SlideShare ist ein Scribd-Unternehmen logo
1 von 77
[object Object],[object Object],[object Object],[object Object],[object Object]
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Game designer nominated for Nobel Peace Prize by 2023
 
 
 
[object Object]
 
 
[object Object]
 
 
[object Object]
 
 
[object Object]
 
 
[object Object]
 
Y E S . ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
 
 
 
 
 
 
 
Unnecessary obstacles are our “on” button: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
 
 
 
 
 
 
 
[object Object]
 
 
 
 
 
players live in, and document, an alternate reality
 
 
Show EVOKE trailer
 
 
 
www.urgentevoke.com
 
 
 
 
 
In 10 weeks, we enrolled 19,893 students in >130 countries
 
Game designer nominated for Nobel Peace Prize by 2023
 
Get help making a game: ,[object Object],[object Object],[object Object],[object Object]
Use free online platforms ,[object Object],[object Object],[object Object],[object Object],[object Object]
GAMEFUL.ORG
GRO.LUFEM.AG
Tap into my network!  ,[object Object],[object Object]
[object Object],[object Object]
worldchanging
worldchanging [email_address] @avantgame www.gameful.org

Weitere ähnliche Inhalte

Was ist angesagt?

Gaming the Future of Museums - a lecture by Jane McGonigal
Gaming the Future of Museums - a lecture by Jane McGonigalGaming the Future of Museums - a lecture by Jane McGonigal
Gaming the Future of Museums - a lecture by Jane McGonigalJane McGonigal
 
The 18 minute game
The 18 minute gameThe 18 minute game
The 18 minute gameMatt_Chanoff
 
Alternate Realities - Jane McGonigal Keynote SXSW 2008
Alternate Realities - Jane McGonigal Keynote SXSW 2008Alternate Realities - Jane McGonigal Keynote SXSW 2008
Alternate Realities - Jane McGonigal Keynote SXSW 2008Jane McGonigal
 
Introduction
IntroductionIntroduction
IntroductionMsdeSouza
 
A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...Jane McGonigal
 
Game vs play community
Game vs play communityGame vs play community
Game vs play communityBernie DeKoven
 
Daniel Beilharz s3200810
Daniel Beilharz s3200810Daniel Beilharz s3200810
Daniel Beilharz s3200810Media Cultures
 
Gamify your life
Gamify your lifeGamify your life
Gamify your lifePhil_davin
 
מיזם Magical Trash של תלמידי ביה"ס טשרניחובסקי בחיפה
מיזם Magical Trash של תלמידי ביה"ס טשרניחובסקי בחיפהמיזם Magical Trash של תלמידי ביה"ס טשרניחובסקי בחיפה
מיזם Magical Trash של תלמידי ביה"ס טשרניחובסקי בחיפהGalit Zamler
 
Real Robots of Robot High at Games For Health
Real Robots of Robot High at Games For HealthReal Robots of Robot High at Games For Health
Real Robots of Robot High at Games For HealthKate Reilly
 
True ventures 2010
True ventures 2010True ventures 2010
True ventures 2010Jesse Schell
 
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...Margaret Wallace
 
Presentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community CreativityPresentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community CreativityVanLier
 
Social Media & Social Game - How They Works Mutually
Social Media & Social Game - How They Works MutuallySocial Media & Social Game - How They Works Mutually
Social Media & Social Game - How They Works MutuallyAbang Edwin Syarif Agustin
 

Was ist angesagt? (17)

Gaming cards wholesale
Gaming cards wholesaleGaming cards wholesale
Gaming cards wholesale
 
Gaming the Future of Museums - a lecture by Jane McGonigal
Gaming the Future of Museums - a lecture by Jane McGonigalGaming the Future of Museums - a lecture by Jane McGonigal
Gaming the Future of Museums - a lecture by Jane McGonigal
 
The 18 minute game
The 18 minute gameThe 18 minute game
The 18 minute game
 
Alternate Realities - Jane McGonigal Keynote SXSW 2008
Alternate Realities - Jane McGonigal Keynote SXSW 2008Alternate Realities - Jane McGonigal Keynote SXSW 2008
Alternate Realities - Jane McGonigal Keynote SXSW 2008
 
Picture the Impossible
Picture the ImpossiblePicture the Impossible
Picture the Impossible
 
Introduction
IntroductionIntroduction
Introduction
 
A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...
 
Gamers can change the world!
Gamers can change the world!Gamers can change the world!
Gamers can change the world!
 
