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Designing with Agile
Fast, Effective Methods that Work

                   @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Workshop Overview
- Agile + UX = ?
- Kick-Off
- Personas
- Stories
- UI Design
- Minimum Viable Products
- Sprinting
- Retrospective
- Book/Software Give-Away!

          @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
What’s a top
question you hope
to get answered
today?




        @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Agile + UX = ?
Kick-Off
Personas
Stories
UI Design
Minimum Viable Products
Sprinting
Retrospective
           @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Experience                                 Delivery
    @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Agile + UX = ?
Methods like Scrum and XP...

are optimized for this…                     ...but insufficient for this.




                 @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Agile UX PAIN
Feeding the beast
“There’s a whole team of developers and I’m the only UX designer.
They’re building features faster than I can design them. I can’t keep up!”

Half-Baked UX
“Our PO’s under pressure to deliver the next release and signing off
on features despite crap-ass usability. Help!”

Sprint Tunnel-Vision
“Yes, we technically delivered all the features this sprint, but
looking at the big picture, the design’s an incoherent mess!”

AGILEFALL
“Our developers are a fine-tuned Agile machine, but our design dept.
can’t figure out how to fit in what we do, so we’re basically still just continuing
to create big-ass spec docs and handing them to the devs.”

                          @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Traditional Relay Race
- Team members mostly run alone.
- Communication occurs mainly through document hand-offs.
- One big crossing of the finish line.
                 @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
PM
                        GD
                                   Dev


         BA
                                                                      Biz
                                        UX




Agile Rugby Game
- Intensive and continuous collaboration.
- Communication through direct collaboration.
- Reach the finish line early and often to win the game.
                  @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Our top goal is to…but what’s
                        most important is that we…tho what
                        we really must do is to…             But I thought…

                                                                              Whaa…?




             What about…?




A Relay Race Meeting
- Not designed for collaboration.
- Slow debugging of issues, differences in understanding.

                 @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
A Rugby Game Meeting Workshop
- An intensive passing game across roles/perspectives.
- Rapidly iterating toward shared understanding.

                @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
A UX Rugby Toolkit...
- Cardstorming
- Collaborative Chartering
- Design Studio
- Dotvoting
- Ideation Clearinghouse
- Paired Interviews
- Product Box
- Provisional Personas
- Speed Boat
- Story Mapping
  and many more...


                  @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Transforming UX Practice...
                                            ...and beyond.
                                            -   Org. Structure
                                            -   Biz Dev
                                            -   Sales

Collaboration-centered Design               -   Marketing
                                            -   Facilities
                                            -   Human Resources
                                            -   IT Department




Open, Lean Documents
               @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Putting Agile UX in Context

                     Traditional UX
                      Design, Usability
                    What are we making?



       Startup
      Lean UX                            Agile UX
      Measuring,validating               Collaboration,
      product/market fit.                Delivery
        Are we making                    How do we
        the right thing?                 make it?



       @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Agile + UX = ?
Kick-Off
Personas
Stories
UI Design
Minimum Viable Products
Sprinting
Retrospective
           @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Source: David Hussman




Collaborative Chartering: An Agile Kick-Off
- At-a-glance view of the project.
- Big visible open document, created through active team involvement.
                  @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Teams
- 4-6 per team.
- 1 product owner
                    @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Our Sample Project
Design a Tablet App for a Children’s Charity
Providing education and shelter for abandoned
and orphaned children around the world.
(a real charity I’ve worked with)




                  @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Collaborative
 Chartering Activity
 1.Business sponsor presents
   project goals.
 2.Team crowd-sources shared
   understanding.
 3.Start creating your collaborative
   charter project document.
 4.Iterate with Biz Sponsor.
 5.Distill down to top goals.
 6.Next: Continue populating,
   updating the charter with
   additional activities...                         Source: David Hussman




@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
“Sunshine App”               Start / End Dates


Business Goal(s)


Success metrics
Users/Personas

Design Vision

Cadence

Team

 Next Milestone

          @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
The Business Owner’s Pitch
“We’ve just received funding from an anonymous donor to update our digital presence. Our
current website is very outdated. We think we can better reach our target demographic
through mobile media and social networking, so we’d like to create a tablet app. We think that
will be an effective way to increase overall donation revenue, with all the social networking and
what-not out there. We know we have a good cause and we want to make sure visitors agree
and we’d like them to be confident their donation is going toward the actual cause. And yet,
what really matters are the donations. We’ve also been struggling on the upsell front. This is
slightly less important. Well, actually, it’s really a top priority come to think of it, since it will
lead to higher overall revenue. Though what really is important is to attract users to the site.
And just as important is that they make a donation and that it is easy to make a donation.
Usability is a must. Also, the payment part must be easy. Should be completely seamless.
And we want lots of social networking and Facebook and Twitter in there too.”



                        @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Business Goals
1. Convince visitors to make a donation.
2. Persuade visitors to donate a little more than intended.
3. Instill confidence donation is going toward cause.
4. Motivate visitors to tell others to donate.




                 @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Agile + UX = ?
Kick-Off
Personas
Stories
UI Design
Minimum Viable Products
Sprinting
Retrospective
           @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Agile and Research
- A shift to more outcome-driven and continuous research.
- Made possible due to light-weight, team-oriented methods.
                  @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Source: Lane Halley


Provisional Personas
- Team participation facilitates user empathy.
- Continue to evolve with our understanding of our users.
                  @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Persona Activity
1. Send two people from one team to the
   next team.
2. Conduct 5-minute interviews.
3. Collect as many cards as possible.
4. Chunk and prioritize cards.
5. Create a Persona as a team.




