SlideShare ist ein Scribd-Unternehmen logo
1 von 17
“If we teach today's students as
                               we did yesterday's, we are
                             robbing them of tomorrow.”
                                             — John Dewey


                                                                   When Games and
                                                                    Instructional
                                                                    Design Collide
                               ID for Digital
                             Simulations and
                                  Games


                                                                    Katrin Becker
                                                                          &
                                                                     Jim Parker

Katrin Becker, Jim Parker                     Serious Instructional Design - 2012    1
What am I
                            Playing Now?




Katrin Becker, Jim Parker    Serious Instructional Design - 2012   2
Inception                          When gamers
                                                              make games we
                                                              often get hollow
                                                                  games.



                             Skinning a game


                                                                      ????
                              with ‘learnin’
                                    
                              “edufication”


Katrin Becker, Jim Parker             Serious Instructional Design - 2012        3
Inception                                   When educators
                                                                        make games we
                                                                          often get
                                                                        “edutainment”

                             Wrapping a game around
                                   instruction
                                        




                            “education (is) a bitter medicine
                            that needs the sugar-coating of
                               entertainment to become
                                 palatable” M.Resnick

Katrin Becker, Jim Parker                      Serious Instructional Design - 2012       4
Is Focused Design Necessary?
                              Instructional
                                                                    Game Designers:
                               Designers:
                              All we need is                    All we need is sound
                                sound ID.                           game design.

                                    NEITHER are sufficient.

                                      AND:
                                  The need for
                                   accuracy*
                                necessitates the
                                incorporation of
                               simulation design           *Accuracy applies to
                                   principles.              some aspects only.
Katrin Becker, Jim Parker                Serious Instructional Design - 2012           5
All (Digital) Games are Simulations




                             Experimental:                          Experiential:
                               Answer a                Provide an experience
                              “What If?”
                               question.



Katrin Becker, Jim Parker            Serious Instructional Design - 2012            6
Is Focused Design Necessary?
                              Instructional                        Game Design:
                                Design:
                                                                      focus is on
                               focus is on                            experience
                                 content

                               Simulation:

                               focus is on
                                accurate
                                 model
                             implementation
Katrin Becker, Jim Parker             Serious Instructional Design - 2012           7
Synergy

                            Each one alone is not
                                  enough.




                            We need them all.

Katrin Becker, Jim Parker               Serious Instructional Design - 2012   8
Designing Instruction

                                                                   A.D.D.I.E.




Katrin Becker, Jim Parker            Serious Instructional Design - 2012        9
Designing Instruction




Katrin Becker, Jim Parker            Serious Instructional Design - 2012   10
Designing Simulations
                            1. Describe the Model
                            2. Gather Data
                                 Create Conceptual
                                Model
                            • Validate
                            • Create Operational Model
                            • Verify
                            • Translate into Simulation
                            • Test



Katrin Becker, Jim Parker               Serious Instructional Design - 2012   11
Simulations




Katrin Becker, Jim Parker            Serious Instructional Design - 2012   12
Designing
                                                                           Jesse Schell, Art of Game Design, 2009
                            Games
                            1. Choosing a goal and a topic
                               (Objective and Premise).
                            2. Research and preparation.
                            3. Design Phase
                                • Input Output Structure
                                   (Interface)
                                • Game Structure (Gameplay
                                   and Game Mechanics)
                                • Program Structure
                                • Evaluation of the Design
                            • Pre-Programming Phase
                            • Programming Phase
                            • Playtesting Phase
                            • Post-Mortem            The Art of Computer Game Design (Crawford)
Katrin Becker, Jim Parker                   Serious Instructional Design - 2012                                     13
Designing                                     Why are we
                                                                          playing?
                            Games
                                                                          Where are we
                                                                          playing?


                                                                          How are we
                                                                          playing?




Katrin Becker, Jim Parker           Serious Instructional Design - 2012                  14
Synergy:
                                                                     Serious
                                                                  Instructional
                                                                     Design




Katrin Becker, Jim Parker   Serious Instructional Design - 2012               15
Synergy:
                            Serious Instructional Design

                               Design                Game
                               Team                  Design



                            Simulation                                   Instructional
                              Design                                        Design


                                                     Subject
                                                     Matter
                                                     Experts



Katrin Becker, Jim Parker                Serious Instructional Design - 2012             16
Thanks!
                                                         The Guide to Computer Simulations and Game




                            Jim Parker      Katrin Becker




Katrin Becker, Jim Parker            Serious Instructional Design - 2012                    17

