Brittany Hunter, Atomic Object
High-fidelity, carefully-annotated wireframes and design mockups are brittle and time-consuming to manage, often requiring expensive software and specialized skill to create and maintain. In this talk, Brittany will share case studies of how poly-skilled product teams of designers and developers at Atomic Object share tasks and collaborate on UX, focus on the user, and iterate on design quickly by using low-fidelity sketches, storyboards, and mockups. She will share techniques for creating flexible, easily-managed design artifacts, as well as discuss the benefits and caveats of these techniques. This talk was originally presented at Agile & Beyond 2013 and has been updated to include more case studies from recent projects.
27. Wow! I can’t believe how
much we accomplished
this week!
Elements
@br i ttanyhunter
Sunday, November 3, 13
@atom icobje ct
http://spin .atomicobject.co m
28. The storyboard document
is unbelievably useful for
communicating with other
decisionmakers at my
company.
@br i ttanyhunter
Sunday, November 3, 13
@atom icobje ct
http://spin .atomicobject.co m
34. Storyboard with sticky/scribbles on it
MALLEABLE
ARTIFACTS
@br i ttanyhunter
Sunday, November 3, 13
@atom icobje ct
http://spin .atomicobject.co m
33
35. 33%
FEWER HOURS
spent on storyboards vs wireframes
@br i ttanyhunter
Sunday, November 3, 13
@atom icobje ct
http://spin .atomicobject.co m