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کسب‌و‌کار بازی‌های ویدیویی

جلسه اول از کارگاه کسب‌و‌کار بازی‌های ویدیویی
The Business of Videogames
رویکرد جلسه اول مدیریت خلاقیت در تیم بازی‌سازی

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کسب‌و‌کار بازی‌های ویدیویی

  1. 1. ‫وﯾدﯾوﯾﯽ‬ ‫ﺑﺎزیھﺎی‬ ‫ﮐﺳبوﮐﺎر‬ The Business of Videogames ‫اول‬ ‫ﺟﻠﺳﮫ‬ ‫ﻓﺻﯾﺣﯽ‬ ‫اﻣﯾرﺣﺳﯾن‬ ١٣٩۶ ‫دی‬
  2. 2. ‫ﭘﯾشﻧﯾﺎز‬
  3. 3. ‫ﺳﺎزی؟‬ ‫ﺑﺎزی‬ ‫ﭼﺎﻟشھﺎی‬
  4. 4. ‫ﻣﯽﺷود؟‬ ‫ﻣوﻓق‬ ‫ﺑﺎزی‬ ‫ﮐدام‬
  5. 5. ١.٣٨٢.٩۵۴
  6. 6. ۶.٧٢٣
  7. 7. ‫اﯾران؟‬ ‫در‬ ‫ﺑﺎزیﺳﺎزی‬ ‫ﭼﺎﻟشھﺎی‬
  8. 8. !‫ﺻﻧﻌت‬ ‫در‬ ‫ﭘﺎﯾدار‬ ‫ﮐﺳبوﮐﺎر‬
  9. 9. Second System Syndrome
  10. 10. ‫ﺑﯾﺷﺗر‬ ‫ﮐﺎرھﺎی‬
  11. 11. ‫ﻣﺧﺗﻠف‬ ‫ﻓﺎزھﺎی‬ ‫در‬ ‫ﺗﯾم‬ ‫اﻧدازه‬
  12. 12. ‫ﭼﺷماﻧداز‬
  13. 13. · creating the vision · communicating the vision (and repeating it until blue) · delegating who is going to do what · tracking who is doing what by when
  14. 14. The Game Outcomes Project
  15. 15. ‫ﻣﺷﮑﻼت؟‬ ‫ﺳﺎﯾر‬
  16. 16. ‫ﭘﯾﺷﻧﮭﺎد‬ ‫ﭼﻧد‬
  17. 17. ‫ﻣدﯾرﯾت‬
  18. 18. ‫ﭼﯾﮑﺎر؟‬ ‫ﻣﯽﺧواد‬ ‫ﻣدﯾر‬ ‫ﺳﺎزی‬ ‫ﺑﺎزی‬
  19. 19. ‫ﺑرﻧﺎﻣﮫرﯾزی‬
  20. 20. ‫ﺑﻧدی‬ ‫ﺑودﺟﮫ‬
  21. 21. ‫اﻧﺳﺎﻧﯽ‬ ‫ﻣﻧﺎﺑﻊ‬
  22. 22. Hi Mr. Fassihi ...actually nothing especial, ...you know! now days i'm trying to carve my way into 3d animation! ...creating computer games, or 3d animation... anyway i just need something to help me show what is there flowing in my mind, ...i just want to live a meaningful life, ...i need it. ...may be just programming was too slow for it, I think i need to design... . Computer Games or Animation both are good tools for talking about what people don't talk about, ...Make people nicer :- ) , ...Start them thinking :- | . On 12/10/07, Amir H. Fassihi <fassihi@gmail.com > wrote: Hi Faham, I just wanted to know how you are doing on game programming. Cheers, Amir Hossein On Nov 5, 2006 7:02 PM, Gray Fox <grayfox.g@gmail.com > wrote: Hello Mr. Fassihi. I'm sorry for the delay, I've called at your number many times but I couldn't manage to talk to you, It seams you are so busy or something. But, I'll keep trying. Anyway this is my number: 77384471 and my name is Faham Negini, and of course I would like to come to your office, if possible, for a talk around the way we are.