Weitere ähnliche Inhalte

Andere mochten auch

Informing SoTL using playtesting techniques
Informing SoTL using playtesting techniquesInforming SoTL using playtesting techniques
Informing SoTL using playtesting techniquesKatrin Becker
 
Duck Hatching in the Classroom
Duck Hatching in the ClassroomDuck Hatching in the Classroom
Duck Hatching in the ClassroomKatrin Becker
 
4 Pillars of DGBL: A Structured Rating System for Games for Learning
4 Pillars of DGBL: A Structured Rating System for Games for Learning4 Pillars of DGBL: A Structured Rating System for Games for Learning
4 Pillars of DGBL: A Structured Rating System for Games for LearningKatrin Becker
 
Is gamification a game changer
Is gamification a game changerIs gamification a game changer
Is gamification a game changerKatrin Becker
 
How Much Choice is Too Much Choice
How Much Choice is Too Much Choice How Much Choice is Too Much Choice
How Much Choice is Too Much Choice Katrin Becker
 
CS Example: Parsing a Sentence
CS Example: Parsing a Sentence CS Example: Parsing a Sentence
CS Example: Parsing a Sentence Katrin Becker
 
Gamification paradigm
Gamification paradigmGamification paradigm
Gamification paradigmKatrin Becker
 

Andere mochten auch (7)

Informing SoTL using playtesting techniques
Informing SoTL using playtesting techniquesInforming SoTL using playtesting techniques
Informing SoTL using playtesting techniques
 
Duck Hatching in the Classroom
Duck Hatching in the ClassroomDuck Hatching in the Classroom
Duck Hatching in the Classroom
 
4 Pillars of DGBL: A Structured Rating System for Games for Learning
4 Pillars of DGBL: A Structured Rating System for Games for Learning4 Pillars of DGBL: A Structured Rating System for Games for Learning
4 Pillars of DGBL: A Structured Rating System for Games for Learning
 
Is gamification a game changer
Is gamification a game changerIs gamification a game changer
Is gamification a game changer
 
How Much Choice is Too Much Choice
How Much Choice is Too Much Choice How Much Choice is Too Much Choice
How Much Choice is Too Much Choice
 
CS Example: Parsing a Sentence
CS Example: Parsing a Sentence CS Example: Parsing a Sentence
CS Example: Parsing a Sentence
 
Gamification paradigm
Gamification paradigmGamification paradigm
Gamification paradigm
 

Mehr von Katrin Becker

Cross breeding animation
Cross breeding animationCross breeding animation
Cross breeding animationKatrin Becker
 
Assignments that Meet the Needs of Exceptional Students without Disadvantagin...
Assignments that Meet the Needs of Exceptional Students without Disadvantagin...Assignments that Meet the Needs of Exceptional Students without Disadvantagin...
Assignments that Meet the Needs of Exceptional Students without Disadvantagin...Katrin Becker
 
T.A.P. : The Teach Aloud Protocol
T.A.P. : The Teach Aloud ProtocolT.A.P. : The Teach Aloud Protocol
T.A.P. : The Teach Aloud ProtocolKatrin Becker
 
Misguided illusions of understanding
Misguided illusions of understandingMisguided illusions of understanding
Misguided illusions of understandingKatrin Becker
 
The Calm and The Storm: Simulation and Games - Why All Games are Simulations ...
The Calm and The Storm: Simulation and Games - Why All Games are Simulations ...The Calm and The Storm: Simulation and Games - Why All Games are Simulations ...
The Calm and The Storm: Simulation and Games - Why All Games are Simulations ...Katrin Becker
 
Gamification how to gamify learning and instruction Part 1 (of 3)
Gamification how to gamify learning and instruction Part 1 (of 3)Gamification how to gamify learning and instruction Part 1 (of 3)
Gamification how to gamify learning and instruction Part 1 (of 3)Katrin Becker
 
Gamification how to gamify learning and instruction, part 2 (of 3)
Gamification how to gamify learning and instruction, part 2 (of 3)Gamification how to gamify learning and instruction, part 2 (of 3)
Gamification how to gamify learning and instruction, part 2 (of 3)Katrin Becker
 
CS Lesson: Introduction to the Java virtual Machine
CS Lesson: Introduction to the Java virtual MachineCS Lesson: Introduction to the Java virtual Machine
CS Lesson: Introduction to the Java virtual MachineKatrin Becker
 
CS: Introduction to Record Manipulation & Indexing
CS: Introduction to Record Manipulation & IndexingCS: Introduction to Record Manipulation & Indexing
CS: Introduction to Record Manipulation & IndexingKatrin Becker
 