                @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Agile + UX = ?
Kick-Off
Personas
Stories
UI Design
Minimum Viable Products
Sprinting
Retrospective
           @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
As an auto sales rep, I want
             to search for parts visually,
             so I can be sure I’m
             ordering the right part.




The (whole) story is not on the card
       @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
?

     Testers
                                                                   PMs

                      As an auto sales rep, I want
                      to search for parts visually,
 Developers           so I can be sure I’m                           Users
                      ordering the right part.


       UEDs
                                                                   POs




Many Simultaneous Functions
                           (A Boundary Object)

               @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
A Type of Lean Document

 As an auto sales rep, I want
 to search for parts visually,
 so I can be sure I’m
 ordering the right part.




Placeholders (Future)                            Supporters (Now)
Words/Content needed to trigger                  Words/Content needed to support a
details in a future conversation or              current conversation or collaboration.
collaboration.




                       @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Power in Numbers
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Storymapping
Jill is attracted Jill is persuaded   Jill makes a        Jill donates a
to the site       to donate           donation            little more         Priority



                                                                           MVP?




                   @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Storymapping Activity
 1. Use Biz goals, Personas as a
    foundation.
 2. Create cards from research,
    cardstorming.
 3. Chunk, prioritize cards.
 4. Create storymap backbone.
 5. Populate map.
 6. Iterate, as needed.




@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Create Cards with Cardstorming
 - 3m timebox.
 - Write down as many scenarios or
   feature ideas you can think of.
 - One per sticky.
 - After the timebox, start chunking
   cards.
 - Transition to self-organized
   storymapping as a team.




@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Agile + UX = ?
Kick-Off
Personas
Stories
UI Design
Minimum Viable Products
Sprinting
Retrospective
           @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Storymapping


                                          UI Exploration
                    MVP/
                  Road Map


Sizing/Estimating




    @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Stories and UI Design


Feature                                                                Dev-Ready
Stories                                                                Stories


Written by                                                            Independent
users, business                                                       Negotiable
                                                                      Valuable
                                                                      Estimable
                         Story Glue                                   Small
                         More Accurate Estimates                      Testable
                         Better Story Coverage

                  @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Design Studio
- Tapping into the whole team’s knowledge and imagination.
- Can be used for research or actual design.

                 @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
A Design Studio Pattern



Define area of       (Warmup/ Raw            Sketching
focus.              Materials)              Timebox                 Critique




                                Iterate?




                @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Sketching Timebox
 - 5m timebox.
 - Everyone sketches.
 - No rules.
 - If conducting with general
   stakeholders, clarify that this is
   research, not design.
 - If conducting with the internal
   team, the UI concepts can be the
   basis for the actual design.




@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Critique
- Post the sketches.
- 2-minute round-robin, then open
  critique.
- Take careful notes, attach to the
  respective sketches.
- Look for and work to resolve
  vision differences.
- (Optional) Dot-vote to uncover
  trending solutions.




                 @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Dot-voting
 - Quickly captures trending
   opinions.
 - How many dots? About half of
   qty items to vote on, rounded
   up.
 - Use markers or stickie dots.
 - Everyone votes at once.
 - Voters can distribute dots any
   way they want.




@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Generate Cards from UI/Storymap Refresh
1.Revisit the storymap backbone and feature set. Still accurate?
2. Work with “devs” to generate card from UI.
3. Attach/Map feature cards to “dev-cards” (optional)
Jill is attracted Jill is persuaded   Jill makes a            Jill donates a
to the site       to donate           donation                little more

Static Landing     Process
Page               credit card
                   payments


“Donator-         Make payment
meter”            via SMS




                  @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Agile + UX = ?
Kick-Off
Personas
Stories
UI Design
Minimum Viable Products
Sprinting
Retrospective
           @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
The Hudson Bay Start
Fur-trappers in Canada predicting what they will need to survive for
weeks or months in the Northern Territories.

                @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
MVP Design
   Hypothesis:
 - This is my prediction of what I’ll
   need to survive for 2 months in
   the middle of nowhere.                           UX: How do we
   Experiment:                                      design effective
 - Trek into nearby woods and
   camp out for a few days.
                                                    experiments?
   Measurement/Learning:
 - Did I use more/less food than I
   expected in 3 days? Did I
   discover gear I needed but didn’t
   have with me? etc.




@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
MVPs and UX
- Designing MVPs should be core to modern UX Practice.
- Light-weight prototypes can be your first experiment, but
  good to quickly follow with a code-based experiment.
- MVP design usually draws on a combination of strategies.




             @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Painkiller
Strategy: Find the biggest pain point that can be removed with the
least amount of effort.
Great for: Enterprise systems, esp. when replacing a legacy system.
              @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Fa$t Money
Strategy: Remove features/content the customer is not directly paying for.
Great for: Consumer products, esp. with domain-specific content/
features.                                Image source: http://www.creativedreamincubator.com/images/products/buynow50.jpg


                @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Turk It
Strategy: Manually simulate system operations.
Great for: Products with complex algorithms, back-end
operations.                             Image source: http://en.wikipedia.org/wiki/File:Tuerkischer_schachspieler_racknitz3.jpg


              @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Go Ugly Early
Strategy: Build the functionality first, with just a bare-bones UI.
Great for: Products in which the selling point is a technical
special sauce.
               @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Fake it ‘til you make it             (Archetypal Lean Startup Landing page)

Strategy: Once a final product is imagined, market it, measure
interest, and adjust based on market response.
Great for: Any product with a high degree of uncertainty about
customer interest.
              @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
What’s your MVP?
Attract        Convert           Transact             Upsell

           What is the cost of these features?                   MVP?
          What is the team’s delivery capacity?




