Fundamentals of Computer

History of the Computer
Computer Generation
Classification of Computer
Elements of the Computer
Computer Networks
Internet
                             Exam
Fundamentals of Computer
Manual – Mechanical
Electromechanical
Electronic
devices powered by hand
and requires physical effort
from the user
the first manual data processing
device
mechanical calculating device first
used around 2200 B.C. to add and
subtract
developed in China in 12th century
Fundamentals of Computer
invented by John Napier in 1617
a set of rods, made of bone or other material,
each divided into nine spaces
contains the numbers of a column of the
multiplication table
contrivance of Baron Napier, the inventor of
logarithms, for facilitating the operations of
multiplication and division
Fundamentals of Computer
Fundamentals of Computer
invented by William Oughtred in 17th century
a rule upon which are marked several graduated
scales that may be moved relative to one
another, so that certain calculations may be
carried out
Depending on the scales so marked, these
calculations may include multiplication, division,
logarithmic and trigonometric functions
Fundamentals of Computer
invented by Blaise Pascal in
1642
a mechanism to calculate
with 8 figures and carrying of
10's , 100's, and 1000's
Fundamentals of Computer
invented by Baron Gottfried
Wilhelm Von Leibniz in 1674

utilizes the same techniques for
addition and subtraction as
Pascal’s device but could also
perform multiplication and division
& extract square roots
Fundamentals of Computer
invented by Charles Babbage in 1822
designed to use two types of cards:
1. operation cards to indicate the
   specific functions to be
   performed
2. variable cards to specify the
   actual data
Fundamentals of Computer
devices powered by an
electric motor and uses
relays and switches
invented by Herman Hollerith
in 1880
 a machine to tabulate census
data more efficiently than by
traditional hand methods
Fundamentals of Computer
invented by Joseph Marie Jacquard in 1804
used punched cards to create patterns on
fabric woven on a loom
the hole punches directed the threads up or
down, thus producing the patterns
forerunner of the keypunch machine
Fundamentals of Computer
invented by Howard Aiken in 1943
Mark I could perform the four basic arithmetic
operations
could locate information stored in tabular form
also known as the Mark I digital computer
official name of the Mark I was Automatic Sequence
Controlled Calculator
51 feet long, 8 feet high, and 2 feet thick
had 750,000 parts and 500 miles wire
weighed 5 tons
Fundamentals of Computer
these are devices which
use only electrical
switches and circuitry
instead of mechanical
relays consists of circuit
boards, transistors or
silicon chips
invented by John Atanasoff
in 1942
 the first digital computer that
   used binary logic circuitry
 and had regenerative
memory
Fundamentals of Computer
invented by Presper Eckert Jr. and John
Mauchly in 1943 to 1946
the first large-scale vacuum-tube computer
consisted of over 18,000 vacuum tubes and
required the manual setting of switches to
achieve desired results
could perform 300 multiplications per second
Fundamentals of Computer
a vast improvement upon
ENIAC
Mauchly and Eckert started
working on it two years before
ENIAC even went into operation
Their idea was to have the
program for the computer stored
inside the computer
Fundamentals of Computer
the first full-scale computer with
electronic stored programs
Maurice V. Wilkes and his team
at the university of Cambridge
constructed the EDSAC
design was based on that of von
Neumann
Fundamentals of Computer
a computer milestone achieved
by Dr. Presper Eckert and Dr.
John Mauchly, the team that
invented the ENIAC computer
the first commercially available
computer
Fundamentals of Computer
Fundamentals of Computer
First Generation - 1940-1956: Vacuum Tubes
Second Generation - 1956-1963: Transistors
Third Generation - 1964-1971: Integrated Circuits
Fourth Generation - 1971-Present: Microprocessors
Fifth Generation - Present and Beyond: Artificial
Intelligence
The first computers used vacuum tubes
for circuitry and magnetic drums for
memory, and were often enormous,
taking up entire rooms
very expensive to operate
use a great deal of electricity
generated a lot of heat, which was often
the cause of malfunctions
UNIVAC and ENIAC computers
are examples of first-generation
computing devices
UNIVAC was the first
commercial computer delivered
to a business client, the U.S.
Census Bureau in 1951
Fundamentals of Computer
Transistors:
 replaced vacuum tubes and ushered in the
  second generation of computers
 invented in 1947 but did not see widespread use
  in computers until the late 50s
 far superior to the vacuum tube, allowing
  computers to become smaller, faster, cheaper,
  more energy-efficient and more reliable than their
  first-generation predecessors
2nd generation computers moved from
cryptic binary machine language to symbolic,
or assembly, languages, which allowed
programmers to specify instructions in words
High-level programming languages were also
being developed at this time (e.g. early
versions of COBOL and FORTRAN.
COBOL and FORTRAN - the first computers
that stored their instructions in their memory,
which moved from a magnetic drum to
magnetic core technology
Fundamentals of Computer
The development of the integrated circuit was the
hallmark of the third generation of computers
Transistors were miniaturized and placed on silicon
chips, called semiconductors, which drastically
increased the speed and efficiency of computers.
Fundamentals of Computer
first generation filled an entire room 4 th
generation could now fit in the palm of the
hand
The Intel 4004 chip, developed in 1971,
located all the components of the computer -
from the central processing unit and memory
to input/output controls on a single chip
in 1981 IBM introduced its first computer for
the home user
in 1984 Apple introduced the Macintosh
Microprocessors also moved out of the realm
of desktop computers and into many areas of
life as more and more everyday products
began to use microprocessors.
Fundamentals of Computer
still in development, though
there are some applications,
such as voice recognition, that
are being used today
the use of parallel processing
and superconductors is helping
to make artificial intelligence a
reality
Fundamentals of Computer
5th

