THE OLD WORLD ‘Games’, ‘Networked
Products & Services’, ‘Consumer Products & Services’ Results for this division since 2000 = ¥252.9B loss (around $3.1B)
THE OLD WORLD IS LARGE
BUT SHRINKING FAST • In summary; • Investors are not showing confidence in the future of large traditional publishers • Sony, Microsoft showing losses for console divisions over the last 10 years • Nintendo in ‘disarray’ • Retail sales dropping year on year since 2009 • Major European retailer Game in serious trouble • Casual & kids games on console and handhelds hit by an unseen force
THE NEW WORLD IS GROWING
VERY FAST • In summary; • Now 3 out of 5 of the world’s largest gaming companies distribute digitally, are freemium focussed • The audience sizes for a hit game has increased 20x on new platforms like FB, iOS and Android • New Mobile/Social platforms are driven by huge companies • In Japan freemium social mobile has already overtaken the traditional business
THE LAST BIG CHANGE The
1980’s •Arcades dominated home experience •Better graphics •Bigger screens •Better controllers
THE LAST BIG CHANGE The
1980’s •Arcades dominated home experience •Better graphics •Bigger screens •Better controllers
THE LAST BIG CHANGE The
1980’s •Arcades dominated home experience •Better graphics •Bigger screens •Better controllers
THE LAST BIG CHANGE The
1990’s • Arcades start much more powerful than home consoles • Mid 90’s consoles and PC start competing with textured 3D arcade games • Sony’s entry into the business - a company 3.7x bigger than Nintendo • 1998 Dreamcast launched, same as Naomi system board, less memory
THE LAST BIG CHANGE The
1990’s • Arcades start much more powerful than home consoles • Mid 90’s consoles and PC start competing with textured 3D arcade games • Sony’s entry into the business - a company 3.7x bigger than Nintendo • 1998 Dreamcast launched, same as Naomi system board, less memory
THE LAST BIG CHANGE The
1990’s • Arcades start much more powerful than home consoles • Mid 90’s consoles and PC start competing with textured 3D arcade games • Sony’s entry into the business - a company 3.7x bigger than Nintendo • 1998 Dreamcast launched, same as Naomi system board, less memory
THE LAST BIG CHANGE The
2000’s • Home consoles now in parity or above arcades in power • Arcade still have better controllers, bigger screens • Microsoft’s entry into the business - a company 6x Sony, 12.7x Nintendo • Dead arcades - novelty controllers/cabinets, 2D fighters
THE LAST BIG CHANGE The
2000’s • Home consoles now in parity or above arcades in power • Arcade still have better controllers, bigger screens • Microsoft’s entry into the business - a company 6x Sony, 12.7x Nintendo • Dead arcades - novelty controllers/cabinets, 2D fighters
THE LAST BIG CHANGE The
2000’s • Home consoles now in parity or above arcades in power • Arcade still have better controllers, bigger screens • Microsoft’s entry into the business - a company 6x Sony, 12.7x Nintendo • Dead arcades - novelty controllers/cabinets, 2D fighters
THE TIPPING POINT • Two
big things happened; 1.Bigger companies entered the games business • More marketing clout, grow the overall business 2.Chips got cheap enough and lower power enough • Creating an ‘arcade experience’ in the home, that pulled in the arcade gamers • Home consoles had always been cheaper and more convenient, but these advantages now really mattered • Worth noting arcades still often had bigger screens & always better controllers
• ’Sustaining Technologies’ dominate •
Disruptive tech enters the market • Incumbents don’t take it seriously • It rapidly increases in performance • Disruptive tech replaces all usages
• ’Sustaining Technologies’ dominate Large
scale businesses computing • Disruptive tech enters the Scientific market computing Personal • Incumbents don’t take it Computer seriously Small business computing • It rapidly increases in performance Hobby computing • Disruptive tech replaces all usages
• ’Sustaining Technologies’ dominate AAA
Console Games • Disruptive tech enters the market Handheld Games iOS/Android • Incumbents don’t take it devices seriously • It rapidly increases in Kids Games performance Casual Phone Games • Disruptive tech replaces all usages
We are here • ’Sustaining
Technologies’ dominate AAA Console Games • Disruptive tech enters the market Handheld Games iOS/Android • Incumbents don’t take it devices seriously • It rapidly increases in Kids Games performance Casual Phone Games • Disruptive tech replaces all usages
WHAT’S HAPPENING RIGHT NOW? •
Two big things are happening; 1.Bigger companies have entered the games business • More marketing clout grows the overall business 2.Chips are getting cheap enough and lower power enough • Creating a ‘console experience’ on the move, pulling in the console gamers • Mobile games have always been cheaper and more convenient, but these advantages now really matter • Worth noting that consoles will still often had bigger screens & always better controllers
HIDEO KOJIMA “Gamers should be
able to take the experience with them in their living rooms, on the go, when they travel -- wherever they are and whenever they want to play. It should be the same software and the same experience,”
GABE NEWELL “I suspect Apple
will launch a living room product that redefines people's expectations really strongly and the notion of a separate console platform will disappear”
CONSOLES WONT DIE - CINEMA
WASN'T KILLED BY TV! % of the US population who visited the cinema on a weekly basis (Michelle Pautz, Elon University, 2002)
CONSOLES WONT DIE - CINEMA
WASN'T KILLED BY TV! Total UK cinema attendance (British Film Institute, Cinema Advertising Association & Rentrack EDI)
CONSOLES WONT DIE - CINEMA
WASN'T KILLED BY TV! UK box office cinema revenue as a % of GDP (Bakker 2008 and ONS)
CINEMA WAS CRUSHED BY TV
• The ‘platform holder’ (cinema) didn’t do ok - thousands of cinemas closed down • The ‘content people’ (movie studios/distributors) did ok • Made movies available on the lower-res ‘free to watch’ TV and ‘for hire’ VHS platforms • Games content developers need to do the same - move content to new low-res platforms - or we will suffer the same fate as the cinema
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