             @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
The UX of Estimating
- Be sure estimate is informed by UI Exploration
- Be present, prepared to speak up and negotiate
- Understand the estimation units (e.g. points)
                  @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Agile + UX = ?
Kick-Off
Personas
Stories
UI Design
Minimum Viable Products
Sprinting
Retrospective
           @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
An Agile Project Lifecycle
(Three UX Dynamics of Agile Projects)




         Opening Game
                     Short, intensive


                                                   Mid Game
                                                                Alien territory for
                                                                many UX
                                                                designers

           End Game
    Validate, reflect,
              adapt.

                 @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Designing while Building
 - Supporting the current sprint
 - Preparing for the next sprint
 - Learning from the previous
   sprint.
  More about logistics than design.




@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Automating Collaboration with Cadences
- Apply Agile approach to planning to ensure that whole team is designing together.
- Can also be applied to field research, usability testing and other UX activities.


                  @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Automating design reviews with Style Guides/Trailing Docs
- Document after initial implementation.
- Testers, developers participate in doc production.
- Reduces “chase-down” churn.
            @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
The Scrum/Kanban Board
New   UX/Biz       Active             Ready         Done                Validated




                                                     Am I going to have them
                                                     do this? Also just as
                                                     much a kanban board




           @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Micro-Sprints
 - Self-organize into UX/”Dev”/PO
 - Create paper prototypes that
   allow for completing the
   donation process.
 - I’ll initiate “User Fridays”
   cadences.
 - Ask users how much they’d be
   willing to donate and track your
   donation and upsell totals.




@ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Showcase
     @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Outcome-Driven Research
- Measuring interest in the envisioning product.
- “Is this user-friendly?” vs “Would you pay for this?”
- Enables integrating with Agile methods through continuous rather than up-front research.
                    @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Agile + UX = ?
Kick-Off
Personas
Stories
UI Design
Minimum Viable Products
Sprinting, Validating
Retrospective
           @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Retrospective
- Enabling continual learning and improvement.
- Start with action items from previous retrospective.
- What worked? Didn’t work? What questions do you have?




                @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Book/Software Giveaway
Thanks to our Sponsors!




              @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
Thanks!
@andersramsay
andersramsay.com
designingwithagile.com




                @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX

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Designing with Agile Workshop