                  4th
            3rd
      2nd
1st
Fundamentals of Computer
According to Purpose


General Purpose Computer
Special Purpose Computer
are designed to handle a variety of
 tasks. This is possible by utilizing
 the stored-program concept. That
      is, a program or series of
  instructions is prepared for each
    application and input to and
      temporarily stored in the
              computer
Special-Purpose Computer

 also known as dedicated
  computers, are designed
around a specific application
   or type of application
According to Data Handled

  Analog Computer
  Digital Computer
  Hybrid Computer
operates in a completely opposite way to
the digital computer.
 all operations in an analog computer are
performed in parallel.
 data are represented in an analog
computer as voltages, a very compact but
not necessarily robust form of storage
(prone to noise corruption).
 A single capacitor (equivalent to the
digital's computer use of a transistor) in an
analog computer can represent one
continuous variable
   a machine that specialize in counting of items
    that are distinct from one another. e.g. text,
    integers
in which a digital computer is
  used to control and organize
   inputs and outputs to and
    from attached analogue
      devices; for instance
   analogue devices might be
  used to help generate initial
      values for iterations
According to Capacity

 Microcomputer
 Minicomputer
 Mainframe Computer
 Super Computer
is generally synonymous with
  personal computer (PC), or a
   computer that depends on a
microprocessor. Microcomputers
    are designed to be used by
individuals, whether in the form
of PCs, workstations or notebook
            computers
a midsized computer. In size
  and power, minicomputers
 lie between workstations and
          mainframes
a very large and expensive
computer capable of supporting
hundreds, or even thousands, of
   users simultaneously. The
    distinction between small
mainframes and minicomputers
 is vague, depending really on
how the manufacturer wants to
      market its machines
the fastest type of computer.
   Supercomputers are very
 expensive and are employed
  for specialized applications
     that require immense
   amounts of mathematical
          calculations
Fundamentals of Computer
a complete, working computer.
  The computer system includes
    not only the computer, but
      also any software and
    peripheral devices that are
      necessary to make the
        computer function
It refers to the physical
 equipment or components of
an electronic data processing.
It gives information to the
computer system so that it
    can perform its tasks
is similar to that of a standard
    typewriter, but it includes
   extra keys such as function
   keys and the numeric pad
Fundamentals of Computer
a device that controls the
movement of the cursor or
   pointer on a display
     screen; originally
    designed by Xerox
Fundamentals of Computer
which performs the same
   tasks as the mouse,
 operates with a rotating
metal ball inset in a small,
 boxlike device and does
  not require a desktop
Fundamentals of Computer
is a pressure-sensitive pad
     that is smaller, more
 accurate, thinner, and less
   expensive to build than
         the trackball
Fundamentals of Computer
was designed initially to
read penciled or graphic
  information on exam
     answer sheets.
Fundamentals of Computer
a device that can read text or
illustrations printed on paper and
  translate the information into a
   form the computer can use. A
  scanner works by digitizing an
 image -- dividing it into a grid of
 boxes and representing each box
     with either a zero or a one,
 depending on whether the box is
              filled in
Fundamentals of Computer
record images in digital
         form
Fundamentals of Computer
are small mobile computers
 that accept input through a
 penlike instrument called a
 stylus that you use to write
  on the computer’s screen
Fundamentals of Computer
device for converting sound
    waves into electrical
            energy
Fundamentals of Computer
is a camera that is in some
way connected to the World
    Wide Web, or Internet
Fundamentals of Computer
a small, touch-sensitive pad,
    usually a couple of inches
     square, which acts as an
 alternative to a mouse on some
notebook/palmtop computers. It
    works by sensing fingertip
            pressure
Fundamentals of Computer
a manual control consisting of
   a vertical handle that can
      move freely in two
  directions; used as an input
   device to computers or to
     devices controlled by
           computers
Fundamentals of Computer
a type of display screen that has
   a touch-sensitive transparent
     panel covering the screen.
    Instead of using a pointing
  device such as a mouse or light
  pen, you can use your finger to
  point directly to objects on the
              screen
Fundamentals of Computer
An input device that utilizes a
light-sensitive detector to select
  objects on a display screen. A
 light pen is similar to a mouse,
except that with a light pen you
can move the pointer and select
objects on the display screen by
 directly pointing to the objects
           with the pen
Fundamentals of Computer
an input device that enables you to enter
  drawings and sketches into a computer.
      A digitizing tablet consists of an
   electronic tablet and a cursor or pen. A
  cursor (also called a puck) is similar to a
 mouse, except that it has a window with
 cross hairs for pinpoint placement, and it
      can have as many as 16 buttons.
Fundamentals of Computer
a pointing and drawing
device shaped like a pen.
 You use a stylus with a
digitizing tablet or touch
         screen
Fundamentals of Computer
is an input device used to scan
      a pattern of lines using
    optical sensing techniques.
      The line attern is coded
   information about the item
    to which it relates (e.g. the
    price and description of an
       item of merchandise)
Fundamentals of Computer
is a device, which responds
    to an input quantity by
   generating a functionally
   related output usually in
  the form of an electrical or
         optical signal
Fundamentals of Computer
permits users to input
 printed or typewritten
documents with a scanner
Fundamentals of Computer
involves the use of a special pen
  on a monitor surface, as with a
    personal digital assistant
Fundamentals of Computer
activated by user’s voice after
 voice has been programmed
 into the computer; currently
   accepts limited number of
        vocal commands
Fundamentals of Computer
these devices display
information that has been
held or generated within a
         computer
peripheral that uses ink or
       toner to output
  documents, images, and
 plain text files onto paper
Fundamentals of Computer
display consisting of a device
   that takes signals from a
    computer and displays
    them on a CRT screen
Fundamentals of Computer
a device that draws pictures on paper based
   on commands from a computer. Plotters
     differ from printers in that they draw
    lines using a pen. As a result, they can
      produce continuous lines, whereas
      printers can only simulate lines by
    printing a closely spaced series of dots.
   Multicolor plotters use different-colored
         pens to draw different colors.
Fundamentals of Computer
a device used to produce sound
Fundamentals of Computer
increase a message as
 temporary output that
  computer users hear
Fundamentals of Computer
are reduced sized photographic
     reproductions of printed
 information on film cards. The
      cards can be read using
      microfiche readers and
     printed using microfiche
              printers
Fundamentals of Computer
a piece of hardware that is
  used for both providing
information to the computer
 and receiving information
the modem modulates the
   computer output to an
    acceptable signal for
   transmission and then
   demodulates the signal
  back for computer input
Fundamentals of Computer
computer hardware that
holds and spins a magnetic
 or optical disk and reads
and writes information on it
Fundamentals of Computer
a rigid magnetic disk
mounted permanently
     in a drive unit
Fundamentals of Computer
a direct-access disk, has
information recorded on it
   with a laser beam that
 burns pits into its surface
Fundamentals of Computer
the main part of a personal
  computer. The system unit
     includes the chassis,
     microprocessor, main
 memory, bus, and ports, but
does not include the keyboard
or monitor, or any peripheral
           devices
MOTHERBOARD