  23. 23. ‫ﺑﯾروﻧﯽ‬ ‫ﻧﮭﺎدھﺎی‬ ‫ﺑﺎ‬ ‫ارﺗﺑﺎط‬
  24. 24. ‫وظﺎﯾف‬ ‫ﺗﻘﺳﯾم‬
  25. 25. ‫رھﺑری‬
  26. 26. Producer
  27. 27. https://www.youtube.com/watch?v=lgyap-lJrkQ
  28. 28. Producer ‫ﻧﻘش‬ ‫ﭘﯾﺷﻧﮭﺎد‬
  29. 29. ‫ﺑﺎزی‬ ‫ﺗوﻟﯾد‬ ‫ﻓﺎزھﺎی‬
  30. 30. :‫ﻓناﻓزار‬ ‫ﻣﺷﮑل‬ !‫ﺑزرگ‬ ‫ﭘﯾشﺗوﻟﯾد‬ ‫ﯾﮏ‬
  31. 31. ‫ﻧﺑودهام؟‬ ‫ﺧوﺑﯽ‬ producer ‫ﻣن‬ ‫ﭼرا‬
  32. 32. Dynamic Systems Theory
  33. 33. Edge of Chaos
  34. 34. ‫زﯾﺎد‬ ‫ﻧظم‬ ‫ﻣﺷﮑل‬
  35. 35. ‫آﺷوب‬ ‫ﻣﺷﮑل‬
  36. 36. ‫ﻣﻐز‬ ‫ﭘوﻧﮓ‬ ‫ﭘﯾﻧﮓ‬
  37. 37. 1 - Variation 2- Feedback 3 - Selection
  38. 38. ‫ﺷرﮐت‬ ‫ﯾﮏ‬ ‫در‬ ‫آﺷوب‬ ‫ﻟﺑﮫ‬
  39. 39. ‫ﺗﯾم‬ ‫ﮐﺎرﮐرد‬
  40. 40. Collective Intelligence
  41. 41. ‫ﻧظر‬ ‫اﺧﺗﻼف‬
  42. 42. ‫ﻋﻠﻣﯽ‬ - ١ ‫ﺗﺟرﺑﯽ‬ - ٢ ‫ﺷﮭودی‬ - ٣ ‫ﺳﻠﯾﻘﮫای‬ - ۴
  43. 43. !‫ﺟدی‬ ‫ﻣرز‬ !‫ﺟدی‬ ‫ﺧﯾﻠﯽ‬
  44. 44. ‫ﮐﻧﯾم؟‬ ‫اﻧﺗﺧﺎب‬ ‫ﭘروژهای‬ ‫ﭼﮫ‬
  45. 45. Good To Great Jim Collins
  46. 46. ‫ﺑﺎﺷد؟‬ ‫ﭼﻘدر‬ ‫ﻣﺎ‬ ‫ﺗﯾم‬ ‫اﻧدازه‬
  47. 47. ٧
  48. 48. Teams optimizing for goals, empathy, and relationships should stay small.
  49. 49. Ringlemann Effect
  50. 50. ‫ﺗﻣرﮐز‬
  51. 51. ‫ﺗﯾﻣﯽ‬ ‫ﮐﺎر‬
  52. 52. ‫ﺧوب‬ ‫ھمﺗﯾﻣﯽ‬ ‫ﺧﺻوﺻﯾتھﺎی‬ ‫اﻧﻌطﺎف‬ ‫دارای‬ - ١‫ﺗﯾم‬ ‫ﭼﺷماﻧداز‬ ‫ﺑﮫ‬ ‫آﮔﺎه‬ - ١١ ‫ھﻣﮑﺎری‬ ‫در‬ ‫ﻓﻌﺎل‬ - ٢‫آﻣﺎدﮔﯽ‬ ‫دارای‬ - ١٢ ‫ﻣﺗﻌﮭد‬ - ٣‫ﺧوب‬ ‫رواﺑط‬ ‫دارای‬ - ١٣ ‫ﺧوب‬ ‫ارﺗﺑﺎطﺎت‬ ‫دارای‬ - ۴‫ﺷﺧﺻﯽ‬ ‫ﺗﻘوﯾت‬ ‫دﻧﺑﺎل‬ - ١۴ ‫ﺗواﻧﺎ‬ - ۵‫ﮔذﺷﺗﮫ‬ ‫ﺧود‬ ‫از‬ - ١۵ ‫اطﻣﯾﻧﺎن‬ ‫ﻗﺎﺑل‬ - ۶‫ﻣﺳﺎﻟﮫ‬ ‫ﺟواب‬ ‫دﻧﺑﺎل‬ - ١۶ ‫دﯾﺳﯾﭘﻠﯾن‬ ‫ﺑﺎ‬ - ٧‫ﺳﺧتﮐوش‬ - ١٧ ‫ﺑﻘﯾﮫ‬ ‫ﭘﺷﺗﯾﺑﺎن‬ - ٨ ‫ﻣﺷﺗﺎق‬ - ٩ ‫ھدف‬ ‫ﺑﺎ‬ - ١٠
  53. 53. ‫ﺧوب‬ ‫ھمﺗﯾﻣﯽ‬ ‫ﺧﺻوﺻﯾتھﺎی‬ ‫اﻧﻌطﺎف‬ ‫دارای‬ - ١‫ﺗﯾم‬ ‫ﭼﺷماﻧداز‬ ‫ﺑﮫ‬ ‫آﮔﺎه‬ - ١١ ‫ھﻣﮑﺎری‬ ‫در‬ ‫ﻓﻌﺎل‬ - ٢‫آﻣﺎدﮔﯽ‬ ‫دارای‬ - ١٢ ‫ﻣﺗﻌﮭد‬ - ٣‫ﺧوب‬ ‫رواﺑط‬ ‫دارای‬ - ١٣ ‫ﺧوب‬ ‫ارﺗﺑﺎطﺎت‬ ‫دارای‬ - ۴‫ﺷﺧﺻﯽ‬ ‫ﺗﻘوﯾت‬ ‫دﻧﺑﺎل‬ - ١۴ ‫ﺗواﻧﺎ‬ - ۵‫ﮔذﺷﺗﮫ‬ ‫ﺧود‬ ‫از‬ - ١۵ ‫اطﻣﯾﻧﺎن‬ ‫ﻗﺎﺑل‬ - ۶‫ﻣﺳﺎﻟﮫ‬ ‫ﺟواب‬ ‫دﻧﺑﺎل‬ - ١۶ ‫دﯾﺳﯾﭘﻠﯾن‬ ‫ﺑﺎ‬ - ٧‫ﺳﺧتﮐوش‬ - ١٧ ‫ﺑﻘﯾﮫ‬ ‫ﭘﺷﺗﯾﺑﺎن‬ - ٨ ‫ﻣﺷﺗﺎق‬ - ٩ ‫ھدف‬ ‫ﺑﺎ‬ - ١٠
