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OCR Media Studies – A2
Critical Perspectives: themes
Critical Perspectives:
   ‘We Media’ and Democracy
    Media in the Online Age
       Postmodern Media
 Contemporary Media Regulation
 Media and the Collective Identity
          Global Media
Postmodern Media
   Over the next term we will be studying the critical
     perspective – Postmodern Media and looking at a
   range of examples from different media to try to work
                  out what it is all about.
By the time you complete this section you will be able to
  understand a range of theories relating to postmodern
      media and will be able to apply those theories to
    specific texts which we will have studied. You will be
   tested on this critical perspective in the A2 exam and
         the question may look something like this…
Unit G325: Critical Perspectives in Media –
   Section B Contemporary Media Issues

  Postmodern Media Specimen Questions
 Discuss two or more media texts that you
  would define as ‘postmodern’ and explain
  why you would give them this label. Cover
      at least two media in your answer.
                    Or
  Consider the ways in which postmodern
   media challenge conventional relations
   between audience and text. Refer to at
    least two media forms in your answer.
Back to the Beginning
 So now you know the outcomes lets
       start at the beginning….

  Aim: To gain an understanding of
  what the term ‘postmodern’ actually
  means and how it relates to a range
            of media texts.
Dictionary Definition of
          Postmodernism


The Compact Oxford English Dictionary
   refers to postmodernism as quot;a style
  and concept in the arts characterized
       by a distrust of theories and
     ideologies and by the drawing of
        attention to conventions.quot;
Postmodern Media
An Introduction from the Media Studies Text Book
     OCR Media Studies for A2 – Julian McDougall

    Postmodernists claim that in a media-
   saturated world, where we are constantly
     immersed in media, 24/7 – and on the
    move, at work, at home – the distinction
          between reality and the media
     representation of it becomes blurred or
      even entirely invisible to us. In other
   words, we no longer have any sense of the
   difference between real things and images
         of them, or real experiences and
    simulations of them. Media reality is the
                   new reality.
Some see this as a historical development: the
   modern period came before, during which
  artists experimented with the representation
      of reality, and the postmodern comes
  next, where this idea of representation gets
     ‘remixed’, played around with, through
  pastiche, parody and intertextual references
       – where the people that make texts
        deliberately expose their nature as
   constructed texts and make no attempt to
          pretend that they are ‘realist’.
Others say that postmodernism is just a new way of
   thinking about media, when really it has always been
   this way. One of these is Strinati (An Introduction to
           Theories of Popular Culture 2005:224)
The mass media…were once thought of as holding up a
 mirror to, and thereby reflecting, a wider social reality.
 Now that reality is only definable in terms of the surface
  reflections of that mirror. It is no longer a question of
  distortion since the term implies that there is a reality,
 outside the surface simulations of the media, which can
     be distorted, and this is basically what is at issue.
Postmodern Ideas
Postmodern media rejects the idea that
   any media product or text is of any
     greater value than another. All
      judgements are merely taste.
    Anything can be art, anything can
   deserve to reach an audience, and
    culture ‘eats itself’ as there is no
   longer anything new to produce or
                distribute.
Cont.


The distinction between media and reality has
    collapsed, and we know live in a ‘reality’
  defined by images and representations – a
   state of simulacrum. Images refer to each
   other and represent each other as reality
   rather than some ‘pure’ reality that exists
  before the image represents it – this is the
              state of hyperreality.
Cont.

     All ideas of ‘the truth’ are just
    competing claims – or discourses –
    and what we believe to be the truth
    at any point is merely the ‘winning’
                 discourse.
Philosophers within the Postmodern
            Movement
 Baudrillard and Lyotard (not to be confused
   with the outfit you wear for gymnastics!)
    Both men are now deceased but during
   their life they offered different theories of
            what postmodernism was.
 What they shared was a belief that the idea
  of truth needs to be ‘deconstructed’ so that
   we can challenge the dominant ideas that
      people claim as truth, which Lyotard
         describes as ‘grand narratives’.
Postmodern Theories cont.
In the postmodern world, media texts
   make visible and challenge ideas of
      truth and reality, removing the
  illusion that stories, texts or images
     can ever accurately or neutrally
  reproduce reality or truth. So we get
       the idea that there are always
  competing versions of the truth and
      reality, and postmodern media
   products will engage with this idea.
Critics of these theories and beliefs
  It is important to understand that many people see
  Baudrillard and Lyotard’s views as offensive and hard
           to reconcile with their belief systems.

