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Kings of Convenience - What Walmart Tells Us About the Future of Gaming

  Ben Cousins, EA




Andreas Gursky – 99 Cent (1999)
Generic Personal Opinion
       Disclaimer
      The personal opinions of the presenter
      expressed during this talk do not necessarily
      state or reflect those of Electronic Arts and
      should not be interpreted in any way as
      representing current or future policies of that
      organization.

      Any attempt to reproduce opinions expressed
      during this talk as representative of Electronic
      Arts will be met by snorting disdain, elitist
      high-minded mocking and pedantic petty
      corrections.
Nostradamus
‟The Wii will fail‟ – Ben
   Cousins, E3 2006
FAIL


       ‟The Wii will fail‟ – Ben
          Cousins, E3 2006
”Future of games is :-

• User Created Content
• Data in the cloud, not
  local
• Simple interfaces
• Mass market content
• Social Networking
• Hyperlinks
• Low system specs
• Persistence, levelling”

– Ben Cousins, Nordic
 Game 2007
”Future of games is :-

• User Created Content
• Data in the cloud, not
  local
• Simple interfaces
• Mass market content
• Social Networking
• Hyperlinks
• Low system specs
• Persistence, levelling”

– Ben Cousins, Nordic
 Game 2007
„The Innovators Dilemma‟, Clayton M. Christensen
The Automobile and the Supermarket
Piggly Wiggly (est. 1916)
Horatio Nelson Jackson
„New and Improved‟ – Richard S. Tedlow
1919




From the Smithsonian Collection
1920




From the Smithsonian Collection
1947




From the Smithsonian Collection
King Kullen (est. 1930)
„New and Improved‟ – Richard S. Tedlow
• The status quo was a high-quality but costly and
  inconvenient experience

• A new technology appeared and grew exponentially

• This technology enabled a new lower quality, higher
  convenience, cheaper consumer experience

• Expert advice was less vital because of wide choice
  and easy access to products

• Incumbent businesses assumed that customers had high
  quality expectations that would keep them paying the
  high prices

• The new business model grew exponentially and took
  over
The Internet and the Videogame




Tim Berners-Lee‟s first ever WWW server at CERN
Zzap 64 covers
• The status quo was a high-quality but costly and
  inconvenient experience

• A new technology appeared and grew exponentially

• This technology enabled a new lower quality, higher
  convenience, cheaper consumer experience

• Expert advice was less vital because of wide choice
  and easy access to products

• Incumbent businesses assumed that customers had high
  quality expectations that would keep them paying the
  high prices

• The new business model grew exponentially and took
  over
• The status quo was a high-quality but costly and
  inconvenient experience
• A new technology appeared and grew exponentially
• This technology enabled a new lower quality, higher
    convenience, cheaper consumer experience


         Travian                               Halo Wars




    Metin 2                                         Assassin's
                                                    Creed 2




Combat                                              Modern
  Arms                                              Warfare 2
• This technology enabled a new lower quality, higher
  convenience, cheaper consumer experience




    Online            Consumer
                                        Lower quality
 distribution        price trends
                                        expectations
 cost falling           to zero
• This technology enabled a new lower quality, higher
  convenience, cheaper consumer experience




                                         Quality less
Infinite shelf      Less need to
                                        important to
 space/time         ‘be noticed’
                                        differentiate
• This technology enabled a new lower quality, higher
  convenience, cheaper consumer experience




 Entry price         Attention             Higher
    zero            span shorter        convenience
120




             100




              80
Metacritic




              60




              40




              20




               0

                   Sales – Week 1+2
Battlefield Heroes Gross Sales Graph
Accessibility




Battlefield Heroes Gross Sales Graph
New items,
     Accessibility                     payment methods




Battlefield Heroes Gross Sales Graph
New items,
     Accessibility                       payment methods




                                       Quality
Battlefield Heroes Gross Sales Graph
• Expert advice was less vital because of wide choice
  and easy access to products
• Incumbent businesses assumed that customers had high
  quality expectations that would keep them paying the
  high prices

                 "Social games, social network integration,
                 mobile and portable games, a few you're
                 hearing a lot about today, they're
                 interesting and present brand
                 development and marketing
                 opportunities,”

                 “[But] they remain characterized by
                 unproven business models, a lot of clutter,
                 and relatively low barriers to entry,”
• The new business model grew exponentially and took
  over
Firefox
Elite




                   vs
Paradroid
                        Gauntlet




Forbidden Forest        Operation Wolf
Arcade         Home



              Outrun




         Gauntlet




                    Ghouls and Ghosts
Arcade                   Home




                                Commodore 64
         Space Harrier




         Outrun

                                         Nintendo NES
House of the Dead

£0.50 = 10 minutes

Cost per hour = £3




Tomb Raider

£40 = 25 hours

Cost per hour = £1.60
PlayMeter 2006 figures    NPD 2006 figures

NA Industry total revenue    NA Industry total revenue

                $6 billion   $13.5 billion
PlayMeter 2006 figures    NPD 2006 figures

NA Industry total revenue    NA Industry total revenue

                $6 billion   $13.5 billion

                             Console software, hardware
                             Portable software, hardware
                             PC software
PlayMeter 2006 figures        NPD 2006 figures

NA Industry total revenue        NA Industry total revenue

                   $6 billion    $13.5 billion

                  Air Hockey     Console software, hardware
               Bulk Vending      Portable software, hardware
        Cigarette Vending        PC software
Countertops/Touch Screens
                      Cranes
              8-Line Games
           Electronic Darts
                     Foosball
          Full Line Vending
          General Business
                  Jukeboxes
                Kiddie Rides
                      Pinballs
                 Pool Tables
     Redemption/Novelty
                     Rotaries
              Shuffleboards
             Video Games
                Video Poker
Further reading
The Innovator‟s Dilemma - Clayton M.
             Christensen

