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pedestrian play
an investigation
of public games
for adults
ALLISON LEACH   	 3D IX CLASS	   CALIFORNIA COLLEGE OF THE ARTS 	   FALL 2012
Background
THE PROBLEM


              Forgotten Play
              Adults have forgotten how to play. Yes,
              we schedule the occasional "game night"
              or sports match on weekends - but that
              spontaneous play from childhood no longer
              has a place in our lives.

              By surprising city pedestrians with an
              inviting installation game in open public
              spaces, I hope to reintroduce that experience
              of joyful, child-like play into adult lives.

              Further, I believe that the silly, permeable
              nature of pedestrian games offers an
              unparalleled opportunity to instantly bond
              new people.
PEDESTRIANS
Potential Players



some statistics:
107.4 million Americans use walking as a regular mode of travel
(51% of the population).

People between the ages of 5 and 40 make up 33.7% of people walking.

People walk more for social and recreation trip purposes than for work
purposes. Exercise and health, errands, recreation make up some of the top
reasons for walking.




                                                         *Source: http://www.walkinginfo.org
PED GAME DESIGN PRINCIPLES
  1 Portable and simple to set up
  2 Compelling from a distance
  3 Fun and easy to learn
  4 Focus is on players and social interactions
  5 Flexible game structure
Research
INTERVIEWS


  5-min Intercepts   Indoor Game Players (2)
                     Outdoor Gamer Players (2)


         In-depth    Expert Game Player (1)
                     Game Developers (3)
                     Urban Architects (2)
INTERVIEWS
                          Game Player                                     Volleyball Player




                     Noah                                                  Mark
      Facebook Game Developer                                      CTO of a Start Up
"Games can function         "Neither points nor       Discovered his team         "I enjoys the game to
as a bonding                story are necessary for   by walking over and         get out of the house,
experience for friends      a fun game"               asking to play              sweat a little, enjoy
and also as a forum for                                                           fresh air and get some
new social interactions     Ideal pedestrian game:    Obstacles in the way        sun."
as an icebreaker"           going on a quest with     of playing: lack of time,
                            clues in Dolores Park     busy weekdays, family
                                                      commitments
INTERVIEWS
   Interviews
             Joust Gamer              Joust Designer
    Volleyball Groups, Golden Gate Park




                        Dannel                                             Douglas Wilson
Expert Gamer • Software Developer at Etsy                     Game Designer at Die Gute Frabrik
Prefers time as the             Favorite game is Joust     "Most digital games involve     For physical games, body
competitive determinant         because it "magically      staring at a screen, but with   motion has to be fun first.
rather than points              combines people looking    Joust players look at one
                                silly and hours of fun"    another, creating a sort of     A game's "Cultural Alibi"
"Games that don't entirely                                 cognitive dissonance"           lets players act the fool,
rely on skill are interesting   No longer agile enough                                     push each other and
because of the uncertain        to play childhood street   With few rules, players can     make movements that are
outcome."                       games.                     cheat in creative ways.         unacceptable in another
                                                                                           context
INSIGHTS


                                           alluring

                                                        Meaningful impact
                   High social cost of                  on non-players
                     embarrassment
                                                        Simple & fun core
                    Fun but no room                     Audibly and visually
                         for hacking                    compelling from
                                                        a distance

 obstacle-ridden                                                               permeable

                       Difficult set-up                 Complex rules

                   Crowded location                     Too lengthy

                             Busy day                   Not enough structure



                                          off-putting
PERSONAS




Social Explorer           Safe Spectator          Fresh-air Athlete          Tech Gamer
Is pulled outside on a    Curiosity-driven to     Seeks physical activity   Always on top of the
sunny, free weekend       watch people playing    and fresh air             latest and greatest in
                          in a public space                                 gaming technology
Finds novel experiences                           Schedules a specific
and new people            Prefers to keep some    time on the weekend       Enjoys playing both
rejuvenating              distance from the       for team sports           virtually and in-person
                          game
Needs downtime from                               Desires a good sweat      Prefers games with a
screen technology         Enjoys the spectacle    and an activity           digital component
after a long work         of watching players     with strategy and
week                      and anticipating each   socializing
                          one’s next move
SETTING
Time and Place




 A sunny weekend



   when                          where
   A sunny weekend afternoon     Open urban spaces − from parks to
   when people have free time    courtyards − which can quickly be
   and are in a relaxed state.   transformed into adult playgrounds.
Tech and Trends
TRENDS
Google, Samsung, PlayStation

in-person playing
With the Nexus Q, each player taps the top of
the orb with her Android phone or tablet, and an
NFC chip signals the device to open Google Play.

portable projector
Samsung's Galaxy Beam phone features a
built-in nHD projector which can instantly create
a 50-inch wide screen.


bright, smart & wireless
PlayStation Move controllers incorporate
Bluetooth technology, an accelerometer, and
alluring LED lights.
TRENDS
Die Gute Frabrik, GAFFTA


digital playgrounds
Johann Sebastian Joust is a no-graphics,
digitally-enabled playground game designed
for motion controllers such as the PlayStation
Move. As an installation game, it creates an
instant street performance.