                CD-ROM
POWER SUPPLY

               HARD DRIVE
        CPU


       FAN       POWER
                 CORDS
   HEAT SINK    FLOPPY DRIVE

 VIDEO CARD
                ZIP DRIVE
     MODEM

                EXTRA CASE
 SOUND CARD
                   FAN

RIBBON CABLE
Fundamentals of Computer
is the brains of the computer.
      Sometimes referred to
    simply as the processor or
   central processor, the CPU is
 where most calculations take
               place
supervises or monitors the
 functions performed by the
   entire computer system
 according to conditions set
forth by the stored program
the part of a computer that
   performs all arithmetic
    computations, such as
addition and multiplication,
      and all comparison
 operations. The ALU is one
    component of the CPU
  (central processing unit).
is somewhat like an
electronic filing cabinet
capable of holding data
     or instructions
   ROM(Read                      RAM(Random Access)
     Only)


contains the pre-programmed
 computer instructions such
  as the Basic Input Output
 System (BIOS) and special         is used to store the programs
 data that the computer uses         and data that you will run.
  throughout its processing.
the main circuit board of a microcomputer. The
     motherboard contains the connectors for
    attaching additional boards. Typically, the
       motherboard contains the CPU, BIOS,
   memory, mass storage interfaces, serial and
    parallel ports, expansion slots, and all the
     controllers required to control standard
  peripheral devices, such as the display screen,
    keyboard, and disk drive. Collectively, all
  these chips that reside on the motherboard are
       known as the motherboard's chipset
Fundamentals of Computer
an interface on a computer to which you can
     connect a device. Personal computers
    have various types of ports. Internally,
  there are several ports for connecting disk
    drives, display screens, and keyboards.
     Externally, personal computers have
    ports for connecting modems, printers,
      mice, and other peripheral devices
Fundamentals of Computer
a connector in a computer into
  which an expansion card can
   be plugged. The connector
   supplies power to the card
    and connects it to the data
  bus, address bus and control
   signals of the motherboard
Fundamentals of Computer
A collection of wires
  through which data is
transmitted from one part
of a computer to another
Fundamentals of Computer
computer instruction or data.
 Anything that can be stored
  electronically is software
   System Software
   Application
    Software
consist of programs designed to
      facilitate the use of the
    computer by the user. Any
   software required to support
  the production or execution of
     application programs but
    which is not specific to any
       particular application
a set of program designed
  to efficiently manage the
 resources of the computer
            system.
Fundamentals of Computer
is a system program that
 converts the English-like
    instructions used by
  computer programmers
into the machine-readable
      code used by the
         hardware
perform such standard tasks as
  organizing and maintaining
      data files, translating
  programs written in various
    languages to a language
  acceptable to the computer
is a type of program that solves
      specific user-oriented
       processing problems
Fundamentals of Computer
program accepts words typed
     into a computer and
  processes them to produce
          edited text
system allows you to use different
typefaces, specify various margins and
 justifications, and embed illustrations
  and graphs directly into the text. The
   most powerful desktop publishing
       systems enable you to create
    illustrations, while less powerful
   systems let you insert illustrations
        created by other programs
are computer programs that let
  people electronically create and
manipulate spreadsheets (tables of
   values arranged in rows and
    columns with predefined to
    relationships to each other).
     Spreadsheets are used for
mathematical calculations such as
accounts, budgets, statistics and so
a set of programs is necessary to
   facilitate adding new data as
       well as modifying and
     retrieving of existing data
          within a database
interactive hardware or
   software played for
entertainment, challenge,
or educational purposes
   Public Domain Software
   Freeware
   Shareware
   Commercial Software
   Has no copy right
   Free to use or make copy of
   Can be copied, used in other programs, or
    charged by anyone
   Has a copyright
   Can only give away exact copies of the
    software
   Can not be changed or used in another
    program without the copyright holder’s
    permission
   Has a copyright
   Allowed to use software paying for it
    1. can be a demo
    2. can set an amount of time you can use
    the software
    3. Can trust that you will pay for it if you
    like the software
   Has the most resistive copyright
   Have to buy the software before you can use it.
   Can usually make one copy of the software as a
    backup copy
   Can not copy, look at the program’s code,
