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Report on Augmented Reality 2015

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AugmentedReality |AvishekhBharati
1
1 Introduction
This chapter consists of general introduction, current scenario and his...
AugmentedReality |AvishekhBharati
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1.3 Key Terms used in Report
 AR: Augmented reality,
 VR: Virtual Reality,
 Magic L...
AugmentedReality |AvishekhBharati
3
1.4 History
The timeline below highlights the major achievements and milestones in the...
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Report on Augmented Reality 2015

  1. 1. AugmentedReality |AvishekhBharati 1 1 Introduction This chapter consists of general introduction, current scenario and history of augmented reality. It also identifies the major keywords used in the report. 1.1 General Introduction AugmentedRealityisa termusedforinteractivecomputergraphicswhichoverlaysaviewof the physical world. The trick isdone by capturingthe currentview witha camera, andinsertingcomputergenerated contentinto the scene,so the user seesboththe real worldand the extracontent: an augmentedview of reality. (McGrath, 2014) AR allowsthe userto see the real world,withvirtual objectssuperimposeduponorcompositedwiththe real world. Therefore,ARsupplementsreality,ratherthantotallyreplacingit. Ideally,itwouldappearto the user that the virtual and real objects coexisted in the same space. (Azuma, 1997) 1.2 Current Scenario Augmented Reality started to boom and came under lime light soon after the introduction to smart phones. Marxent’s Visual Commerce is cross-platform SaaS (Software as a Service) designed to manage infinite 3D products on multiple platforms. (Marxent Labs LLC, 2014) Google’s projecttangoandmagic leap,Microsoft’s HoloLens indicate the involvement in the AR sector. Recently, Apple has also acquired augmented reality company: Metaio. (Constine & Miller, 2015) Wikitude,layarare the AR basedbrowser,providinglocation based experiences and assisting to find various items based upon AR technology. (CUTLER, 2009) Automobile giant Volkswagen uses AR app called MARTA (Mobile Augmented Reality Technical Assistance) aimed at repair technician and car dealers (Zibreg, 2013). The Umpire Decision Review System (UDRS) is an AR based system used in cricket for reviewing the controversial decisions made by the on-field umpires. (espncricinfo.com, 2015) Figure 1.1 Microsoft's HoloLens (Hushen, 2015)
  2. 2. AugmentedReality |AvishekhBharati 2 1.3 Key Terms used in Report  AR: Augmented reality,  VR: Virtual Reality,  Magic Leap,  HoloLens Figure 1.2 UDRS on Cricket (ESPN SPORTS MEDIA LTD., n.d.)
  3. 3. AugmentedReality |AvishekhBharati 3 1.4 History The timeline below highlights the major achievements and milestones in the history of Augmented Reality. (Fritz Nelson, 2014) 1968 •Ivan Sutherland invented firsthead mounted display system 1975 •Myron Krueger creates Videoplacethat allows users to interactwith virtual objects for the firsttime 1981 •Dan Reitan brings AR to tv by displayingvirtual reality earth maps and abstractsymbols for television weather broadcasts. 1990 •Term AR was coined by Boeing reasercher Tom Caudell 1992 •Louis Rosenberg develops virtual fixtures,one of the firstfunctioningAR system for the air force. 2000 •Bruce H. Thomas develops AR Quake, the firstoutdoor mobile AR game. 2004 •German reserchers brought see through AR to cell phones. 2009 •ARToolKit brings AR to Web browsers. 2011 •A team at University of Washington created a contactlens assembled with functional circuity and LED's. 2012 •Project Glass by Google. 2013 •Volkswagen’s MARTA(Mobile Augmented reality Technical Assistance) app assists technician in car repairing. 2014 •WearableAR makes headlines,mostly Google Glass.Innovega introduces smartcontactlenses.
