SlideShare ist ein Scribd-Unternehmen logo
1 von 71
Downloaden Sie, um offline zu lesen
How to Plan Applications
Fallon Brainfood @Planning-ness Conference, Denver
     Thursday Sep 30 - Friday, October 01, 2010
Hi. I'm Aki Spicer.


                      Director of Digital Strategy
                      Veteran Planning Director
                      Blogger
                      Author
                      User
                      "Officer of Good" for Planning For Good
                      Forging standards and practices for social media analytics
                      Bringing planning into the age of participation
So, what’s a "Digital Strategist?"
Simply: bringing grounded creativity to
technological opportunity.

Computer Artistes                                    Code Monkeys
                              User Insights
                         Big Picture Integration
                                 Social
                            Content Strategy
Web Entertainment                                     Transactions
(ideas, not solutions)   Mobile and Everyware      (efficiency, not ideas)

                            Tools and Apps
                             Data Analytics
                          Innovation Pipeline
I’ll share some things I’ve learned about adapting
marketing strategies and creativity to technology
and specifically planning and selling applications.

1.   Question “Why?”
2.   Kill the Unicorns
3.   Now Bootstrap Yourself
4.   Find Tonto(s)
5.   Stop Jabbering and Prototype Already!
6.   Collect the Check
7.   Resist Feature-Bloat
8.   Stop Jabbering and Launch Already!
9.   Doh! Didn’t See That Coming…
Liminal Space




                7
Problem: We’ve always trafficked in known
quantities: finite :15s and :30s, 728x90s, Half
Pages and Full Pages, Billboards, etc.

But this era of social, mobile tools, stunt events,
programs, communities and post-digital ideas are
unknown quantities. And many agencies are not
necessarily armed to succeed.
Problem: By most measures, the classic corporate
organization (yours?) was developed in stark
contrast to the new entrepreneurial ethos of tech
“start-ups”.

Yet, it is this entrepreneurial spirit that will
move us forward to innovation and success.
Problem: You still likely work in a big organization.

And your customer, your client, and your company’s
very future demands new approaches...
What is an “app”?




                    11
A Tool.




          12
A Rich Feature.




                  13
A Game.




          14
A Service.




             15
A Shortcut.




              16
Post-Digital Hybrid.




                       17
Application=Advanced Functionality.

         Not solely iPhone and Facebook…
     Could be a banner or dotcom rich feature
Could be a feature add to existing platform or game
 May be more than code – actual soldering wires…
Always a singular (or multiple-related) specific task

                                                       18
Application=Advanced Functionality.
                 Implications:
          Unique Staffing Expertise
                Due Dilligence
           Resource Commitment
    Distribution/Platform Considerations
          Usage Considerations/UX
                     Money
                 Client Buy-in             19
So you think you want to build an app...




                                           20
1. Question “Why?”




                     21
22
Be critical, harsh even, to get your app idea
articulated and differentiated from the thousands
that may already exist.
  “Guess what? This app you guys describe already exists…My
  work here is done.”
  “Actually, the app you describe is off-brief and off-brand…Thank
  you and good night, sirs.”
  Considers
     Resource-suck
     Risk – millions of costly apps die daily
     Demands creative financing in a classic ad budget model
     Is this just merely an agency or brand manager “Portfolio Hit” or
      “News Headline?”
     Competition - on the web, everybody competes against everybody
     Oh, and App Stores do not approve on your schedules
                                                                         23
2. Kill the Unicorns.




                        24
Unicorns look so rad on paper – unfortunately you
can never build one. These ideas are silly,
delusional, impossible. Spot the unicorns. Kill them.

  “Um, do you even know how App Store really works, dude?”
  ”I think I know a guy, lets call him…”
  “I found a company who does this, lets ask them…”
  “It costs what?!?”
  “And the campaign launches in 3 weeks…”
  Discern “crazy-stupid” ideas from “crazy like a fox” ideas
  From “no” and “yes, but”…” to “yes, and…”
  Triangulate your idea against the platforms available
  Know your customer – what are their tech abilities?


                                                               25
“Make
Something
That People
Want.”Paul Graham
      Venture Capitalist,
      Co-founderY Combinator

                               26
Stephen Anderson’s Mental Notes cards offers
   approachable brainstorm sparks for concepting or
   detailing your app.




    “…52 ways to apply the psychology of
    human behaviour to the design of Web sites,
    Web apps, and software applications.”




Excerpted from Stephen Anderson’s Mental Notes card series http://www.getmentalnotes.com
3. Bootstrap Yourself
Bootstrap Yourself: v. to promote or develop by initiative
         and effort with little or no assistance

                                     Merriam-Webster Dictionary
                                      (ish) Ok, I made this up…
No one will save you. Embrace a hustler mentality
beyond your classic planning chores – generating
insights are not enough.

Visionary         Lion Tamer   Huckster   Pimp   Evangelist   UXpert




            Oh, and don’t forget your day job, too!
Seth Godin offers a good pep-talk on behaving
intrapreneurially to get a project thru the system.




“This isn’t about having a great idea…this is
about taking initiative and making things
happen.”
4. Don’t be a fuckin’ Lone Ranger! Find Tonto(s).
Buddy up with your tech leads, your developers,
even orgs outside your walls.

 Art director and copywriter are not enough – get a team
 Assess your internal organization’s skillsets…can we really build
  this here?
 If not, get outside…don’t be afraid to ask dumb questions and get
  advice – most tech partners are happy to assess your idea and
  needs earlier, not later
 Do we build from scratch? Or do we improve on top of another
  platform – ie “Why build map tools when there is Google Maps?”
 Hire a creative production company, a development production
  company, a start up, or a plain ol’ freelancer? Pros and cons each
  way…
 Ownership considerations. Intentions to repurpose, monetize?
  Buyout/Acquisition? License? Partnership? Freelance? Decide now.
Wherever possible, apply App Judo – build on top of
already existing platforms. They have user trust, and
they’ve overcome the challenges you want to avoid.
Question whether you need to rebuild the wheel…
5. Stop Jabbering and Prototype Already!
You’re probably debating how it works – stop. Get
something down on paper, or even on the screen.

  Not just the “elevator pitch” anymore
  Draw napkin/chalkboard wireframe
  Paper prototyping
  Map out the step mechanics (10 pages or less) of the app from
  the POV of the user – what exactly does this thing do exactly?
  Prioritize and “beat-list” the features – now is it logical
  Post it to walls and halls and solicit collective feedback
  Kill more unicorns and fix unforeseen flaws that feedback has
  exposed
  This will help you tighten your cost estimates and get
  consensus among developers
                                                                   37
Apps ain’t gonna pay for themselves, yo...