  • 1. Designing with Agile Fast, Effective Methods that Work @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 2. Workshop Overview - Agile + UX = ? - Kick-Off - Personas - Stories - UI Design - Minimum Viable Products - Sprinting - Retrospective - Book/Software Give-Away! @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 3. What’s a top question you hope to get answered today? @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 4. Agile + UX = ? Kick-Off Personas Stories UI Design Minimum Viable Products Sprinting Retrospective @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 6. Experience Delivery @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 9. Agile + UX = ? Methods like Scrum and XP... are optimized for this… ...but insufficient for this. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 10. Agile UX PAIN Feeding the beast “There’s a whole team of developers and I’m the only UX designer. They’re building features faster than I can design them. I can’t keep up!” Half-Baked UX “Our PO’s under pressure to deliver the next release and signing off on features despite crap-ass usability. Help!” Sprint Tunnel-Vision “Yes, we technically delivered all the features this sprint, but looking at the big picture, the design’s an incoherent mess!” AGILEFALL “Our developers are a fine-tuned Agile machine, but our design dept. can’t figure out how to fit in what we do, so we’re basically still just continuing to create big-ass spec docs and handing them to the devs.” @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 12. Traditional Relay Race - Team members mostly run alone. - Communication occurs mainly through document hand-offs. - One big crossing of the finish line. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 13. PM GD Dev BA Biz UX Agile Rugby Game - Intensive and continuous collaboration. - Communication through direct collaboration. - Reach the finish line early and often to win the game. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 14. Our top goal is to…but what’s most important is that we…tho what we really must do is to… But I thought… Whaa…? What about…? A Relay Race Meeting - Not designed for collaboration. - Slow debugging of issues, differences in understanding. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 15. A Rugby Game Meeting Workshop - An intensive passing game across roles/perspectives. - Rapidly iterating toward shared understanding. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 16. A UX Rugby Toolkit... - Cardstorming - Collaborative Chartering - Design Studio - Dotvoting - Ideation Clearinghouse - Paired Interviews - Product Box - Provisional Personas - Speed Boat - Story Mapping and many more... @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 17. Transforming UX Practice... ...and beyond. - Org. Structure - Biz Dev - Sales Collaboration-centered Design - Marketing - Facilities - Human Resources - IT Department Open, Lean Documents @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 18. Putting Agile UX in Context Traditional UX Design, Usability What are we making? Startup Lean UX Agile UX Measuring,validating Collaboration, product/market fit. Delivery Are we making How do we the right thing? make it? @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 19. Agile + UX = ? Kick-Off Personas Stories UI Design Minimum Viable Products Sprinting Retrospective @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 20. Source: David Hussman Collaborative Chartering: An Agile Kick-Off - At-a-glance view of the project. - Big visible open document, created through active team involvement. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 23. Teams - 4-6 per team. - 1 product owner @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 24. Our Sample Project Design a Tablet App for a Children’s Charity Providing education and shelter for abandoned and orphaned children around the world. (a real charity I’ve worked with) @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 25. Collaborative Chartering Activity 1.Business sponsor presents project goals. 2.Team crowd-sources shared understanding. 3.Start creating your collaborative charter project document. 4.Iterate with Biz Sponsor. 5.Distill down to top goals. 6.Next: Continue populating, updating the charter with additional activities... Source: David Hussman @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 26. “Sunshine App” Start / End Dates Business Goal(s) Success metrics Users/Personas Design Vision Cadence Team Next Milestone @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 27. The Business Owner’s Pitch “We’ve just received funding from an anonymous donor to update our digital presence. Our current website is very outdated. We think we can better reach our target demographic through mobile media and social networking, so we’d like to create a tablet app. We think that will be an effective way to increase overall donation revenue, with all the social networking and what-not out there. We know we have a good cause and we want to make sure visitors agree and we’d like them to be confident their donation is going toward the actual cause. And yet, what really matters are the donations. We’ve also been struggling on the upsell front. This is slightly less important. Well, actually, it’s really a top priority come to think of it, since it will lead to higher overall revenue. Though what really is important is to attract users to the site. And just as important is that they make a donation and that it is easy to make a donation. Usability is a must. Also, the payment part must be easy. Should be completely seamless. And we want lots of social networking and Facebook and Twitter in there too.” @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 28. Business Goals 1. Convince visitors to make a donation. 2. Persuade visitors to donate a little more than intended. 3. Instill confidence donation is going toward cause. 4. Motivate visitors to tell others to donate. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 29. Agile + UX = ? Kick-Off Personas Stories UI Design Minimum Viable Products Sprinting Retrospective @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 30. Agile and Research - A shift to more outcome-driven and continuous research. - Made possible due to light-weight, team-oriented methods. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 32. Source: Lane Halley Provisional Personas - Team participation facilitates user empathy. - Continue to evolve with our understanding of our users. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 33. Persona Activity 1. Send two people from one team to the next team. 2. Conduct 5-minute interviews. 3. Collect as many cards as possible. 4. Chunk and prioritize cards. 5. Create a Persona as a team. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 34. Agile + UX = ? Kick-Off Personas Stories UI Design Minimum Viable Products Sprinting Retrospective @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 35. As an auto sales rep, I want to search for parts visually, so I can be sure I’m ordering the right part. The (whole) story is not on the card @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 36. ? Testers PMs As an auto sales rep, I want to search for parts visually, Developers so I can be sure I’m Users ordering the right part. UEDs POs Many Simultaneous Functions (A Boundary Object) @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 37. A Type of Lean Document As an auto sales rep, I want to search for parts visually, so I can be sure I’m ordering the right part. Placeholders (Future) Supporters (Now) Words/Content needed to trigger Words/Content needed to support a details in a future conversation or current conversation or collaboration. collaboration. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 38. Power in Numbers @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 39. Storymapping Jill is attracted Jill is persuaded Jill makes a Jill donates a to the site to donate donation little more Priority MVP? @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 40. Storymapping Activity 1. Use Biz goals, Personas as a foundation. 