  4. 4. AugmentedReality |AvishekhBharati 4 2 Background Augmented Reality (AR) is a variation of Virtual Environments (VE), or Virtual Reality as it is more commonlycalled. VirtualReality completelyimmerseauserinasyntheticenvironment.While immersed, the user cannot see the real world around him. (Azuma, 1997) The furthersectionunderbackgroundconsistsof working mechanismof AR, its types, key components used and the application areas. 2.1 Working Mechanism of Augmented Reality The figure belowprovidesinformationonhow ARtechnologyworksinoneof the ARintegratedHardware i.e. HMD (Head mounted display). Figure 2.1 Optical see-through HMD conceptual diagram. (Azuma, 1997) The videosee-throughHMDsworkbycombiningaclosed-view HMDwithoneortwohead-mountedvideo cameras. The video cameras provide the user's view of the real world. Video from these cameras is combinedwiththe graphicimagescreatedbythescenegenerator,blendingthereal andvirtual.The result is sentto the monitorsinfront of the user'seyesinthe closed-view HMD. Figure 2.1 showsa conceptual diagram of a video see-through HMD. (Azuma,1997)
  5. 5. AugmentedReality |AvishekhBharati 5 2.2 Types of Augmented Reality There are twoprimarytypesof AR implementations: MarkerBasedandMarkerless.Markerless mayalso be referred to as Location-based or Position-based AR. (Dartmouth College Library, 2015) The brief working mechanism of these two types of Augmented Reality has been described below. i. Marker-based Markersworkbyhavingsoftwarerecognizeaparticularpattern,suchasabarcode or QR/2Dcode, whenacamerapointsatit,and overlayingadigital imageatthatpointonthe screen.If the image is(3D) three-dimensionaloranimated,the effectisof a digitalexperience unfoldingonthesurface upon which the pattern is printed. (Ooi, 2014) Figure 2.2 Marker based Augmented reality. (Ooi, 2014) ii. Markerless Markerless/Location-basedapplicationsuse the abilityof aparticulardevicetorecorditsposition in the world and then offer data that’s relevant to that location: finding your way around a city, naming the mountains, monuments around you or the stars in the sky. (Ooi, 2014) Figure 2.3 Location based Augmented Reality. ( Dice UK, 2014)
  6. 6. AugmentedReality |AvishekhBharati 6 2.3 Key Components of Augmented Reality The list below gives the core components required for buildingAR systems for both fixed and mobile environments: Hardware • Computer of some form factor, either a PC or a mobile device • Display screen • Camera • Tracking and sensing systems (GPS, compass, accelerometer) • Network infrastructure • Marker Software • An app or program running locally • Web services • A content server (Kipper & Rampolla, 2012)
  7. 7. AugmentedReality |AvishekhBharati 7 2.4 Application Areas Few among many application areas have been discussed under this topic. i. Advertising Lego stores use an AR system to provide an animatedversionof the completedLegoset inside the box they are holding. (AppFutura.com , 2015) ii. Task Support AR for Maintenance and Repair (ARMAR) as being viable in the execution of procedural tasks in the maintenance and repair domain. (Padzensky, 2014) Figure 2.5 Demonstration of viability of AR for Maintenance and Repair tasks. (Padzensky, 2014) Figure 2.4 Animated version of complete lego set. (AppFutura.com , 2015)
  8. 8. AugmentedReality |AvishekhBharati 8 iii. Navigation City guides such as Yelp helps people find places to eat, drink, and shop have AR capabilities that give a user real-time visual directions to the destinations. iv. Education With AR students can manipulate virtual objects or representationsof realobjectsthatwouldotherwise be impossibletoholdaswell aslearntasksandskills. v. Translation An update of Google Translate also integrates Word Lens, which instantaneously translates written text. (Pachal, 2015) Figure 2.6 Yelp app on iOS. (Mind Vomit, 2013) Figure 2.8 Google translate (Pachal, 2015) Figure 2.7 Mobile AR app for education. (Santana, 2012)
