A Kit For Building User Experience Teams in R&D Organizations
Semester 2 planning form and rubric
1. Phase 1: Design and Planning Form RVO Semester 2 2012
(All assignments must be accompanied by this document)
Final Mark (Office use only) _______
Name of student 1: Witness Ngema Student number: 201232322
Name of student2:phumeleleNgcobo Student number:
Web link where the Resource Kit can be accessed:
I have shared my site with finalsubmissionrvo2012@gmail.comYes ____ No _____
Theme or topic:
Grade:
Learning outcomes:
1. Learners will have a broad understanding of the forms of ownership of the businesses.
2. Learners will understand the social responsibility of businesses and the business ethics.
3.
1. State the eight ONLINE tools that have been used, and BRIEFLY sketch how they were used
You may NOT list the following:
- Any web builder e.g. Google Sites, Wikispaces, Wix, Yola, etc.
- Any productivity tool like Microsoft Word, Excel, etc – unless you use it in an interactive way
- Any Browser
E.G. Wallwisher I used Wallwisher during an activity whereby learners had to
brainstorm solutions to the pollution problem in my community
1.
2.
3.
4.
5.
6.
7.
8.
[8]
2. 2. List 3 examples from your work which are examples of
Tool used Brief description of the assessment activity
Authentic
learning
Collaborative
learning
[4]
3. Use the table and list FOUR assessment activities that are included in your learning environment:
Tool Brief description of the assessment activity Level of Bloom’s revised
taxonomy that is addressed
First assignment They had to discuss
and explain concepts.
Homework on the 11th October 2012 The had to state a way
to reduce stress in the
work place
Describing
characteristics of team
work.
Second assignment They had to recite
some of the words
mostly used in the
business world.
Homework 18th October 2012
[8]
4. What are the strengths of your learning environment? What are the weaknesses?
a) Strengths We have adequate books.
Support from parents as other leaners are allowed to go to their parent’s
work place.
b) Weaknesses There is lack of computers.
Lack of resources so that learners can be able to go to businesses and explore
the real world of businesses. E.g. JSE
[5]
5. Please reflect on this learning experience. Did you enjoy it? What did you learn? How would you change the
assignment if you could?
(Yes we did enjoy) we have learners that a teacher can use multiple tools to make authentic and collaborative
learning effective.
We would like to suggest that the eight tools should be decresedand just put four, two for Authentic learning and
two for Collaborative learning.
4. Phase 2: Assessing the learning environment
Environment Score
Originality of resources 5 4 3 2 1 0 0
Effectiveness of tools 5 4 3 2 1 0 0
Language (spelling, grammar, clarity) 5 4 3 2 1 0 0
Technical errors (broken links, non-functional tools) 5 4 3 2 1 0 0
The Navigational design is clear (obvious), consistent and simple to use 10 8 6 4 2 0 0
Navigational Awareness: It is always clear where within the environment the 0
user is (e.g. breadcrumbs). Navigational mobility: The navigational design 0
allows for quick access to other parts of the environment (e.g with a site map),
0
minimising clicks.
Pedagogical. 0 = no evidence 2 = limited evidence 0
4 = approaching 6 = sufficient 8 = Exceeds 10 = Best Practice 0
Collaborative learning: The learning activities require learners to cooperate 10 8 6 4 2 0 0
with peers and others (experts), procedures for collaboration are made
explicit, requires learners to produce both individual and collaborative
artefacts, explains how collaborative work will be assessed.
Authentic learning: The learning activities require learners to engage with 10 8 6 4 2 0 0
authentic contexts that has real-world significance (which is made explicit),
and which require learners to propose solutions which have real-life impact
Assessment: A sufficient number of assessment activities to match the 10 8 6 4 2 0 0
content. The assessment sufficiently and appropriately assesses the content.
Sufficient & appropriate feedback, opportunities for re-learning are given.
Appropriate mix of the level (Bloom) at which assessment is pitched.
Assessment requires learners to engage in authentic activities
Design. Look. Feel. Interesting. Etc. 0
Excellent Exceeds Meets Approaching Insufficient Downright Excellent 0
Best practice Good requirement Needs Lots poor Best practice
(10) exemplar improvement improvement (0)
0