2. Create cards from research, cardstorming. 3. Chunk, prioritize cards. 4. Create storymap backbone. 5. Populate map. 6. Iterate, as needed. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 41. Create Cards with Cardstorming - 3m timebox. - Write down as many scenarios or feature ideas you can think of. - One per sticky. - After the timebox, start chunking cards. - Transition to self-organized storymapping as a team. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 42. Agile + UX = ? Kick-Off Personas Stories UI Design Minimum Viable Products Sprinting Retrospective @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 43. Storymapping UI Exploration MVP/ Road Map Sizing/Estimating @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 44. Stories and UI Design Feature Dev-Ready Stories Stories Written by Independent users, business Negotiable Valuable Estimable Story Glue Small More Accurate Estimates Testable Better Story Coverage @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 45. Design Studio - Tapping into the whole team’s knowledge and imagination. - Can be used for research or actual design. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 47. A Design Studio Pattern Define area of (Warmup/ Raw Sketching focus. Materials) Timebox Critique Iterate? @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 48. Sketching Timebox - 5m timebox. - Everyone sketches. - No rules. - If conducting with general stakeholders, clarify that this is research, not design. - If conducting with the internal team, the UI concepts can be the basis for the actual design. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 49. Critique - Post the sketches. - 2-minute round-robin, then open critique. - Take careful notes, attach to the respective sketches. - Look for and work to resolve vision differences. - (Optional) Dot-vote to uncover trending solutions. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 50. Dot-voting - Quickly captures trending opinions. - How many dots? About half of qty items to vote on, rounded up. - Use markers or stickie dots. - Everyone votes at once. - Voters can distribute dots any way they want. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 51. Generate Cards from UI/Storymap Refresh 1.Revisit the storymap backbone and feature set. Still accurate? 2. Work with “devs” to generate card from UI. 3. Attach/Map feature cards to “dev-cards” (optional) Jill is attracted Jill is persuaded Jill makes a Jill donates a to the site to donate donation little more Static Landing Process Page credit card payments “Donator- Make payment meter” via SMS @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 52. Agile + UX = ? Kick-Off Personas Stories UI Design Minimum Viable Products Sprinting Retrospective @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 53. The Hudson Bay Start Fur-trappers in Canada predicting what they will need to survive for weeks or months in the Northern Territories. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 54. MVP Design Hypothesis: - This is my prediction of what I’ll need to survive for 2 months in the middle of nowhere. UX: How do we Experiment: design effective - Trek into nearby woods and camp out for a few days. experiments? Measurement/Learning: - Did I use more/less food than I expected in 3 days? Did I discover gear I needed but didn’t have with me? etc. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 55. MVPs and UX - Designing MVPs should be core to modern UX Practice. - Light-weight prototypes can be your first experiment, but good to quickly follow with a code-based experiment. - MVP design usually draws on a combination of strategies. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 56. Painkiller Strategy: Find the biggest pain point that can be removed with the least amount of effort. Great for: Enterprise systems, esp. when replacing a legacy system. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 57. Fa$t Money Strategy: Remove features/content the customer is not directly paying for. Great for: Consumer products, esp. with domain-specific content/ features. Image source: http://www.creativedreamincubator.com/images/products/buynow50.jpg @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 58. Turk It Strategy: Manually simulate system operations. Great for: Products with complex algorithms, back-end operations. Image source: http://en.wikipedia.org/wiki/File:Tuerkischer_schachspieler_racknitz3.jpg @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 59. Go Ugly Early Strategy: Build the functionality first, with just a bare-bones UI. Great for: Products in which the selling point is a technical special sauce. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 60. Fake it ‘til you make it (Archetypal Lean Startup Landing page) Strategy: Once a final product is imagined, market it, measure interest, and adjust based on market response. Great for: Any product with a high degree of uncertainty about customer interest. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 61. What’s your MVP? Attract Convert Transact Upsell What is the cost of these features? MVP? What is the team’s delivery capacity? @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 62. The UX of Estimating - Be sure estimate is informed by UI Exploration - Be present, prepared to speak up and negotiate - Understand the estimation units (e.g. points) @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 63. Agile + UX = ? Kick-Off Personas Stories UI Design Minimum Viable Products Sprinting Retrospective @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 64. An Agile Project Lifecycle (Three UX Dynamics of Agile Projects) Opening Game Short, intensive Mid Game Alien territory for many UX designers End Game Validate, reflect, adapt. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 65. Designing while Building - Supporting the current sprint - Preparing for the next sprint - Learning from the previous sprint. More about logistics than design. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 66. Automating Collaboration with Cadences - Apply Agile approach to planning to ensure that whole team is designing together. - Can also be applied to field research, usability testing and other UX activities. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 67. Automating design reviews with Style Guides/Trailing Docs - Document after initial implementation. - Testers, developers participate in doc production. - Reduces “chase-down” churn. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 68. The Scrum/Kanban Board New UX/Biz Active Ready Done Validated Am I going to have them do this? Also just as much a kanban board @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 69. Micro-Sprints - Self-organize into UX/”Dev”/PO - Create paper prototypes that allow for completing the donation process. - I’ll initiate “User Fridays” cadences. - Ask users how much they’d be willing to donate and track your donation and upsell totals. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 70. Showcase @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 71. Outcome-Driven Research - Measuring interest in the envisioning product. - “Is this user-friendly?” vs “Would you pay for this?” - Enables integrating with Agile methods through continuous rather than up-front research. @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 72. Agile + UX = ? Kick-Off Personas Stories UI Design Minimum Viable Products Sprinting, Validating Retrospective @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 73. Retrospective - Enabling continual learning and improvement. - Start with action items from previous retrospective. - What worked? Didn’t work? What questions do you have? @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 74. Book/Software Giveaway Thanks to our Sponsors! @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX
  • 75. Thanks! @andersramsay andersramsay.com designingwithagile.com @ANDERSRAMSAY / DESIGNINGWITHAGILE.COM / #AGILEUX