  9. 9. AugmentedReality |AvishekhBharati 9 3 Analysis This chapter analyzes Augmented Reality technology from different perspective. This includes its advantages, disadvantages and also the analysis based on various graphs, charts and stats. 3.1 Advantages of Augmented Reality Under this topic advantages of Augmented reality has been identified and briefly elaborated. i. Better Navigation Wikitude Navigation helps drivers and pedestrian in navigation with turn-by-turn GPS based guidance usinga unique augmentedrealitydisplay.Itaddsconvenienceandsafetybenefitsof neverhavingtotake their eyes off where they’re going. (Wikitude, 2015) ii. Improves Education and Educational Sector The 3D objectviewersfrom AugmentedRealityDevelopmentLab (ARDL)increasesstudent’sinvolvement makingteachingand learningprocessmore interactive.Teachercan usedAR alongwithVR to showthe bully, how harmful his activities are from the perspective of victim. (Kluwe, 2014) iii. Aid those with disabilities AR assists people with disabilities. LookTel Recognizer is an iOS apps that aid visually impaired or blind people to recognize everyday objects. (LookTel, 2015) iv. Being multi-modal increase Productivity Technology like Google Glass responds to voice commands, taps, gestures or head movements. This means that anyone from any field could use the glass for increased productivity. (Galer, 2014) v. Helps in sports for better decision making and achievement tracking Coaches from the German Bundesliga football club TSG 1899 Hoffenheim have tested Google Glass to gain insights on player performance during practice helping to make better decisions. (Galer, 2014)
  10. 10. AugmentedReality |AvishekhBharati 10 vi. Provides advantage with diminished reality Technical UniversityofIlmenau in Germanyhave developedsoftware thatcanremove objectsfromlive videos. Forexample:Architectscanimagine whatasite will looklikeafter abuildinghasbeendemolished. (Khanna & Khanna, 2011) 3.2 Disadvantages of Augmented Reality This topic discusses the disadvantages of augmented reality. i. Privacy Maintaining privacy wouldbe much harder. Using AR facial recognition,a digital profile of an individual can be pulled up on anyone that can be seen. ii. Augmented Bullying and Harassment Bully may paste a marker on the back of the victim which on viewing throughAR tech shows “Kick Me” sign. Similarly, someone can find the nude pictures of the others who are walking by simply looking at them through AR tech. (Gordon, 2010) iii. Augmented Terrorism High-profile targets could be tagged and then tracked through a crowd of any size; densely populated areas could be monitored and shown exactly when they have reached a peak density for maximum devastation. (Gordon, 2010) iv. Disadvantage with diminished reality It couldbe destructive tool forspreadingapathyinsociety. If youdon’twanttosee anyhomelesspeople on the street,you can program the AR glass to do so,and the software will keepdeletingthe poorlying on the sidewalks and you will never feel guilty of not helping those. (Khanna & Khanna, 2011)
  11. 11. AugmentedReality |AvishekhBharati 11 3.3 Augmented reality innovations patents The increasingnumberof patentregistrationindicatesthe innovationsinthe fieldof AugmentedReality. Figure 3.1 AR and Headmounted display US patent holders. (Lee, 2015) The Sony tops the list owing over 600 patents, followed by Samsung electronics which owns 550 US patents related to AR and HMD technologies. Samsung is followed by IBM(550), Microsoft(476) and Google(392).The smallercompaniesinthe listamong the Tech giants: MicroVisionandKopinalsoholds the significant amount of US patents in this area with 289 and 206 patents respectively. Hence,itshowsthataugmentedrealityisgettingbiggerandtechcompanieshavebeen activelyinnovating in this field.
  12. 12. AugmentedReality |AvishekhBharati 12 3.4 Augmented Reality Vs Virtual Reality Device and Revenue Forecast With majortech giantslike Microsoft,Google,Sony,Facebook,Samsungetc.all involvedinthe latestAR and VR revolution, it is perhaps not surprising that the market is set to explode in popularity. Figure 3.2 AR and VR forecast by CSS Insight. (Lamkin, 2015) Accordingtochartabove,ARandVRdevicessaleswill risefrom2.5millionthisyear(2015),toawhopping 24 million by 2018. It forecasts that the market will be worth more than $4billion. The hardware shipmentsof VRdevicesalone willincreasefrom$2.2M in 2015 to $20M in2018. Similarly shipments of AR devices will increase 16-fold i.e. $300,000 to $4M by 2018. (Lamkin, 2015)
  13. 13. AugmentedReality |AvishekhBharati 13 3.5 Developer Investment in AR The graph below shows the new market forecast from ABI research on Developer investment in AR. Figure 3.3 Developer investment in AR forecast . (Extension Media, 2013) Developer investment in AR applications was total US$670 million in 2013. The annual amount was expected to exceed US$2.5 billion in 2018. This application segment accounts for 68% of the developer spend in 2013, with product enhancement and standalone apps contributing 22% and 10% of the total, respectively. (Extension Media, 2013)