 It can be seen as a whimsical luxury to question and
  play with the idea of truth and something that people
       who live in countries such as Iraq, Tibet and
 Zimbabwe cannot do – they have to contest on a daily
  basis the existence of truth, justice and human rights.

   Some people also find the idea of rejecting their
   ‘grand narrative’ goes against their whole religious
              beliefs and moral principles.
Hyperreality and Baudrillard – Julian McDougall
             OCR Media Text Book

You should be familiar with the basic
 semiotic ideas – that signs represent
       ideas, people or places. For
  Baudrillard, there is only the surface
    meaning; there is no longer any
 ‘original’ thing for a sign to represent
 – the sign is the meaning. We inhabit
a society made up wholly of simulacra
 – simulations of reality which replace
             any ‘pure’ reality.
McDougall Cont.
‘Pure’ reality is thus replaced by the
     hyperreal where any boundary
between the real and the imaginary is
     eroded. Baudrillard’s work is an
  attempt to expose the ‘open secret’
   that this is how we live and make
   sense of the world in postmodern
    times. As you can imagine, he is
   considered a pretty controversial
               philosopher.
Baudrillard – A Postmodern
    Philosopher (1929-2007)
Baudrillard wrote a philosophical treatise
    called ‘Simulacra and Simulation’
Simulacra and Simulation is most known
  for its discussion of images, signs, and
    how they relate to the present day.
  Baudrillard claims that modern society
   has replaced all reality and meaning
   with symbols and signs, and that the
  human experience is of a simulation of
      reality rather than reality itself.
The simulacra that Baudrillard refers to
   are signs of culture and media that
       create the perceived reality;
   Baudrillard believed that society has
  become so reliant on simulacra that it
   has lost contact with the real world
    on which the simulacra are based.
Simulacra and Simulation
Simulacra and Simulation identifies three types of simulacra
        and identifies each with a historical period:


                          First order
associated with the pre-modern period, where the image is
       clearly an artificial placemarker for the real item.
                        Second order
associated with the industrial Revolution, where distinctions
       between image and reality break down due to the
   proliferation of mass-produced copies. The item's ability
       to imitate reality threatens to replace the original
                             version.
                       Third order
associated with the postmodern age, where the simulacrum
   precedes the original and the distinction between reality
      and representation breaks down. There is only the
                         simulacrum.
Baudrillard theorizes the lack of distinctions
   between reality and simulacra originates in
               several phenomena:

 Contemporary media including television, film, print
    and the Internet, which are responsible for blurring
  the line between goods that are needed and goods for
      which a need is created by commercial images.
 Exchange value, in which the value of goods is based
             on money rather than usefulness.
  Multinational capitalism, which separates produced
    goods from the plants, minerals and other original
     materials and the processes used to create them.
   Urbanization, which separates humans from the
                       natural world.
 Language and ideology, in which language is used to
     obscure rather than reveal reality when used by
           dominant, politically powerful groups
Baudrillard’s Famous Assertion…