Grey Area Foundation for the Arts is
currently hosting an Urban Prototyping
Festival in San Francisco.
UP challenges creative thinkers to reinvent
public spaces by designing engaging physical
and digital interventions - such as an urban
version of chutes and ladders.
MATERIALS
Plastic and Wood


bioplastics
bio-derived phbv, polyethylene

Sourced from starches, cellulose, or biopolymers.
Used for floor mats, packaging, grocery bags, toys,
bottles, home goods and flatware.
Environmentally friendly, durable, flexible, moldable

reclaimed wood
Sourced from timbers and decking rescued from
old barns, factories and warehouses.
Used for decoration, home building, architectural
details, cabinetry, furniture and flooring.
Green, high quality, strong, stable
Brand
Indie Game Company
                                                          Die Gute Frabrik
                                                          "We take classic play forms from
                                                          the past - be they physical folk
                                                          games from the playground
                                                          or adventure games from old
                                                          consoles - and breathe new life
                                                          into them with 21st century
                                                          technology and our own sense
	                                                         of style and storytelling. "
Die Gute Fabrik ("good fabric") is a small games
studio based in Copenhagen, Denmark.
                                                   http://persuasivegames.com/
some statistics:       brand attributes
                   	   Hand-crafted

                   	Synaesthetic

                   	Offbeat

                   	Poetic

                   	Personal
Product Journey


          1                       2                     3                       4
  prototyping             production              promotion               distribution
  Participate in a        Publish game with       Establish online        Distribute game
  public, collaborative   an organization such    presence for selling    to journalists,
  game creation event.    as the Copenhagen       and community           indie friends, and
                          Game Collective.        building. .             at public events
  ex:                                                                     for publicity and
  Nordic Game Jam,        Release game on         Create awareness        to create word-of-
  Copenhagen              chosen platform         by hosting              mouth buzz
                          (iPhone, PlayStation)   spontaneous city
                                                  street games and        ex:
                          Establish the           playing at various      GameZone,
                          manufacturing           indie game festivals.   Edge, On the
                          and distribution of                             Verge, Metacritic,
                          physical components     ex:                     Eurogamer
                                                  IndieCade, LA
DESIGN RECOMMENDATIONS
  1 Mobile and sharable      simple and low-cost

  2 Game's structure requires silly behavior
  3 Modeled after traditional folk games
  4 Online platform for post-game community
  5 Players' performance fascinates more than digital
     experience    underwhelming tech
thank you

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Pedestrian Play: An Investigation of Public Games for Adults