  14. 14. AugmentedReality |AvishekhBharati 14 3.6 Installed Base of Mobile Augmented Reality Apps The chart ispublishedbyTractica,showsthe installedbase of activelyusedmobile ARappsin2015 to be 292 millionwhichwill growto2.2 billionby2019. This will representa compoundannual growthrate of 76%. (Tractica LLC., 2015) The coloring of bars in figure 3.4 depicts the install base of AR apps in specific areas. Figure 3.4 Install base of AR apps by application type. (Tractica LLC., 2015)
  15. 15. AugmentedReality |AvishekhBharati 15 3.7 Google trends for AR and VR Figure 3.5 Google trend for AR (blue) and VR (red). (Google.com, 2015) The above chart showsthe google trendforAR (blue) andVR(red).Itcouldbe seenthat the popularity of the AR surpassedVRform2009 andcontinued until mid-2014.It isparticularlydue tothe Google glass. The rise of Oculusriftanddownfall of Google glasswasthe majorfactor for the boostinVR popularityanddecrementinARinterest. The figure 3.6 showsthe google trendsforGoogle glass(blue)andOculusRift(red) whichsupportsthe statementmentionedabove. Figure 3.6 Google trend for Oculus rift (red) and Google glass (blue) (Google.com, 2015)
  16. 16. AugmentedReality |AvishekhBharati 16 3.8 Augmented Reality in Marketing: Compelling Statistics Here beloware the fewconcreate example of how augmentedreality ismakinganimpactacross various industries. i. 8.5 Million Downloads The IKEA in 2014 launchedAR basedmobile appfor its product catalog, which quicklygained popularity and has since yielded over 8.5 million downloads. (Oser, 2014) ii. 152% sales boost Withthe launchof ARbased mobile appforstreetguide,The SunshineAquariuminTokyo yieldeda152% boost in ticket sales entirely as a result of the application. (Oser, 2014) iii. Sales Rise $50 Million Sales reps uses in Mitsubishi Electric uses the AR based mobile app to let customers visualize air conditioningunitsinvariouslocationsof theirhomes. Thishas reporteda50 milliondollarboostinsales in response to the success of their mobile AR application. (Oser, 2014)
  17. 17. AugmentedReality |AvishekhBharati 17 4 Conclusion This chapter concludes the report with critical evaluation and future escalation of the topic. 4.1 Critical evaluation Based on the graphs and charts presented in the analysis chapter, it is expected AR, VR market would heavilygrowby2020. ARbeingone of the mostpromisingtechnologiesisgainingitsimportance invarious fieldsof application withitsmulti modal support.Whereas,VRcurrentlyseemstobe constrainedwithin Gaming and entertainment. From the perspective of current giants, there are pluses and minuses. Facebook placed an early bet on Oculus, which might win VR but not address the larger AR market. Google learned from Glass, and had the foresighttoinvestin MagicLeap.HoloLenscouldallow Microsofttoregainthe gloryitlostto Applein the lastdecade (DIGI-CAPITAL,2015). Apple acquiringMetaioowning171 patentsworldwide (Eadicicco, 2015) and hiring of an audio engineer form Microsoft’s HoloLens gives the clear insight that Apple’s starting to build out its AR initiative (Sullivan, 2015). Since the development of first head mounted display in 1968 to the failure of google glass, AR have continuously making the headlines.Different companies stepping up in AR, VR tech are competing each othertomake the betterproduct.Inthe contextof Nepal,particularlyyouthsare keenlyinterestedtoget handson experience withOculusRiftandHoloLens. Hence, thistechnologyhasable to grab attentionof people from all over the world. Even though AR may assist in differentareasbut it couldalso become handyfor notoriousactivitieslike privacy breaching, harassment etc. This could be the major challenge which needs to be address sensitively. 4.2 Future escalation It is very obvious that AR is a big business and growing every year. The future for AR is immense. It is expected that by 2016 the revenue for AR technology will be more than 600 billion dollar and 2.5 billionARappswill be downloadedontosmartphonesandtabletsby2017. ( the digital marketingbureau , 2015) Similarly by 2020, 103 million automobiles will contain AR technology. ( the digital marketing bureau , 2015) Microsofton collaborationwithNASA have developsoftware called OnSight, enablingscientiststowork virtually on Mars using HoloLens. (NASA/JPL-Caltech, 2015) Facebook’s CEO Zuckerberg has also confirmed that the instead of working only in VR, they will also engage themselves with AR technology. (Amber, 2015) Niantic is preparing to launch location based AR game: Pokémon Go which has secured $20M funding from Google, Nintendo and The Pokémon Company.