    change, or use the software in another
    program.
1.   MANAGEMENT
      used in school management such as budget,
      inventory, student records, etc.
1.   LEARNING INSTRUCTION
      teacher-centered instruction
      student-centered learning
1.   EDUCATIONAL RESEARCH
      for gathering and processing
Fundamentals of Computer
a group of computers and
  other devices connected
         together.
is a group of computers and
associated devices that share a
common communications line
    and typically share the
resources of a single processor
    or server within a small
geographic area (for example,
   within an office building)
a data network designed for a
 town or city. (MAN) A data
network intended to serve an
  area the size of a large city.
   Such networks are being
 implemented by innovative
 techniques, such as running
optical fibre through subway
            tunnels.
are built to provide
  communication solutions for
  organizations or people who
     need to exchange digital
    information between two
distant places (in one country or
   in two different countries)
the computers are within a
  limited geographic area,
such as a campus or military
            base
a network contained within
a user's home that connects a
   person's digital devices
Networks Topology
All devices are connected to
a central cable, called the bus
 or backbone. Bus networks
  are relatively inexpensive
 and easy to install for small
 networks. Ethernet systems
     use a bus topology
All devices are connected to one
another in the shape of a closed loop, so
that each device is connected directly to
 two other devices, one on either side of
    it. Ring topologies are relatively
  expensive and difficult to install, but
they offer high bandwidth and can span
              large distances
All devices are connected to
 a central hub. Star networks
 are relatively easy to install
and manage, but bottlenecks
  can occur because all data
 must pass through the hub
Fundamentals of Computer
A tree topology combines
characteristics of linear bus
   and star topologies. It
 consists of groups of star-
  configured workstations
 connected to a linear bus
      backbone cable
Fundamentals of Computer
Types of Cables Used in Networks
    Unshielded Twisted Pair (UTP)
    Cable
    Shielded Twisted Pair (STP)
    Cable
   Microwave
    Coaxial Cable
    Fiber Optic Cable
Unshielded twisted pair (UTP) is the most
 popular and is generally the best option for
  school networks. The quality of UTP may
vary from telephone-grade wire to extremely
high-speed cable. The cable has four pairs of
 wires inside the jacket. Each pair is twisted
with a different number of twists per inch to
  help eliminate interference from adjacent
pairs and other electrical devices. The tighter
    the twisting, the higher the supported
transmission rate and the greater the cost per
                     foot.
Fundamentals of Computer
A disadvantage of UTP is that it may be
    susceptible to radio and electrical
frequency interference. Shielded twisted
 pair (STP) is suitable for environments
with electrical interference; however, the
  extra shielding can using Token Ring
 topology. make the cables quite bulky.
  Shielded twisted pair is often used on
                 networks
Fundamentals of Computer
are very high-frequency
   radio signals that are
transmitted through open
           space.
Coaxial cabling has a single copper conductor at
  its center. A plastic layer provides insulation
  between the center conductor and a braided
metal shield. The metal shield helps to block any
   outside interference from fluorescent lights,
 motors, and other computers. Although coaxial
cabling is difficult to install, it is highly resistant
to signal interference. In addition, it can support
 greater cable lengths between network devices
              than twisted pair cable.
Fundamentals of Computer
Fiber optic cable has the ability to transmit
signals over much longer distances than coaxial
  and twisted pair. It also has the capability to
carry information at vastly greater speeds. This
capacity broadens communication possibilities
 to include services such as video conferencing
 and interactive services. The cost of fiber optic
     cabling is comparable to copper cabling;
    however, it is more difficult to install and
                     modify.
Fundamentals of Computer
provide a special form of
microwave transmission. It
 requires earth stations, or
“dishes,” that transmit and
receive signals to and from
    the orbited satellite
Fundamentals of Computer
A wide collection of computer networks
The software program you use to access the
              World Wide Web
Uses the text in a web site to index so that
search engine users can find it by typing
 it by selecting the appropriate category.
Uses human editors to place the site into
 a hierarchy or outline of topics so that
    users can find it by selecting the
         appropriate category.
A method of naming documents or
      places on the internet
it refers to all of the publicly accessible
          web sites in the world
in an electronic message sent from one
         computer to another.
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Fundamentals of Computer

