2. LIBRARY AND GAMES
ï‚¢ Due to interest, I decided to
tweak the topic a little and
focus video and computer
games in libraries
ï‚¢ For the record gaming in
libraries can include a
number of things including
board games, traditional
games (I am not really sure
what this means), physical
games (I guess like
dodgeball and sharks and
minnow – no clue how to
play this in a
library), summer
reading, card games, and
roleplaying games
3. LIBRARY AND GAMES
ï‚¢ Why it works for libraries
ï‚— Focus on educational value as she shows how these
―cognitive workouts‖ are proven to enhance the
development of learning and literacy skills.
 Get insights into the social value of gaming—an activity
that cuts across age, socioeconomic groups, gender,
and technical know-how
ï‚— Learn how other libraries, with creative planning and
little money, have incorporated gaming services for a big
return on investment.
4. LIBRARIES AND GAMES
ï‚¢ Some facts
ï‚— 7 out of 10 public libraries support gaming
ï‚— 4 out of 10 public libraries run gaming programs
ï‚— Console and computer games account for a third of
gaming programs
ï‚— 82% of libraries allow patrons to play games on the
computer
5. LIBRARIES AND GAMES
ï‚¢ Libraries have a lot of
options for their size
and funding
ï‚— Game consoles like
Playstation3, XBOX
360, and Wii
ï‚— MMOs like Second
Life, and WoW
ï‚— Computer based
games like the Sims
6. LIBRARIES AND GAMES
ï‚¢ Bringing in games into
libraries can increase
demographics because it
crosses gender lines and
it crosses age lines
ï‚— Women over the age of 40
are more likely to play
online games than other
demographics
ï‚¢ Can increase literacy and
education rates
9. LIBRARIES AND GAMES – SOME MORE OPTIONS
ï‚¢ Incorporate games that supplement or aid in the school curriculum
 Social studies – SimCity
 Music and performing arts – Just Dance
 Math and logic – Portal
ï‚— Different cultures - Okami
ï‚— Some other games that support curriculum but might have opposition for the public are
 Greek mythology – God of war
 Literature – Devil May Cry
ï‚¢ Offer prizes
 Doesn’t always have to be money oriented
ï‚¢ Hall of Fame
ï‚¢ Teaching gaming to inexperienced or younger patrons
ï‚¢ Interview in newsletter or other forms of public relations
ï‚¢ Provide different levels and types so as not to alienated those
who are less experienced or are not into a certain genre of
video games