Disneyland is there to conceal the fact that
        it is the ‘real’ country, all of real
    America, which is Disneyland (just as
  prisons are there to conceal the fact that
  it is the social; in its entirety, it its banal
       omnipresence, which is Carceral).
             Banal = commonplace
   Omnipresence = present everywhere
   Carceral = A Carceral state is a state
        modelled on the idea of a prison
He goes on to say…
That Disneyland (with its Pirates, Frontier, and
           Future World fantasy set-ups)
is presented as imaginary in order to make us
   believe that the rest is real, when in fact all
          of Los Angeles and the America
   surrounding it are no longer real, but of the
    order of the hyperreal and of simulation. It
         is no longer a question of a false
    representation of reality (ideology), but of
       concealing the fact that the real is no
     longer real, and thus of saving the reality
                     principle.
The Disneyland imaginary is neither true
   nor false; it is a deterrence machine
     set up in order to rejuvenate in
      reverse the fiction of the real.
  Jean Baudrillard, Simulations (1983)
With such reasoning, he characterised the
       present age — following Ludwig
  Feuerbach and Guy Debord — as one of
  quot;hyperrealityquot; where the real object has
     been effaced or superseded, by the
        signs of its existence. Such an
 assertion — the one for which he is most
      criticised — is typical of his quot;fatal
     strategyquot; of attempting to push his
   theories of society beyond themselves.
Rather than saying, that our hysteria
 surrounding pedophilia is such that we
    no longer really understand what
    childhood is anymore, Baudrillard
argued that quot;the Child no longer existsquot;.
 Similarly, rather than arguing — as did
      Susan Sontag in her book On
Photography — that the notion of reality
 has been complicated by the profusion
  of images of it, Baudrillard asserted:
        quot;the real no longer existsquot;.
Postmodern Media Texts
 There are many examples of texts or
  products which deliberately set out to
    explore and play with this state of
   hyperreality. These texts are said to
   be intertextual and self-referential –
     they break the rules of realism to
  explore the nature of their own status
       as constructed texts. In other
    words, they seek not to represent
   reality, but to present media reality.
Examples We Will Look At
 Televised images of the 911 attacks on the World Trade
                            Center
              The Matrix and Blade Runner
                The music of DJ Shadow
                  An advert for Cadbury
 The films of Michael Winterbottom, the Coen brothers,
                      and Wong Kar-wai
 Postmodern TV such as Big Brother; The Mighty Boosh;
     the television of Ricky Gervais; The Wire and Echo
                   Beach/Moving Wallpaper
             Postmodern magazine readers
    Grand Theft Auto as a postmodern video game
 Second Life as the ultimate hyperreal media experience
Postmodern Film
 We will begin our investigation of
postmodern media texts looking at a
selection of films which are thought
        to reflect the ideas of
           postmodernism
Postmodern Film

Postmodernist film can be seen to voice
  the ideas of postmodernism through the
   cinematic medium. Postmodernist film
   upsets the mainstream conventions of
  narrative structure and characterization
  and destroys (or, at least, toys with) the
    audience's suspension of disbelief to
        create a work in which a less-
    recognizable internal logic forms the
         film's means of expression.
By making small but significant changes
     to the conventions of cinema, the
   artificiality of the experience and the
 world presented are emphasised in the
    audience's mind in order to remove
  them from the conventional emotional
   link they have to the subject matter,
     and to give them a new view of it.
An example is Michael Winterbottom's 24
 Hour Party People in which the character
 based on Tony Wilson frequently breaks
  out of the constructed world of the film
     and talks directly to the audience
     straight through the camera lens.
      Jarring in effect, it suggests the
 characters' pre-occupation with breaking
     free of the cultural and economic
  constructions of the world they live in.
Winterbottom's postmodernist effect, however, is
     hardly new: Federico Fellini, among other
     master filmmakers, used it memorably in
      Satyricon (1969) and Amarcord (1973).
 David Lynch's Mulholland Drive (2001) exploits
  postmodernist aesthetics to an unusual degree
      while Quentin Tarantino's Pulp Fiction is
   considered an example of Postmodernist film
      because of a range of techniques used.
The Matrix – A Postmodern Film?
We are going to watch ‘The Matrix’ and try
to pick out aspects of the film which make
           it a postmodern film.
                 Think about:
        the narrative structure
    the idea of changing established
                conventions
  Drawing the viewers attention to the
   construction of the film – ‘bullet time’
                  sequences
 Taking existing ideas from earlier films
    and using them in a different way –
              paying homage
 Suggestions it makes about society and
                 its troubles
The Matrix