  • 1. History of the Computer Computer Generation Classification of Computer Elements of the Computer Computer Networks Internet Exam
  • 4. devices powered by hand and requires physical effort from the user
  • 5. the first manual data processing device mechanical calculating device first used around 2200 B.C. to add and subtract developed in China in 12th century
  • 7. invented by John Napier in 1617 a set of rods, made of bone or other material, each divided into nine spaces contains the numbers of a column of the multiplication table contrivance of Baron Napier, the inventor of logarithms, for facilitating the operations of multiplication and division
  • 10. invented by William Oughtred in 17th century a rule upon which are marked several graduated scales that may be moved relative to one another, so that certain calculations may be carried out Depending on the scales so marked, these calculations may include multiplication, division, logarithmic and trigonometric functions
  • 12. invented by Blaise Pascal in 1642 a mechanism to calculate with 8 figures and carrying of 10's , 100's, and 1000's
  • 14. invented by Baron Gottfried Wilhelm Von Leibniz in 1674 utilizes the same techniques for addition and subtraction as Pascal’s device but could also perform multiplication and division & extract square roots
  • 16. invented by Charles Babbage in 1822 designed to use two types of cards: 1. operation cards to indicate the specific functions to be performed 2. variable cards to specify the actual data
  • 18. devices powered by an electric motor and uses relays and switches
  • 19. invented by Herman Hollerith in 1880 a machine to tabulate census data more efficiently than by traditional hand methods
  • 21. invented by Joseph Marie Jacquard in 1804 used punched cards to create patterns on fabric woven on a loom the hole punches directed the threads up or down, thus producing the patterns forerunner of the keypunch machine
  • 23. invented by Howard Aiken in 1943 Mark I could perform the four basic arithmetic operations could locate information stored in tabular form also known as the Mark I digital computer official name of the Mark I was Automatic Sequence Controlled Calculator 51 feet long, 8 feet high, and 2 feet thick had 750,000 parts and 500 miles wire weighed 5 tons
  • 25. these are devices which use only electrical switches and circuitry instead of mechanical relays consists of circuit boards, transistors or silicon chips
  • 26. invented by John Atanasoff in 1942 the first digital computer that used binary logic circuitry and had regenerative memory
  • 28. invented by Presper Eckert Jr. and John Mauchly in 1943 to 1946 the first large-scale vacuum-tube computer consisted of over 18,000 vacuum tubes and required the manual setting of switches to achieve desired results could perform 300 multiplications per second
  • 30. a vast improvement upon ENIAC Mauchly and Eckert started working on it two years before ENIAC even went into operation Their idea was to have the program for the computer stored inside the computer
  • 32. the first full-scale computer with electronic stored programs Maurice V. Wilkes and his team at the university of Cambridge constructed the EDSAC design was based on that of von Neumann
  • 34. a computer milestone achieved by Dr. Presper Eckert and Dr. John Mauchly, the team that invented the ENIAC computer the first commercially available computer
  • 37. First Generation - 1940-1956: Vacuum Tubes Second Generation - 1956-1963: Transistors Third Generation - 1964-1971: Integrated Circuits Fourth Generation - 1971-Present: Microprocessors Fifth Generation - Present and Beyond: Artificial Intelligence
  • 38. The first computers used vacuum tubes for circuitry and magnetic drums for memory, and were often enormous, taking up entire rooms very expensive to operate use a great deal of electricity generated a lot of heat, which was often the cause of malfunctions
  • 39. UNIVAC and ENIAC computers are examples of first-generation computing devices UNIVAC was the first commercial computer delivered to a business client, the U.S. Census Bureau in 1951
  • 41. Transistors:  replaced vacuum tubes and ushered in the second generation of computers  invented in 1947 but did not see widespread use in computers until the late 50s  far superior to the vacuum tube, allowing computers to become smaller, faster, cheaper, more energy-efficient and more reliable than their first-generation predecessors
  • 42. 2nd generation computers moved from cryptic binary machine language to symbolic, or assembly, languages, which allowed programmers to specify instructions in words High-level programming languages were also being developed at this time (e.g. early versions of COBOL and FORTRAN. COBOL and FORTRAN - the first computers that stored their instructions in their memory, which moved from a magnetic drum to magnetic core technology
  • 44. The development of the integrated circuit was the hallmark of the third generation of computers Transistors were miniaturized and placed on silicon chips, called semiconductors, which drastically increased the speed and efficiency of computers.
  • 46. first generation filled an entire room 4 th generation could now fit in the palm of the hand The Intel 4004 chip, developed in 1971, located all the components of the computer - from the central processing unit and memory to input/output controls on a single chip
  • 47. in 1981 IBM introduced its first computer for the home user in 1984 Apple introduced the Macintosh Microprocessors also moved out of the realm of desktop computers and into many areas of life as more and more everyday products began to use microprocessors.
