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Beyond Gamification 7 Core Concepts to Create Compelling Products Amy Jo Kim, Ph.D.                                                  © 2011 All Rights Reserved
My Life as a Social Gamer
What is gamification?
A Loyalty Program on Steroids?
game techniques that turbo-charge products?
real-world activities that resemble games?
… experiencing a Hype cycle?
Let’s Cut Through the Hype
Let’s Cut Through the Hype Gamification
Let’s Cut Through the Hype Gamification What’s the real story?
We’re living in a Gambrian Explosion Will Wright
Games are everywhere – everyone’s a gamer
What is “Game Thinking?”  What do Game Designers know?
7 Core Concepts  Know your players: design for their personal & social needs
Who’s Playing? What’s their Social Style?  What are the Core Actions in the game?
CompetitiveWin, Beat, Brag, Taunt, Challenge
Cooperative Share, Help, Gift, Greet, Exchange, Join
Expressive select, customize, layout, design, create
Exploratory view, search, curate, collect, complete
7 Core Concepts  Know your players: design for their personal & social needs Build fun/pleasure/satisfaction into your core activity loop
Farmville crops  pleasure, satisfaction, self-expression
Foursquare recommendations  fun, useful, social
Amazon messaging  informative, trustworthy Purchase confirmation Shipping confirmation
7 Core Concepts  Know your players: design for their personal & social needs Build fun/pleasure/satisfaction into your core activity loop Design for 3 key stages of your player lifecycle
A good game takes the player on a journey Enthusiast Regular Novice
Novice needs onboarding(welcome + goals + progress + achievable rewards)
Regulars need fresh content/activities/challenges
Enthusiasts need exclusivity, recognition, impact
7 Core Concepts  Know your players: design for their personal & social needs Build fun/pleasure/satisfaction into your core activity loop Design for 3 key stages of your player lifecycle  Build a system that’s easy to learn and hard to master
How do I learn? How do I get started?
If I play well, what skill am I developing?
What does it take to master this game?
7 Core Concepts  Know your players: design for their personal & social needs Build fun/pleasure/satisfaction into your core activity loop Design for 3 key stages of your player lifecycle  Build a system that’s easy to learn and hard to master Use game mechanics to “light the way” towards mastery
Nike+ Coach: clear feedback + progressive goals
Crowd-sourced stats community awareness  it feels good to be part of something larger than yourself
7 Core Concepts  Know your players: design for their personal & social needs Build fun/pleasure/satisfaction into your core activity loop Design for 3 key stages of your player lifecycle  Build a system that’s easy to learn and hard to master Use game mechanics to “light the way” towards mastery As players progress, increase the challenge & complexity
Find the Flow Channel This is what designing for engagement is all about
Progressive Quests + New Mechanics
Additional UI & PowerTools
7 Core Concepts  Know your players: design for their personal & social needs Build fun/pleasure/satisfaction into your core activity loop Design for 3 key stages of your player lifecycle  Build a system that’s easy to learn and hard to master Use game mechanics to “light the way” towards mastery As players progress, increase the challenge & complexity Embrace intrinsic motivators like power, autonomy & belonging
Intrinsic value    > Extrinsic Rewards Levels  Badges Belonging Points Autonomy Mastery Power Quests Leaderboards Prizes Money Meaning Sex Progress Bar Learning Love Fun Self-Knowledge Gold Stars
Extrinsic Motivators completing tasks Task Completion LinkedIn Progress Bar
Intrinsic Motivators deeper engagement Power to the PlayersModcloth’scrowd-sourced clothing line
Thank You! for more like this, follow me on Twitter  @amyjokim Contact me with feedback & questions amyjokim@gmail.com Check our website for upcoming workshops Shufflebrain.com

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