Game vs play community
Game vs play communityGame vs play community
Game vs play community
 
Daniel Beilharz s3200810
Daniel Beilharz s3200810Daniel Beilharz s3200810
Daniel Beilharz s3200810
 
Gamify your life
Gamify your lifeGamify your life
Gamify your life
 
מיזם Magical Trash של תלמידי ביה"ס טשרניחובסקי בחיפה
מיזם Magical Trash של תלמידי ביה"ס טשרניחובסקי בחיפהמיזם Magical Trash של תלמידי ביה"ס טשרניחובסקי בחיפה
מיזם Magical Trash של תלמידי ביה"ס טשרניחובסקי בחיפה
 
Real Robots of Robot High at Games For Health
Real Robots of Robot High at Games For HealthReal Robots of Robot High at Games For Health
Real Robots of Robot High at Games For Health
 
True ventures 2010
True ventures 2010True ventures 2010
True ventures 2010
 
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
Gaming in the Real World: How Reality-Based Games Are Transforming Our Unders...
 
Presentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community CreativityPresentation Ketnet Kick Gaming Community Creativity
Presentation Ketnet Kick Gaming Community Creativity
 
Social Media & Social Game - How They Works Mutually
Social Media & Social Game - How They Works MutuallySocial Media & Social Game - How They Works Mutually
Social Media & Social Game - How They Works Mutually
 

Andere mochten auch

Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Jane McGonigal
 
ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012Jane McGonigal
 
10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroomJane McGonigal
 
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetterGames for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetterJane McGonigal
 
Games for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastGames for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastJane McGonigal
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningJane McGonigal
 
The Power of Resilience - and how to get it through gameplay
The Power of Resilience - and how to get it through gameplayThe Power of Resilience - and how to get it through gameplay
The Power of Resilience - and how to get it through gameplayJane McGonigal
 
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment SeriesGames as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment SeriesJane McGonigal
 

Andere mochten auch (8)

Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1
 
ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012
 
10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom
 
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetterGames for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
 
Games for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastGames for Innovation: A Five Year Forecast
Games for Innovation: A Five Year Forecast
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of Learning
 
The Power of Resilience - and how to get it through gameplay
The Power of Resilience - and how to get it through gameplayThe Power of Resilience - and how to get it through gameplay
The Power of Resilience - and how to get it through gameplay
 
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment SeriesGames as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
 

Ähnlich wie Creating City-Scale Collaboration with Games

Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADBorn to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADJane McGonigal
 
Technical, Tangible, Social (Xerox Research Center)
Technical, Tangible, Social (Xerox Research Center)Technical, Tangible, Social (Xerox Research Center)
Technical, Tangible, Social (Xerox Research Center)Elizabeth Lawley
 
Social wizz rapid fire with guest tom chatfield
Social wizz rapid fire with guest tom chatfieldSocial wizz rapid fire with guest tom chatfield
Social wizz rapid fire with guest tom chatfieldPraz Hari
 
User Experience of Reality
User Experience of RealityUser Experience of Reality
User Experience of RealityJane McGonigal
 
How to design a great game
How to design a great gameHow to design a great game
How to design a great gamePlanning-ness
 
Video Game Trends
Video Game TrendsVideo Game Trends
Video Game Trendsguest7ad098
 
Approaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxApproaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxYASHU40
 
Approaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxApproaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxssusera34210
 
Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)Jane McGonigal
 
Gaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage TouristsGaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage TouristsElizabeth Lawley
 
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'www.patkane.global
 
Academic Libraries And Video Games
Academic Libraries And Video GamesAcademic Libraries And Video Games
Academic Libraries And Video GamesWil Weston
 
Game on ctu keynote by calongne 2014
Game on  ctu keynote by calongne 2014Game on  ctu keynote by calongne 2014
Game on ctu keynote by calongne 2014Cynthia Calongne
 

Ähnlich wie Creating City-Scale Collaboration with Games (17)

Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADBorn to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
 
World building part 1
World building part 1World building part 1
World building part 1
 
Technical, Tangible, Social (Xerox Research Center)
Technical, Tangible, Social (Xerox Research Center)Technical, Tangible, Social (Xerox Research Center)
Technical, Tangible, Social (Xerox Research Center)
 
Social wizz rapid fire with guest tom chatfield
Social wizz rapid fire with guest tom chatfieldSocial wizz rapid fire with guest tom chatfield
Social wizz rapid fire with guest tom chatfield
 
User Experience of Reality
User Experience of RealityUser Experience of Reality
User Experience of Reality
 
Playing the Capstone
Playing the CapstonePlaying the Capstone
Playing the Capstone
 
How to design a great game
How to design a great gameHow to design a great game
How to design a great game
 
