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Game Development Essentials  An Introduction (2 nd  Edition)
Chapter 9 Audio creating the atmosphere
Key Chapter Questions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Importance of Game Audio ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Audio Formats ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Audio Formats FM Synthesis FM synthesis (used by synthesizers such as the DX7) involves generating sounds from mathematical data associated with sound waves.
Game Audio Formats MIDI A musical instrument digital interface (MIDI) setup incorporates several different devices that work together to create sound.
Game Audio Formats Sampled Audio The Fairlight CMI (expensive hardware-based pioneer), Emu E4 (modular unit), and Gigastudio (software) represent three different eras in sampling tools.
Game Audio Formats DLS Microsoft’s DirectMusic Producer—which supports DLS2—is used by game audio professionals because it allows for game-specific dynamic audio creation.
Game Audio Formats Redbook Audio Redbook Audio is used for commercial games distributed on CDs.
Game Audio Tools ProTools is considered to be the industry standard for audio recording, editing, and mixing.
Sound Effects ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sound Effects Dead Rising  and  Condemned  have received awards for excellent game sound effects.
Voiceovers ,[object Object],[object Object],[object Object],[object Object],Voice actor Michael Yurchak
Music ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Music Soundtracks are recorded in a home recording studio (Aaron Marks’ depicted) or a professional recording studio (Ron Jones conducting).
Music God of War  and  Fable  both won awards for their epic and inventive game soundtracks. (Fable’s theme was composed by Danny Elfman.)
Summary ,[object Object],[object Object],[object Object],[object Object],[object Object]

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Chapter 09 GAME 100

  • 1. Game Development Essentials An Introduction (2 nd Edition)
  • 2. Chapter 9 Audio creating the atmosphere
  • 3.
  • 4.
  • 5.
  • 6. Game Audio Formats FM Synthesis FM synthesis (used by synthesizers such as the DX7) involves generating sounds from mathematical data associated with sound waves.
  • 7. Game Audio Formats MIDI A musical instrument digital interface (MIDI) setup incorporates several different devices that work together to create sound.
  • 8. Game Audio Formats Sampled Audio The Fairlight CMI (expensive hardware-based pioneer), Emu E4 (modular unit), and Gigastudio (software) represent three different eras in sampling tools.
  • 9. Game Audio Formats DLS Microsoft’s DirectMusic Producer—which supports DLS2—is used by game audio professionals because it allows for game-specific dynamic audio creation.
  • 10. Game Audio Formats Redbook Audio Redbook Audio is used for commercial games distributed on CDs.
  • 11. Game Audio Tools ProTools is considered to be the industry standard for audio recording, editing, and mixing.
  • 12.
  • 13. Sound Effects Dead Rising and Condemned have received awards for excellent game sound effects.
  • 14.
  • 15.
  • 16. Music Soundtracks are recorded in a home recording studio (Aaron Marks’ depicted) or a professional recording studio (Ron Jones conducting).
  • 17. Music God of War and Fable both won awards for their epic and inventive game soundtracks. (Fable’s theme was composed by Danny Elfman.)
  • 18.