The Matrix is a 1999 science fiction-
  action film written and directed by
      Larry and Andy Wachowski
and starring Keanu Reeves, Laurence
   Fishburne, Carrie-Anne Moss, Joe
     Pantoliano, and Hugo Weaving.
 It was first released in the USA on
 March 31, 1999, and is the first entry
          in The Matrix series of
    films, comics, video games, and
                animation.
Box Office Info
  It earned $171 million in the U.S. and $460
   million worldwide, and later became the first
   DVD to sell more than three million copies in
                     the U.S.
 The Ultimate Matrix Collection was released on
   HD DVD on May 22, 2007 and on Blu-ray on
                 October 14, 2008.
  The movie is also scheduled to be released
   stand alone in a 10th anniversary edition on
     Blu-ray in the Digibook format on March
  31, 2009, 10 years to the day after the movie
             was released theatrically.
 The Matrix was a co-production of Warner
 Bros. Studios and Australian Village Roadshow
  Pictures, and all but a few scenes were filmed
 at Fox Studios in Sydney, Australia, and in the
                     city itself.
 Recognizable landmarks were not included in
    order to maintain the setting of a generic
     American city. Nevertheless, the Sydney
   Harbour Bridge, Anzac bridge, AWA Tower,
     Martin Place and a Commonwealth Bank
 branch are visible in some shots, as is signage
  on buildings for the Sydney offices of Telstra
       and IBM Corporation among others.
Other clues remain, such as the sign next to the
  elevator in the famed lobby scene reading quot;do
       not use lift during fire.quot; (as opposed to
  elevator); and the quot;Authorised Personnel Onlyquot;
   sign (American spelling would be Authorized
   Personnel Only) on the door of the rooftop of
     the building where Morpheus was kept. In
 addition, in some scenes, traffic flow on the left
   hand side can be observed, which is another
         give-away for the filming location.
In Postmodern thought, interpretations of
   The Matrix often reference Baudrillard's
     philosophy to demonstrate that the
    movie is an allegory for contemporary
            experience in a heavily
        commercialized, media-driven
     society, especially of the developed
  countries. This influence was brought to
      the public's attention through the
       writings of art historians such as
   Griselda Pollock and film theorists such
           as Heinz-Peter Schwerfel.
The Wachowski Brothers were keen that
   all involved understood the thematic
        background of the movie. For
    example, the book used to conceal
    disks early in the movie, Simulacra
   and Simulation, a 1981 work by the
          French philosopher Jean
  Baudrillard, was required reading for
   most of the principal cast and crew.
 The Matrix makes many connections to Simulacra
   and Simulation. In an early scene, Simulacra and
  Simulation is the book in which Neo hides his illicit
  software. In the film, the chapter 'On Nihilism' is in
      the middle, rather than the end of the book.
 Morpheus also refers to the real world outside of
   the Matrix as the quot;desert of the realquot;, which was
         directly referenced in the Slavoj Žižek
    work, Welcome to the Desert of the Real. In the
   original script, Morpheus referenced Baudrillard's
                     book specifically.
 Keanu Reeves was asked by the directors to read
   the book, as well as Out of Control and Evolution
         Psychology, before being cast as Neo.
Merrin – Baudrillard and the Media
           (2005:131)
The Matrix has us. Our consumption of the
 films, the merchandise, and the world and
    myth the Wachowskis sell us, and our
    collective orgasm over the effects and
           phones, guns, shades and
  leather, represent our integration into the
 virtuality it promotes. The Matrix became a
   viral meme spreading through and being
    mimetically (mimicked i.e. copied) and
   absorbed into modern culture, extending
                our virtualisation.
Merrin cont.
Just as the film offered the stark choice of
  being inside or outside the matrix so you
  were either inside or outside the zeitgeist
   (the spirit of the times). To paraphrase
   Morpheus: The Matrix is everywhere. As
  Baudrillard makes clear, however, its fans
 and public are caught in a similarly invisible
  matrix that is far greater than depicted in
  the film, and that the film itself is part of
                  and extends.
Other Postmodern Influences
  The film describes a future in which reality
  perceived by humans is actually the Matrix: a
 simulated reality created by sentient machines
      in order to pacify and subdue the human
       population while their bodies' heat and
 electrical activity are used as an energy source.
    Upon learning this, computer programmer
    quot;Neoquot; is drawn into a rebellion against the
  machines. The film contains many references
     to the cyberpunk and hacker subcultures;
 philosophical and religious ideas; and homages
    to Alice's Adventures in Wonderland, Hong
  Kong action cinema and Spaghetti Westerns.
Challenging Film Making Conventions


The film is known for popularizing the use of a visual effect known
    as quot;bullet timequot;, which allows the viewer to explore a moment
       progressing in slow-motion as the camera appears to orbit
                  around the scene at normal speed.