Hinweis der Redaktion

  1. A learning by doing day.Logistics: sorry you are all somewhat cramped in here but we will eventually be spreading out into the adjacent roomAlso, after my initial intro you’ll mostly be doing activities, so won’t need to be turned around in your seats.
  2. Start by offering a big picture view of our session today.We’ll divide into team and also talk a bit about how Agile teams are different.Then, walking through mini-versions of activities that would be part of an Agile project lifecycle, with a particular focus on the UX perspective. At the end, each team will do a brief showcase of their work and then we’ll use another Agile technique, a retro, to also double as a kind of Q&amp;A and group discussion about what we learned or not in today’s workshop.And, of course, we want to fit a raffle/book give-away in at the end
  3. Ask 1-2 members in the audience at extreme points to share a little more about themselves.Anyone else who feels they come from a completely different background?This is an example of Agile thinking, and is a kind of microcosm of the thinking behind the work we’ll be doing today.Light-weight/lean artifactFast to createCreated collectively rather than individuallyAnd it has actual value, particularly in relationship to the time and effort involved.This is a fundamentally different approach to creating documents, compared to a traditional model.Imagine if we’d created a doc like this in a traditional way – gather info from each of us and then entering all the data in excelBUT – THIS IS A MICROCOSM, WE NEED TO ALSO UNDERSTAND HOW AGILE AND TRADITIONAL IS DIFFERENT ON A MACRO LEVEL
  4. http://www.infoq.com/resource/articles/japan-agile-whats-happening/en/resources/image3%20large.jpgWho here is familiar with this? This was published in Harvard Business Review, Jan 1. – 1986 but remains IMO the best metaphor for explaining how waterfall is different from Agile.Cockburn – A cooperative game of invention.Schwaber/Beedle – Scrum (a core Rugby play)
  5. Walk up to screen and point out that each of these are different team members, each carrying the ball or helping whoever has it.
  6. Active CollaborationRapid Feedback LoopsUltimately…Change how you think about UX workCredit William Pietri for inspiring this.But what does all this mean on a practical level?The purpose of our workshop today is to explain exactly that.What we will be doing today is to learn to play the project game in an Agile way.Thinking of a project as a game is a great way to understand how an Agile process is different from that of a traditional process.These are some methods for doing what you do now, but doing it smaller, faster, and continuously.Rapid Minimal ResearchRapid Minimal DesignRapid Minimal PlanningMaster Fast CommunicationCollaborate ActivelyWork Across DisciplinesThink Whole Product, Design in SlicesThese are of course just one of any number of possible instantiations of Agile thinking, but I think they are great for understanding Agile UX mindset
  7. Active CollaborationRapid Feedback LoopsUltimately…Change how you think about UX workCredit William Pietri for inspiring this.But what does all this mean on a practical level?The purpose of our workshop today is to explain exactly that.What we will be doing today is to learn to play the project game in an Agile way.Thinking of a project as a game is a great way to understand how an Agile process is different from that of a traditional process.These are some methods for doing what you do now, but doing it smaller, faster, and continuously.Rapid Minimal ResearchRapid Minimal DesignRapid Minimal PlanningMaster Fast CommunicationCollaborate ActivelyWork Across DisciplinesThink Whole Product, Design in SlicesThese are of course just one of any number of possible instantiations of Agile thinking, but I think they are great for understanding Agile UX mindset
  8. ORWorking in rapid small cycles.Design as facilitation.Reaching the finish line and winning the game.There is a lot here. We’re going to work through many of these very quickly, just to give you a taste or in some cases do several of these at onceIn some cases, I may just talk through them. No set of activities will be right for every project, but these have been shown to be very useful across a range of projects, and my hope is that you will be able to go start applying some of these immediately in your work.AS PART OF TEAM DISCUSSIONWill wear different hatsWill play different roles in the teamWill sometimes play the role of the userGoal is for you to be able to go back and facilitate many of these activities.
  9. Source: http://rugbyspace.wikispaces.com/file/view/A_SAS_var_rugby_squad_pic_07.jpg/33324509/A_SAS_var_rugby_squad_pic_07.jpg
  10. Not much to see in terms of our workspace yet, that is because the team shapes its own workspace.Want to talk a little about Agile teams and dynamics. As we go thru the activities, you will get a better feel for these dynamics.The workspace is generated by the team and their needs. It is not some separate thing.No one right type of team room.Co-location: a factor of team experience, skill level. Less skilled at Agile, less experienced, more in need of co-loc.Wallspace: information radiator, a true living document, documentation wallpaper.Knowledge dist, eg pair stairsThere is only us mindset – team/rugby mindsetBut in order to work on this, we need to divide into teams.
  11. From Ian/Paul Culling - Not traditional kick off meeting: 1 way discussion (talked to) where you’re told what will be built, by whom and by when.Not massive document that is often never read, created by few without feedback from the larger project communityAn example of Agile planning.Small effort, lots of valueCuts across disciplinesWhat it is:Not about shelfware, it’s about big visible PURPOSE. The WHY.collaborative (lightweight0) chartering involves the appropriate members of the project community and the appropriate level of ceremony. Collaborative chartering aims to create a session filled with discussion from all points of view.describe what project community meanstalking about test driving your projectFrom David Hussman:Name and Timeframe Elevator Pitch / Value Statement Goals - Success Measures Community Mapping Working Agreements Strengths - Constraints Cadence - Logistics Image source: Paul.Culling@VersionOne.comPaul CullingIan CullingIan.Culling@VersionOne.comGet Buy-in, Motivation, ExcitementTimeframe, Cadence, CommunityElevator Pitch
  12. HANDOUT – biz pitchNot standard Agile enterprise appA charity tends to be very effective, since easy to understand and care about.Provide education and shelter for abandoned, orphaned children around the world.(A real charity I’ve worked with.)HANDOUT