       Free – Chris Anderson

      Trade-Off – Kevin Maney

         bcousins@ea.com

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Kings of Convenience - What Walmart Tells Us About the Future of

  • 1. Kings of Convenience - What Walmart Tells Us About the Future of Gaming Ben Cousins, EA Andreas Gursky – 99 Cent (1999)
  • 2. Generic Personal Opinion Disclaimer The personal opinions of the presenter expressed during this talk do not necessarily state or reflect those of Electronic Arts and should not be interpreted in any way as representing current or future policies of that organization. Any attempt to reproduce opinions expressed during this talk as representative of Electronic Arts will be met by snorting disdain, elitist high-minded mocking and pedantic petty corrections.
  • 3.
  • 4.
  • 5.
  • 6.
  • 8. ‟The Wii will fail‟ – Ben Cousins, E3 2006
  • 9. FAIL ‟The Wii will fail‟ – Ben Cousins, E3 2006
  • 10. ”Future of games is :- • User Created Content • Data in the cloud, not local • Simple interfaces • Mass market content • Social Networking • Hyperlinks • Low system specs • Persistence, levelling” – Ben Cousins, Nordic Game 2007
  • 11. ”Future of games is :- • User Created Content • Data in the cloud, not local • Simple interfaces • Mass market content • Social Networking • Hyperlinks • Low system specs • Persistence, levelling” – Ben Cousins, Nordic Game 2007
  • 12. „The Innovators Dilemma‟, Clayton M. Christensen
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18. The Automobile and the Supermarket
  • 19.
  • 20.
  • 23. „New and Improved‟ – Richard S. Tedlow
  • 28.
  • 29. „New and Improved‟ – Richard S. Tedlow
  • 30.
  • 31.
  • 32.
  • 33. • The status quo was a high-quality but costly and inconvenient experience • A new technology appeared and grew exponentially • This technology enabled a new lower quality, higher convenience, cheaper consumer experience • Expert advice was less vital because of wide choice and easy access to products • Incumbent businesses assumed that customers had high quality expectations that would keep them paying the high prices • The new business model grew exponentially and took over
  • 34. The Internet and the Videogame Tim Berners-Lee‟s first ever WWW server at CERN
  • 35.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43. • The status quo was a high-quality but costly and inconvenient experience • A new technology appeared and grew exponentially • This technology enabled a new lower quality, higher convenience, cheaper consumer experience • Expert advice was less vital because of wide choice and easy access to products • Incumbent businesses assumed that customers had high quality expectations that would keep them paying the high prices • The new business model grew exponentially and took over
  • 44. • The status quo was a high-quality but costly and inconvenient experience
  • 45. • A new technology appeared and grew exponentially
  • 46. • This technology enabled a new lower quality, higher convenience, cheaper consumer experience Travian Halo Wars Metin 2 Assassin's Creed 2 Combat Modern Arms Warfare 2
  • 47. • This technology enabled a new lower quality, higher convenience, cheaper consumer experience Online Consumer Lower quality distribution price trends expectations cost falling to zero
  • 48. • This technology enabled a new lower quality, higher convenience, cheaper consumer experience Quality less Infinite shelf Less need to important to space/time ‘be noticed’ differentiate
  • 49. • This technology enabled a new lower quality, higher convenience, cheaper consumer experience Entry price Attention Higher zero span shorter convenience
  • 50. 120 100 80 Metacritic 60 40 20 0 Sales – Week 1+2
  • 53. New items, Accessibility payment methods Battlefield Heroes Gross Sales Graph
  • 54. New items, Accessibility payment methods Quality Battlefield Heroes Gross Sales Graph
  • 55. • Expert advice was less vital because of wide choice and easy access to products
  • 56.
  • 57.
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63. • Incumbent businesses assumed that customers had high quality expectations that would keep them paying the high prices "Social games, social network integration, mobile and portable games, a few you're hearing a lot about today, they're interesting and present brand development and marketing opportunities,” “[But] they remain characterized by unproven business models, a lot of clutter, and relatively low barriers to entry,”
  • 64. • The new business model grew exponentially and took over
  • 65.
  • 66. Firefox Elite vs Paradroid Gauntlet Forbidden Forest Operation Wolf
  • 67. Arcade Home Outrun Gauntlet Ghouls and Ghosts
  • 68. Arcade Home Commodore 64 Space Harrier Outrun Nintendo NES
  • 69. House of the Dead £0.50 = 10 minutes Cost per hour = £3 Tomb Raider £40 = 25 hours Cost per hour = £1.60
  • 70.
  • 71. PlayMeter 2006 figures NPD 2006 figures NA Industry total revenue NA Industry total revenue $6 billion $13.5 billion
  • 72. PlayMeter 2006 figures NPD 2006 figures NA Industry total revenue NA Industry total revenue $6 billion $13.5 billion Console software, hardware Portable software, hardware PC software
  • 73. PlayMeter 2006 figures NPD 2006 figures NA Industry total revenue NA Industry total revenue $6 billion $13.5 billion Air Hockey Console software, hardware Bulk Vending Portable software, hardware Cigarette Vending PC software Countertops/Touch Screens Cranes 8-Line Games Electronic Darts Foosball Full Line Vending General Business Jukeboxes Kiddie Rides Pinballs Pool Tables Redemption/Novelty Rotaries Shuffleboards Video Games Video Poker
  • 74.
  • 75. Further reading The Innovator‟s Dilemma - Clayton M. Christensen Free – Chris Anderson Trade-Off – Kevin Maney bcousins@ea.com