                                             38
6. Collect The Check
Don’t sell the app, sell the client’s objectives –
frame the pitch according to what your client wants
to buy!

Do what you got to do – angle the app thru
   the client’s objective lens!
    • I want fame and the news headline?
    • I want pioneer innovation?
    • I want to boost sales?
    • I want CRM?
    • I want to fuel more transactions?
    • I want insightful listening?
Sell clients what they want.
So position it differently according to
   stakeholder needs.
Psst…
There is likely no line item in your client’s
marketing budget called “apps”.

So prepare to use creative budgeting (and possibly
sacrifice something from your traditional marketing
plans – creatives won’t see that one coming).

*And cheaper costs will enable client to embrace
potential risk and experimentation.
Guy Kawasaki, a serial venture capitalist, advises
start-ups to explain their ideas in 10 pages or less.
Do what Guy says – no tech tomes here.




“…10 slides, 20 minutes, and size 30 font.”
Sell Safe: make the pitch feel real and not risky.

  Forego the deck when possible and show as layout .jpgs (if it’s
  a phone ap, put ‘em on the phone) or working “thing”
  Demonstrate how the core functionality is really possible
  Leverage the proof of your development partners who’ve
  already done it (or something similar)
  Button up your financial projections and calendars
  Comparative analysis and case study learnings
  Highlight customer insights and statistics
  Lower your development costs so that price is not a barrier (but
  don’t lose your shirt, either – easily said, huh?)
  Stage development in phases so that success benchmarks may
  unlock later budget and further development
Congrats, you’ve collected the check!
This is why you’re hot!
Remind folks – cuz sometimes they forget.




                                            44
7. Resist Feature Bloat
Somewhere between financing and launch everyone
will be tempted to add more flair to the app. Don’t.

  “What if…” additions only piss off your developers, drives up
   dev time and costs (and delays shipping)
  The idea was bought because it is simple, and crisp
  Tighten and improve without adding more wings and doo-dads
   – don’t Frankenstein this
  If you add something, subtract something – maintain priorities
  Ruthlessly silence the clients and associates who have more to
   add (remind them of additional cost implications, that typically
   shuts it down fast)
  Save these suggests for v2, and prep your clients now for those
   incremental budgets we’ll need after we launch (Ha! Always
   Selling…)
Robert Hoekman offers keen guidance on
segmenting your “nice to have” features from the
“things to build right now”.




“…great software…has only those features
that are absolutely necessary for users to
complete the activity the applications is
meant to support.”
8. Stop Jabbering and Launch Already!
Things Fall Apart. Particularly when you’re tryna
launch your application.

  Did I mention before? App Store does not approve on your
  schedule…good luck with that.
  QA – it means quality assurance, and you need to allot ample
  time for it
  But whose really got time for that? “Dogfood” your project –
  Google uses internal staff to beta test projects for many hours
  before launching to public
  Watch the skies – someone just launched your app before you
  did. Lets brainstorm our differentiation
  Overbudget?
  Got awareness? Just because you build it, don’t mean they will
  come
It is probably the least of your concerns right now…
     but you need to pause and define your app’s
     success metric now with client.
Remember the Kobayashi Maru* – set up the
  rules of success so that whatever happens,
  you win.
       •     Not about clicks, the conversations?
       •     #Downloads?
       •     Time Spent?
       •     Passalong?
       •     Press coverage?
Define a mutual success metric that is
   reasonable – don’t permit unrealistic
   expectations.

Oh, and get developer to tag the user actions
   you want to track (they will be “too busy” to
   give a damn, but make them give a damn).

*What the heck is Kobayashi Maru? Star Trek Classic / Star Trek Neu? http://en.wikipedia.org/wiki/Kobayashi_Marus.com
Oh, and congrats!
You’ve just launched an application!
         Rain Champagne.
9. Doh! Didn’t See That Coming!
Things change when users actually use it. Go figure.
Eyes on user metrics (and comments boards) and
adapt fast.
Multi-variate testing, Google Analytics (free), Flurry (mobile, free), Fbook
Insights (free) – get data.
Yes, still Wild, Wild West on metrics standards (particularly for mobile) but do
what you can.
Turn data into insights, and actions.
BTW, you did give users a means to offer feedback?
Possible Scenario #1: Runaway Success. You win, client wins, users win.
Planner writes Cannes and Effies case studies. It gets much easier next time.
Possible Scenario #2: Epic Fail. Client demands accountability. Blame and
denials. Planner writes post-mortem with learnings. Stear mea culpas toward
actionable fixes. It probably gets much harder next time with this client.
Whichever scenario – learn from what happened and apply to future
developments.
Planning an Application means piloting the whole
process, not just beginning or parts…

 1.   Question “Why?”
 2.   Kill the Unicorns
 3.   Now Bootstrap Yourself
 4.   Find Tonto(s)
 5.   Stop Jabbering and Prototype Already!
 6.   Collect the Check
 7.   Resist Feature-Bloat
 8.   Stop Jabbering and Launch Already!
 9.   Doh! Didn’t See That Coming…
Six Odd Jobs and Responsibilities for the Planner


    Stuff currently not in your job description that you will
               be responsible for – just because.
Research/Rationale


Nervous clients want to feel safe.
They will demand case studies, comparative gap analyses, best
   practices, user data and trends.
This stuff is often hard to find, look to blogs and articles from
   makers of other apps to get bits and reveals of metrics and
   methods.
Technical Copy


Because your typical ad writers don’t want none of this.
From user instructions, to FAQs to the “thank you” SMS copy after
   signing up – somebody has to write all that detail stuff.
…and somebody is likely gonna be you sucker!
User (Experience) Flows


Developer partners (even clients) will need diagrams and “beat
   lists” that outline the full user experience.
Think “if x, then y”, the details may get maddening, but soldier on
   for the user!
P/R Synopses


Because nobody else in the agency can explain the damn thing,
   certainly not in 2 sentences…they’ll call you.
Write the crisp headline you want to see out in the world about it.
Good thing you boiled down the pitch in early exercises!
*And hey, your name now appears in the article, collect credit!
Promotional Awareness


Doh! “The app needs users ASAP!”
You’ll be tapped to “use your social networks” to get users.
Tweet it, Facebook it, email it…or
Push early for media budget to garner real mass awareness!
Mea Culpa



Yes, even if you had nothing whatsoever to do with the app, best
   believe that when/if it fails, you will be called to help explain it
   with metrics or any other kind of sorcery you surely have!
So best to do this thing right, from the start, so you aren’t bowing
   before an angry client who will seek accountability.
#imjussayin
Advanced Level: Pros and Cons of Development
Staff Options

     Considerations the man doesn’t want you to know.
“Wins” and “Pitfalls” of In-House Developer


