1) The GameLab at Binus University conducts research on using games for greater good such as physical and psychological therapy.
2) It aims to build a research community within Binus and strengthen partnerships with industry, government, and other academics.
3) The GameLab hosts various events like seminars, conferences, and playtesting sessions and has published papers on game design, artificial intelligence, and serious games.
2. “We don’t stop playing because we grow old, we grow old because
we stop playing.” (George Bernard Shaw)
“Play is the highest form of Research.” (Albert Einstein)
“You can discover more about a person in an hour of play than in a
year of conversation.” (Plato)
3. Problem:
There is negative stigma about game among communities.
“Addiction, behavioral change, a waste of time and money”
(http://www.thejakartapost.com/news/2015/06/07/)
Research Question:
Can we use games for greater good?
Problem Formulation & Research Question
11. Binus University International initiative to
•Foster, promote, and communicate high-quality research, and design of IMPACTFUL GAMES.
Strategic Goals:
•Build an active research and game development community within Binus faculty members and
students.
•Support courses to improve educational experiences for students in game design and development.
•Strengthen network and partnership with Government, Industry, Academic, and Community.
•Communicate basic game research and emerging technologies to the game stakeholders.
GameLab
12. GameLab Meetup (tri-monthly): seminar, talk, and gathering
GameLab STAGE (monthly): seminar, talk, and gathering.
GameLab Board at Work/Game at Work: play and review.
GameLab Play and Tell: sharing experiences.
GameLab Playtesting Session: testing game prototype.
International Conference on Game and Gamification
Journal on Game and Gamification.
GameLab Main Activities:
13. Our Researchers:
Raymond Kosala, Ph.D
Research Interests:
Artificial Intelligence
Business Analytic and Simulation
Dr. Yaya Heryadi
Research Interests:
Machine Learning
Deep Learning
Eko Nugroho, M.Sc.
Research Interests:
Game Design & Theory
Ida Bagus K. Manuaba, Ph.D.
Research Interests:
Human Comp. Interaction
Human Machine Interaction
Artificial Intelligence
Virtual Reality
14. Our Researchers:
Arfika Nurhudatiana, Ph.D
Research Interests:
Image Processing
Pattern Recognition
Data Mining
Statistics
Raymond Bahana, M.Sc.
Research Interests:
Web Application
Augmented Reality
Bayu Dirgantoro, M.Sc.
Research Interests:
Visual Design
Game & Interactivity
Emanuel Saptaputra, M.Sc.
Research Interests:
Human Computer Interaction
15. Our Researchers:
Jude Martinez, M.Sc.
Research Interests:
Software Engineering
Pervasive Computing
T.H. Khairal Abdullah, Ph.D.
Research Interests:
Business Simulation
Hantze Sudharma, M.Kom
Research Interests:
Software Engineering
17. Industries:
•Kummara, Altermyth Studio, Main Studio
•Intel, HP, NVIDIA
Mass Media:
•Kompas Gramedia
Game Developer founded by Binus Alumnae and Associate Faculty Members
•Toge Production, Gambreng Game, ATV Production, Crying onion
Strategic Partnership Planning:
Partnership with industries
18. Government Agency:
• Bekraf
• Kemenkominfo
Game Development Community: (in
progress)
Educator/teacher community: (in
progress)
Binus Alumnae
Strategic Partnership Planning:
Partnership with Gov. Agencies/Comm., Universities/Game Labs
ITB, Bandung
MIT Game Labs
19. GameLabs Organization structure
Yaya Heryadi (Principal Res./RIG Leader)
Eko Nugroho (Principal Researcher)
Yaya Heryadi (Principal Res./RIG Leader)
Eko Nugroho (Principal Researcher)
Raymond Kosala
(Advisor)
Raymond Kosala
(Advisor)
Health
Promotion
Researchers
Health
Promotion
Researchers
Business &
Simulation
Researchers
Business &
Simulation
Researchers
Game
technology
Researchers
Game
technology
Researchers
Education &
Social Impact
Researchers
Education &
Social Impact
Researchers
Ida Bagus Manuaba (Operational)Ida Bagus Manuaba (Operational)
20. Get exposure to game industries and communities
Project opportunity in game industry
Opportunity to get knowledge and study further in Game through monthly seminars and
research activities.
Access to GameLab research facilities:
• NVIDIA GPU-based workstations and servers (Titan and Tesla)
• 3D printer
• Makers Space
Benefits of GameLab members
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29. 1.Sandy M. Colondam and Yaya Heryadi. “The Virtual Tribe: GPS-based Multiplayer Online Text Mobile Game.” In Proceeding
of Computer Game & Allied Technology ’08.” Singapore, 2008.
2.Yaya Heryadi, “Learning Through Playing: A Case Study on Habit, Motivation, and Perception of Urban High-School
Students Toward Computer Game.” In Proceeding of the 4th International Conference on Information & Communication
technology and Systems (ICTS 2008), Surabaya, 2008.
