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PASSIVELY MULTIPLAYER GAMES:
HOW NEW MEDIA ECOLOGIES RETHINK COMPOSITION AND COGNITION

                   ALICE J. ROBISON
           MASSACHUSETTS INSTITUTE OF TECHNOLOGY
                ALICEROBISON.ORG   AJR@MIT.EDU
WHAT WE’VE LEARNED ABOUT
    DESIGNING GAMES


  RESEARCH IN GAMES AND LEARNING
     SHOW THAT *GOOD* GAMES ARE
PARTICULARLY USEFUL INSTANTIATIONS
 OF THE MOST CUTTING-EDGE RESEARCH
 IN A WIDE VARIETY OF CONTENT AREAS.
WHAT WE’VE LEARNED ABOUT DESIGNERS
AND THEIR PROCESS FOR MAKING GAMES

 MANY GAMES ARE DESIGNED AND DEVELOPED WITH
 DELIBERATE SOCIAL AND COGNITIVE GOALS FOR
 CREATING SOPHISTICATED MEANING-MAKING PLAY
 EXPERIENCES

 MANY DEVELOPERS AND DESIGNERS DON’T CONSIDER
 THEMSELVES TEACHERS, EVEN THOUGH THEY THINK
 AND ACT LIKE US

 MANY DESIGNERS DON’T USE THE SAME DISCOURSE AS
 ACADEMICS; INSTEAD, THEY JUST REFER TO THEIR WORK
 AS “ENGINEERING FUN”
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CCCC Talk on PMOG

  • 1. PASSIVELY MULTIPLAYER GAMES: HOW NEW MEDIA ECOLOGIES RETHINK COMPOSITION AND COGNITION ALICE J. ROBISON MASSACHUSETTS INSTITUTE OF TECHNOLOGY ALICEROBISON.ORG AJR@MIT.EDU
  • 2. WHAT WE’VE LEARNED ABOUT DESIGNING GAMES RESEARCH IN GAMES AND LEARNING SHOW THAT *GOOD* GAMES ARE PARTICULARLY USEFUL INSTANTIATIONS OF THE MOST CUTTING-EDGE RESEARCH IN A WIDE VARIETY OF CONTENT AREAS.
  • 3. WHAT WE’VE LEARNED ABOUT DESIGNERS AND THEIR PROCESS FOR MAKING GAMES MANY GAMES ARE DESIGNED AND DEVELOPED WITH DELIBERATE SOCIAL AND COGNITIVE GOALS FOR CREATING SOPHISTICATED MEANING-MAKING PLAY EXPERIENCES MANY DEVELOPERS AND DESIGNERS DON’T CONSIDER THEMSELVES TEACHERS, EVEN THOUGH THEY THINK AND ACT LIKE US MANY DESIGNERS DON’T USE THE SAME DISCOURSE AS ACADEMICS; INSTEAD, THEY JUST REFER TO THEIR WORK AS “ENGINEERING FUN”