,
MapProj,Alma/Oria, BibsysWG
Prepping
VIRAK
contribs
Test
Vis.
Nav
Apps
Prep.
demos
VIRAK
Eval
Eval
LibCarp
work-
shop
brain-
storms
INF2260 Bachelor project
Query
analysis Oria
Library
observations
Inter-
view
s
brain-
storms
Eva-
luate
year
1 of
pro-
ject
• VIRAK presentations
• V.Nav.Proj. workshop
• Lib.Carp. workshop
Conclusion
• Explorative studies & Project Streams
• Visualization examples
• Progress & Plans
• Questions, ideas & suggestions?
• Related work that we are not aware of?
ub.uio.no/om/prosjekter/the-visualisation-project
@BookNavigationRead more…
Visual Navigation Project
“Rethinking Digital Access to Library Materials”
Hugo Huurdeman, Presentation at HiOA, 19 Apr. 2017
Mikaela Aamodt Dan Michael Heggø Hugo Huurdeman Helge Mjelde Live Rasmussen Heidi Rustad Kyrre Låberg

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Visual Navigation Project - Rethinking Digital Access to Library Materials

  • 1. Visual Navigation Project “Rethinking Digital Access to Library Materials” Hugo Huurdeman, Presentation at HiOA, 18 Apr. 2017 Mikaela Aamodt Dan Michael Heggø Hugo Huurdeman Helge Mjelde Live Rasmussen Heidi Rustad Kyrre Låberg
  • 3. rethink how users can explore & interact with library materials in a digital environment Visual Navigation Project
  • 4. Visual Navigation Project • University of Oslo Library • in collaboration with Department of Informatics • by support of the National Library of Norway • Project started in September 2016 and has a duration of two years • Three project streams ub.uio.no/om/prosjekter/the-visualisation-project/
  • 5. Some informative works • McKay et al. (2017) 'Physical' browsing study • Recommendations: • “Display a large range of books for browsing” • “Enable multiple points of access to the collection“ • “Support zooming capability“ • “Seamless transitions” browsing - reading • Placemarking, triaging • Need for additional book details (covers, abstracts, ..) • Work from inf. seeking literature • e.g. exploratory search, sensemaking • Bates (1989) Berrypicking, Bates (2007) What is browsing—really? • Sequence: 'glimpse scene', 'home in on element', 'examine element', 'acquire/abandon' • Previous experimental systems • Blended shelf, Bohemian Bookshelf, interactive Social Book Search, BookHouse system • Work on data visualization
  • 6. Streams Physical interaction (2) Visualization (1) Visual navigation prototypes Continuation (3) Extended Emnesøk interface Enhanced data & infrastructure 1. Visual Navigation Create new interfaces f/visual book browsing and navigation, using infrastructure vocabularies 2. Physical Interaction Explore novel interaction with library materials, e.g. via touch screen, touch table, etc. 3. Continuation and Extension Extend emnesøk infrastructure and interface, add vocabularies
  • 7. Streams: planning & progress Sep. Okt. Nov. Dec. Jan. Feb. Mar. Apr. May Jun. Prototyping ideas d3 Initial testing Refine & adapt to touch table Design HF app Deploymt. HF app Infrastructure development User test UI-old S1: Visual Navigation S2: Physical Interaction S3: Continua- tion & Extension Refine- ment UI & system Design Abel app Eval 1a Eval 1b Yaron Master project prototyping and testing d3 familiarizati on creating website Documentation & outreach weekly project reports User test UI-new Refine- ment Y. Final proto VIRAK work- shop LibCarp work- shop Deploy Abel app Proto- typing ideas User testing Adaptation (visual nav.) VIRAK submis-sions Present at Realf, HumS, Jur, Med, Ledermøte, WebGrp, DigS, MapProj,Alma/Oria, BibsysWG Prepping VIRAK contribs Test Vis. Nav Apps Prep. demos VIRAK Eval Eval LibCarp work- shop brain- storms INF2260 Bachelor project Query analysis Oria Library observations Inter- view s brain- storms Eva- luate year 1 of pro- ject
  • 8. Observations Brainstorms affinity mapping Interviews User Queries Explorative studies
  • 10. Observations Brainstorms affinity mapping Interviews User Queries Observations Small-scale obser- vations interactions users and librarians • So far, Realf., Medisinsk, Informatikk, HumSam • Main categories • Holdings • Directional • Lending desk supplies • Subject search • Procedural • Technical questions
  • 11. Observations Brainstorms affinity mapping Interviews User Queries Explorative studies
  • 12. Observations Brainstorms affinity mapping Interviews User Queries BrainstormsStudents, Staff (so far Realf, HumSam, Med)
  • 16. Observations Brainstorms affinity mapping Interviews User Queries Explorative studies
  • 18. - …using library as a study place… - “loyal”, frequent visitors - needing resources related to their studies - can be hard to obtain via Oria - not always aware of library activities - some interested in “relaxation” and diversion - …need some “encouragement” to use services? Realf.bib. x10
