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Construct Shared Vision
1. NORTH CAROLINA STATE UNIVERSITY __ COLLEGE OF DESIGN
DEPARTMENT OF GRAPHIC AND INDUSTRIAL DESIGN __ FALL 2011
GD502 GRADUATE STUDIO
GRADUATE STUDIO: SYMPOSIUM + PROPOSAL = PROPOSIUM
PROFESSOR: AMBER HOWARD
STUDENT: ALEXANDRIA JARVIS
YEAR: FALL 2011 __ THIRD SEMESTER/SECOND YEAR
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PROPOSIUM EVENT DESCRIPTION
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PART PROPOSAL
Previous student symposiums sought to contribute to design discourse by addressing and challenging
contemporary issues within the discipline. Students traditionally invite distinguished scholars and
practitioners to give lectures, panel discussions, and workshops that inform all other event activities. With
each gathering, the network of scholarly activity grows stronger, while the event garners more prestige and
participation from current and prospective graduate students, academics, and practitioners alike.
Moving beyond a traditional symposium format, this year’s event is a symposium plus a proposal—a
Proposium. With your participation, we would like to collectively create an international “Graduate Design
Network,” which includes students, recent alumni, and forward-thinking businesses. We think this form of
design collective among graduate students would benefit and support our discipline as a whole.
PART SYMPOSIUM
Conferees may attend in-person or remotely to discuss, map, and solidify a shared mission for the network
and the support platform. The event will include two keynote speakers, two design strategy speakers,
and four strategy-oriented workshops aimed at conceptualizing the network. Remote attendees will have
exclusive access to videos of the keynote addresses and participate in the workshops through online
collaborative tools. By the end of the Proposium, participants will identify task force groups who will take
the next step in developing the Graduate Design Student Network and the support platform.
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Design Team
DESIGN TEAM WORKSHOPS 1-2
NETWORK PURPOSE
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RACHAEL HUSTON, ALEXANDRIA JARVIS,
ARIELLA MOSTKOFF, AMINA PATTON, NASTIA TUMASH
RESPONSIBILITIES
Our Design Team was responsible for hosting Workshops One and Two, both remotely and in-person.
Our two workshops were meant to uncover the values, goals and objectives of the proposed Graduate
Design Network and its purpose. The first workshop focused on generating and organizing a number
of possibilities and the second on crafting purpose statements. The content generated during the
workshops will live on to inform the Network as it is built.
TEAM ROLES
virtual participant liason, , virtual participant facilitator, virtual participant collaborative space &
instructions designer, workshop creator, workshop prompt maker
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WORKSHOP 1
WORKSHOP 1 : OVERVIEW BRAINSTORMING +
AFFINITY DIAGRAMMING = GOALS
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DESCRIPTION
In this workshop, we will develop and identify key goals of our Graduate Design Network. We will
brainstorm together to generate lots of ideas. We will affinity diagram to organize and categorize ideas.
Each workshop will address one of the 4 domains: Value of Graduate Programs, Future Generations/
Legacy, Relationship between Practice and Academia, Inter-institutional Relationships.
DEFINITIONS
Brainstorming is the quick and uncensored generation of ideas, in the form of written phrases. Affinity
Diagramming is the loose arrangement and prioritization of ideas into content-based clusters.
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WORKSHOP 1
WORKSHOP 1 : INSTRUCTIONS BRAINSTORMING +
AFFINITY DIAGRAMMING = GOALS
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WORKSHOP 1
SCHEDULE BRAINSTORMING +
AFFINITY DIAGRAMMING = GOALS
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STEP 1:
SMALL GROUPS
1 2 3
Brainstorming Brainstorming Brainstorming Quick Affinity
for Question 1 for Question 2 for Question 3 Diagramming
5 minutes 5 minutes 5 minutes 5 minutes
STEP 2:
LARGE GROUPS
Combined Affinity Wrap-Up
Diagramming Presentations
15 minutes 10 minutes
WORKSHOPS 1 & 2 WERE DESIGNED AND FACILITATED BY GROUP MEMBERS:
RACHAEL HUSTON, ALEXANDRIA JARVIS, ARIELLA MOSTKOFF, AMINA PATTON, & NASTIA TUMASH
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WORKSHOP 1
WORKSHOP 1 : PROCESS BRAINSTORMING +
AFFINITY DIAGRAMMING = GOALS
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WORKSHOP 2
WORKSHOP 2 : OVERVIEW SPEED-DATING + RAPID MODELING &
DIAGRAMMING = PURPOSE STATEMENT
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DESCRIPTION
In this workshop, we will create purpose statements for our network through writing, speed dating, and
making. We will begin by jotting down ideas that will be visualized during dates. We will refine writing in
response to what is made.