Trust – got your success in mind   Costly to maintain a staff
                                      member for every code
Convenience – right down the          platform
   hallway
                                   Likely to be underwater with
                                      other workloads
You own the code developed

                                   Training Boondoggles – “I sent
Ideal for sustainable platforms
   and constant beta projects         my dev to Google Wave Boot
                                      Camp and all I got was this
                                      lousy tee shirt!”
“Wins” and “Pitfalls” of Freelance Developer


Trust – may have your success in       Costly overages with revisions
   mind (promise of future work)          and constant beta (prob still
                                          cheaper than a company)
Convenience – right down the
   hallway
                                       Promiscuous…likely working at
You own the code developed                another shop down the
                                          street if you’re into
                                          proprietary secrets
Quick injection of expertise to free
   your in-house devs

No overhead to maintain – instantly
   add the dev you need
“Wins” and “Pitfalls” of Creative Production Company


Co-creatives with a vocal point-of-     Co-creatives, with a vocal POV –
   view – think of them like               they don’t just shut up and
   commercial “directors”                  code

Instant credibility when you sell the   Luxury rates, those euro-jeans
   client – “these are the makers          don’t come cheap
   of…”
                                        Not ideal for constant beta and
Not your staffing problem (but              constant client revisions
   expect lots of conference calls)
                                        *Check the contract, surprise, they
Instant action team (in theory) and        own code
   expertise
“Wins” and “Pitfalls” of Development Production
Company

No creative tensions, just the   Demands you know precisely what you
                                    want and adhere to strict scope of
  code, ma’am                       work


Fast injection of geek army      Overages could get costly with revisions

                                 Not ideal for sustainable platforms or
Diverse selection of geeks to       constant beta projects
   apply to your problem
                                 *Shh, most often, they’re just hiring
                                    freelancers that you could find
                                    yourself

                                 *Oh, and check the contract, may own
                                    your code
“Wins” and “Pitfalls” of Open API or Start-Up
License

Canary in the Coalmine – they’ve already     Open API still means you have much
   overcome the tech glitches you’d rather      to add to fit your needs
   avoid

They’ve got users (and awareness) you        May be so busy doing their own
   could borrow                                thing that there is little time for
                                               your distractions
“Seal of Approval” effect on your app,
    instills trust
                                             *Let’s hope they don’t go under – or
                                                get acquired
Less work – advance to what’s most
    important to your objectives

They are seeking awareness and
    opportunity to build with you
Thanks.
Let's continue the conversation.

            This and other Fallon Brainfood presentations may be found at
            http://www.slideshare.net/group/we-are-fallon


            @akispicer
            #Planningness

            http://www.linkedin.com/in/akispicer


            http://www.fallon.com
Fallon Brainfood x Planning-ness 2010: How To Plan Apps

Weitere ähnliche Inhalte

Was ist angesagt?

Tailored Retail
Tailored RetailTailored Retail
Tailored RetailJane Vita
 
BBDO Guerrero / Proximity Philippines Creds 2010
BBDO Guerrero / Proximity Philippines Creds 2010BBDO Guerrero / Proximity Philippines Creds 2010
BBDO Guerrero / Proximity Philippines Creds 2010BBDOGuerrero
 
Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17Robert Stribley
 
Design in Tech Report 2017
Design in Tech Report 2017Design in Tech Report 2017
Design in Tech Report 2017John Maeda
 
Fallon Brainfood: Lessons About New Digital, Brought To You By Old TV
Fallon Brainfood: Lessons About New Digital, Brought To You By Old TVFallon Brainfood: Lessons About New Digital, Brought To You By Old TV
Fallon Brainfood: Lessons About New Digital, Brought To You By Old TVAki Spicer
 
There Will Be Blood: 'Got Social Media' Presenation by Chris Bernard
There Will Be Blood: 'Got Social Media' Presenation by Chris BernardThere Will Be Blood: 'Got Social Media' Presenation by Chris Bernard
There Will Be Blood: 'Got Social Media' Presenation by Chris BernardChris Bernard
 
Hyper! Hyper!! How to deal with trends, fads and constant change
Hyper! Hyper!! How to deal with trends, fads and constant changeHyper! Hyper!! How to deal with trends, fads and constant change
Hyper! Hyper!! How to deal with trends, fads and constant changeRupert Platz
 
BBDO Wordshop Digital Age Jan2011
BBDO Wordshop Digital Age Jan2011BBDO Wordshop Digital Age Jan2011
BBDO Wordshop Digital Age Jan2011Zigurds Zakis
 
Understanding human motivation_in_the_age_of_connected_machines
Understanding human motivation_in_the_age_of_connected_machinesUnderstanding human motivation_in_the_age_of_connected_machines
Understanding human motivation_in_the_age_of_connected_machinesfrog
 
10 Truths to Great Product Experiences
10 Truths to Great Product Experiences10 Truths to Great Product Experiences
10 Truths to Great Product ExperiencesJeremy Johnson
 
Presentation for TEKO Design + Business
Presentation for TEKO Design + Business Presentation for TEKO Design + Business
Presentation for TEKO Design + Business Peter Svarre
 
Social Marketing, Listening and Engagement
Social Marketing, Listening and EngagementSocial Marketing, Listening and Engagement
Social Marketing, Listening and EngagementDavid Carr
 
Meeting the Service Sandbox
Meeting the Service SandboxMeeting the Service Sandbox
Meeting the Service SandboxJane Vita
 
Interaction - IED Barcelona - Digital Media 2012
Interaction - IED Barcelona - Digital Media 2012Interaction - IED Barcelona - Digital Media 2012
Interaction - IED Barcelona - Digital Media 2012Mario Esposito
 
Customer experience 2.0
Customer experience 2.0Customer experience 2.0
Customer experience 2.0Jane Vita
 
Empowering a Culture of Creativity - St Louis Presentation
Empowering a Culture of Creativity - St Louis PresentationEmpowering a Culture of Creativity - St Louis Presentation
Empowering a Culture of Creativity - St Louis PresentationBig Spaceship
 
Know Thy User: The Role of Research in Great Interactive Design
Know Thy User: The Role of Research in Great Interactive DesignKnow Thy User: The Role of Research in Great Interactive Design
Know Thy User: The Role of Research in Great Interactive Designfrog
 
The Birth Of A Grand Strategist By Waqar Riaz
The Birth Of A Grand Strategist By Waqar RiazThe Birth Of A Grand Strategist By Waqar Riaz
The Birth Of A Grand Strategist By Waqar RiazWaqar Riaz
 

Was ist angesagt? (20)

Tailored Retail
Tailored RetailTailored Retail
Tailored Retail
 
BBDO Guerrero / Proximity Philippines Creds 2010
BBDO Guerrero / Proximity Philippines Creds 2010BBDO Guerrero / Proximity Philippines Creds 2010
BBDO Guerrero / Proximity Philippines Creds 2010
 
Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17
 
Design in Tech Report 2017
Design in Tech Report 2017Design in Tech Report 2017
Design in Tech Report 2017
 
Beyond Usability
Beyond UsabilityBeyond Usability
Beyond Usability
 
Fallon Brainfood: Lessons About New Digital, Brought To You By Old TV
Fallon Brainfood: Lessons About New Digital, Brought To You By Old TVFallon Brainfood: Lessons About New Digital, Brought To You By Old TV
Fallon Brainfood: Lessons About New Digital, Brought To You By Old TV
 
There Will Be Blood: 'Got Social Media' Presenation by Chris Bernard
There Will Be Blood: 'Got Social Media' Presenation by Chris BernardThere Will Be Blood: 'Got Social Media' Presenation by Chris Bernard
There Will Be Blood: 'Got Social Media' Presenation by Chris Bernard
 
Hyper! Hyper!! How to deal with trends, fads and constant change
Hyper! Hyper!! How to deal with trends, fads and constant changeHyper! Hyper!! How to deal with trends, fads and constant change
Hyper! Hyper!! How to deal with trends, fads and constant change
 
BBDO Wordshop Digital Age Jan2011
BBDO Wordshop Digital Age Jan2011BBDO Wordshop Digital Age Jan2011
BBDO Wordshop Digital Age Jan2011
 
Understanding human motivation_in_the_age_of_connected_machines
Understanding human motivation_in_the_age_of_connected_machinesUnderstanding human motivation_in_the_age_of_connected_machines
Understanding human motivation_in_the_age_of_connected_machines
 
Agile planning
Agile planningAgile planning
Agile planning
 
10 Truths to Great Product Experiences
10 Truths to Great Product Experiences10 Truths to Great Product Experiences
10 Truths to Great Product Experiences
 
Presentation for TEKO Design + Business
Presentation for TEKO Design + Business Presentation for TEKO Design + Business
Presentation for TEKO Design + Business
 
Social Marketing, Listening and Engagement
Social Marketing, Listening and EngagementSocial Marketing, Listening and Engagement
Social Marketing, Listening and Engagement
 
Meeting the Service Sandbox
Meeting the Service SandboxMeeting the Service Sandbox
Meeting the Service Sandbox
 
Interaction - IED Barcelona - Digital Media 2012
Interaction - IED Barcelona - Digital Media 2012Interaction - IED Barcelona - Digital Media 2012
Interaction - IED Barcelona - Digital Media 2012
 
Customer experience 2.0
Customer experience 2.0Customer experience 2.0
Customer experience 2.0
 
Empowering a Culture of Creativity - St Louis Presentation
Empowering a Culture of Creativity - St Louis PresentationEmpowering a Culture of Creativity - St Louis Presentation
Empowering a Culture of Creativity - St Louis Presentation
 
Know Thy User: The Role of Research in Great Interactive Design
Know Thy User: The Role of Research in Great Interactive DesignKnow Thy User: The Role of Research in Great Interactive Design
Know Thy User: The Role of Research in Great Interactive Design
 
The Birth Of A Grand Strategist By Waqar Riaz
The Birth Of A Grand Strategist By Waqar RiazThe Birth Of A Grand Strategist By Waqar Riaz
The Birth Of A Grand Strategist By Waqar Riaz
 

Ähnlich wie Fallon Brainfood x Planning-ness 2010: How To Plan Apps

UX South Africa 2014 - Keynote
UX South Africa 2014 - KeynoteUX South Africa 2014 - Keynote
UX South Africa 2014 - KeynotePhil Barrett
 
The Professional Design Process
The Professional Design ProcessThe Professional Design Process
The Professional Design Processugencarelle
 
Space Invaders. The Revolution in a Nutshell.
Space Invaders. The Revolution in a Nutshell.Space Invaders. The Revolution in a Nutshell.
Space Invaders. The Revolution in a Nutshell.Gerald Hensel
 
What Makes an App Great?
What Makes an App Great?What Makes an App Great?
What Makes an App Great?jamiecavanaugh
 
Touchpoint 2012 Symposium on Interaction Design: Notes
Touchpoint 2012 Symposium on Interaction Design: NotesTouchpoint 2012 Symposium on Interaction Design: Notes
Touchpoint 2012 Symposium on Interaction Design: NotesVisnja Milidragovic
 
Push conference 2018 key takeaways
Push conference 2018 key takeawaysPush conference 2018 key takeaways
Push conference 2018 key takeawaysJustin Crowell
 
User experience workshop
User experience workshopUser experience workshop
User experience workshopGYK Antler
 
Snowforce 2017 Keynote - Peter Coffee
Snowforce 2017 Keynote - Peter CoffeeSnowforce 2017 Keynote - Peter Coffee
Snowforce 2017 Keynote - Peter CoffeePeter Coffee
 
A Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignA Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignHoltstrom
 
thinkLA AdU: UX 2015 Presentation Slides
thinkLA AdU: UX 2015 Presentation SlidesthinkLA AdU: UX 2015 Presentation Slides
thinkLA AdU: UX 2015 Presentation SlidesthinkLA
 
User Experience Design: A Primer for Marketers
User Experience Design: A Primer for MarketersUser Experience Design: A Primer for Marketers
User Experience Design: A Primer for MarketersJason Brush
 
What are the Assumptions About Data Products by Hiya.com Lead PM
What are the Assumptions About Data Products by Hiya.com Lead PMWhat are the Assumptions About Data Products by Hiya.com Lead PM
What are the Assumptions About Data Products by Hiya.com Lead PMProduct School
 
Top 3 ways to use your UX team - producttank DFW Meetup
Top 3 ways to use your UX team - producttank DFW MeetupTop 3 ways to use your UX team - producttank DFW Meetup
Top 3 ways to use your UX team - producttank DFW MeetupJeremy Johnson
 
Designing for Multiple Devices - Sarit Arora
 Designing for Multiple Devices - Sarit Arora Designing for Multiple Devices - Sarit Arora
Designing for Multiple Devices - Sarit AroraSTC India UX SIG
 
#1NWebinar: Digital on the Runway
#1NWebinar: Digital on the Runway#1NWebinar: Digital on the Runway
#1NWebinar: Digital on the RunwayOne North
 

Ähnlich wie Fallon Brainfood x Planning-ness 2010: How To Plan Apps (20)

UX South Africa 2014 - Keynote
UX South Africa 2014 - KeynoteUX South Africa 2014 - Keynote
UX South Africa 2014 - Keynote
 
Biz Product Learnings
Biz Product LearningsBiz Product Learnings
Biz Product Learnings
 
The Professional Design Process
The Professional Design ProcessThe Professional Design Process
The Professional Design Process
 
Space Invaders. The Revolution in a Nutshell.
Space Invaders. The Revolution in a Nutshell.Space Invaders. The Revolution in a Nutshell.
Space Invaders. The Revolution in a Nutshell.
 