  • 49. still in development, though there are some applications, such as voice recognition, that are being used today the use of parallel processing and superconductors is helping to make artificial intelligence a reality
  • 51. 5th 4th 3rd 2nd 1st
  • 53. According to Purpose General Purpose Computer Special Purpose Computer
  • 54. are designed to handle a variety of tasks. This is possible by utilizing the stored-program concept. That is, a program or series of instructions is prepared for each application and input to and temporarily stored in the computer
  • 55. Special-Purpose Computer also known as dedicated computers, are designed around a specific application or type of application
  • 56. According to Data Handled Analog Computer Digital Computer Hybrid Computer
  • 57. operates in a completely opposite way to the digital computer. all operations in an analog computer are performed in parallel. data are represented in an analog computer as voltages, a very compact but not necessarily robust form of storage (prone to noise corruption). A single capacitor (equivalent to the digital's computer use of a transistor) in an analog computer can represent one continuous variable
  • 58. a machine that specialize in counting of items that are distinct from one another. e.g. text, integers
  • 59. in which a digital computer is used to control and organize inputs and outputs to and from attached analogue devices; for instance analogue devices might be used to help generate initial values for iterations
  • 60. According to Capacity Microcomputer Minicomputer Mainframe Computer Super Computer
  • 61. is generally synonymous with personal computer (PC), or a computer that depends on a microprocessor. Microcomputers are designed to be used by individuals, whether in the form of PCs, workstations or notebook computers
  • 62. a midsized computer. In size and power, minicomputers lie between workstations and mainframes
  • 63. a very large and expensive computer capable of supporting hundreds, or even thousands, of users simultaneously. The distinction between small mainframes and minicomputers is vague, depending really on how the manufacturer wants to market its machines
  • 64. the fastest type of computer. Supercomputers are very expensive and are employed for specialized applications that require immense amounts of mathematical calculations
  • 66. a complete, working computer. The computer system includes not only the computer, but also any software and peripheral devices that are necessary to make the computer function
  • 67. It refers to the physical equipment or components of an electronic data processing.
  • 68. It gives information to the computer system so that it can perform its tasks
  • 69. is similar to that of a standard typewriter, but it includes extra keys such as function keys and the numeric pad
  • 71. a device that controls the movement of the cursor or pointer on a display screen; originally designed by Xerox
  • 73. which performs the same tasks as the mouse, operates with a rotating metal ball inset in a small, boxlike device and does not require a desktop
  • 75. is a pressure-sensitive pad that is smaller, more accurate, thinner, and less expensive to build than the trackball
  • 77. was designed initially to read penciled or graphic information on exam answer sheets.
  • 79. a device that can read text or illustrations printed on paper and translate the information into a form the computer can use. A scanner works by digitizing an image -- dividing it into a grid of boxes and representing each box with either a zero or a one, depending on whether the box is filled in
  • 81. record images in digital form
  • 83. are small mobile computers that accept input through a penlike instrument called a stylus that you use to write on the computer’s screen
  • 85. device for converting sound waves into electrical energy
  • 87. is a camera that is in some way connected to the World Wide Web, or Internet
  • 89. a small, touch-sensitive pad, usually a couple of inches square, which acts as an alternative to a mouse on some notebook/palmtop computers. It works by sensing fingertip pressure
  • 91. a manual control consisting of a vertical handle that can move freely in two directions; used as an input device to computers or to devices controlled by computers
  • 93. a type of display screen that has a touch-sensitive transparent panel covering the screen. Instead of using a pointing device such as a mouse or light pen, you can use your finger to point directly to objects on the screen
  • 95. An input device that utilizes a light-sensitive detector to select objects on a display screen. A light pen is similar to a mouse, except that with a light pen you can move the pointer and select objects on the display screen by directly pointing to the objects with the pen
  • 97. an input device that enables you to enter drawings and sketches into a computer. A digitizing tablet consists of an electronic tablet and a cursor or pen. A cursor (also called a puck) is similar to a mouse, except that it has a window with cross hairs for pinpoint placement, and it can have as many as 16 buttons.
  • 99. a pointing and drawing device shaped like a pen. You use a stylus with a digitizing tablet or touch screen
  • 101. is an input device used to scan a pattern of lines using optical sensing techniques. The line attern is coded information about the item to which it relates (e.g. the price and description of an item of merchandise)
  • 103. is a device, which responds to an input quantity by generating a functionally related output usually in the form of an electrical or optical signal
  • 105. permits users to input printed or typewritten documents with a scanner