  13. People who don’t design in the digital domain often have a hard time expressing what they want. We need to do a lot of parsing.This is actually not too far from the actual conversation, based on memory, with a business sponsor. What is the top business goal here? What is our measurements of success?Rarely will the marching order be clear.Too many times we start a fictional project with fictionally clear goals.Please take this and, as a team, work together to suss out what you think are the actual top goals and measurements for success and then I will walk around with each of you to offer help.
  14. Charter will evolve with the project, e.g. adding personas as we go.Also, would normally do Ideation Clearinghouse as part of this kick-offFrom Ian/Paul Culling - Not traditional kick off meeting: 1 way discussion (talked to) where you’re told what will be built, by whom and by when.Not massive document that is often never read, created by few without feedback from the larger project communityAn example of Agile planning.Small effort, lots of valueCuts across disciplinesWhat it is:Not about shelfware, it’s about big visible PURPOSE. The WHY.collaborative (lightweight0) chartering involves the appropriate members of the project community and the appropriate level of ceremony. Collaborative chartering aims to create a session filled with discussion from all points of view.describe what project community meanstalking about test driving your projectFrom David Hussman:Name and Timeframe Elevator Pitch / Value Statement Goals - Success Measures Community Mapping Working Agreements Strengths - Constraints Cadence - Logistics Image source: Paul.Culling@VersionOne.comPaul CullingIan CullingIan.Culling@VersionOne.comGet Buy-in, Motivation, ExcitementTimeframe, Cadence, CommunityElevator Pitch
  15. As a team, capture this on your board. Make sure everyone on the team understands and agrees with this.You may be thinking, why do we need to create this stupid document but you will (hopefully) see its value as the project progresses.Someone new to a project should be able to look at it and understand the project at a high level.PLEASE CONSIDER PLACING STUFF ON POST-ITS TO MAKE IT MORE FLEXIBLECAN USE TAPE FOR THE LINES
  16. DO A Q&amp;A with audience at this point. Maybe at that point, point out that the top goal is to increase overall donation revenue.
  17. Now that we’ve understood the business goals, we want understand the users they want to reach.This is an area where Classic Agile is weakA classic Agile approach expects to be told what to do.This is where applingAgisle thinking to UX practice can really up the game.
  18. Present the handoutDo some Q&amp;A with the entire group.Warm up your brain and your handsMODERATOR: keeps convo going, ensures it stays on topic, pushes participant to state everything they can think of.GOAL IS TO CAPTURE AS MANY CARDS AS POSSIBLE. This is raw material for everything else.BE SURE BOTH USER GET A CHANCE TO SHARE THEIR THOUGHTSFOR OUR PURPOSES OK TO NOT HAVE A MODERATOR SINCE, ONCE YOU HAVE EXPERIENCED, YOU SHOULD BE ABLE TO MODERATE AN INTERVIEWA very rich research activity.Applying thinking behind pair programming to interviews.Normally, you would moderate many pairs of users.Start with persona discussion, then product context discussion.5min timeboxGenerate as many cards as possible. (explain how to write a card.)PART 1: Tell me about yourself.PART 2: Charity needs/desires.How did that go?What were Johanna’s objections? How do you prevent two users from getting into an argument or trying to push their ideas onto another------OLD-----GOAL IS TO CAPTURE AS MANY CARDS AS POSSIBLE.USING PAIRING MODEL FOR THIS. RATHER THAN INDIVIDUALS BEING INTERVIEWED, HAVE IT BE A CONVERSATION THAT YOU OBSERVE AND MODERATE.Capture everWant fresh ideas. Want to completely replace very outdated current site.Discuss issue of subjective goals, more common with consumer-facing.BE SURE BOTH USER GET A CHANCE TO SHARE THEIR THOUGHTSHave them ask one another, what would persuade you to make a donation?Users jot down cards, moderator jots down anything that maybe users didn’t catch due to being engrossed in convo.Moderator pushes users to convey all ideas they can think of.THIS IS AN IDEA CLEARINGHOUSEPaired interviews – this is an example of rapid but rich Agile research. We’ll use this method to capture the raw materials that we’ll use for the other activities.The first of those will be Agile personas. We’ll create a very basic persona from the info gathered during the interviews, and discuss the idea of a barely sufficient artifact and some ways in which an Agile persona is different from a traditional persona.Then, we’ll take the cards we created and chunk and prioritize them, basically some quick story mapping, in order to then create story flows, which is the work of decomposing one or more story into a series of user activities or steps that will support the delivery of that story.This story flow and our persona will become the basis for our design studio, which is a structured collaborative sketching activity, that allows us to rapidly iterate on ideas and develop consensus.We’ll use the UI concept that emerges from the design studio to create an MVP candidate. We’ll discuss MVPs and UX and how it relates to creating a product road map.Any q’s before we get started?
  19. Persona activity:5m timeboxAs a team, look at your own persona quotes, cluster and look for pull quotesPick a name – one that is representative of who you are as a group.Optional – draw a sketchYour persona will go up on your team wall*Once persona is created, your team should replace talking about an abstract user with “what would Barb do?”(Use handout?)Ask teams to share personas they have created.
  20. Persona activity:5m timeboxAs a team, look at your own persona quotes, cluster and look for pull quotesPick a name – one that is representative of who you are as a group.Optional – draw a sketchYour persona will go up on your team wall*Once persona is created, your team should replace talking about an abstract user with “what would Barb do?”(Use handout?)Ask teams to share personas they have created.
  21. Why Agile and Personas are an odd coupleWhy the name is more important than the picture---OLD----Personas are the voice of the storyHow you actually create personas will vary from project to project, but these are some pointers.IMO, a set of normalized stickies like this, in large print, so that they can be read when up on a wall, in combination with a set of good photos is the most powerful personaDESCRIBE THE PHOTO – this is a picture of the context of some users I worked with on a project. While their work actually demands lots of collaboration, they’ve been sectioned off in these high-wall cubicles. This picture, for me, is a reminder for the team, of their frustration and hardship they face due to THEIR ENVIRONMENT. THE CONTEXT IS JUST AS IMPORTANT, AND SHOULD THERFORE ALSO BE PART OF THE PERSONA
