Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.
Requirements Prototyping
Ultra-rapid Cloud Build
Web + Android + iOS + Specialist Hardware
Every “user” wants digital tools:
Start & finish online
( Now, on my smartphone, on the bus )
.. No matter how complex the...
Where “users” are:
- Customers
- Mobile workers
- Office workers
But building digital tools is hard ..
Digital projects often:
- Take too long & cost too much
- Deliver a user experience ...
US Department of Defense
In an analysis of USD $35.7 Billion in IT project spend.
Source: 5th Annual Joint Aerospace Weapo...
Projects use a one-shot approach from the 70’s
( So the designers throw in the kitchen sink - just in case )
Users don’t g...
Original project scope
then
Ultra-rapid prototyping
& UX research/testing
50% Project Spend
2x Project Speed
User-driven S...
Benefits are proven before delivery:
- Success is demonstrated before full build
- Field testing breeds confidence
- Users...
1. Requirements prototyping
Ultra-rapid user feedback using daily prototyping & testing
- More realistic user research by ...
2. Ultra-rapid Cloud Builds
Only relevant for clients with a cloud adoption strategy
- Ultra-rapid design, development & d...
How we work:
“No regrets” policy:
- We build each phase with no commitment.
- If you like the result, we invoice.
- If you don’t like t...
Iterative build with deep user involvement:
● Discovery, service design, UX, user testing
● Web-scale architecture & infra...
Clients:
Solutions we’ve delivered (45 projects):
document management
digital media fibre optics testing
POS mobile payment
charity...
Example:
Ingogo
( Web+iOS+Android+POS )
Ingogo POS to Xero:
- Prototype: 2 weeks (trade show)
- First customer: + 3 weeks
Ingogo Passenger App:
- Prototype: 2 weeks (user testing)
- iOS release: + 6 weeks
- Android release: + 4 weeks
Ingogo Web Concierge (B2B):
- Prototype: 1 week (trial)
- First release: + 1 week
Ingogo Ops Track & Replay:
- Prototype: 1 week (trial)
- First release: + 1 week
Example:
VIC Ministerial briefing system
( For question time in parliament )
Briefings - context:
The need to re-engineer a big, complex process in government:
- 1,000 authors & reviewers generating ...
prototype full build
3 weeks 6 weeks
6 releases:
- 1 minister
- 1 portfolio
- 1 coordinator
- 5 authors
- new briefs only
...
“I love working with the crew at 3wks.
They are part of the creative design and commercial
thinking process up front as we...
Ministerial briefings seemed like a problem too hard
to solve for two years.
3wks worked with us to run the alpha trial wi...
A vision is nothing without people who are prepared
to buy in, back it, and work to it – and your team
have done that and ...
It’s nice to be in a position where we can have a
quick discussion with their team and a day later we
can be testing it wi...
Innovation Accelerator Workshops
( aka “Pre-Discovery” - so we choose the right project )
The easiest first step:
Our accelerator workshops have been road-tested on 45 projects.
We help answer the hardest questions:
1. Which services sh...
● choosing an audience
● driving awareness
● balancing get:give
● providing utility
● sociability & stickiness
● call to a...
Getting in touch ..
andrew@3wks.com.au
+61 488 494 346
stephen@3wks.com.au
+61 449 084 263
3wks Introduction Pack
3wks Introduction Pack
3wks Introduction Pack
Nächste SlideShare
Wird geladen in …5
×

3wks Introduction Pack

182 Aufrufe

Veröffentlicht am

  • Als Erste(r) kommentieren

  • Gehören Sie zu den Ersten, denen das gefällt!