  • 19. Observations Brainstorms affinity mapping Interviews User Queries Explorative studies
  • 21. Observations Brainstorms affinity mapping Interviews User Queries 1. atekst 1425 2. pubmed 1221 3. exphil 719 4. det kvalitative forskningsintervju 711 5. nature 669 6. medical genetics 598 7. direktekrav 562 8. menneskets fysiologi 540 9. 998903677444702000 500 10. science 483 11. spesialpedagogikk 475 12. lancet 438 13. jussens venner 369
  • 22. Observations Brainstorms affinity mapping Interviews User Queries 1. atekst 1425 2. pubmed 1221 3. exphil 719 4. det kvalitative forskningsintervju 711 5. nature 669 6. medical genetics 598 7. direktekrav 562 8. menneskets fysiologi 540 9. 998903677444702000 500 10. science 483 11. spesialpedagogikk 475 12. lancet 438 13. jussens venner 369 What do searchers look for & why do queries fail? Lessons from user queries in Oria 50 most popular queries (20.000x) 50 random “zero result” queries. Annotations: nature q, resource type, pensum, success Importance of aiding students finding better results Enhanced spell check / query corrections why students underacheive → 0 results why students underachieve → 463 results Query suggestions and autocomplete Could be based on previous (successful) queries Importance of "pensum" queries Course codes (e.g. INF2260), "to catalog or not to catalog” More support for Database queries (“pubmed” issue)
  • 23. Observations Brainstorms affinity mapping Interviews User Queries Explorative studies
  • 24. Observations Brainstorms affinity mapping Interviews User Queries Explorative studies Lessons along the way… • Commonalities & differences (observ.) • Support study & leisure (brainst.) • “Collaborate, Create, Personalize, Explore, Simulate, Relax, Search, Navigate” • Encourage users to use library services (intvw.) • Stimulate curiosity, “surprise” • Rethink "classical" library catalog interaction (query) • Utilizing usage logs & data for improvement • “Personalizing" approaches
  • 25. Stream 1: Visual Navigation • Create new interfaces for book browsing and navigation • Physical & digital books • Use opportunities data structures and hierarchies of subject vocabularies • Outcome: prototype(s) to “visually” browse library collections Physical interaction (2) Visualiza- tion (1) Visual navigation prototypes Continua- tion (3) Extended Emnesøk interfaceEnhanced data & infrastructure
  • 26. 1. Visual Navigation Create new interfaces f/visual book browsing and navigation, using “subjects” infrastructure geo terms, e.g. Oslo, Finnmark, .. genres, e.g. Biografier, Humor, .. temporal terms, e.g. 1900-tallet, .. topics, e.g. Biologi, .. relations, e.g. broader, narrower, ..
  • 27. 1. Interactive bar graphs color: DDC, size: Amazon rating
  • 28. 2. Word Clouds words: book abstracts colors: ratings
  • 29. 3. Force-directed diagrams relations: DDC numbers (size: Amazon rating)
  • 35. So, lots of opportunities distinct properties of each type of visualization Read more: ub.uio.no/om/prosjekter/the-visualisation-project 5. Scatterplots horizontal: DDC, vertical: rating
  • 36. Stream 2: Physical Interaction • Approach Stream 2: novel ways of interaction in physical space • gain qualitative and quantitative insights • Three concrete cases • INF2260 project • INF Master project Yaron Okun • “Hidden Figures” Movie Physical interaction (2) Visualiza- tion (1) Visual navigation prototypes Continua- tion (3) Extended Emnesøk interfaceEnhanced data & infrastructure
  • 37. 2. Physical Interaction Explore novel interaction with library materials, in physical library space SciFi project Int. Design students (1)
  • 38. Stream 2: Physical Interaction • Stream 1 & 3 build on top of existing work and infrastructure • Approach Stream 2: experiment with novel ways of interaction in physical space • with library’s book collections • experiments with a touch table (Science Library) • Includes an INF2260 project & INF Master project Yaron Okun Physical interaction (2) Visualiza- tion (1) Visual navigation prototypes Picture: Marina Tofting
  • 39. Yaron Okun (MA student) - “Inducing Curiosity” (2) 2. Physical Interaction Explore novel interaction with library materials, in physical library space
  • 40. 2. Physical Interaction Explore novel interaction with library materials, in physical library space Contextualizing exhibitions: Hidden Figures Exhibition (3)
  • 41. 2. Physical Interaction Explore novel interaction with library materials, in physical library space Hidden Figures Exhibition (3) Picture: Simen Kjellin
  • 42. • ] 2. Physical Interaction Explore novel interaction with library materials, in physical library space Hidden Figures Exhibition (3)
  • 44.