DEFINITIONS
A Purpose Statement is a declaration of intent that provides clarity, focus, and inspiration. Speed
Dating is a series of consecutive dates to quickly discuss and exchange ideas with various people Rapid
modeling and diagramming: the quick visualization of ideas, in 3D or 2D form, using everyday materials.
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WORKSHOP 2
WORKSHOP 2 : INSTRUCTIONS SPEED-DATING + RAPID MODELING &
DIAGRAMMING = PURPOSE STATEMENT
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WORKSHOP 2
SCHEDULE SPEED-DATING + RAPID MODELING &
DIAGRAMMING = PURPOSE STATEMENT
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ACTIVITIES
7 minutes
5 minutes 9 minutes 7 minutes 12 minutes
Quickly write Cycle through 3 quick dates to Propose a purpose
answers to discuss and make in response statement and name
3 questions to each other’s writing for the network
EXAMPLES
New Kind CAM Raleigh
To build, engage, and inspire communities of people We hope to spark new thinking by creating ever-changing
whose collective work revolutionizes our world. experiences that explore what’s now and nearing.
WORKSHOPS 1 & 2 WERE DESIGNED AND FACILITATED BY GROUP MEMBERS:
RACHAEL HUSTON, ALEXANDRIA JARVIS, ARIELLA MOSTKOFF, AMINA PATTON, & NASTIA TUMASH
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WORKSHOP 2
WORKSHOP 2 : PROCESS SPEED-DATING + RAPID MODELING &
DIAGRAMMING = PURPOSE STATEMENT
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14. DESIGN TEAM : WORKSHOP 1 & 2 PROCESS & EXTENSIVE DOCUMENTATION
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Design Team
PROCESS: WORKSHOP RESEARCH WORKSHOPS 1-2
NETWORK PURPOSE
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Initial research presentation of workshop content,
RESEARCH FOR THE ORGANIZATION
Domains around which VALUES, GOALS and OBJECTIVES organized
RESEARCH FOR THE ORGANIZATION
Domains around which VALUES, GOALS and OBJECTIVES organized
methods, and activities
VALUES Value of Defining Future Generations/ VALUES Value of Defining Future Generations/
why? Graduate Programs the Field Legacy why? Graduate Programs the Field Legacy
principles and beliefs of our organization principles and beliefs of our organization
GOALS Relationship between
Role in/as Inter-institutional GOALS Relationship between
Role in/as Inter-institutional
long-term outcomes Practice long-term outcomes Practice
Research/ers Relationships Research/ers Relationships
with measurable differences and Academia with measurable differences and Academia
OBJECTIVES Personal OBJECTIVES Personal
concrete attainments that can be achieved Experience concrete attainments that can be achieved Experience
by following a certain number of steps by following a certain number of steps
Divergent: activities which open up actions and ideas Divergent: activities which open up actions and ideas
and do not require agreement or decision making. and do not require agreement or decision making.
Example: brainstorming. Example: brainstorming.
MISSION Convergent: activities which ask groups to move MISSION Convergent: activities which ask groups to move
brief statement of purpose towards a shared outcome or goal. brief statement of purpose towards a shared outcome or goal.
guides actions of the organization Example: prioritization and decision making. guides actions of the organization Example: prioritization and decision making.
These generally require more process. These generally require more process.