  • 1. pedestrian play an investigation of public games for adults ALLISON LEACH 3D IX CLASS CALIFORNIA COLLEGE OF THE ARTS FALL 2012
  • 3. THE PROBLEM Forgotten Play Adults have forgotten how to play. Yes, we schedule the occasional "game night" or sports match on weekends - but that spontaneous play from childhood no longer has a place in our lives. By surprising city pedestrians with an inviting installation game in open public spaces, I hope to reintroduce that experience of joyful, child-like play into adult lives. Further, I believe that the silly, permeable nature of pedestrian games offers an unparalleled opportunity to instantly bond new people.
  • 4. PEDESTRIANS Potential Players some statistics: 107.4 million Americans use walking as a regular mode of travel (51% of the population). People between the ages of 5 and 40 make up 33.7% of people walking. People walk more for social and recreation trip purposes than for work purposes. Exercise and health, errands, recreation make up some of the top reasons for walking. *Source: http://www.walkinginfo.org
  • 5. PED GAME DESIGN PRINCIPLES 1 Portable and simple to set up 2 Compelling from a distance 3 Fun and easy to learn 4 Focus is on players and social interactions 5 Flexible game structure
  • 7. INTERVIEWS 5-min Intercepts Indoor Game Players (2) Outdoor Gamer Players (2) In-depth Expert Game Player (1) Game Developers (3) Urban Architects (2)
  • 8. INTERVIEWS Game Player Volleyball Player Noah Mark Facebook Game Developer CTO of a Start Up "Games can function "Neither points nor Discovered his team "I enjoys the game to as a bonding story are necessary for by walking over and get out of the house, experience for friends a fun game" asking to play sweat a little, enjoy and also as a forum for fresh air and get some new social interactions Ideal pedestrian game: Obstacles in the way sun." as an icebreaker" going on a quest with of playing: lack of time, clues in Dolores Park busy weekdays, family commitments
  • 9. INTERVIEWS Interviews Joust Gamer Joust Designer Volleyball Groups, Golden Gate Park Dannel Douglas Wilson Expert Gamer • Software Developer at Etsy Game Designer at Die Gute Frabrik Prefers time as the Favorite game is Joust "Most digital games involve For physical games, body competitive determinant because it "magically staring at a screen, but with motion has to be fun first. rather than points combines people looking Joust players look at one silly and hours of fun" another, creating a sort of A game's "Cultural Alibi" "Games that don't entirely cognitive dissonance" lets players act the fool, rely on skill are interesting No longer agile enough push each other and because of the uncertain to play childhood street With few rules, players can make movements that are outcome." games. cheat in creative ways. unacceptable in another context
  • 10. INSIGHTS alluring Meaningful impact High social cost of on non-players embarrassment Simple & fun core Fun but no room Audibly and visually for hacking compelling from a distance obstacle-ridden permeable Difficult set-up Complex rules Crowded location Too lengthy Busy day Not enough structure off-putting
  • 11. PERSONAS Social Explorer Safe Spectator Fresh-air Athlete Tech Gamer Is pulled outside on a Curiosity-driven to Seeks physical activity Always on top of the sunny, free weekend watch people playing and fresh air latest and greatest in in a public space gaming technology Finds novel experiences Schedules a specific and new people Prefers to keep some time on the weekend Enjoys playing both rejuvenating distance from the for team sports virtually and in-person game Needs downtime from Desires a good sweat Prefers games with a screen technology Enjoys the spectacle and an activity digital component after a long work of watching players with strategy and week and anticipating each socializing one’s next move
  • 12. SETTING Time and Place A sunny weekend when where A sunny weekend afternoon Open urban spaces − from parks to when people have free time courtyards − which can quickly be and are in a relaxed state. transformed into adult playgrounds.
  • 14. TRENDS Google, Samsung, PlayStation in-person playing With the Nexus Q, each player taps the top of the orb with her Android phone or tablet, and an NFC chip signals the device to open Google Play. portable projector Samsung's Galaxy Beam phone features a built-in nHD projector which can instantly create a 50-inch wide screen. bright, smart & wireless PlayStation Move controllers incorporate Bluetooth technology, an accelerometer, and alluring LED lights.
  • 15. TRENDS Die Gute Frabrik, GAFFTA digital playgrounds Johann Sebastian Joust is a no-graphics, digitally-enabled playground game designed for motion controllers such as the PlayStation Move. As an installation game, it creates an instant street performance. Grey Area Foundation for the Arts is currently hosting an Urban Prototyping Festival in San Francisco. UP challenges creative thinkers to reinvent public spaces by designing engaging physical and digital interventions - such as an urban version of chutes and ladders.
  • 16. MATERIALS Plastic and Wood bioplastics bio-derived phbv, polyethylene Sourced from starches, cellulose, or biopolymers. Used for floor mats, packaging, grocery bags, toys, bottles, home goods and flatware. Environmentally friendly, durable, flexible, moldable reclaimed wood Sourced from timbers and decking rescued from old barns, factories and warehouses. Used for decoration, home building, architectural details, cabinetry, furniture and flooring. Green, high quality, strong, stable
  • 17. Brand
  • 18. Indie Game Company Die Gute Frabrik "We take classic play forms from the past - be they physical folk games from the playground or adventure games from old consoles - and breathe new life into them with 21st century technology and our own sense of style and storytelling. " Die Gute Fabrik ("good fabric") is a small games studio based in Copenhagen, Denmark. http://persuasivegames.com/
  • 19. some statistics: brand attributes Hand-crafted Synaesthetic Offbeat Poetic Personal
  • 20. Product Journey 1 2 3 4 prototyping production promotion distribution Participate in a Publish game with Establish online Distribute game public, collaborative an organization such presence for selling to journalists, game creation event. as the Copenhagen and community indie friends, and Game Collective. building. . at public events ex: for publicity and Nordic Game Jam, Release game on Create awareness to create word-of- Copenhagen chosen platform by hosting mouth buzz (iPhone, PlayStation) spontaneous city street games and ex: Establish the playing at various GameZone, manufacturing indie game festivals. Edge, On the and distribution of Verge, Metacritic, physical components ex: Eurogamer IndieCade, LA
  • 21. DESIGN RECOMMENDATIONS 1 Mobile and sharable simple and low-cost 2 Game's structure requires silly behavior 3 Modeled after traditional folk games 4 Online platform for post-game community 5 Players' performance fascinates more than digital experience underwhelming tech