More Related Content Similar to Mobile Learning; Beyond the Hype (20) More from Allen Partridge (20) Mobile Learning; Beyond the Hype1. © 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.© 2014 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Mobile Learning - Beyond the Hype
Dr. Allen Partridge | Sr. Technology Evangelist, eLearning
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Our Session today will blend the historical, practical and theoretical <– in that
orderAnswering the call of the masses without losing your marbles
2
Mobile learning evolution
Screens, scrolls and fingertips
A look ahead along the path
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In their natural environment, humans are curious & inquisitive
You might call them natural learners
3
MobileLearningEvolution
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In their natural environment, humans are curious & inquisitive
You might call them natural learners
4
of workers
declared their mobile devices to
be their most critical work
device.
Sources: iPass Global Mobile Workforce Report 2012, The 2011 Horizon Report,
Studyblue’s user base of 1 million students, Intuition.com, eLearninginfographics.com and Adobe data
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In their natural environment, humans are curious & inquisitive
You might call them natural learners
5
of mobile learners
praised the convenience and
time management benefits.
Sources: iPass Global Mobile Workforce Report 2012, The 2011 Horizon Report,
Studyblue’s user base of 1 million students, Intuition.com, eLearninginfographics.com and Adobe data
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In their natural environment, humans are curious & inquisitive
You might call them natural learners
6
Mobile learners study
minutes more each week by
studying everywhere they go**
Sources: iPass Global Mobile Workforce Report 2012, The 2011 Horizon Report,
Studyblue’s user base of 1 million students, Intuition.com, eLearninginfographics.com and Adobe data
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Mobile Learning has a very long history of success
It’s perfectly natural
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Today there are more than 7.29 Billion people in the world
Fewer than half (42%) are Internet users
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That’s about Olympic-sized
swimming pools full of M&M’s
Enough for several hungry
teens.
Source: The Washington Post
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Today there are more than 7.29 Billion people in the world
Fewer than half (42%) are Internet users
9
There are billion
unique mobile users. (And even
more connected mobile
devices.)
Source: We Are Social
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Today there are more than 7.29 Billion people in the world
Fewer than half (42%) are Internet users
10
Most researchers agree that slightly
more than of all web traffic
today is coming from mobile devices
Source: IDG
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Today there are more than 7.29 Billion people in the world
Fewer than half (42%) are Internet users
11
In a 2014 IDG Survey, of
respondents reported using their tablets
during evening hours to research for work
Source: IDG
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Experts cite rising pressure from the public as the impetus for change
People find pre-mobile technologies frustrating and cumbersome
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What differentiates mobile learning?
Is there significant added value in making eLearning available on mobile devices?
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Learn
anywhere
Learn
anytime
Move
while
learning
Location
becomes
a tool
Touch
computin
g
Tilt or flip
Interact
with
others
create
images &
video
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Check out my companion article to today’s session
http://adobe.ly/1hNOpue
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Still not
convinced?
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What changes for eLearning authors and developers?
How do we craft learning for mobile?
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Screens,Scrolls&Fingertips
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Responsive Web Design vs. Responsive eLearning
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What are Breakpoints?
It’s all in the sliding
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What is Viewport Size?
http://viewportsizes.com/mine/
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Captivate’s Law of Inheritance ;)
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What’s next for mobile learning
Expanding our canvas for learning
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Alookaheadalongthepath
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Location Aware Learning
The ultimate field guide
21
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Fun with Accellerometers
The ultimate field guide
22
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Appification
Ease of Use becomes hygiene
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Big Data
Intelligent Analytics / Integrated Awareness
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Bring Your Own Device
Freedom to use your own begins to dominate over 1:1 and unified initiatives
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Gamification
They’ve never known non-interactive
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Social Learning
Easily integrate communication and interactive learning
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Video Based Learning
Continued acceleration and democratization of video
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Still Hungry for more?
Check out these resources for more training in Adobe Captivate
• Blog: http://blogs.adobe.com/presenter/
• YouTube: http://www.youtube.com/adobepresenter/
• AdobeTV: http://tv.adobe.com/channel/e-learning/
• Adobe EDEX: http://edex.adobe.com/
• Adobe KnowHow: http://www.adobeknowhow.com/
• More eSeminars: http://adobe.ly/1qqQ2FX
• Email me: allenp@adobe.com
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Editor's Notes It’s clear that the ease of use crowd in eLearning is attracted to the ease of use world of Apps. Design solutions / Development solutions etc. that inherit the qualities of Apps (easy to acquire, easy to learn, easy to use, easy to socialize, share, etc.) will continue to grow – in fact we expect based on the current trend that Appified solutions will become hygiene, rather than feature. Meeting the standards of ‘look and feel’ of Apps will probably become the expectation, esp. as it relates to social collaboration, sharing of courses and content etc.
Our conversations with customers make clear that there is a strong interest in tapping the LMS data, and that nobody does it. Customers share that churning through the data is difficult and confusing. They want the system to automate the process, ring alarms and send emails when things aren’t going well. Basically they want it to do the work for them, and notify them only if they need to know. They want to leverage the knowledge, but they want it to be compiled and delivered to them. They want regular reports, data that pushes to them rather than things they need to sort, manipulate and pull.
We put these two together because the experts in the field are convergent, even if the approaches are divergent. We have seen almost no traction for gamification in eLearning and suspect that this is because nobody has created social collaboration / discussion tools that can easily be leveraged in the space (until Presenter 9.)
In serious and 3D games and simulations growth remains constant and steady in spite of the setbacks over the past five years. The problem in the Virtual World space remains monetization, though the metaverse continues to expand into open simulations with more and more of them opening every year. Educators are still deeply invested, as are military training experts – and they are still getting significant grant funding, though they’ve fallen out of vogue in the mainstream.
Social learning is just another way to say communication and collaboration during learning. Companies want this because it aids overall knowledge sharing and improves overall performance. Schools want this because of similar reasons. This will rapidly become hygiene in eLearning. It must be done. The obstacles have to do with, where the data is stored and who can access it.