The Increasing Importance of Brands and Global Reach -- Greg Ballard, Senior Vice President at Warner Bros. (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/). Presentation slides
Time Warner Inc. is an American multinational media corporation headquartered in the Time Warner Center in New York City.
Headquarters: New York City, NY, United States of America
CEO: Jeffrey Bewkes
Stock price: TWX (NYSE)US$ 65.44-0.02 (-0.03%)
4 Dec 4:00 pm EST - Disclaimer
Founded: 1990
Founders: Steve Case, Steve Ross
Time Warner Inc. is an American multinational media corporation headquartered in the Time Warner Center in New York City.
Headquarters: New York City, NY, United States of America
CEO: Jeffrey Bewkes
Stock price: TWX (NYSE)US$ 65.44-0.02 (-0.03%)
4 Dec 4:00 pm EST - Disclaimer
Founded: 1990
Founders: Steve Case, Steve Ross
Comunicación Ideología y Poder
Grupo 02 Equipo El Cuarto de Edición
Carlos Ramos A01014767
Christa Godínez A01015128
Lourdes Ríos A01124584
Mariana Alviso A01214466
Alejandro Rocha A01214623
Marisol Cruz A01215161
Patricia Soto A01330097
Big Data Day LA 2016/ Big Data Track - Warner Bros. Digital Consumer Intellig...Data Con LA
Warner Bros. processes billions of records each day Globally between its web assets, digital content distribution, OTT streaming services, online and mobile games, technical operations, anti-piracy programs, social media, and retail point of sale transactions. Combining these datasets with content metadata, Warner Bros. is able produce Consumer insights and affinity models that result in highly accurate Audience segments.
This presentation, originally given at the Hong Kong Toys and Games Fair 2015, address some of the major macro drivers affecting toys and games sales globally including economic and demographic trends. It also includes findings from Euromonitor International’s global research focusing on the performance of traditional toys and games, video games and digital gaming in key markets worldwide, providing data and commentary.
Innovation Showcase: How Warner Bros. and iHeartMedia Build Apps on App CloudDreamforce
Leading media organizations are supercharging their marketing investments with apps built on the Salesforce App Cloud. Join us to learn from iHeartMedia and Warner Bros. about how they are innovating their businesses from within, building custom apps with App Cloud to solve some of the business challenges and nuances of the Media Industry. Discover how you can take advantage of cutting edge technologies to revolutionize your own efforts.
Every year $70 billion is spent on the ads alone in US and 4 billion users world wide. Google TV integrates the traditional TV and Internet for a seamless user experience. With ever increasing user generated video content on the internet, Google TV would like to capture the ad $ by marrying the TV an Internet. In October 2010 Google inters the market via hardware vendors Logitech and Sony. Soon enough, customers are thrilled about the capabilities and at the same time they are confused thinking where does the Google TV fit into their current home entertainment.
In this market research and presentation, we will focus on the various aspects where Google, Logitech and Sony would have done better to segment and position the Google TV.
After flying high in 2014, video games M&A has tightened up in 2015--not for lack of interest, particularly from Asian buyers, but because desirable targets have become rare. What makes a gaming studio a viable--and valuable--acquisition target? What are buyers out of Asia looking for in particular? And if you're not there yet, how do you get there? Join gaming legend Jim Perkins, the publishing force behind games like Duke Nukem, Wolfenstein, Doom and more, for a look at what it takes to successfully sell a gaming company.
Perform an analysis of the stand-alone fair market value (“FMV” or “value”) of Netflix’s business. Include:
1. Company and Industry Analysis & Forecast
2. Standalone Valuation using Discounted Cash Flow Methods
3. Standalone Valuation using Relative Valuation (Precedent Transactions & Comparable Companies Analysis)
4. Scenario Analysis of Recent Gaming Developments
5. M&A Analysis and Strategic Alternatives
Mike Archer is looking for Job Change in Eastern of America/USAPraveen Rao
A management professional dedicated to the ubiquitous placement of intellectual property, while maintaining a conservative hold on brand assurance and development. An advocate for brand application of advance technologies and digital sponsorships. With a work pedigree steeped in entertainment and consumer products industries, able to build out low-risk entry-point comprehensive plans with high scalability. Devise strategies to dovetail mature brands with brand extensions and revivals.