AnthropologyCon
AnthropologyConAnthropologyCon
AnthropologyCon
 
Video Game Trends
Video Game TrendsVideo Game Trends
Video Game Trends
 
2018 dice scriptv
2018 dice scriptv2018 dice scriptv
2018 dice scriptv
 
Approaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxApproaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docx
 
Approaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxApproaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docx
 
Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)
 
Gaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage TouristsGaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage Tourists
 
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'
 
Academic Libraries And Video Games
Academic Libraries And Video GamesAcademic Libraries And Video Games
Academic Libraries And Video Games
 
Game on ctu keynote by calongne 2014
Game on  ctu keynote by calongne 2014Game on  ctu keynote by calongne 2014
Game on ctu keynote by calongne 2014
 

Mehr von Jane McGonigal

ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteJane McGonigal
 
We don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamificationWe don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamificationJane McGonigal
 
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest ProblemsDesign Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest ProblemsJane McGonigal
 
Games as a platform for city-scale collaboration
Games as a platform for city-scale collaborationGames as a platform for city-scale collaboration
Games as a platform for city-scale collaborationJane McGonigal
 
V Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureV Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureJane McGonigal
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsJane McGonigal
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009Jane McGonigal
 
Etech 09: The End of Free Space
Etech 09: The End of Free SpaceEtech 09: The End of Free Space
Etech 09: The End of Free SpaceJane McGonigal
 
Reinventing Survival: A Keynote from ETech 2019
Reinventing Survival: A Keynote from ETech 2019Reinventing Survival: A Keynote from ETech 2019
Reinventing Survival: A Keynote from ETech 2019Jane McGonigal
 
Free Space: How to invent the future by playing in the Signtific Lab
Free Space: How to invent the future by playing in the Signtific LabFree Space: How to invent the future by playing in the Signtific Lab
Free Space: How to invent the future by playing in the Signtific LabJane McGonigal
 
The Rise of the Happiness Brands
The Rise of the Happiness BrandsThe Rise of the Happiness Brands
The Rise of the Happiness BrandsJane McGonigal
 
Make An Alternate Reality Game!
Make An Alternate Reality Game!Make An Alternate Reality Game!
Make An Alternate Reality Game!Jane McGonigal
 
Reality is Broken: GDC08 Rant by Jane McGonigal
Reality is Broken: GDC08 Rant by Jane McGonigalReality is Broken: GDC08 Rant by Jane McGonigal
Reality is Broken: GDC08 Rant by Jane McGonigalJane McGonigal
 
Game Studies Download 3.0
Game Studies Download 3.0Game Studies Download 3.0
Game Studies Download 3.0Jane McGonigal
 

Mehr von Jane McGonigal (15)

ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
 
We don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamificationWe don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamification
 
SuperBetter Health
SuperBetter HealthSuperBetter Health
SuperBetter Health
 
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest ProblemsDesign Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
 
Games as a platform for city-scale collaboration
Games as a platform for city-scale collaborationGames as a platform for city-scale collaboration
Games as a platform for city-scale collaboration
 
V Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureV Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the future
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009
 
Etech 09: The End of Free Space
Etech 09: The End of Free SpaceEtech 09: The End of Free Space
Etech 09: The End of Free Space
 
Reinventing Survival: A Keynote from ETech 2019
Reinventing Survival: A Keynote from ETech 2019Reinventing Survival: A Keynote from ETech 2019
Reinventing Survival: A Keynote from ETech 2019
 
Free Space: How to invent the future by playing in the Signtific Lab
Free Space: How to invent the future by playing in the Signtific LabFree Space: How to invent the future by playing in the Signtific Lab
Free Space: How to invent the future by playing in the Signtific Lab
 
The Rise of the Happiness Brands
The Rise of the Happiness BrandsThe Rise of the Happiness Brands
The Rise of the Happiness Brands
 
Make An Alternate Reality Game!
Make An Alternate Reality Game!Make An Alternate Reality Game!
Make An Alternate Reality Game!
 