  18. 18. AugmentedReality |AvishekhBharati 18 5 References Dice UK, 2014. Tech News:4 Great Location-Based MobileAppsin Homageto our GISExperts. [Online] Available at:http://uk.dice.com/technews/4-great-location-based-mobile-apps-homage-gis-experts/ [Accessed17 10 2015]. the digital marketingbureau,2015. Category:AugmentedReality. [Online] Available at:http://www.thedigitalmarketingbureau.com/category/augmented-reality/ [Accessed13 11 2015]. Amber,2015. augmented reality: facebook. [Online] Available at:http://www.augmentedrealitytrends.com/augmented-reality/facebook.html [Accessed26 11 2015]. AppFutura.com,2015. What’sAugmented Reality and how doesitwork?. [Online] Available at:http://www.appfutura.com/blog/whats-augmented-reality-and-how-does-it-work/ [Accessed28 10 2015]. Azuma,R.,1997. A Survey of Augmented Reality, Malibu:HughesResearchLaboratories. Constine,J.&Miller,R.,2015. AppleAcquiresAugmented Reality Company Metaio. [Online] Available at:http://techcrunch.com/2015/05/28/apple-metaio/#.msj9c3:GWup [Accessed27 09 2015]. CUTLER, K.-M.,2009. Layar,Wikitude duel to becomeaugmented reality browserof choice. [Online] Available at:http://venturebeat.com/2009/07/08/layar-wikitude-duel-to-become-augmented-reality- browser-of-choice/ [Accessed27 09 2015]. DartmouthCollege Library,2015. Augmented Reality:AboutAR. [Online] Available at:http://researchguides.dartmouth.edu/AR [Accessed12 10 2015]. DIGI-CAPITAL,2015. Augmented reality. [Online] Available at:http://digitallynumb.com/post/399172973/augmented-reality [Accessed13 11 2015]. Eadicicco,L., 2015. Appleworking on augmented reality technology. [Online] Available at:http://www.businessinsider.com/apple-working-on-augmented-reality-technology-2015-8 [Accessed16 11 2015]. ESPN SPORTSMEDIA LTD., n.d. RENAULTINNOVATIONZONE. [Online] Available at:http://www.espncricinfo.com/ci/content/zones/renault_new/index.html [Accessed111 2015]. espncricinfo.com,2015. RenaultInnovation Zone. [Online] Available at:http://www.espncricinfo.com/ci/content/zones/renault_new/index.html [Accessed29 09 2015].
  19. 19. AugmentedReality |AvishekhBharati 19 ExtensionMedia,2013. Consumerelectronics:Developersto Invest$2.5 Billion in Augmented Realityin 2018. [Online] Available at:http://eecatalog.com/consumerelectronics/2013/07/10/developers-to-invest-2-5-billion- in-augmented-reality-in-2018-look-for-enterprise-to-drive-smart-glasses/ [Accessed26 11 2015]. FritzNelson,M.Y., 2014. Reviews:The Past,Present,And FutureOf VR And AR:The PioneersSpeak. [Online] Available at:http://www.tomshardware.com/reviews/ar-vr-technology-discussion,3811-3.html [Accessed 210 2015]. Galer,S.,2014. Technologies:7 WaysTo BenefitFrom Augmented Reality Devices. [Online] Available at:http://www.digitalistmag.com/technologies/mobile-applications/7-ways-to-benefit- business-01244412 [Accessed25 10 2015]. Google.com,2015. Google Trends. [Online] Available at: https://www.google.com/trends/explore#q=augmented%20reality%2C%20virtual%20reality&cmpt=q&t z=Etc%2FGMT-5%3A45 [Accessed01 12 2015]. Gordon,R., 2010. Augmented Reality:TheGood,The Bad and The Ugly (PartThree:The Ugly). [Online] Available at:http://www.futureconscience.com/augmented-reality-the-good-the-bad-and-the-ugly- part-three-the-ugly/ [Accessed211 2015]. Hushen,T.,2015. Microsofthololensgoogleglass. [Online] Available at:http://www.wearables.com/microsoft-hololens-google-glass/ [Accessed15 11 2015]. Khanna,P.& Khanna,A.,2011. The Pleasure and Dangerof Augmented Reality. [Online] Available at:http://bigthink.com/hybrid-reality/the-pleasure-and-danger-of-augmented-reality [Accessed26 10 2015]. Kipper,G.& Rampolla,J.,2012. Augmented Reality:An Emerging TechnologiesGuide to AR. 1st ed. Waltham:Syngress. Kluwe,C.,2014. talks:How augmented reality will changesportsand build empathy. [Online] Available at: https://www.ted.com/talks/chris_kluwe_how_augmented_reality_will_change_sports_and_build_emp athy?language=en [Accessed01 11 2015]. Lamkin,P.,2015. Tech: VirtualReality Devices: $4 Billion+ BusinessBy 2018. [Online] Available at:http://www.forbes.com/sites/paullamkin/2015/06/18/virtual-reality-devices-4-billion- business-by-2018/ [Accessed12 11 2015].