App and Mobile Games (iOS & Droid) Branding Budgeting Consumer Products Facebook and Social Networks Intellectual Property Negotiation & Licensing Industry Contacts and Networking Product Launch Product Lifecycle Research-backed Brand Strategy Resource Identification Sales Strategy
Windows 8 and Windows Phone - New Opportunities for Developers -- Romuald Zdebsky, Technology Strategy Lead, Microsoft (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
From Premium PC to Freemium Mobile: a Hands-on Experience of Successful Move -- Igor Elovikov, Creative Director at Playrix (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
Thinking Big: Should Your Mobile Game be on TV -- John Gargiulo, SVP, Business Development + Marketing at BlueStacks (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
Sucess Factors in Getting New Mobile Content Users -- Sandra Ilyina, Sales Director at Opera Mediaworks (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/).
Giuseppe Bellanca & Jean-Vincent Chardon, MobileAppTrackinganastasiaalikova
5 Ways to Boost Your Game Sales with Data -- Giuseppe Bellanca, Managing Director of EMEA at MobileAppTracking & Jean-Vincent Chardon, European Sales Manager at MobileAppTracking (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/)
Mobile Gaming Industry Today and Tomorrow -- Pavel Ryaykkonen, Co-founder, Distribution Director at Nevosoft (Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/)
Multiplatform Game Opportunities in Asia -- John Goodale, Vice President, Asia, Unity (The White Nights: Mobile Games Conference http://www.wnconf.com/)
Multiplatform Game Opportunities in Asia -- John Goodale, Vice President, Asia, Unity (The White Nights: Mobile Games Conference http://www.wnconf.com/)
The New Mobile Real Estate^ How to Drive Engagement, Retention, and Monetization Rights Through the Lock Screen, -- Yaron Moradi, VP, Head of QuickLaunch Business Unit, Conduit (The White Nights: Mobile Games Conference http://www.wnconf.com/)
How RTB Can Increase Your Revenue -- Paul Childs, Experienced Chief Marketing Officer, Mopub (The White Nights: Mobile Games Conference http://www.wnconf.com/).
Taking Console IP to Mobile vs. Creating Mobile-Specific IP -- Michael Schade, CEO, FishLabs (The White Nights: Mobile Games Conference http://www.wnconf.com/).
International Mobile Game Markets; the West and the East -- Kyu Lee, President, Gamevil (The White Nights: Mobile Games Conference http://www.wnconf.com/)
Is There Money to Be Made On Windows Phone & Windows 8? Andrei Dementjev, Head of Operattions, Fortumo (The White Nights: Mobile Games Conference http://www.wnconf.com/)
What Users Want: Methods of Making Successful Apps and Games -- Alexander Dzyuba, Sales Director, Playtestix (White Nights: Mobile Games Conference http://www.wnconf.com/)
Who is whi in Games business and how to motivate the best of them? --Olga Shpuntenko, Mail.Ru (White Nights: Mobile Games Conference http://www.wnconf.com/)
How To Acquire Quality Users Through Technology And Analytics -- Ed Laws, Francois Deschenes, InMobi (The White Nights: Mobile Games Conference http://www.wnconf.com/)
Smartfone & Tablet Games - By the Numbers -- Simon Podd, Director of Sales, EMEA, Flurry (The White Nights: Mobile Games Conference http://www.wnconf.com/)
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
4. A $40+ billion company with premier brands
Theatrical | Television
Home Entertainment | Consumer Products
5.
6. Warner Bros. produces and distributes premium
entertainment across a variety of platforms.