   One proposed technique for creating these effects involved
      propelling a high speed camera along a fixed track with a
   rocket to capture the action as it occurred. However, this was
   discarded as unfeasible, because not only was the destruction
   of the camera in the attempt all but inevitable, but the camera
     would also be almost impossible to control at such speeds.
   Instead, the method used was a technically expanded version
       of an old art photography technique known as time-slice
    photography, in which a large number of cameras are placed
        around an object and triggered nearly simultaneously.
 The evolution of photogrametric and image-
     based computer-generated background
   approaches in The Matrix's bullet time shots
  set the stage for later innovations unveiled in
    the sequels The Matrix Reloaded and The
   Matrix Revolutions. Virtual Cinematography
    (CGI-rendered characters, locations, and
    events) and the high-definition quot;Universal
  Capturequot; process completely replaced the use
     of still camera arrays, thus more closely
           realizing the quot;virtual cameraquot;.
 This film overcame the release of Star Wars
 Episode I: The Phantom Menace by winning the
         Academy Award for Visual Effects
Half-Term Homework
Discuss the concept of postmodernism
  as you understand it so far, and link
              your ideas to
The Matrix to show how it can be read
         as a postmodern film.

You should write about one to two sides
                   of A4
   This is due in on Monday 8th June

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Postmodernism

  • 1. OCR Media Studies – A2 Critical Perspectives: themes
  • 2. Critical Perspectives:  ‘We Media’ and Democracy  Media in the Online Age  Postmodern Media  Contemporary Media Regulation  Media and the Collective Identity  Global Media
  • 3. Postmodern Media Over the next term we will be studying the critical perspective – Postmodern Media and looking at a range of examples from different media to try to work out what it is all about. By the time you complete this section you will be able to understand a range of theories relating to postmodern media and will be able to apply those theories to specific texts which we will have studied. You will be tested on this critical perspective in the A2 exam and the question may look something like this…
  • 4. Unit G325: Critical Perspectives in Media – Section B Contemporary Media Issues Postmodern Media Specimen Questions  Discuss two or more media texts that you would define as ‘postmodern’ and explain why you would give them this label. Cover at least two media in your answer. Or  Consider the ways in which postmodern media challenge conventional relations between audience and text. Refer to at least two media forms in your answer.
  • 5. Back to the Beginning  So now you know the outcomes lets start at the beginning….  Aim: To gain an understanding of what the term ‘postmodern’ actually means and how it relates to a range of media texts.
  • 6. Dictionary Definition of Postmodernism The Compact Oxford English Dictionary refers to postmodernism as quot;a style and concept in the arts characterized by a distrust of theories and ideologies and by the drawing of attention to conventions.quot;
  • 7. Postmodern Media An Introduction from the Media Studies Text Book OCR Media Studies for A2 – Julian McDougall Postmodernists claim that in a media- saturated world, where we are constantly immersed in media, 24/7 – and on the move, at work, at home – the distinction between reality and the media representation of it becomes blurred or even entirely invisible to us. In other words, we no longer have any sense of the difference between real things and images of them, or real experiences and simulations of them. Media reality is the new reality.
  • 8. Some see this as a historical development: the modern period came before, during which artists experimented with the representation of reality, and the postmodern comes next, where this idea of representation gets ‘remixed’, played around with, through pastiche, parody and intertextual references – where the people that make texts deliberately expose their nature as constructed texts and make no attempt to pretend that they are ‘realist’.
  • 9. Others say that postmodernism is just a new way of thinking about media, when really it has always been this way. One of these is Strinati (An Introduction to Theories of Popular Culture 2005:224) The mass media…were once thought of as holding up a mirror to, and thereby reflecting, a wider social reality. Now that reality is only definable in terms of the surface reflections of that mirror. It is no longer a question of distortion since the term implies that there is a reality, outside the surface simulations of the media, which can be distorted, and this is basically what is at issue.
  • 10. Postmodern Ideas Postmodern media rejects the idea that any media product or text is of any greater value than another. All judgements are merely taste. Anything can be art, anything can deserve to reach an audience, and culture ‘eats itself’ as there is no longer anything new to produce or distribute.