3.Yaya Heryadi and Raymondus Kosala. “Simulating Biped Jumping Behavior using Evolutionary Algorithm.” In Proceeding of
3rd International Seminar on Industrial Engineering and Management, Bali, 2009.
4.Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Skeleton Descriptor for Kinesthetic Element Recognition of Bali
Traditional Dances,” in Proceeding of 2012 Fourth International Conference on Computational Intelligence, Modelling and
Simulation (CIMSim2012), Kuantan, Malaysia, 2012.
Research Members’ Publications:
Published Papers related to Theorizing Games
30. 6.Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Grammar of Dance Gesture from Bali Traditional Dance,”
International Journal of Computer Science Issues, Vol. 9, Issue 6(1), 2012.
7.Yaya Heryadi, Y., M. I. Fanany, and A. M. Arymurthy. “Stochastic Regular Grammar based Learning for Basic Dance
Motion Recognition,” in Proceeding of International Conference on Advanced Computer Science and Information Systems
(ICACSIS2013), Bali, 2013.
8.Yaya Heryadi, M.I . Fanany, and A. M. Arymurthy. "A Method for Dance Motion Recognition and Scoring using two-layer
Classifier based on Conditional Random Field and Stochastic Error-correcting Context-free Grammar." Consumer
Electronics (GCCE), 2014 IEEE 3rd Global Conference on. IEEE, 2014.
9.Aryanie, Dewinta and Yaya Heryadi. "American Sign Language-Based Finger-spelling Recognition using k-Nearest
Neighbours Classifier." The 3rd International Conference on Information and Communication Technology, 2015.
Research Members’ Publications:
Published Papers related to Theorizing Games
31. 10.Raymond Bahana, and Bayu Prakoso Dirgantoro. “Using Augmented Reality to Enhance Art Exhibition at BINUS
International ." Proceedings International Conference on Engineering of Tarumanagara. Vol. 1. No. 1. 2013.
11.Christiana, Marcella, and Raymond Bahana. "PUZZLAR, A PROTOTYPE OF AN INTEGRATED PUZZLE GAME
USING MULTIPLE MARKER AUGMENTED REALITY." (2006).
12.Kwik, Febndy, and Raymond Bahana. "Using Augmented Reality to Enhance Aetherpet, a Prototype of a Social
Game." Procedia Computer Science 59 (2015): 282-290.
13.Setianto, Mario, and Raymond Bahana. "PERANCANGAN DAN PEMBUATAN PUZZLE UNTUK ANAK AUTIS
DENGAN ADOBE FLASH." Jurnal Elektro Unika Atma Jaya 6.1 (2014).
Research Members’ Publications:
Published Papers related to Theorizing Games
32. 14.Martinez, Jude Joseph Lamug, and Erwin Adi. "A Study to Design a Low Cost and Marketable Game.“
15.Martinez, Jude JL, Erwin Adi, and Aloysius Theo Prima. "Intensifiers User’s Engagement in Game Plays”
16.Martinez, Jude JL, Erwin Adi Teaches, and Aloysius Theo Prima. "A Study of Colour as an Attribute that User’s
Engagement in Game Plays,” The International Journal of Multimedia & Its Applications 4.2 (2012): 1.
17.Martinez, Jude Joseph L., and Kevin Tjahjadi. "Integrating Physical Card Games with Digital Video Games through
RFID Tagging." International Journal of Future Computer and Communication 3.1 (2014): 71.
Research Members’ Publications:
Published Papers related to Theorizing Games
33. 18.A. Wijanarko and R. Kosala. “A Study of Cloud Computing Performance as a Game Platform: An Indonesia Case.
Advanced Science Letters, 20 (1), 32-36, 2014
19.R. Yogya and R. Kosala, “Comparison of Physics Frameworks for WebGL-Based Game Engine,” Proceedings of the
International Conference on Advances Science and Contemporary Engineering (ICASCE), 2013, EPJ Web of
Conferences
20.G. Pranatio and R. Kosala, “A Comparative Study of Skeletal and Keyframe Animations in a Multiplayer Online
Game,” Proceedings of the Second International Conference on Advances in Computing, Control, and
Telecommunication Technologies (ACT), 2010
21.W.B. Liu and R. Kosala, “Authoring Tool for Existing Game Engines,” Proceedings of the International Conference
on Games and Allied Technologies, Singapore, 2008.
Research Members’ Publications:
Published Papers related to Theorizing Games
34. 23.Ariston Harianto, Eko Nugroho, & Rio Fredericco, "Reinforcing Youth Reading Habits Through Text-Based Games",
ICIDM 2015 ITB Bandung.
24.Eko Nugroho, Adieb A. Hariyadi, "Creative Learning and Research Through Modern Board Game". Triple Helix 10 th
International Conference.
Research Members’ Publications:
Published Papers related to Theorizing Games
36. Game product/prototypes…
Food Fight: Clara and Dessy
(Interactive Digital Media/Graphic Design Program)
Lentera: Mukti
(Interactive Digital Media/Graphic Design Program)