Theatrical
Warner Bros. Pictures
Warner Bros. Pictures Int’l
New Line Cinema
DC Entertainment
Television
Warner Bros. Television
Domestic Distribution
International Distribution
Animation
The CW
Home Entertainment
Home Video
Digital Distribution
Games
Technical Operations
Anti-Piracy
Warner Premiere
Other
Consumer Products
International Cinemas
Studio Facilities
Theatre Ventures
7. Most successful film
franchise.
$7.7 billion
worldwide box office
Most successful fantasy
film franchise.
$4.0 billion
worldwide box office
Most successful comic
character film franchise.
$1.2 billion
worldwide box office
Most successful R-rated
comedy franchise.
$1.4 billion
worldwide box office
Theatrical: Continued success with portfolio
10. Cross studio support provides
critical strategic advantage.
Turbine is the underlying digital
publishing platform: e-commerce
merchandising, community, and
technical operations.
Warner Bros. Games: Core Franchises
Batman Arkham
Injustice
Infinite Crisis
LEGO Star Wars
LEGO Harry Potter
LEGO Lord of the Rings
LEGO Marvel
Shadow of Mordor
Helm’s Deep
Kingdoms of Middle-Earth
Mortal Kombat
Mortal Kombat vs. DC
Universe
18. Competitor
Type
Media Companies Mobile Game Veterans Early F2P Leaders Early Premium Leaders
Illustrative
Companies
Competitive Landscape:
A wide range of competitors, but expectation is that only few will maintain
consistent leadership
Competitor
Type
Mobile Games Leaders Asian
Leaders
New F2P Challengers Console Publishers
Illustrative
Companies
19. In 2009, the market was focused on premium (paid)
casual games.
Casual
Premium F2PMid-Core
Console
Publishers
Early
Premium
Leaders
Mobile Game
Veterans
Core
25. Initial Development
(Up to Commercial Release)
Live Development
(After Commercial Release)
• Dramatic cost increase over last two years
• Driven by rising consumer expectations from improved
hardware & more competition
• Typical cost = $1M to $4M (9 – 12 months)
• Tablet and Android growth will drive costs higher
• Introduce new content, features, systems and events after
release
• Typically plan for 3 to 6 months of live support, successful
titles target 12-24+ months extension
Production costs are rising as competition and live
content needs intensify.
26. >1,000,000 Apps
>1,000,000 Apps
There are now ~1M apps on each of the Apple
App Store and Google Play creating a significant
discovery challenge
Source; Apple announcement, Oct 2013; Google announcement, Jul 2013
User acquisition costs have been steadily rising.
28. Accelerate Western Development Capability
Date Target Acquirer Value
Oct 15,
2013
$3B
May 2,
2012
$210M
Oct 12,
2010
$400M
Accelerate Mobile Development Capability
Date Target Acquirer Value
Oct 1,
2012
$468M
Mar 21,
2012
$180M
Jan 31,
2014
$527M
Add Scale
Date Target Acquirer Value
Jan 15,
2013
N/A
Aug 2,
2011
N/A
Aug 2,
2011
N/A
Fortify Genre (e.g. Card Battle) Strength
Date Target Acquirer Value
Nov 7,
2012
$460M
Oct 24,
2012
$173M
Source: Digi-Capital: Global Games Investment Review 2013
As production and marketing cost increase, larger publishers are making
acquisitions to build out capabilities, add scale, and fill out genres.
29. Market circumstances are right for
Warner Bros. to become a bigger player.
Mobile games market will become
increasingly competitive.
Cost will continue to rise driving
importance of brand.
Continued and meaningful
consolidation is expected.
30. Russia is Injustice’s third
largest market.
Red Son pack was highly
successful, especially in
Russia.
Our brands work
well in Russia.
31. While Injustice has been
successful, there is more Warner
Bros. can do in Russia by
partnering with leading local
developers.