  • 107. involves the use of a special pen on a monitor surface, as with a personal digital assistant
  • 109. activated by user’s voice after voice has been programmed into the computer; currently accepts limited number of vocal commands
  • 111. these devices display information that has been held or generated within a computer
  • 112. peripheral that uses ink or toner to output documents, images, and plain text files onto paper
  • 114. display consisting of a device that takes signals from a computer and displays them on a CRT screen
  • 116. a device that draws pictures on paper based on commands from a computer. Plotters differ from printers in that they draw lines using a pen. As a result, they can produce continuous lines, whereas printers can only simulate lines by printing a closely spaced series of dots. Multicolor plotters use different-colored pens to draw different colors.
  • 118. a device used to produce sound
  • 120. increase a message as temporary output that computer users hear
  • 122. are reduced sized photographic reproductions of printed information on film cards. The cards can be read using microfiche readers and printed using microfiche printers
  • 124. a piece of hardware that is used for both providing information to the computer and receiving information
  • 125. the modem modulates the computer output to an acceptable signal for transmission and then demodulates the signal back for computer input
  • 127. computer hardware that holds and spins a magnetic or optical disk and reads and writes information on it
  • 129. a rigid magnetic disk mounted permanently in a drive unit
  • 131. a direct-access disk, has information recorded on it with a laser beam that burns pits into its surface
  • 133. the main part of a personal computer. The system unit includes the chassis, microprocessor, main memory, bus, and ports, but does not include the keyboard or monitor, or any peripheral devices
  • 134. MOTHERBOARD CD-ROM POWER SUPPLY HARD DRIVE CPU FAN POWER CORDS HEAT SINK FLOPPY DRIVE VIDEO CARD ZIP DRIVE MODEM EXTRA CASE SOUND CARD FAN RIBBON CABLE
  • 136. is the brains of the computer. Sometimes referred to simply as the processor or central processor, the CPU is where most calculations take place
  • 137. supervises or monitors the functions performed by the entire computer system according to conditions set forth by the stored program
  • 138. the part of a computer that performs all arithmetic computations, such as addition and multiplication, and all comparison operations. The ALU is one component of the CPU (central processing unit).
  • 139. is somewhat like an electronic filing cabinet capable of holding data or instructions
  • 140. ROM(Read  RAM(Random Access) Only) contains the pre-programmed computer instructions such as the Basic Input Output System (BIOS) and special is used to store the programs data that the computer uses and data that you will run. throughout its processing.
  • 141. the main circuit board of a microcomputer. The motherboard contains the connectors for attaching additional boards. Typically, the motherboard contains the CPU, BIOS, memory, mass storage interfaces, serial and parallel ports, expansion slots, and all the controllers required to control standard peripheral devices, such as the display screen, keyboard, and disk drive. Collectively, all these chips that reside on the motherboard are known as the motherboard's chipset
  • 143. an interface on a computer to which you can connect a device. Personal computers have various types of ports. Internally, there are several ports for connecting disk drives, display screens, and keyboards. Externally, personal computers have ports for connecting modems, printers, mice, and other peripheral devices
  • 145. a connector in a computer into which an expansion card can be plugged. The connector supplies power to the card and connects it to the data bus, address bus and control signals of the motherboard
  • 147. A collection of wires through which data is transmitted from one part of a computer to another
  • 149. computer instruction or data. Anything that can be stored electronically is software
  • 150. System Software  Application Software
  • 151. consist of programs designed to facilitate the use of the computer by the user. Any software required to support the production or execution of application programs but which is not specific to any particular application
  • 152. a set of program designed to efficiently manage the resources of the computer system.
  • 154. is a system program that converts the English-like instructions used by computer programmers into the machine-readable code used by the hardware
  • 155. perform such standard tasks as organizing and maintaining data files, translating programs written in various languages to a language acceptable to the computer
  • 156. is a type of program that solves specific user-oriented processing problems
  • 158. program accepts words typed into a computer and processes them to produce edited text
  • 159. system allows you to use different typefaces, specify various margins and justifications, and embed illustrations and graphs directly into the text. The most powerful desktop publishing systems enable you to create illustrations, while less powerful systems let you insert illustrations created by other programs
  • 160. are computer programs that let people electronically create and manipulate spreadsheets (tables of values arranged in rows and columns with predefined to relationships to each other). Spreadsheets are used for mathematical calculations such as accounts, budgets, statistics and so
  • 161. a set of programs is necessary to facilitate adding new data as well as modifying and retrieving of existing data within a database