What Makes an App Great?
What Makes an App Great?What Makes an App Great?
What Makes an App Great?
 
Touchpoint 2012 Symposium on Interaction Design: Notes
Touchpoint 2012 Symposium on Interaction Design: NotesTouchpoint 2012 Symposium on Interaction Design: Notes
Touchpoint 2012 Symposium on Interaction Design: Notes
 
Push conference 2018 key takeaways
Push conference 2018 key takeawaysPush conference 2018 key takeaways
Push conference 2018 key takeaways
 
User experience workshop
User experience workshopUser experience workshop
User experience workshop
 
Snowforce 2017 Keynote - Peter Coffee
Snowforce 2017 Keynote - Peter CoffeeSnowforce 2017 Keynote - Peter Coffee
Snowforce 2017 Keynote - Peter Coffee
 
Monetization Strategies
Monetization StrategiesMonetization Strategies
Monetization Strategies
 
A Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignA Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface Design
 
IXDA_2009
IXDA_2009IXDA_2009
IXDA_2009
 
It career paths
It career pathsIt career paths
It career paths
 
thinkLA AdU: UX 2015 Presentation Slides
thinkLA AdU: UX 2015 Presentation SlidesthinkLA AdU: UX 2015 Presentation Slides
thinkLA AdU: UX 2015 Presentation Slides
 
User Experience Design: A Primer for Marketers
User Experience Design: A Primer for MarketersUser Experience Design: A Primer for Marketers
User Experience Design: A Primer for Marketers
 
What are the Assumptions About Data Products by Hiya.com Lead PM
What are the Assumptions About Data Products by Hiya.com Lead PMWhat are the Assumptions About Data Products by Hiya.com Lead PM
What are the Assumptions About Data Products by Hiya.com Lead PM
 
Idea idea the app
Idea idea the appIdea idea the app
Idea idea the app
 
Top 3 ways to use your UX team - producttank DFW Meetup
Top 3 ways to use your UX team - producttank DFW MeetupTop 3 ways to use your UX team - producttank DFW Meetup
Top 3 ways to use your UX team - producttank DFW Meetup
 
Designing for Multiple Devices - Sarit Arora
 Designing for Multiple Devices - Sarit Arora Designing for Multiple Devices - Sarit Arora
Designing for Multiple Devices - Sarit Arora
 
#1NWebinar: Digital on the Runway
#1NWebinar: Digital on the Runway#1NWebinar: Digital on the Runway
#1NWebinar: Digital on the Runway
 

Mehr von Aki Spicer

Fallon Brainfood: The Google+ Opportunity for Brands
Fallon Brainfood: The Google+ Opportunity for BrandsFallon Brainfood: The Google+ Opportunity for Brands
Fallon Brainfood: The Google+ Opportunity for BrandsAki Spicer
 
Fallon Brainfood: TV 2.0 – Scenarios for the Future of Television
Fallon Brainfood: TV 2.0 – Scenarios for the Future of TelevisionFallon Brainfood: TV 2.0 – Scenarios for the Future of Television
Fallon Brainfood: TV 2.0 – Scenarios for the Future of TelevisionAki Spicer
 
Fallon Brainfood: SX35W
Fallon Brainfood: SX35WFallon Brainfood: SX35W
Fallon Brainfood: SX35WAki Spicer
 
Fallon Brainfood: Skimmer @The Social v0405d2
Fallon Brainfood: Skimmer @The Social v0405d2Fallon Brainfood: Skimmer @The Social v0405d2
Fallon Brainfood: Skimmer @The Social v0405d2Aki Spicer
 
Fallon Brainfood: Agency Blog Secrets Revealed!
Fallon Brainfood: Agency Blog Secrets Revealed!Fallon Brainfood: Agency Blog Secrets Revealed!
Fallon Brainfood: Agency Blog Secrets Revealed!Aki Spicer
 
Fallon Brainfood: Inspired By Kittens
Fallon Brainfood: Inspired By KittensFallon Brainfood: Inspired By Kittens
Fallon Brainfood: Inspired By KittensAki Spicer
 
FALLON Case Study for @_S_A_R_A_H_
FALLON Case Study for @_S_A_R_A_H_FALLON Case Study for @_S_A_R_A_H_
FALLON Case Study for @_S_A_R_A_H_Aki Spicer
 
Fallon Brainfood: The Mobile 10
Fallon Brainfood: The Mobile 10Fallon Brainfood: The Mobile 10
Fallon Brainfood: The Mobile 10Aki Spicer
 
Fallon Brainfood: Latin America in the Age of Participation
Fallon Brainfood: Latin America in the Age of ParticipationFallon Brainfood: Latin America in the Age of Participation
Fallon Brainfood: Latin America in the Age of ParticipationAki Spicer
 
Fallon Brainfood: The Social 10
Fallon Brainfood: The Social 10Fallon Brainfood: The Social 10
Fallon Brainfood: The Social 10Aki Spicer
 
Fallon Brainfood: Design For All
Fallon Brainfood: Design For AllFallon Brainfood: Design For All
Fallon Brainfood: Design For AllAki Spicer
 
Fallon Brainfood: Virtuality
Fallon Brainfood: VirtualityFallon Brainfood: Virtuality
Fallon Brainfood: VirtualityAki Spicer
 
AAAABloggingtheAgency.pdf
AAAABloggingtheAgency.pdfAAAABloggingtheAgency.pdf
AAAABloggingtheAgency.pdfAki Spicer
 
Account Planner Survey 2007
Account Planner Survey 2007Account Planner Survey 2007
Account Planner Survey 2007Aki Spicer
 

Mehr von Aki Spicer (14)

Fallon Brainfood: The Google+ Opportunity for Brands
Fallon Brainfood: The Google+ Opportunity for BrandsFallon Brainfood: The Google+ Opportunity for Brands
Fallon Brainfood: The Google+ Opportunity for Brands
 
Fallon Brainfood: TV 2.0 – Scenarios for the Future of Television
Fallon Brainfood: TV 2.0 – Scenarios for the Future of TelevisionFallon Brainfood: TV 2.0 – Scenarios for the Future of Television
Fallon Brainfood: TV 2.0 – Scenarios for the Future of Television
 
Fallon Brainfood: SX35W
Fallon Brainfood: SX35WFallon Brainfood: SX35W
Fallon Brainfood: SX35W
 
Fallon Brainfood: Skimmer @The Social v0405d2
Fallon Brainfood: Skimmer @The Social v0405d2Fallon Brainfood: Skimmer @The Social v0405d2
Fallon Brainfood: Skimmer @The Social v0405d2
 
Fallon Brainfood: Agency Blog Secrets Revealed!
Fallon Brainfood: Agency Blog Secrets Revealed!Fallon Brainfood: Agency Blog Secrets Revealed!
Fallon Brainfood: Agency Blog Secrets Revealed!
 