CS Lesson: Creating Your First Class in Java
CS Lesson: Creating Your First Class in JavaCS Lesson: Creating Your First Class in Java
CS Lesson: Creating Your First Class in JavaKatrin Becker
 
Informing pedagogy through collaborative inquiry
Informing pedagogy through collaborative inquiryInforming pedagogy through collaborative inquiry
Informing pedagogy through collaborative inquiryKatrin Becker
 
Using cards games as learning objects to teach genetics
Using cards games as learning objects to teach geneticsUsing cards games as learning objects to teach genetics
Using cards games as learning objects to teach geneticsKatrin Becker
 
Gamification how to gamify learning and instruction, Part 3 (of 3)
Gamification how to gamify learning and instruction, Part 3 (of 3)Gamification how to gamify learning and instruction, Part 3 (of 3)
Gamification how to gamify learning and instruction, Part 3 (of 3)Katrin Becker
 
The decorative media trap
The decorative media trapThe decorative media trap
The decorative media trapKatrin Becker
 
A Magic Bullet for Educational Games
A Magic Bullet for Educational GamesA Magic Bullet for Educational Games
A Magic Bullet for Educational GamesKatrin Becker
 
A Magic Bullet for Assessing Games for Learning
A Magic Bullet for Assessing Games for LearningA Magic Bullet for Assessing Games for Learning
A Magic Bullet for Assessing Games for LearningKatrin Becker
 
Evaluating Educational Videogames
Evaluating Educational VideogamesEvaluating Educational Videogames
Evaluating Educational VideogamesKatrin Becker
 
Game Assignments in computer Science
Game Assignments in computer ScienceGame Assignments in computer Science
Game Assignments in computer ScienceKatrin Becker
 

Mehr von Katrin Becker (20)

Cross breeding animation
Cross breeding animationCross breeding animation
Cross breeding animation
 
Assignments that Meet the Needs of Exceptional Students without Disadvantagin...
Assignments that Meet the Needs of Exceptional Students without Disadvantagin...Assignments that Meet the Needs of Exceptional Students without Disadvantagin...
Assignments that Meet the Needs of Exceptional Students without Disadvantagin...
 
T.A.P. : The Teach Aloud Protocol
T.A.P. : The Teach Aloud ProtocolT.A.P. : The Teach Aloud Protocol
T.A.P. : The Teach Aloud Protocol
 
Misguided illusions of understanding
Misguided illusions of understandingMisguided illusions of understanding
Misguided illusions of understanding
 
Signature pedagogy
Signature pedagogySignature pedagogy
Signature pedagogy
 
Virtue of Failure
Virtue of FailureVirtue of Failure
Virtue of Failure
 
The Calm and The Storm: Simulation and Games - Why All Games are Simulations ...
The Calm and The Storm: Simulation and Games - Why All Games are Simulations ...The Calm and The Storm: Simulation and Games - Why All Games are Simulations ...
The Calm and The Storm: Simulation and Games - Why All Games are Simulations ...
 
Gamification how to gamify learning and instruction Part 1 (of 3)
Gamification how to gamify learning and instruction Part 1 (of 3)Gamification how to gamify learning and instruction Part 1 (of 3)
Gamification how to gamify learning and instruction Part 1 (of 3)
 
Gamification how to gamify learning and instruction, part 2 (of 3)
Gamification how to gamify learning and instruction, part 2 (of 3)Gamification how to gamify learning and instruction, part 2 (of 3)
Gamification how to gamify learning and instruction, part 2 (of 3)
 
CS Lesson: Introduction to the Java virtual Machine
CS Lesson: Introduction to the Java virtual MachineCS Lesson: Introduction to the Java virtual Machine
CS Lesson: Introduction to the Java virtual Machine
 
CS: Introduction to Record Manipulation & Indexing
CS: Introduction to Record Manipulation & IndexingCS: Introduction to Record Manipulation & Indexing
CS: Introduction to Record Manipulation & Indexing
 
CS Lesson: Creating Your First Class in Java
CS Lesson: Creating Your First Class in JavaCS Lesson: Creating Your First Class in Java
CS Lesson: Creating Your First Class in Java
 
Informing pedagogy through collaborative inquiry
Informing pedagogy through collaborative inquiryInforming pedagogy through collaborative inquiry
Informing pedagogy through collaborative inquiry
 
Using cards games as learning objects to teach genetics
Using cards games as learning objects to teach geneticsUsing cards games as learning objects to teach genetics
Using cards games as learning objects to teach genetics
 
Gamification how to gamify learning and instruction, Part 3 (of 3)
Gamification how to gamify learning and instruction, Part 3 (of 3)Gamification how to gamify learning and instruction, Part 3 (of 3)
Gamification how to gamify learning and instruction, Part 3 (of 3)
 
