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WagonR – Driving consumers to dealers through Gaming
1. Case Study – Auto
WagonR – Driving consumers to dealers through Gaming
• As part of the Maruti Suzuki WagonR re-launch, the
brand wanted to adopt innovation to achieve deeper
connect with the targeted consumers that can result
in actual lead generation
• WagonR wanted to leverage mobile to reach the
target audience in Urban India considering the scale
and impact it can generate
Users visiting high-end malls, shopping & corporate
locations in the country were invited to Turn ON
Bluetooth for receiving location based deals and free
entertainment
Consumers were delivered a WagonR branded car
game using which consumers could play a racing
game
All features of the car including colors, control and
mileage were brought out through the game
Download also included an m-Brochure with details,
specifications, dealer locators and even an EMI
calculator
The game was designed to both engage and educate
the consumers on WagonR
All these with a rich user experience ensured that
there is a deeper brand recall while the experience
ensured that interested users immediately request
for a Test Drive
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2. Case Study – Auto
Complete activity from downloads to response were
measured to ensure brand has the right metrics to
support the media and creative spend
5 lakh+ engagements were witnessed across 18 cities
and 500+ major corporate/retail locations in India
Number of game sessions exceeded 1 Million
Over 4,000 test drive requests were generated with
24,000+ game results uploaded
Brand game was distributed to the right target group
based on mobile make and models
Distribution was done over Bluetooth network across
India ensuring zero cost of download for the
customers
Response generation from the downloaded content
ensured measureable ROI for the brand
Rather than leveraging mobile to generate response,
a branded game was used to generate engagements
The game was delivered to the users’ mobiles as an
engagement strategy and response driver ensuring
higher ROI from mobile
Users also had the option to upload the scores to
social media which ensured right noise and viral
within the community
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