Reality is Broken: GDC08 Rant by Jane McGonigal
Reality is Broken: GDC08 Rant by Jane McGonigalReality is Broken: GDC08 Rant by Jane McGonigal
Reality is Broken: GDC08 Rant by Jane McGonigal
 
Game Studies Download 3.0
Game Studies Download 3.0Game Studies Download 3.0
Game Studies Download 3.0
 

Kürzlich hochgeladen

原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degreeyuu sss
 
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一z xss
 
韩国SKKU学位证,成均馆大学毕业证书1:1制作
韩国SKKU学位证,成均馆大学毕业证书1:1制作韩国SKKU学位证,成均馆大学毕业证书1:1制作
韩国SKKU学位证,成均馆大学毕业证书1:1制作7tz4rjpd
 
办理澳大利亚国立大学毕业证ANU毕业证留信学历认证
办理澳大利亚国立大学毕业证ANU毕业证留信学历认证办理澳大利亚国立大学毕业证ANU毕业证留信学历认证
办理澳大利亚国立大学毕业证ANU毕业证留信学历认证jdkhjh
 
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...Yantram Animation Studio Corporation
 
Apresentação Clamo Cristo -letra música Matheus Rizzo
Apresentação Clamo Cristo -letra música Matheus RizzoApresentação Clamo Cristo -letra música Matheus Rizzo
Apresentação Clamo Cristo -letra música Matheus RizzoCarolTelles6
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造kbdhl05e
 
Passbook project document_april_21__.pdf
Passbook project document_april_21__.pdfPassbook project document_april_21__.pdf
Passbook project document_april_21__.pdfvaibhavkanaujia
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree ttt fff
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxmarckustrevion
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 
(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一
(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一
(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一D SSS
 
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degreeyuu sss
 
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改yuu sss
 
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证nhjeo1gg
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in designnooreen17
 
Chapter 6(1)system devolopment life .ppt
Chapter 6(1)system devolopment life .pptChapter 6(1)system devolopment life .ppt
Chapter 6(1)system devolopment life .pptDoaaRezk5
 

Kürzlich hochgeladen (20)

原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
 
韩国SKKU学位证,成均馆大学毕业证书1:1制作
韩国SKKU学位证,成均馆大学毕业证书1:1制作韩国SKKU学位证,成均馆大学毕业证书1:1制作
韩国SKKU学位证,成均馆大学毕业证书1:1制作
 
办理澳大利亚国立大学毕业证ANU毕业证留信学历认证
办理澳大利亚国立大学毕业证ANU毕业证留信学历认证办理澳大利亚国立大学毕业证ANU毕业证留信学历认证
办理澳大利亚国立大学毕业证ANU毕业证留信学历认证
 
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...
 
Apresentação Clamo Cristo -letra música Matheus Rizzo
Apresentação Clamo Cristo -letra música Matheus RizzoApresentação Clamo Cristo -letra música Matheus Rizzo
Apresentação Clamo Cristo -letra música Matheus Rizzo
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
 
Call Girls in Pratap Nagar, 9953056974 Escort Service
Call Girls in Pratap Nagar,  9953056974 Escort ServiceCall Girls in Pratap Nagar,  9953056974 Escort Service
Call Girls in Pratap Nagar, 9953056974 Escort Service
 
西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造
 
Passbook project document_april_21__.pdf
Passbook project document_april_21__.pdfPassbook project document_april_21__.pdf
Passbook project document_april_21__.pdf
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptx
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
 
(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一
(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一
(办理学位证)约克圣约翰大学毕业证,KCL成绩单原版一比一
 
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
 
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
1比1办理美国北卡罗莱纳州立大学毕业证成绩单pdf电子版制作修改
 
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in design
 
Chapter 6(1)system devolopment life .ppt
Chapter 6(1)system devolopment life .pptChapter 6(1)system devolopment life .ppt
Chapter 6(1)system devolopment life .ppt
 