  20. 20. AugmentedReality |AvishekhBharati 20 Lee,A.,2015. PATENTSSHOWSWIDESPREADAUGMENTEDREALITY INNOVATION. [Online] Available at:http://patentvue.com/2015/05/26/patents-shows-widespread-augmented-reality- innovation/ [Accessed511 2015]. Lee,C.,2013. NewAudi app usesaugmented reality to help you find stuff on yourcar. [Online] Available at:http://www.idownloadblog.com/2013/08/13/audi-iphone-app-augmented/ [Accessed28 09 2015]. LookTel,2015. LookTel: Recognizer. [Online] Available at:http://www.looktel.com/recognizer [Accessed111 2015]. MarxentLabs LLC, 2014. ar-solution:visual-commerce/. [Online] Available at:http://www.marxentlabs.com/ar-solution/visual-commerce/ [Accessed27 09 2015]. Matt, 2015. Augmented RealityIn Sports. [Online] Available at:http://www.peelinteractive.co.uk/augmented-reality-in-sport/ [Accessed211 2015]. McGrath, R.,2014. PART I.BACKGROUND:AUGMENTEDREALITY. [Online] Available at:https://robertmcgrath.wordpress.com/the-next-big-thing/aloha-from-the-big-island-of- hawaii-ideas-for-augmented-reality-and-a-modest-proposal/part-i-background-augmented-reality/ [Accessed10 10 2015]. Metz, R.,2015. News:Why NASA WantsMicrosoft’sHoloLensin Space. [Online] Available at:http://www.technologyreview.com/news/541126/why-nasa-wants-microsofts-hololens-in- space/ [Accessed25 11 205]. Mind Vomit,2013. Nokia City Lens And The TroubleWith ARLocation Apps. [Online] Available at:http://carlfranzen.net/post/36808285728/nokia-city-lens-and-the-trouble-with-ar-location [Accessed19 10 2015]. NASA/JPL-Caltech,2015. News:NASA,MicrosoftCollaboration Will Allow Scientists to 'Workon Mars'. [Online] Available at:http://www.jpl.nasa.gov/news/news.php?feature=4451 [Accessed11 11 2015]. Ooi,A.,2014. HowdoesAugmented Reality Work?. [Online] Available at:http://playmear.com/blog/how-does-augmented-reality-work/ [Accessed16 10 2015]. Oser,A.,2014. pulse:Augmented Realityin Marketing:5 Compelling Statistics. [Online] Available at:https://www.linkedin.com/pulse/20141209155630-28910946-augmented-reality-in- marketing-5-compelling-statistics [Accessed14 11 2015].
  21. 21. AugmentedReality |AvishekhBharati 21 Pachal,P., 2015. GoogleTranslate getssmarterwith languagedetection,Word Lens. [Online] Available at:http://mashable.com/2015/01/14/google-translate-word-lens/#W330INCslSqi [Accessed26 11 2015]. Padzensky,R.,2014. 04: ORIGINSANDEVOLUTION. [Online] Available at:http://augmera.com/?p=65 [Accessed111 2015]. Santana,P.,2012. StudentsforSmarterPlanet. [Online] Available at:http://asmarterplanet.com/studentsfor/blog/2012/10/preliminary-evaluation-of-a-mobile- ar-app-for-education.html [Accessed17 10 2015]. Shu,C., 2015. TecCrunch:MagicLeap Demo. [Online] Available at:http://techcrunch.com/2015/10/21/magic-leap-demo/#.msj9c3:EpwR [Accessed12 11 2015]. Sullivan,M.,2015. Business:Applepoacheskey augmented reality engineerfromMicrosoftHoloLens team. [Online] Available at:http://venturebeat.com/2015/08/31/apple-poaches-key-augmented-reality-engineer- from-microsoft-hololens-team/ [Accessed16 11 2015]. Tractica LLC., 2015. PressRelease: Installed Base of Mobile Augmented Reality Appsto Reach 2.2 Billion by 2019. [Online] Available at:https://www.tractica.com/newsroom/press-releases/installed-base-of-mobile-augmented- reality-apps-to-reach-2-2-billion-by-2019/ [Accessed30 11 2015]. Wikitude,2015. Wikitude Navigation. [Online] Available at:http://www.wikitude.com/showcase/wikitude-navigation/ [Accessed29 10 2015]. Zibreg,C.,2013. Volkswagen showsoff augmented reality iPad app forrepair technicians. [Online] Available at:http://www.idownloadblog.com/2013/09/30/volkswagen-marta-augmented-reality-ipad- app/ [Accessed28 09 2015].

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