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- 11. Game Tree : A D B E L O M P C H F I N W G J K Q S R T A U V Stored score A=10 A=10
- 14. STEPS OF EBL PROGRAM--- Using Domain Theory (PRUNING ) Training Example Goal Concept Explanation Generalization
- 15. EXAMPLE : Training Example Owner(Object,Aakash) & Color(Object,Brown)& Is(Object,Light) & Has(Object,Coffee) & HasPart(Object,Concavity) & ...... PRUNING Domain Knowledge Is(X,Light)& HasPart(X,Y) & Is(Y,Handle) -> Liftable (X) HasPart(X,Y) & Is a(Y,Bottom) & Is(Y,Flat) -> Stable (X) HasPart(X,Y) & Is a(Y,Concavity) & Is(Y,UpwordPointing)->OpenVessel (X) Goal Concept [ CUP ] X is a Cup iff X is Stable , Liftable, OpenVessel Operationality Criterion Liftable --- Light Stable ---- Flat Open Vessel --- Concavity [ CUP ]
- 16. THANK YOU ANY QUESTIONS ?????...... PRESENTED BY: Amit Kumar Pandey SUBMITTED TO: Mr. NEERAJ KHARYA ( Lecturer MCA Dept )