  • 11. Cont. The distinction between media and reality has collapsed, and we know live in a ‘reality’ defined by images and representations – a state of simulacrum. Images refer to each other and represent each other as reality rather than some ‘pure’ reality that exists before the image represents it – this is the state of hyperreality.
  • 12. Cont. All ideas of ‘the truth’ are just competing claims – or discourses – and what we believe to be the truth at any point is merely the ‘winning’ discourse.
  • 13. Philosophers within the Postmodern Movement  Baudrillard and Lyotard (not to be confused with the outfit you wear for gymnastics!) Both men are now deceased but during their life they offered different theories of what postmodernism was.  What they shared was a belief that the idea of truth needs to be ‘deconstructed’ so that we can challenge the dominant ideas that people claim as truth, which Lyotard describes as ‘grand narratives’.
  • 14. Postmodern Theories cont. In the postmodern world, media texts make visible and challenge ideas of truth and reality, removing the illusion that stories, texts or images can ever accurately or neutrally reproduce reality or truth. So we get the idea that there are always competing versions of the truth and reality, and postmodern media products will engage with this idea.
  • 15. Critics of these theories and beliefs  It is important to understand that many people see Baudrillard and Lyotard’s views as offensive and hard to reconcile with their belief systems.  It can be seen as a whimsical luxury to question and play with the idea of truth and something that people who live in countries such as Iraq, Tibet and Zimbabwe cannot do – they have to contest on a daily basis the existence of truth, justice and human rights.  Some people also find the idea of rejecting their ‘grand narrative’ goes against their whole religious beliefs and moral principles.
  • 16. Hyperreality and Baudrillard – Julian McDougall OCR Media Text Book You should be familiar with the basic semiotic ideas – that signs represent ideas, people or places. For Baudrillard, there is only the surface meaning; there is no longer any ‘original’ thing for a sign to represent – the sign is the meaning. We inhabit a society made up wholly of simulacra – simulations of reality which replace any ‘pure’ reality.
  • 17. McDougall Cont. ‘Pure’ reality is thus replaced by the hyperreal where any boundary between the real and the imaginary is eroded. Baudrillard’s work is an attempt to expose the ‘open secret’ that this is how we live and make sense of the world in postmodern times. As you can imagine, he is considered a pretty controversial philosopher.
  • 18. Baudrillard – A Postmodern Philosopher (1929-2007) Baudrillard wrote a philosophical treatise called ‘Simulacra and Simulation’ Simulacra and Simulation is most known for its discussion of images, signs, and how they relate to the present day. Baudrillard claims that modern society has replaced all reality and meaning with symbols and signs, and that the human experience is of a simulation of reality rather than reality itself.
  • 19. The simulacra that Baudrillard refers to are signs of culture and media that create the perceived reality; Baudrillard believed that society has become so reliant on simulacra that it has lost contact with the real world on which the simulacra are based.
  • 20. Simulacra and Simulation Simulacra and Simulation identifies three types of simulacra and identifies each with a historical period:  First order associated with the pre-modern period, where the image is clearly an artificial placemarker for the real item.  Second order associated with the industrial Revolution, where distinctions between image and reality break down due to the proliferation of mass-produced copies. The item's ability to imitate reality threatens to replace the original version.  Third order associated with the postmodern age, where the simulacrum precedes the original and the distinction between reality and representation breaks down. There is only the simulacrum.
  • 21. Baudrillard theorizes the lack of distinctions between reality and simulacra originates in several phenomena:  Contemporary media including television, film, print and the Internet, which are responsible for blurring the line between goods that are needed and goods for which a need is created by commercial images.  Exchange value, in which the value of goods is based on money rather than usefulness.  Multinational capitalism, which separates produced goods from the plants, minerals and other original materials and the processes used to create them.  Urbanization, which separates humans from the natural world.  Language and ideology, in which language is used to obscure rather than reveal reality when used by dominant, politically powerful groups
  • 22. Baudrillard’s Famous Assertion… Disneyland is there to conceal the fact that it is the ‘real’ country, all of real America, which is Disneyland (just as prisons are there to conceal the fact that it is the social; in its entirety, it its banal omnipresence, which is Carceral). Banal = commonplace Omnipresence = present everywhere Carceral = A Carceral state is a state modelled on the idea of a prison
  • 23. He goes on to say… That Disneyland (with its Pirates, Frontier, and Future World fantasy set-ups) is presented as imaginary in order to make us believe that the rest is real, when in fact all of Los Angeles and the America surrounding it are no longer real, but of the order of the hyperreal and of simulation. It is no longer a question of a false representation of reality (ideology), but of concealing the fact that the real is no longer real, and thus of saving the reality principle.