Fallon Brainfood: Inspired By Kittens
Fallon Brainfood: Inspired By KittensFallon Brainfood: Inspired By Kittens
Fallon Brainfood: Inspired By Kittens
 
FALLON Case Study for @_S_A_R_A_H_
FALLON Case Study for @_S_A_R_A_H_FALLON Case Study for @_S_A_R_A_H_
FALLON Case Study for @_S_A_R_A_H_
 
Fallon Brainfood: The Mobile 10
Fallon Brainfood: The Mobile 10Fallon Brainfood: The Mobile 10
Fallon Brainfood: The Mobile 10
 
Fallon Brainfood: Latin America in the Age of Participation
Fallon Brainfood: Latin America in the Age of ParticipationFallon Brainfood: Latin America in the Age of Participation
Fallon Brainfood: Latin America in the Age of Participation
 
Fallon Brainfood: The Social 10
Fallon Brainfood: The Social 10Fallon Brainfood: The Social 10
Fallon Brainfood: The Social 10
 
Fallon Brainfood: Design For All
Fallon Brainfood: Design For AllFallon Brainfood: Design For All
Fallon Brainfood: Design For All
 
Fallon Brainfood: Virtuality
Fallon Brainfood: VirtualityFallon Brainfood: Virtuality
Fallon Brainfood: Virtuality
 
AAAABloggingtheAgency.pdf
AAAABloggingtheAgency.pdfAAAABloggingtheAgency.pdf
AAAABloggingtheAgency.pdf
 
Account Planner Survey 2007
Account Planner Survey 2007Account Planner Survey 2007
Account Planner Survey 2007
 

Kürzlich hochgeladen

Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu MenzaYouth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menzaictsugar
 
MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?Olivia Kresic
 
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCRashishs7044
 
Market Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMarket Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMintel Group
 
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdfNewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdfKhaled Al Awadi
 
Annual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesAnnual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesKeppelCorporation
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMVoces Mineras
 
Guide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFGuide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFChandresh Chudasama
 
Buy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy Verified Accounts
 
Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Anamaria Contreras
 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Seta Wicaksana
 
TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024Adnet Communications
 
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!Doge Mining Website
 
Chapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal auditChapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal auditNhtLNguyn9
 
Marketplace and Quality Assurance Presentation - Vincent Chirchir
Marketplace and Quality Assurance Presentation - Vincent ChirchirMarketplace and Quality Assurance Presentation - Vincent Chirchir
Marketplace and Quality Assurance Presentation - Vincent Chirchirictsugar
 
Kenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby AfricaKenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby Africaictsugar
 
Financial-Statement-Analysis-of-Coca-cola-Company.pptx
Financial-Statement-Analysis-of-Coca-cola-Company.pptxFinancial-Statement-Analysis-of-Coca-cola-Company.pptx
Financial-Statement-Analysis-of-Coca-cola-Company.pptxsaniyaimamuddin
 
8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCR8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCRashishs7044
 
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckPitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckHajeJanKamps
 
Global Scenario On Sustainable and Resilient Coconut Industry by Dr. Jelfina...
Global Scenario On Sustainable  and Resilient Coconut Industry by Dr. Jelfina...Global Scenario On Sustainable  and Resilient Coconut Industry by Dr. Jelfina...
Global Scenario On Sustainable and Resilient Coconut Industry by Dr. Jelfina...ictsugar
 

Kürzlich hochgeladen (20)

Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu MenzaYouth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
 
MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?
 
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
8447779800, Low rate Call girls in Uttam Nagar Delhi NCR
 
Market Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMarket Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 Edition
 
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdfNewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
 
Annual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesAnnual General Meeting Presentation Slides
Annual General Meeting Presentation Slides
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQM
 
Guide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFGuide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDF
 
Buy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail Accounts
 
Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.
 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...
 
TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024
 
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
 
Chapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal auditChapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal audit
 
Marketplace and Quality Assurance Presentation - Vincent Chirchir
Marketplace and Quality Assurance Presentation - Vincent ChirchirMarketplace and Quality Assurance Presentation - Vincent Chirchir
Marketplace and Quality Assurance Presentation - Vincent Chirchir
 
Kenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby AfricaKenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby Africa
 
Financial-Statement-Analysis-of-Coca-cola-Company.pptx
Financial-Statement-Analysis-of-Coca-cola-Company.pptxFinancial-Statement-Analysis-of-Coca-cola-Company.pptx
Financial-Statement-Analysis-of-Coca-cola-Company.pptx
 
8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCR8447779800, Low rate Call girls in Tughlakabad Delhi NCR
8447779800, Low rate Call girls in Tughlakabad Delhi NCR
 
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckPitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
 
Global Scenario On Sustainable and Resilient Coconut Industry by Dr. Jelfina...
Global Scenario On Sustainable  and Resilient Coconut Industry by Dr. Jelfina...Global Scenario On Sustainable  and Resilient Coconut Industry by Dr. Jelfina...
Global Scenario On Sustainable and Resilient Coconut Industry by Dr. Jelfina...
 