  54. 54. ‫ﺗﯾم‬ ‫در‬ ‫دوﺗﺎﯾﯽ‬ ‫ﭘﯾوﻧدھﺎی‬
  55. 55. ‫ﭘﯾﻣﺎن‬
  56. 56. ‫ﻣﮭر‬
  57. 57. ‫ﻣﮭر‬ ‫زﯾرﺑﻧﺎی‬ ‫اﺣﺗرام‬
  58. 58. ‫ﻣﮭر‬ ‫ھﺳﺗﮫ‬ ‫ﻋﺷق‬
  59. 59. Project Aristotle by Google 1 - Psychological Safety 2 - Social Intelligence
  60. 60. ‫ﺑﺣث‬
  61. 61. ‫ﻣﻧﺎﺑﻊ‬ 1 - Hübler, A. & Wotherspoon, T.: "Self-Adjusting Systems Avoid Chaos". Complexity. 14(4), 8 – 11. 2008 2 - The Mythical Man-month, Fred Brooks 3 - On the Edge of Chaos, Where Creativity Flourishes https://ww2.kqed.org/mindshift/2014/05/06/on-the-edge-of-chaos-where-creativity-flourishes/ 4 - The Science Behind Why Jeff Bezos’s Two-Pizza Team Rule Works http://blog.idonethis.com/two-pizza-team/
  62. 62. ‫ﻣﻧﺎﺑﻊ‬ 5 - ‫ھﻔت‬ ‫ﻋدد‬ ‫ﻣورد‬ ‫در‬ ‫ﺧواﻧدﻧﯽ‬ ‫ﻣطﺎﻟﺑﯽ‬ https://goo.gl/zJAERn 6 - Creativity Inc., Ed Catmull 7 - Focus: The Hidden Driver of Excellence, Daniel Goleman 8 - The 17 Essential Qualities Of A Team Player, John C Maxwell 9 - Is Justin Timberlake a Product of Cumulative Advantage? http://www.nytimes.com/2007/04/15/magazine/15wwlnidealab.t.html
  63. 63. 10 - Pascal Does Delegation – A Knowledge Worker’s Guide to Effective Effort with Increasing Team Size https://www.next-action.eu/2015/02/11/pascal-delegation-knowledge-workers-guide-effective-effort-increasing-team-size/ 11 - What's the Optimal Team Size for Workplace Productivity? https://www.getflow.com/blog/optimal-team-size-workplace-productivity 12 - The Game Outcomes Project https://www.gamasutra.com/blogs/PaulTozour/20141216/232023/The_Game_Outcomes_Project_Part_1_The_Best_and_the_ Rest.php 13 - Ringleman Effect https://en.wikipedia.org/wiki/Ringelmann_effect
  64. 64. 14 - Game Changer, The Topology of Creativity http://www.personal.ceu.hu/staff/Balazs_Vedres/papers/devaan.vedres.stark.games.pdf

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