  22. Ask someone to pick up a card and talk about what is being described.The card is not the whole story.It’s content triggers the real story, which exists in a self-maintaining, continually updating data store: the collective memory of the project team.Ok, but don’t we need to create actual documents at some point?Yes, but try to wait until the Last Responsible Moment.
  23. NOT THE SAME AS THE OVERAL PROJECT LIFECYCLE. MANY LITTLE STORY
  24. “How do we work together?”
  25. Prod backbone: can be core product flow, journey, e.g. turbotax, or can be product chunks, eg word or photoshop.Did everyone complete a backbone? Please share.Write stories on 4x6 cards. Will make them more versatile than post-its (good for quick capture), forces you to do a quick refresh too)But are they complete? Can be hard to determine coverage from just looking at a story wall.What will the UI look like? Are all features represented here?We need to iterative with UI exploration, using design studio
  26. Ask someone to pick up a card and talk about what is being described.The card is not the whole story.It’s content triggers the real story, which exists in a self-maintaining, continually updating data store: the collective memory of the project team.Ok, but don’t we need to create actual documents at some point?Yes, but try to wait until the Last Responsible Moment.
  27. Is our product map complete?What will the product look like?Tapping the knowledge, energy, imagination of the whole team in exploring and evolving UI concepts.
  28. Tapping the knowledge, energy, imagination of the whole team in exploring and evolving UI concepts.Doing this slightly out of order.Would normally do a divergent (“Ideation Clearinghouse”) model during project kick-off w project sponsors.Here, we’ll do a combination of divergent, convergent (and you may have time/an opportunity to do an ad-hoc variant during your sprintsDelaying because you are now in a similar mindset to a project sponsor. You’ve spent some time thinking about the product and some images of what the product might look like have likely begun to form in your mind.
  29. No rulesCapture the big picture concept, IOW look at your story map as a whole and sketch out what you think might be a complete user journey5m timebox (you can sketch a lot more than you think in 5m)CRITIQUE ENDS WHEN YOU HEAR BELL TOWER SOUNDAfter sketching, place what you sketched on a wall.Go around and present to one another. Max 2m per presenter.Dot-vote on the sketches to see which concept is trending.Practical considerations, e.g. be sure you understand what other people have sketched, esp sponsors, clients you may not be able to follow up with.
  30. Create design studio infrastructureDon’t over-engineerWhat new cards emerged out of the design studio?What cards are UI-specific?Use Breadcrumbs example.
  31. Have the team select a core feature to focus on. What Team-based detailed UI explorationEveryone in the team gets a voiceGreat for sprint preparationEveryone in the team gets a voiceFind MVP? Please choose to do thinnest possible horizontal slice, ie what is most bare-bones way to support top priority?Or choose cards which are highest priority/most challenging? NEED TO PRIORITIZE/ESTIMATE.
  32. No rulesCapture the big picture concept, IOW look at your story map as a whole and sketch out what you think might be a complete user journey5m timebox (you can sketch a lot more than you think in 5m)CRITIQUE ENDS WHEN YOU HEAR BELL TOWER SOUNDAfter sketching, place what you sketched on a wall.Go around and present to one another. Max 2m per presenter.Dot-vote on the sketches to see which concept is trending.Practical considerations, e.g. be sure you understand what other people have sketched, esp sponsors, clients you may not be able to follow up with.
  33. No rulesCapture the big picture concept, IOW look at your story map as a whole and sketch out what you think might be a complete user journey5m timebox (you can sketch a lot more than you think in 5m)CRITIQUE ENDS WHEN YOU HEAR BELL TOWER SOUNDAfter sketching, place what you sketched on a wall.Go around and present to one another. Max 2m per presenter.Dot-vote on the sketches to see which concept is trending.Practical considerations, e.g. be sure you understand what other people have sketched, esp sponsors, clients you may not be able to follow up with.
  34. Want to start doing a few different things at the same time here.First, reconcile your sketches against your cards. Are there new stories that have been uncovered? Second, update
  35. Take your cards and decide if they are in our out, above or below the line.What is point total of features above the line?Figure of blue line with arrows for cards above or below – or just *SHOW THIS PHYSICALLY* show this by example physicallyTake estimated cards and move above or below the line. Iterate with sketching as needed.Look for the absolute bare-bones first release which you can launch and start to use as a basis for real metrics.Use Ad-hoc DS to check your MVP if needed
  36. Validate quickly and cheaply, first with prototypes, then with real software.GOOB, get it in front of users
  37. Activity:Grab a few stories that have been produced, role-play estimation interview in front of entire group (I can play role of dev – find a card that)Describe planning poker.Discuss decomposing cards into smaller pieces if they are difficult to estimate or won’t fit into a sprint.Show adding points to an estimate.What you’ve created should be a map of the product.Are the stories INVEST?Source: http://2.bp.blogspot.com/-q82LJ2XICak/TWFNLipOP0I/AAAAAAAAAIo/muwPbLFfIRo/s1600/planning+poker+cards.jpg
  38. As we prepare to go into a sprint, we’ll want to set up some kind of workflow system. This swim-lane structure has been shown to be very effective.It can be used both in a sprint or kanban model, in which in the Kanban there is just continuous flow and capacity limits for each column.You can look at the board and see who is working on what, such as for UX/Product, or who defined something as ready or done.You will also likely find ways to customize this for your particular situation.Discuss done vs validated.Discuss story aging.
  39. Work on your own in 20-minute sprintsSelf-organize into doing the detailed speccing, then creating prototypesGOAL: create a paper prototype that will convince a user to make a donation and allow them to actually make a donation.Part of your success metric is how much your users will donate.One person from each team will serve as the user for another team – when I announce “User Friday” you’ll present to them whatever you have at that point.I will walk around at this point and work with each of you individually and talk about things like cross-functional pairing and answer any questions you have.PICTURE: Lean Specs
  40. Each team presents theirprotos and metrics.2m timebox for each.
  41. Ask some people to volunteer to help with clustering the post-its after we all put them up on a wall.