The decorative media trap
The decorative media trapThe decorative media trap
The decorative media trap
 
A Magic Bullet for Educational Games
A Magic Bullet for Educational GamesA Magic Bullet for Educational Games
A Magic Bullet for Educational Games
 
A Magic Bullet for Assessing Games for Learning
A Magic Bullet for Assessing Games for LearningA Magic Bullet for Assessing Games for Learning
A Magic Bullet for Assessing Games for Learning
 
Evaluating Educational Videogames
Evaluating Educational VideogamesEvaluating Educational Videogames
Evaluating Educational Videogames
 
Game Assignments in computer Science
Game Assignments in computer ScienceGame Assignments in computer Science
Game Assignments in computer Science
 

Kürzlich hochgeladen

Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Seán Kennedy
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptxmary850239
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfErwinPantujan2
 
Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)cama23
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONHumphrey A Beña
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxMaryGraceBautista27
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 

Kürzlich hochgeladen (20)

Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
 
Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptx
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 

When Games and Instructional Design Collide

  • 1. “If we teach today's students as we did yesterday's, we are robbing them of tomorrow.” — John Dewey When Games and Instructional Design Collide ID for Digital Simulations and Games Katrin Becker & Jim Parker Katrin Becker, Jim Parker Serious Instructional Design - 2012 1
  • 2. What am I Playing Now? Katrin Becker, Jim Parker Serious Instructional Design - 2012 2
  • 3. Inception When gamers make games we often get hollow games. Skinning a game ???? with ‘learnin’  “edufication” Katrin Becker, Jim Parker Serious Instructional Design - 2012 3
  • 4. Inception When educators make games we often get “edutainment” Wrapping a game around instruction  “education (is) a bitter medicine that needs the sugar-coating of entertainment to become palatable” M.Resnick Katrin Becker, Jim Parker Serious Instructional Design - 2012 4
  • 5. Is Focused Design Necessary? Instructional Game Designers: Designers: All we need is All we need is sound sound ID. game design. NEITHER are sufficient. AND: The need for accuracy* necessitates the incorporation of simulation design *Accuracy applies to principles. some aspects only. Katrin Becker, Jim Parker Serious Instructional Design - 2012 5
  • 6. All (Digital) Games are Simulations Experimental: Experiential: Answer a Provide an experience “What If?” question. Katrin Becker, Jim Parker Serious Instructional Design - 2012 6
  • 7. Is Focused Design Necessary? Instructional Game Design: Design: focus is on focus is on experience content Simulation: focus is on accurate model implementation Katrin Becker, Jim Parker Serious Instructional Design - 2012 7
  • 8. Synergy Each one alone is not enough. We need them all. Katrin Becker, Jim Parker Serious Instructional Design - 2012 8
  • 9. Designing Instruction A.D.D.I.E. Katrin Becker, Jim Parker Serious Instructional Design - 2012 9
  • 10. Designing Instruction Katrin Becker, Jim Parker Serious Instructional Design - 2012 10
  • 11. Designing Simulations 1. Describe the Model 2. Gather Data  Create Conceptual Model • Validate • Create Operational Model • Verify • Translate into Simulation • Test Katrin Becker, Jim Parker Serious Instructional Design - 2012 11
  • 12. Simulations Katrin Becker, Jim Parker Serious Instructional Design - 2012 12
  • 13. Designing Jesse Schell, Art of Game Design, 2009 Games 1. Choosing a goal and a topic (Objective and Premise). 2. Research and preparation. 3. Design Phase • Input Output Structure (Interface) • Game Structure (Gameplay and Game Mechanics) • Program Structure • Evaluation of the Design • Pre-Programming Phase • Programming Phase • Playtesting Phase • Post-Mortem The Art of Computer Game Design (Crawford) Katrin Becker, Jim Parker Serious Instructional Design - 2012 13
  • 14. Designing Why are we playing? Games Where are we playing? How are we playing? Katrin Becker, Jim Parker Serious Instructional Design - 2012 14
  • 15. Synergy: Serious Instructional Design Katrin Becker, Jim Parker Serious Instructional Design - 2012 15
  • 16. Synergy: Serious Instructional Design Design Game Team Design Simulation Instructional Design Design Subject Matter Experts Katrin Becker, Jim Parker Serious Instructional Design - 2012 16
  • 17. Thanks! The Guide to Computer Simulations and Game Jim Parker Katrin Becker Katrin Becker, Jim Parker Serious Instructional Design - 2012 17