Creating City-Scale Collaboration with Games

Hinweis der Redaktion

  1. Inspiring creativity with games – not just any kind of creativity – the desire to create something that matters, to create change, to invent new solutions to our most urgent challenges, to change the world,. Inspiring WORLD-CHANGING creativity
  2. Particularly pronounced among young people.
  3. 2534 employees FT in Chicago, 416 FT employees in Kansas City, 19 FT employees in Moorestown
  4. To change the world, you have to be able to make the future, this is a very special kind of creativity – the creativity to imagine a best-case scenario outcome.
  5. It’s important to understand the impact of games in kids because they play so much: MacArthur Foundation funded study of school-age youth under 17 who play videogames: 99 percent of boys and 94 percent of girls play videogames, half play daily, 80% 5x a week, with little difference in the percentages among various racial and ethnic groups and incomes. A 2009 meta study incorporated research from 9 universities in US. Japan, Singapore and Malaysia
  6. “ What’s an example of a pro-social game? Take Super Mario Sunshine . The objective is to clean up the island you are on. Someone has polluted the island by leaving dirt marks and sludge everywhere. The people of the island can’t enjoy themselves with all this pollution. Mario has been asked to clean the island using his cleaning device, Fludd. The player has to completely clean the area within each stage to progress to the next level. Playing this kind of a game, in which the gameplay involves helping, appears to increase the odds significantly of a young player helping someone else in real life.”
  7. “ When it comes to videogames, content matters. After playing pro-social videogames, kids are more likely to help others – friends, family, neighbors – in real-life.” The theory: activated the accessibility of prosocial thoughts. Violence is correlational. Pro-social is causal.
  8. 2009 Study of more than 7000 music genre gamers – people who already played…
  9. Of the Guitar Hero and Rock Band players who do not currently play a musical instrument, two-thirds (67%) indicated that they are likely to begin playing a real instrument in the next two years. Nearly three out of four (72%) musicians who play games like Guitar Hero and Rock Band have spent more time playing their real instrument(s) since they began playing these games.
  10. Stanford/PARC study of how attractive avatars shape our real-world confidence. 90 second exposure to playing as an attractive avatar.
  11. Biggest impacts measured in workplace negotiations and on interaction with attractive members of the opposite sex!
  12. Year-long Mental Health Advisory Team study; more than 1000 soldiers; US Army study of soldier stationed in Afghanistan, and coping activities, including videogames. http://www.armymedicine. army .mil/reports/mhat/mhat_vi/MHAT_VI-OEF_Redacted.pdf
  13. 3-4 hours of videogaming DAILY proved across a very large sample survey of the Army stationed in Afghanistan to provide the best protection against PTSD, depression, family violence and suicidal ideation. The only activity that provided more mental resilience was 6-7 hours of physical training daily; 3-4 hours of videogaming beat reading, music, general Internet/social networking, and physical training up to 5 hours/day. However, more than 4 hours of gaming showed dangerous declines in mental resilience 7-8 hours a day or more, as bad as no gaming-- and no gaming was very bad.)
  14. http://www.livescience.com/culture/video-games-control-dreams-100525.html Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada The first study suggested that people who frequently played video games were more likely to report lucid dreams, observer dreams where they viewed themselves from outside their bodies, and  dream control  that allowed people to actively influence or change their dream worlds – qualities suggestive of watching or controlling the action of a video-game character. A second study tried to narrow down the uncertainties by examining dreams that participants experienced from the night before, and focused more on gamers. It found that lucid dreams were common, but that the gamers never had dream control over anything beyond their dream selves.
  15. To test that theory, Gackenbach conducted a 2008 study with 35 males and 63 females, and used independent assessments that coded threat levels in after-dream reports. She found that gamers experienced less or even reversed threat simulation (in which the dreamer became the threatening presence), with fewer aggression dreams overall.
  16. It’s not an illusion that we’re better at games than life…. We’ve accumulated 10,000 hours of practice at it.
  17. It’s not an illusion that we’re better at games than life…. We’ve accumulated 10,000 hours of practice at it.
  18. Of these 10,000 hours, nearly two-thirds are playing video games to socialize face-to-face with friends and family.
  19. More urgent optimism. More curiosity about our own capabilities. More awe and wonder. Better at coordinating efforts. Better at stickign with difficult challenges.
  20. When we’re depressed, according to the clinical definition, we suffer from two things: a pessimistic sense of inadequacy and a despondent lack of activity. If we were to reverse these two traits, we’d get something like this: an optimistic sense of our own capabilities and an invigorating rush of activity. There’s no clinical psychological term that describes this positive condition. But it’s an absolutely perfect description of the emotional state of gameplay. A game is the opportunity to focus our energy, with relentless optimism, at something we’re good at and enjoy. This is a crucial point, so I’ll repeat it: Gameplay is the direct emotional opposite of depression.
  21. When we’re depressed, according to the clinical definition, we suffer from two things: a pessimistic sense of inadequacy and a despondent lack of activity. If we were to reverse these two traits, we’d get something like this: an optimistic sense of our own capabilities and an invigorating rush of activity. There’s no clinical psychological term that describes this positive condition. But it’s an absolutely perfect description of the emotional state of gameplay. A game is the opportunity to focus our energy, with relentless optimism, at something we’re good at and enjoy. This is a crucial point, so I’ll repeat it: Gameplay is the direct emotional opposite of depression.
  22. EPIC WIN- Games are the next great technology for organizing human society, improving global quality of life, and augmenting our collective capacity to survive the next century.
  23. Every game is a power fantasy… but not the power of blowing things up, etc…
  24. Particularly pronounced among young people.
  25. JANE: Gap between what we can do individually and what what we can do with the support of larger groups and technologies… Parallel to the psychology of gap between pre-technology and computer assisted
  26. http://vimeo.com/9094186
  27. Urgentevoke.com