  • 45.
  • 46.
  • 47. Touch Table BookLibrary card RFID Obj 2. Physical Interaction Explore novel interaction with library materials, in physical library space
  • 48. Visually retrieve (and save) personalized materials important materials for the field, inspiration, etc.
  • 49. Stream 3: Continue & Extend • Emnesøk infrastructure & UI • extend vocabularies • especially multilingual MeSH vocabulary • also: on-going mapping Humord & Realfagstermer to WebDewey • enhance interface, improve usability • User testing • “Browse” vs. “search” activities Physical interaction Visualizat- ion (1) Visual navigation prototypes Continua- tion (3) Extended Emnesøk interfaceEnhanced data & infrastructure
  • 50. Stream 3: Continue & Extend • Emnesøk infrastructure & UI • extend vocabularies • especially multilingual MeSH vocabulary • also: on-going mapping Humord & Realfagstermer to WebDewey • enhance interface and improve usability • make it more usable and attractive to general user Physical interaction Visualizat- ion (1) Visual navigation prototypes Continua- tion (3) Extended Emnesøk interfaceEnhanced data & infrastructure
  • 51. Stream 3: Continue & Extend • Emnesøk infrastructure & UI • extend vocabularies • especially multilingual MeSH vocabulary • also: on-going mapping Humord & Realfagstermer to WebDewey • enhance interface, improve usability • User testing • “Browse” vs. “search” activities Physical interaction Visualizat- ion (1) Visual navigation prototypes Continua- tion (3) Extended Emnesøk interfaceEnhanced data & infrastructure
  • 52. ‘The journey is the destination’ • “Library of our imagination” • “It is still possible to dream..” • Towards “Community building” • Strengthen connections between people, projects & libraries • Development of tools potentially useful for different libraries • Not just the prototypes, but also the learned lessons along the way • “Test-bed” for developing for & using novel (physical) equipment • Documentation & outreach • Web news, “Cross-media” approach, weekly status updates • Workshops…
  • 53. Streams: planning & progress Sep. Okt. Nov. Dec. Jan. Feb. Mar. Apr. May Jun. Prototyping ideas d3 Initial testing Refine & adapt to touch table Design HF app Deploymt. HF app Infrastructure development User test UI-old S1: Visual Navigation S2: Physical Interaction S3: Continua- tion & Extension Refine- ment UI & system Design Abel app Eval 1a Eval 1b Yaron Master project prototyping and testing d3 familiarizati on creating website Documentation & outreach weekly project reports User test UI-new Refine- ment Y. Final proto VIRAK work- shop LibCarp work- shop Deploy Abel app Proto- typing ideas User testing Adaptation (visual nav.) VIRAK submis-sions Present at Realf, HumS, Jur, Med, Ledermøte, WebGrp, DigS, MapProj,Alma/Oria, BibsysWG Prepping VIRAK contribs Test Vis. Nav Apps Prep. demos VIRAK Eval Eval LibCarp work- shop brain- storms INF2260 Bachelor project Query analysis Oria Library observations Inter- view s brain- storms Eva- luate year 1 of pro- ject • VIRAK presentations • V.Nav.Proj. workshop • Lib.Carp. workshop
  • 54. Conclusion • Explorative studies & Project Streams • Visualization examples • Progress & Plans • Questions, ideas & suggestions? • Related work that we are not aware of?
  • 56. Visual Navigation Project “Rethinking Digital Access to Library Materials” Hugo Huurdeman, Presentation at HiOA, 19 Apr. 2017 Mikaela Aamodt Dan Michael Heggø Hugo Huurdeman Helge Mjelde Live Rasmussen Heidi Rustad Kyrre Låberg

Hinweis der Redaktion

  1. Limited scope for serendipitous discovery, limited collection understanding (McKay et al,2017)
  2. book related questions (reserve, pickup, return), navigation questions (physical space), search questions (digital space, e.g. DBs MedLib), utilities questions, technical questions Science Lib, HumSam, Informatics, MedLib,
  3. book related questions (reserve, pickup, return), navigation questions (physical space), search questions (digital space, e.g. DBs MedLib), utilities questions, technical questions Science Lib, HumSam, Informatics, MedLib,
  4. 3 brainstorms - 1 on novel library services, 2 on touch table use
  5. What happens if you put “digital” devices in the physical library space? How do people interact with those devices?
  6. important authors; important “related” books