  • 162. interactive hardware or software played for entertainment, challenge, or educational purposes
  • 163. Public Domain Software  Freeware  Shareware  Commercial Software
  • 164. Has no copy right  Free to use or make copy of  Can be copied, used in other programs, or charged by anyone
  • 165. Has a copyright  Can only give away exact copies of the software  Can not be changed or used in another program without the copyright holder’s permission
  • 166. Has a copyright  Allowed to use software paying for it 1. can be a demo 2. can set an amount of time you can use the software 3. Can trust that you will pay for it if you like the software
  • 167. Has the most resistive copyright  Have to buy the software before you can use it.  Can usually make one copy of the software as a backup copy  Can not copy, look at the program’s code, change, or use the software in another program.
  • 168. 1. MANAGEMENT used in school management such as budget, inventory, student records, etc. 1. LEARNING INSTRUCTION teacher-centered instruction student-centered learning 1. EDUCATIONAL RESEARCH for gathering and processing
  • 170. a group of computers and other devices connected together.
  • 171. is a group of computers and associated devices that share a common communications line and typically share the resources of a single processor or server within a small geographic area (for example, within an office building)
  • 172. a data network designed for a town or city. (MAN) A data network intended to serve an area the size of a large city. Such networks are being implemented by innovative techniques, such as running optical fibre through subway tunnels.
  • 173. are built to provide communication solutions for organizations or people who need to exchange digital information between two distant places (in one country or in two different countries)
  • 174. the computers are within a limited geographic area, such as a campus or military base
  • 175. a network contained within a user's home that connects a person's digital devices
  • 177. All devices are connected to a central cable, called the bus or backbone. Bus networks are relatively inexpensive and easy to install for small networks. Ethernet systems use a bus topology
  • 178. All devices are connected to one another in the shape of a closed loop, so that each device is connected directly to two other devices, one on either side of it. Ring topologies are relatively expensive and difficult to install, but they offer high bandwidth and can span large distances
  • 179. All devices are connected to a central hub. Star networks are relatively easy to install and manage, but bottlenecks can occur because all data must pass through the hub
  • 181. A tree topology combines characteristics of linear bus and star topologies. It consists of groups of star- configured workstations connected to a linear bus backbone cable
  • 183. Types of Cables Used in Networks
  • 184.  Unshielded Twisted Pair (UTP) Cable   Shielded Twisted Pair (STP) Cable  Microwave   Coaxial Cable   Fiber Optic Cable
  • 185. Unshielded twisted pair (UTP) is the most popular and is generally the best option for school networks. The quality of UTP may vary from telephone-grade wire to extremely high-speed cable. The cable has four pairs of wires inside the jacket. Each pair is twisted with a different number of twists per inch to help eliminate interference from adjacent pairs and other electrical devices. The tighter the twisting, the higher the supported transmission rate and the greater the cost per foot.
  • 187. A disadvantage of UTP is that it may be susceptible to radio and electrical frequency interference. Shielded twisted pair (STP) is suitable for environments with electrical interference; however, the extra shielding can using Token Ring topology. make the cables quite bulky. Shielded twisted pair is often used on networks
  • 189. are very high-frequency radio signals that are transmitted through open space.
  • 190. Coaxial cabling has a single copper conductor at its center. A plastic layer provides insulation between the center conductor and a braided metal shield. The metal shield helps to block any outside interference from fluorescent lights, motors, and other computers. Although coaxial cabling is difficult to install, it is highly resistant to signal interference. In addition, it can support greater cable lengths between network devices than twisted pair cable.
  • 192. Fiber optic cable has the ability to transmit signals over much longer distances than coaxial and twisted pair. It also has the capability to carry information at vastly greater speeds. This capacity broadens communication possibilities to include services such as video conferencing and interactive services. The cost of fiber optic cabling is comparable to copper cabling; however, it is more difficult to install and modify.
  • 194. provide a special form of microwave transmission. It requires earth stations, or “dishes,” that transmit and receive signals to and from the orbited satellite
  • 196. A wide collection of computer networks
  • 197. The software program you use to access the World Wide Web
  • 198. Uses the text in a web site to index so that search engine users can find it by typing it by selecting the appropriate category.
  • 199. Uses human editors to place the site into a hierarchy or outline of topics so that users can find it by selecting the appropriate category.
  • 200. A method of naming documents or places on the internet
  • 201. it refers to all of the publicly accessible web sites in the world
  • 202. in an electronic message sent from one computer to another.