RESEARCH FOR THE ORGANIZATION RESEARCH FOR THE ORGANIZATION
Possible Themes Activities & Methods 1/ PRESENT ORGANIZATION
+ Reflection
CURRENT LANDSCAPE ANALYZE AND BRAINSTORM VISUALIZE IDEAS
CONTEXT PANORAMA
UNDERSTAND HYBRID IDEAS MAP/DIAGRAM
IDENTIFY PROPOSE VISUALIZE EXPLORE
1/ PRESENT ORGANIZATION 1/ CULTURE, ETHOS 1/ DESIGN EDUCATION A visualization of the first ideas
produced in order to feed the
DEFINING KEY “TERMS”
+ speed dating + Concept map
+ Intangible charcteristics
2/ FUTURE GOALS 2/ STRUCTURE, ROLES 2/ DESIGN PRACTICE CONTEXT PANORAMA
A visualization of the first ideas
HYBRID IDEAS COLLAGE + EXPLANATION ROLE PLAYING creative process and orient the
following design activities + Analogous Association
+ Exquisite corpse + Venn diagramming
produced in order to feed the creative + speed dating- you and a partner + new behaviors or relationships Composing a letter for the future
make one idea, the next person you MAP/DIAGRAM among institutions FREE LIST designers
process and orient the following design COLLOCATIONS
meet with you have to make a hybrid of ORGANIZE IDEAS
+ Reflection Pushing the definition + Expanding Exercises in divergent + Experience Creating new activities
your idea and their idea
+ Concept map
STORY BOARD/ USER JOURNEY + Create examples of collacations STORY BOARD/ USER JOURNEY
+ Affinity diagramming
of the organization possibilities and convergent working methods + Identify assumptions
+ Exquisite corpse
+ Venn diagramming Possible scenarios of... with reference to graduate school Possible scenarios of...
+ Projection further with activities thinking to develop + Planning the for collaboration + SCAMPER System + graduate experiences
+ Card sorting
+ graduate experiences
Composing a letter for the future ROUGH PROTOTYPE
+ Narrowing Relationship
that reveal global the mission, goals, with activities to FREE LIST
designers (begins to build a story about
+ Visualizing ideas using paper or lo-fi + what could be good or what could + current issues that should be
Meaning what we value, and what we would want
objects go wrong in the future avoided/good things that should
values for what [will] and values for the understand possible to pass off to other designers) be capitalized on
DEFINING KEY “TERMS” + Sketching/drawing + current issues that should be
exist and what could organization. connections between COLLOCATIONS avoided/good things that should be
+ showing the participants objects capitalized on
exist. education and and asking “is this ____.” To discuss + Create examples of collacations with ORGANIZE IDEAS 2/ FUTURE GOALS
characteristics of key terms in relation + Exploring Failure mode SYNTHESIS
practice to the organization
reference to graduate school + Affinity diagramming + Projection
(Linguistics the habitual juxtaposition
of a particular word with another word + Card sorting FUN ICEBREAKERS
+ Analogous Association
or words with a frequency greater than + Lego Modeling (like the Gauntlett + Freeze tag IMAGINE ANTICIPATE BRAINSTORM VISUALIZE IDEAS
chance : the words have a similar range interview)
of collocation.) + Scavenger hunt ROLE PLAYING SCAMPER System ROUGH PROTOTYPE MAP/DIAGRAM
+ Creating a short design manifesto or + new behaviors or relationships + Visualizing ideas using paper or + Concept map
poem among institutions STORY BOARD/ USER JOURNEY lo-fi objects
Possible scenarios of... + Venn diagramming
+ Sketching/drawing
+ what could be good or what Creating a short design manifesto
could go wrong in the future or poem
ORGANIZE IDEAS
+ Exploring Failure mode
+ Affinity diagramming
+ Card sorting
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Design Team
PROCESS: VIRTUAL EXPERIENCE WORKSHOPS 1-2
NETWORK PURPOSE
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TEAM 1 - PHYSICAL + DIGITAL
PHYSICAL + DIGITAL BRAINSTORM
TEAM 1- PHYSICAL TEAM 1- PHYSICAL
TEAMPLAYERS TEAM TYPES PLATFORM ISSUES ON-SITE PARTICIPANTS
TEAM 2- DIGITAL TEAM 2- PHYSICAL + DIGITAL PHYSICAL/DIGITAL LIASON
PHYSICAL PLAYERS PHYSICAL TEAM BRAINSTORMING PLATFORM
DIGITAL PLAYERS DIGITAL TEAM COMMUNICATION PLATFORM ONLINE BRAINSTORMING OF
REMOTE LOCATION PARTICIPANTS
DIGITAL PHYSICAL LIASON PHYSICAL - DIGITAL TEAM COLLABORATION EXCHANGE
OTHER ISSUES
PHYSICAL + DIGITAL BRAINSTORM
LOGISTICS - readability of physical notes, invitation to brain-
storm, tools available, etc.
BRAINSTORMING -structure of activity, convergent/divergent
thinking, creating teams, clarity, etc.