Fallon Brainfood x Planning-ness 2010: How To Plan Apps

  • 1.
  • 2. How to Plan Applications Fallon Brainfood @Planning-ness Conference, Denver Thursday Sep 30 - Friday, October 01, 2010
  • 3. Hi. I'm Aki Spicer. Director of Digital Strategy Veteran Planning Director Blogger Author User "Officer of Good" for Planning For Good Forging standards and practices for social media analytics Bringing planning into the age of participation
  • 4. So, what’s a "Digital Strategist?"
  • 5. Simply: bringing grounded creativity to technological opportunity. Computer Artistes Code Monkeys User Insights Big Picture Integration Social Content Strategy Web Entertainment Transactions (ideas, not solutions) Mobile and Everyware (efficiency, not ideas) Tools and Apps Data Analytics Innovation Pipeline
  • 6. I’ll share some things I’ve learned about adapting marketing strategies and creativity to technology and specifically planning and selling applications. 1. Question “Why?” 2. Kill the Unicorns 3. Now Bootstrap Yourself 4. Find Tonto(s) 5. Stop Jabbering and Prototype Already! 6. Collect the Check 7. Resist Feature-Bloat 8. Stop Jabbering and Launch Already! 9. Doh! Didn’t See That Coming…
  • 8. Problem: We’ve always trafficked in known quantities: finite :15s and :30s, 728x90s, Half Pages and Full Pages, Billboards, etc. But this era of social, mobile tools, stunt events, programs, communities and post-digital ideas are unknown quantities. And many agencies are not necessarily armed to succeed.
  • 9. Problem: By most measures, the classic corporate organization (yours?) was developed in stark contrast to the new entrepreneurial ethos of tech “start-ups”. Yet, it is this entrepreneurial spirit that will move us forward to innovation and success.
  • 10. Problem: You still likely work in a big organization. And your customer, your client, and your company’s very future demands new approaches...
  • 11. What is an “app”? 11
  • 12. A Tool. 12
  • 14. A Game. 14
  • 18. Application=Advanced Functionality. Not solely iPhone and Facebook… Could be a banner or dotcom rich feature Could be a feature add to existing platform or game May be more than code – actual soldering wires… Always a singular (or multiple-related) specific task 18
  • 19. Application=Advanced Functionality. Implications: Unique Staffing Expertise Due Dilligence Resource Commitment Distribution/Platform Considerations Usage Considerations/UX Money Client Buy-in 19
  • 20. So you think you want to build an app... 20
  • 22. 22
  • 23. Be critical, harsh even, to get your app idea articulated and differentiated from the thousands that may already exist. “Guess what? This app you guys describe already exists…My work here is done.” “Actually, the app you describe is off-brief and off-brand…Thank you and good night, sirs.” Considers Resource-suck Risk – millions of costly apps die daily Demands creative financing in a classic ad budget model Is this just merely an agency or brand manager “Portfolio Hit” or “News Headline?” Competition - on the web, everybody competes against everybody Oh, and App Stores do not approve on your schedules 23
  • 24. 2. Kill the Unicorns. 24
  • 25. Unicorns look so rad on paper – unfortunately you can never build one. These ideas are silly, delusional, impossible. Spot the unicorns. Kill them. “Um, do you even know how App Store really works, dude?” ”I think I know a guy, lets call him…” “I found a company who does this, lets ask them…” “It costs what?!?” “And the campaign launches in 3 weeks…” Discern “crazy-stupid” ideas from “crazy like a fox” ideas From “no” and “yes, but”…” to “yes, and…” Triangulate your idea against the platforms available Know your customer – what are their tech abilities? 25
  • 26. “Make Something That People Want.”Paul Graham Venture Capitalist, Co-founderY Combinator 26
  • 27. Stephen Anderson’s Mental Notes cards offers approachable brainstorm sparks for concepting or detailing your app. “…52 ways to apply the psychology of human behaviour to the design of Web sites, Web apps, and software applications.” Excerpted from Stephen Anderson’s Mental Notes card series http://www.getmentalnotes.com
  • 29. Bootstrap Yourself: v. to promote or develop by initiative and effort with little or no assistance Merriam-Webster Dictionary (ish) Ok, I made this up…
  • 30. No one will save you. Embrace a hustler mentality beyond your classic planning chores – generating insights are not enough. Visionary Lion Tamer Huckster Pimp Evangelist UXpert Oh, and don’t forget your day job, too!
  • 31. Seth Godin offers a good pep-talk on behaving intrapreneurially to get a project thru the system. “This isn’t about having a great idea…this is about taking initiative and making things happen.”
  • 32. 4. Don’t be a fuckin’ Lone Ranger! Find Tonto(s).
  • 33. Buddy up with your tech leads, your developers, even orgs outside your walls. Art director and copywriter are not enough – get a team Assess your internal organization’s skillsets…can we really build this here? If not, get outside…don’t be afraid to ask dumb questions and get advice – most tech partners are happy to assess your idea and needs earlier, not later Do we build from scratch? Or do we improve on top of another platform – ie “Why build map tools when there is Google Maps?” Hire a creative production company, a development production company, a start up, or a plain ol’ freelancer? Pros and cons each way… Ownership considerations. Intentions to repurpose, monetize? Buyout/Acquisition? License? Partnership? Freelance? Decide now.
  • 34. Wherever possible, apply App Judo – build on top of already existing platforms. They have user trust, and they’ve overcome the challenges you want to avoid.
  • 35. Question whether you need to rebuild the wheel…
  • 36. 5. Stop Jabbering and Prototype Already!
  • 37. You’re probably debating how it works – stop. Get something down on paper, or even on the screen. Not just the “elevator pitch” anymore Draw napkin/chalkboard wireframe Paper prototyping Map out the step mechanics (10 pages or less) of the app from the POV of the user – what exactly does this thing do exactly? Prioritize and “beat-list” the features – now is it logical Post it to walls and halls and solicit collective feedback Kill more unicorns and fix unforeseen flaws that feedback has exposed This will help you tighten your cost estimates and get consensus among developers 37
  • 38. Apps ain’t gonna pay for themselves, yo... 38
  • 39. 6. Collect The Check
  • 40. Don’t sell the app, sell the client’s objectives – frame the pitch according to what your client wants to buy! Do what you got to do – angle the app thru the client’s objective lens! • I want fame and the news headline? • I want pioneer innovation? • I want to boost sales? • I want CRM? • I want to fuel more transactions? • I want insightful listening? Sell clients what they want. So position it differently according to stakeholder needs.
  • 41. Psst… There is likely no line item in your client’s marketing budget called “apps”. So prepare to use creative budgeting (and possibly sacrifice something from your traditional marketing plans – creatives won’t see that one coming). *And cheaper costs will enable client to embrace potential risk and experimentation.
  • 42. Guy Kawasaki, a serial venture capitalist, advises start-ups to explain their ideas in 10 pages or less. Do what Guy says – no tech tomes here. “…10 slides, 20 minutes, and size 30 font.”
  • 43. Sell Safe: make the pitch feel real and not risky. Forego the deck when possible and show as layout .jpgs (if it’s a phone ap, put ‘em on the phone) or working “thing” Demonstrate how the core functionality is really possible Leverage the proof of your development partners who’ve already done it (or something similar) Button up your financial projections and calendars Comparative analysis and case study learnings Highlight customer insights and statistics Lower your development costs so that price is not a barrier (but don’t lose your shirt, either – easily said, huh?) Stage development in phases so that success benchmarks may unlock later budget and further development
  • 44. Congrats, you’ve collected the check! This is why you’re hot! Remind folks – cuz sometimes they forget. 44