  • 24. The Disneyland imaginary is neither true nor false; it is a deterrence machine set up in order to rejuvenate in reverse the fiction of the real. Jean Baudrillard, Simulations (1983)
  • 25. With such reasoning, he characterised the present age — following Ludwig Feuerbach and Guy Debord — as one of quot;hyperrealityquot; where the real object has been effaced or superseded, by the signs of its existence. Such an assertion — the one for which he is most criticised — is typical of his quot;fatal strategyquot; of attempting to push his theories of society beyond themselves.
  • 26. Rather than saying, that our hysteria surrounding pedophilia is such that we no longer really understand what childhood is anymore, Baudrillard argued that quot;the Child no longer existsquot;. Similarly, rather than arguing — as did Susan Sontag in her book On Photography — that the notion of reality has been complicated by the profusion of images of it, Baudrillard asserted: quot;the real no longer existsquot;.
  • 27. Postmodern Media Texts There are many examples of texts or products which deliberately set out to explore and play with this state of hyperreality. These texts are said to be intertextual and self-referential – they break the rules of realism to explore the nature of their own status as constructed texts. In other words, they seek not to represent reality, but to present media reality.
  • 28. Examples We Will Look At  Televised images of the 911 attacks on the World Trade Center  The Matrix and Blade Runner  The music of DJ Shadow  An advert for Cadbury  The films of Michael Winterbottom, the Coen brothers, and Wong Kar-wai  Postmodern TV such as Big Brother; The Mighty Boosh; the television of Ricky Gervais; The Wire and Echo Beach/Moving Wallpaper  Postmodern magazine readers  Grand Theft Auto as a postmodern video game  Second Life as the ultimate hyperreal media experience
  • 29. Postmodern Film We will begin our investigation of postmodern media texts looking at a selection of films which are thought to reflect the ideas of postmodernism
  • 30. Postmodern Film Postmodernist film can be seen to voice the ideas of postmodernism through the cinematic medium. Postmodernist film upsets the mainstream conventions of narrative structure and characterization and destroys (or, at least, toys with) the audience's suspension of disbelief to create a work in which a less- recognizable internal logic forms the film's means of expression.
  • 31. By making small but significant changes to the conventions of cinema, the artificiality of the experience and the world presented are emphasised in the audience's mind in order to remove them from the conventional emotional link they have to the subject matter, and to give them a new view of it.
  • 32. An example is Michael Winterbottom's 24 Hour Party People in which the character based on Tony Wilson frequently breaks out of the constructed world of the film and talks directly to the audience straight through the camera lens. Jarring in effect, it suggests the characters' pre-occupation with breaking free of the cultural and economic constructions of the world they live in.
  • 33. Winterbottom's postmodernist effect, however, is hardly new: Federico Fellini, among other master filmmakers, used it memorably in Satyricon (1969) and Amarcord (1973). David Lynch's Mulholland Drive (2001) exploits postmodernist aesthetics to an unusual degree while Quentin Tarantino's Pulp Fiction is considered an example of Postmodernist film because of a range of techniques used.
  • 34. The Matrix – A Postmodern Film?
  • 35. We are going to watch ‘The Matrix’ and try to pick out aspects of the film which make it a postmodern film. Think about:  the narrative structure  the idea of changing established conventions  Drawing the viewers attention to the construction of the film – ‘bullet time’ sequences  Taking existing ideas from earlier films and using them in a different way – paying homage  Suggestions it makes about society and its troubles
  • 36. The Matrix The Matrix is a 1999 science fiction- action film written and directed by Larry and Andy Wachowski and starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Joe Pantoliano, and Hugo Weaving. It was first released in the USA on March 31, 1999, and is the first entry in The Matrix series of films, comics, video games, and animation.
  • 37. Box Office Info  It earned $171 million in the U.S. and $460 million worldwide, and later became the first DVD to sell more than three million copies in the U.S.  The Ultimate Matrix Collection was released on HD DVD on May 22, 2007 and on Blu-ray on October 14, 2008.  The movie is also scheduled to be released stand alone in a 10th anniversary edition on Blu-ray in the Digibook format on March 31, 2009, 10 years to the day after the movie was released theatrically.