NETWORK OF REMOTE PARTICIPANTS
ONLINE BRAINSTORMING OF
REMOTE & ON SITE PARTICIPANTS
Divergent thinking - Convergent thinking Divergent thinking - Convergent thinking Divergent thinking - Convergent thinking
Projector Projector
BRAINSTORMING PLATFORM COMMUNICATION PLATFORM COLLABORATION EXCHANGE
Team # 2 works with the online
participants virtually.
Skype or Google + or...
Team # 1
“Physical presence”
Other Brainstorming Platforms Social functions embedded in
chosenbrainstormingplatform Venn Diagram activity Teams summarize the ideas and generate
the final statement or the core ideas.
Team # 2
“Physical and Digital presence”
Initial research presentation of potential workshop
virtual experiences
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Design Team
PROCESS: PROMPT EDITING WORKSHOPS 1-2
NETWORK PURPOSE
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Rounds of writing and editing of workshop
prompts through group feedback
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Design Team
PROCESS: VIRTUAL INSTRUCTIONS WORKSHOPS 1-2
NETWORK PURPOSE
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Virtual instructions
and schedule for
remote participants
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Design Team
PROCESS: INSTRUCTIONAL SLIDESHOW STORYBOARDS WORKSHOPS 1-2
NETWORK PURPOSE
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Storyboards of slideshow to provide instructional
support to remote participants
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Design Team
PROCESS: FLOOR PLAN WORKSHOPS 1-2
NETWORK PURPOSE
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table
separating wall
chair or stool
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Design Team
DOCUMENTATION : VIRTUAL PARTICIPANT TESTING WORKSHOPS 1-2
NETWORK PURPOSE
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Testing workshop virtual experience with classmates
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Design Team
PROCESS: WORKSHOP TESTING WORKSHOPS 1-2
NETWORK PURPOSE
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Workshop 2 Test Outcomes
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Design Team
WORKSHOP 1 : INSTRUCTIONAL SLIDESHOW WORKSHOPS 1-2
NETWORK PURPOSE
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Watch the Edistorm Introduction
WORKSHOP ONE
Brainstorming
+
Affinity Diagramming
= BEFORE THE
AFFINITYSTORMING WORKSHOP
Or go ahead and practice using Edistorm!
TIPS 1. Find your partner’s name
Generating ideas should be rapid. 2. Sort their notes into clusters
Move around each note to
Don’t over think it. create different clusters.
20 MINUTES Every idea is a good idea! Clusters are a loose
arrangement of ideas which
BRAIN- have something in common.
STORM 3. Add header cards
Header cards should act as
title or theme for each cluster.
Thumbnail images and final slideshow
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Design Team
WORKSHOP 1: EXPERIENCE WORKSHOPS 1-2
NETWORK PURPOSE
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Brainstorming
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Design Team
WORKSHOP 1: EXPERIENCE WORKSHOPS 1-2
NETWORK PURPOSE
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Affinity Diagramming
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Design Team
WORKSHOP 1 : EXPERIENCE WORKSHOPS 1-2
NETWORK PURPOSE
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Working with remote participants on Editstorm
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Design Team
WORKSHOP 1: OUTCOMES WORKSHOPS 1-2
NETWORK PURPOSE
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Group presentations explaining their diagrams
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Design Team
WORKSHOP 2 : INSTRUCTIONAL SLIDESHOW WORKSHOPS 1-2
NETWORK PURPOSE
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WORKSHOP TWO The Speed Date Process
Speed dating PURPOSE
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During each speed date you should follow these three steps:
Rapid Modeling & STATEMENT
A declaration of intent that provides clarity, focus,
Diagramming and inspiration.
= STEP ONE
TRADE
STEP TWO
MODEL
STEP THREE
DISCUSS
PURPOSE STATEMENT
STEP ONE STEP THREE
TRADE DISCUSS
Meet your first date and trade Show your date what you
answers from a part of your made discuss and take notes
TIPS quick writing exercise
+ Interpret through making.
STEP TWO + Don’t be hypercritical of what you make,
MODEL just express yourself.
+ The more creative the better.
Thumbnail images and final slideshow
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Design Team
WORKSHOP 2 : EXPERIENCE WORKSHOPS 1-2
NETWORK PURPOSE
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Quick writing and speed date making
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Design Team
WORKSHOP 2: EXPERIENCE WORKSHOPS 1-2
NETWORK PURPOSE
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Speed dating and making with remote participants
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Design Team
WORKSHOP 2: OUTCOMES WORKSHOPS 1-2
NETWORK PURPOSE
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