  • 46.
  • 47. Somewhere between financing and launch everyone will be tempted to add more flair to the app. Don’t. “What if…” additions only piss off your developers, drives up dev time and costs (and delays shipping) The idea was bought because it is simple, and crisp Tighten and improve without adding more wings and doo-dads – don’t Frankenstein this If you add something, subtract something – maintain priorities Ruthlessly silence the clients and associates who have more to add (remind them of additional cost implications, that typically shuts it down fast) Save these suggests for v2, and prep your clients now for those incremental budgets we’ll need after we launch (Ha! Always Selling…)
  • 48. Robert Hoekman offers keen guidance on segmenting your “nice to have” features from the “things to build right now”. “…great software…has only those features that are absolutely necessary for users to complete the activity the applications is meant to support.”
  • 49. 8. Stop Jabbering and Launch Already!
  • 50. Things Fall Apart. Particularly when you’re tryna launch your application. Did I mention before? App Store does not approve on your schedule…good luck with that. QA – it means quality assurance, and you need to allot ample time for it But whose really got time for that? “Dogfood” your project – Google uses internal staff to beta test projects for many hours before launching to public Watch the skies – someone just launched your app before you did. Lets brainstorm our differentiation Overbudget? Got awareness? Just because you build it, don’t mean they will come
  • 51. It is probably the least of your concerns right now… but you need to pause and define your app’s success metric now with client. Remember the Kobayashi Maru* – set up the rules of success so that whatever happens, you win. • Not about clicks, the conversations? • #Downloads? • Time Spent? • Passalong? • Press coverage? Define a mutual success metric that is reasonable – don’t permit unrealistic expectations. Oh, and get developer to tag the user actions you want to track (they will be “too busy” to give a damn, but make them give a damn). *What the heck is Kobayashi Maru? Star Trek Classic / Star Trek Neu? http://en.wikipedia.org/wiki/Kobayashi_Marus.com
  • 52. Oh, and congrats! You’ve just launched an application! Rain Champagne.
  • 53. 9. Doh! Didn’t See That Coming!
  • 54. Things change when users actually use it. Go figure. Eyes on user metrics (and comments boards) and adapt fast. Multi-variate testing, Google Analytics (free), Flurry (mobile, free), Fbook Insights (free) – get data. Yes, still Wild, Wild West on metrics standards (particularly for mobile) but do what you can. Turn data into insights, and actions. BTW, you did give users a means to offer feedback? Possible Scenario #1: Runaway Success. You win, client wins, users win. Planner writes Cannes and Effies case studies. It gets much easier next time. Possible Scenario #2: Epic Fail. Client demands accountability. Blame and denials. Planner writes post-mortem with learnings. Stear mea culpas toward actionable fixes. It probably gets much harder next time with this client. Whichever scenario – learn from what happened and apply to future developments.
  • 55. Planning an Application means piloting the whole process, not just beginning or parts… 1. Question “Why?” 2. Kill the Unicorns 3. Now Bootstrap Yourself 4. Find Tonto(s) 5. Stop Jabbering and Prototype Already! 6. Collect the Check 7. Resist Feature-Bloat 8. Stop Jabbering and Launch Already! 9. Doh! Didn’t See That Coming…
  • 56. Six Odd Jobs and Responsibilities for the Planner Stuff currently not in your job description that you will be responsible for – just because.
  • 57. Research/Rationale Nervous clients want to feel safe. They will demand case studies, comparative gap analyses, best practices, user data and trends. This stuff is often hard to find, look to blogs and articles from makers of other apps to get bits and reveals of metrics and methods.
  • 58. Technical Copy Because your typical ad writers don’t want none of this. From user instructions, to FAQs to the “thank you” SMS copy after signing up – somebody has to write all that detail stuff. …and somebody is likely gonna be you sucker!
  • 59. User (Experience) Flows Developer partners (even clients) will need diagrams and “beat lists” that outline the full user experience. Think “if x, then y”, the details may get maddening, but soldier on for the user!
  • 60. P/R Synopses Because nobody else in the agency can explain the damn thing, certainly not in 2 sentences…they’ll call you. Write the crisp headline you want to see out in the world about it. Good thing you boiled down the pitch in early exercises! *And hey, your name now appears in the article, collect credit!
  • 61. Promotional Awareness Doh! “The app needs users ASAP!” You’ll be tapped to “use your social networks” to get users. Tweet it, Facebook it, email it…or Push early for media budget to garner real mass awareness!
  • 62. Mea Culpa Yes, even if you had nothing whatsoever to do with the app, best believe that when/if it fails, you will be called to help explain it with metrics or any other kind of sorcery you surely have! So best to do this thing right, from the start, so you aren’t bowing before an angry client who will seek accountability. #imjussayin
  • 63. Advanced Level: Pros and Cons of Development Staff Options Considerations the man doesn’t want you to know.
  • 64. “Wins” and “Pitfalls” of In-House Developer Trust – got your success in mind Costly to maintain a staff member for every code Convenience – right down the platform hallway Likely to be underwater with other workloads You own the code developed Training Boondoggles – “I sent Ideal for sustainable platforms and constant beta projects my dev to Google Wave Boot Camp and all I got was this lousy tee shirt!”
  • 65. “Wins” and “Pitfalls” of Freelance Developer Trust – may have your success in Costly overages with revisions mind (promise of future work) and constant beta (prob still cheaper than a company) Convenience – right down the hallway Promiscuous…likely working at You own the code developed another shop down the street if you’re into proprietary secrets Quick injection of expertise to free your in-house devs No overhead to maintain – instantly add the dev you need
  • 66. “Wins” and “Pitfalls” of Creative Production Company Co-creatives with a vocal point-of- Co-creatives, with a vocal POV – view – think of them like they don’t just shut up and commercial “directors” code Instant credibility when you sell the Luxury rates, those euro-jeans client – “these are the makers don’t come cheap of…” Not ideal for constant beta and Not your staffing problem (but constant client revisions expect lots of conference calls) *Check the contract, surprise, they Instant action team (in theory) and own code expertise
  • 67. “Wins” and “Pitfalls” of Development Production Company No creative tensions, just the Demands you know precisely what you want and adhere to strict scope of code, ma’am work Fast injection of geek army Overages could get costly with revisions Not ideal for sustainable platforms or Diverse selection of geeks to constant beta projects apply to your problem *Shh, most often, they’re just hiring freelancers that you could find yourself *Oh, and check the contract, may own your code
  • 68. “Wins” and “Pitfalls” of Open API or Start-Up License Canary in the Coalmine – they’ve already Open API still means you have much overcome the tech glitches you’d rather to add to fit your needs avoid They’ve got users (and awareness) you May be so busy doing their own could borrow thing that there is little time for your distractions “Seal of Approval” effect on your app, instills trust *Let’s hope they don’t go under – or get acquired Less work – advance to what’s most important to your objectives They are seeking awareness and opportunity to build with you
  • 70. Let's continue the conversation. This and other Fallon Brainfood presentations may be found at http://www.slideshare.net/group/we-are-fallon @akispicer #Planningness http://www.linkedin.com/in/akispicer http://www.fallon.com