  • 38.  The Matrix was a co-production of Warner Bros. Studios and Australian Village Roadshow Pictures, and all but a few scenes were filmed at Fox Studios in Sydney, Australia, and in the city itself.  Recognizable landmarks were not included in order to maintain the setting of a generic American city. Nevertheless, the Sydney Harbour Bridge, Anzac bridge, AWA Tower, Martin Place and a Commonwealth Bank branch are visible in some shots, as is signage on buildings for the Sydney offices of Telstra and IBM Corporation among others.
  • 39. Other clues remain, such as the sign next to the elevator in the famed lobby scene reading quot;do not use lift during fire.quot; (as opposed to elevator); and the quot;Authorised Personnel Onlyquot; sign (American spelling would be Authorized Personnel Only) on the door of the rooftop of the building where Morpheus was kept. In addition, in some scenes, traffic flow on the left hand side can be observed, which is another give-away for the filming location.
  • 40. In Postmodern thought, interpretations of The Matrix often reference Baudrillard's philosophy to demonstrate that the movie is an allegory for contemporary experience in a heavily commercialized, media-driven society, especially of the developed countries. This influence was brought to the public's attention through the writings of art historians such as Griselda Pollock and film theorists such as Heinz-Peter Schwerfel.
  • 41. The Wachowski Brothers were keen that all involved understood the thematic background of the movie. For example, the book used to conceal disks early in the movie, Simulacra and Simulation, a 1981 work by the French philosopher Jean Baudrillard, was required reading for most of the principal cast and crew.
  • 42.  The Matrix makes many connections to Simulacra and Simulation. In an early scene, Simulacra and Simulation is the book in which Neo hides his illicit software. In the film, the chapter 'On Nihilism' is in the middle, rather than the end of the book.  Morpheus also refers to the real world outside of the Matrix as the quot;desert of the realquot;, which was directly referenced in the Slavoj Žižek work, Welcome to the Desert of the Real. In the original script, Morpheus referenced Baudrillard's book specifically.  Keanu Reeves was asked by the directors to read the book, as well as Out of Control and Evolution Psychology, before being cast as Neo.
  • 43. Merrin – Baudrillard and the Media (2005:131) The Matrix has us. Our consumption of the films, the merchandise, and the world and myth the Wachowskis sell us, and our collective orgasm over the effects and phones, guns, shades and leather, represent our integration into the virtuality it promotes. The Matrix became a viral meme spreading through and being mimetically (mimicked i.e. copied) and absorbed into modern culture, extending our virtualisation.
  • 44. Merrin cont. Just as the film offered the stark choice of being inside or outside the matrix so you were either inside or outside the zeitgeist (the spirit of the times). To paraphrase Morpheus: The Matrix is everywhere. As Baudrillard makes clear, however, its fans and public are caught in a similarly invisible matrix that is far greater than depicted in the film, and that the film itself is part of and extends.
  • 45. Other Postmodern Influences The film describes a future in which reality perceived by humans is actually the Matrix: a simulated reality created by sentient machines in order to pacify and subdue the human population while their bodies' heat and electrical activity are used as an energy source. Upon learning this, computer programmer quot;Neoquot; is drawn into a rebellion against the machines. The film contains many references to the cyberpunk and hacker subcultures; philosophical and religious ideas; and homages to Alice's Adventures in Wonderland, Hong Kong action cinema and Spaghetti Westerns.
  • 46. Challenging Film Making Conventions The film is known for popularizing the use of a visual effect known as quot;bullet timequot;, which allows the viewer to explore a moment progressing in slow-motion as the camera appears to orbit around the scene at normal speed. One proposed technique for creating these effects involved propelling a high speed camera along a fixed track with a rocket to capture the action as it occurred. However, this was discarded as unfeasible, because not only was the destruction of the camera in the attempt all but inevitable, but the camera would also be almost impossible to control at such speeds. Instead, the method used was a technically expanded version of an old art photography technique known as time-slice photography, in which a large number of cameras are placed around an object and triggered nearly simultaneously.
  • 47.  The evolution of photogrametric and image- based computer-generated background approaches in The Matrix's bullet time shots set the stage for later innovations unveiled in the sequels The Matrix Reloaded and The Matrix Revolutions. Virtual Cinematography (CGI-rendered characters, locations, and events) and the high-definition quot;Universal Capturequot; process completely replaced the use of still camera arrays, thus more closely realizing the quot;virtual cameraquot;.  This film overcame the release of Star Wars Episode I: The Phantom Menace by winning the Academy Award for Visual Effects
  • 48. Half-Term Homework Discuss the concept of postmodernism as you understand it so far, and link your ideas to The Matrix to show how it can be read as a postmodern film. You should write about one to two sides of A4 This is due in on Monday 8th June