3wks Introduction Pack

  1. 1. Requirements Prototyping Ultra-rapid Cloud Build Web + Android + iOS + Specialist Hardware
  2. 2. Every “user” wants digital tools: Start & finish online ( Now, on my smartphone, on the bus ) .. No matter how complex the back-end is.
  3. 3. Where “users” are: - Customers - Mobile workers - Office workers
  4. 4. But building digital tools is hard .. Digital projects often: - Take too long & cost too much - Deliver a user experience from the 80’s - Get bogged down in back-end complexity - Get too big and fail
  5. 5. US Department of Defense In an analysis of USD $35.7 Billion in IT project spend. Source: 5th Annual Joint Aerospace Weapons System Support, Sensors and Simulation Symposium (Leishman & Cook) “ 75% of software is never used “
  6. 6. Projects use a one-shot approach from the 70’s ( So the designers throw in the kitchen sink - just in case ) Users don’t get involved in designing the solution ( Only after the build is complete, when it’s too late to adjust ) It’s hardly surprising when ...
  7. 7. Original project scope then Ultra-rapid prototyping & UX research/testing 50% Project Spend 2x Project Speed User-driven Solution with users
  8. 8. Benefits are proven before delivery: - Success is demonstrated before full build - Field testing breeds confidence - Users drive design from the first day - The final solution is built for practicality
  9. 9. 1. Requirements prototyping Ultra-rapid user feedback using daily prototyping & testing - More realistic user research by using fully functioning apps - Stronger input to development by handing over code - Testing human business processes, not just technology - Guerilla UX testing in public or in the workplace - 70% less cost than traditional requirements phases - Field testing breeds confidence - “Runs on the board” before full build commences - Lower cost/time drain on internal resources - The final solution is built for practicality
  10. 10. 2. Ultra-rapid Cloud Builds Only relevant for clients with a cloud adoption strategy - Ultra-rapid design, development & deployment - 3-day release cycles - Latest enterprise technologies (web, iOS, Android, custom) - Devops, lean, kanban, extreme programming - Automated quality assurance
  11. 11. How we work:
  12. 12. “No regrets” policy: - We build each phase with no commitment. - If you like the result, we invoice. - If you don’t like the result, we don’t invoice.
  13. 13. Iterative build with deep user involvement: ● Discovery, service design, UX, user testing ● Web-scale architecture & infrastructure ● Frontend+backend+integration build & test ● Operations, advertising, customer service ● Full business process management (until handover) One-stop shop: .. No need to project manage across 5 vendors, no finger-pointing .. We take the lead and design with the users .. Never build for more than 3 weeks without testing with users
  14. 14. Clients:
  15. 15. Solutions we’ve delivered (45 projects): document management digital media fibre optics testing POS mobile payment charity administrationfundraising classifieds APIs 3d in-ear scanning ecommerce workflow weather forecasting stock market modelling digital document authoring ebooks fraud detection digital self-service
  16. 16. Example: Ingogo ( Web+iOS+Android+POS )
  17. 17. Ingogo POS to Xero: - Prototype: 2 weeks (trade show) - First customer: + 3 weeks
  18. 18. Ingogo Passenger App: - Prototype: 2 weeks (user testing) - iOS release: + 6 weeks - Android release: + 4 weeks
  19. 19. Ingogo Web Concierge (B2B): - Prototype: 1 week (trial) - First release: + 1 week
  20. 20. Ingogo Ops Track & Replay: - Prototype: 1 week (trial) - First release: + 1 week
  21. 21. Example: VIC Ministerial briefing system ( For question time in parliament )
  22. 22. Briefings - context: The need to re-engineer a big, complex process in government: - 1,000 authors & reviewers generating ministerial briefing papers - Used by ministers during question time in parliament - Legacy Lotus Notes system required 5 FTEs to coordinate - Not mobile, not tablet - So cumbersome that users had “lost the will to live” - 2 failed attempts to solve the problem in 2 years, $2M
  23. 23. prototype full build 3 weeks 6 weeks 6 releases: - 1 minister - 1 portfolio - 1 coordinator - 5 authors - new briefs only 21 releases: - 1,000 users - all ministers - all portfolios - all coordinators - all authors - all briefs $50k $82k Briefings: Timeline & Approach
  24. 24. “I love working with the crew at 3wks. They are part of the creative design and commercial thinking process up front as well as the build. This means we can get started much earlier, move faster and create better products through tighter customer feedback cycles.” Mark Drasutis Head of Innovation What our clients say
  25. 25. Ministerial briefings seemed like a problem too hard to solve for two years. 3wks worked with us to run the alpha trial with just 8 people for one sitting of parliament. It was so successful it went viral internally. It took just over 2 months until it was live across the department. Grantly Mailes Chief Technology Advocate Victorian Government What our clients say
  26. 26. A vision is nothing without people who are prepared to buy in, back it, and work to it – and your team have done that and delivered. And I still find the name 3wks ironic – you work faster than that, it almost seems too long given the speed at which you all churn out results. But no one would believe 30 minutes as company name, would they?” Joshua Lowcock Head of Commercial Product What our clients say
  27. 27. It’s nice to be in a position where we can have a quick discussion with their team and a day later we can be testing it with clients. 3wks isn’t a development house, they’re a whole approach to building products and services. They’re helping to build your business, not just code.” Rif Kiamil CIO JJ Food Services What our clients say
  28. 28. Innovation Accelerator Workshops ( aka “Pre-Discovery” - so we choose the right project ) The easiest first step:
  29. 29. Our accelerator workshops have been road-tested on 45 projects. We help answer the hardest questions: 1. Which services should we test first ? 2. What options do we have to conduct a closed trial ? 3. Where does this fit in the procurement process ? 4. How do we define the problem for “success” ? The easiest first step:
  30. 30. ● choosing an audience ● driving awareness ● balancing get:give ● providing utility ● sociability & stickiness ● call to action ● success measures ● temporary business processes What the workshop covers:
  31. 31. Getting in touch .. andrew@3wks.com.au +61 488 494 346 stephen@3wks.com.au +61 449 084 263

×