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Cosa sono le TEL
Dal Punto di vista Tecnico le TEL sono un’insieme di tecnologie quali: Serious games, Realtà
aumentata, Robotica, 3D communication, ecc. utilizzate per supportare processi di
apprendimento.
Dal Punto di vista Metodologico con TEL si intende invece un nuovo modo di insegnare e di
apprendere coerente con le esigenze dell’attuale società e del mondo del lavoro in cui
viviamo. Si tratta di un format che integra lezioni frontali, simulazioni su computer, uso di
diverse tecnologie per compiere simulazioni ed esperimenti.

oPotenziamento dell’interattività fra i soggetti in apprendimento e svincolamento da limiti
spazio-temporali

oPossibilità di simulare e fare esperimenti rispetto a fenomeni complessi (processi
aziendali, soft skills)

oPotenziamento del livello di coinvolgimento nell’apprendimento attraverso la
sperimentazione diretta ed il gioco
Classificare le tecnologie
                          Procedural knowledge

                Quadrant 4                        Quadrant 3
        individual simulation games                Moblogs
             augmented reality                      MOOs
           robotics in education       collaborative simulation games
                                      collaborative virtual environments
Individual                                                         Social
               Quadrant 1                          Quadrant 2
                 lesson                               blogs
                hypertext                         mind mapping
                                                 problem solving



                         Declarative knowledge
Tecnologie utilizzate


1.   Serious games

2.   Augmented Reality (AR)

3.   Multiplayer Virtual Worlds (MVW)

4.   Web 2.0

5.   Multiplayer Role Games (MRG)

6.   Workshop finale
Serious games




Inside disaster                     Game4manager




                   IBM - City One
Augmented Reality (AR)


Editoria                      Marketing




Formazione medica             Turismo




Training industriale          Training scolastico


Edu-tainment                  Training
(Intrattenimento educativo)   aeronautico
Multiplayer Virtual Worlds (MVW)


Second Life               Digital Spaces




Active Worlds             Blue Mars




Cobalt                    Teen Second Life




Project Wonderland        Sinapsi
Web 2.0


Editor di contenuti              Aggregatori + RSS




Mush Up                          Social Bookmarking




Web OS (Sistemi operativi web)   Crowd sourcing




E-portfolio e PLE                Widget
Web 2.0: nuove forme di training
Classificare le tecnologie
                          Procedural knowledge

                Quadrant 4                        Quadrant 3
        individual simulation games                Moblogs
             augmented reality                      MOOs
           robotics in education       collaborative simulation games
                                      collaborative virtual environments
Individual                                                         Social
               Quadrant 1                          Quadrant 2
                 lesson                               blogs
                hypertext                         mind mapping
                                                 problem solving



                         Declarative knowledge
Classificare le tecnologie
                          Procedural knowledge

                Quadrant 4                        Quadrant 3
        individual simulation games                Moblogs
             augmented reality                      MOOs
           robotics in education       collaborative simulation games
                                      collaborative virtual environments
Individual                                                         Social
               Quadrant 1                          Quadrant 2
                 lesson                               blogs
                hypertext                         mind mapping
                                                 problem solving



                         Declarative knowledge

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Teaching to Teach with Technology

  • 1. Cosa sono le TEL Dal Punto di vista Tecnico le TEL sono un’insieme di tecnologie quali: Serious games, Realtà aumentata, Robotica, 3D communication, ecc. utilizzate per supportare processi di apprendimento. Dal Punto di vista Metodologico con TEL si intende invece un nuovo modo di insegnare e di apprendere coerente con le esigenze dell’attuale società e del mondo del lavoro in cui viviamo. Si tratta di un format che integra lezioni frontali, simulazioni su computer, uso di diverse tecnologie per compiere simulazioni ed esperimenti. oPotenziamento dell’interattività fra i soggetti in apprendimento e svincolamento da limiti spazio-temporali oPossibilità di simulare e fare esperimenti rispetto a fenomeni complessi (processi aziendali, soft skills) oPotenziamento del livello di coinvolgimento nell’apprendimento attraverso la sperimentazione diretta ed il gioco
  • 2. Classificare le tecnologie Procedural knowledge Quadrant 4 Quadrant 3 individual simulation games Moblogs augmented reality MOOs robotics in education collaborative simulation games collaborative virtual environments Individual Social Quadrant 1 Quadrant 2 lesson blogs hypertext mind mapping problem solving Declarative knowledge
  • 3. Tecnologie utilizzate 1. Serious games 2. Augmented Reality (AR) 3. Multiplayer Virtual Worlds (MVW) 4. Web 2.0 5. Multiplayer Role Games (MRG) 6. Workshop finale
  • 4. Serious games Inside disaster Game4manager IBM - City One
  • 5. Augmented Reality (AR) Editoria Marketing Formazione medica Turismo Training industriale Training scolastico Edu-tainment Training (Intrattenimento educativo) aeronautico
  • 6. Multiplayer Virtual Worlds (MVW) Second Life Digital Spaces Active Worlds Blue Mars Cobalt Teen Second Life Project Wonderland Sinapsi
  • 7. Web 2.0 Editor di contenuti Aggregatori + RSS Mush Up Social Bookmarking Web OS (Sistemi operativi web) Crowd sourcing E-portfolio e PLE Widget
  • 8. Web 2.0: nuove forme di training
  • 9. Classificare le tecnologie Procedural knowledge Quadrant 4 Quadrant 3 individual simulation games Moblogs augmented reality MOOs robotics in education collaborative simulation games collaborative virtual environments Individual Social Quadrant 1 Quadrant 2 lesson blogs hypertext mind mapping problem solving Declarative knowledge
  • 10. Classificare le tecnologie Procedural knowledge Quadrant 4 Quadrant 3 individual simulation games Moblogs augmented reality MOOs robotics in education collaborative simulation games collaborative virtual environments Individual Social Quadrant 1 Quadrant 2 lesson blogs hypertext mind mapping problem solving Declarative knowledge