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Augmented
    Reality
Research presented on the current
 trend of augmented reality in the
            classroom.
         By Amanda Ellis
Presentation Goals
To Define Augmented Reality.
   Discuss the purpose of
   Augmented Reality in the
         classroom.
Discuss barriers that teachers
    face with implementing
      augmented reality.
What is Augmented Reality?
 In a traditional classroom instruction is delivered in a variety of ways and
 is chosen based on accessibility of resources and student needs.
 Augmented reality is a virtual learning environment that can be
 designed to deliver instruction and training in many different
 subjects. An expert in augmented reality, Ronald Azuma, defines
 augmented reality as a device, “that allows the user to see the real
 world, with virtual objects superimposed with the real world.” According
 to Shelton and Hedly (2002) it is “a system of tools that allows a person
 to view one or more virtual 3D objects in the real-world” (p.1). It allows
 students to interact with virtual worlds in a real world setting. An
 augmented reality classroom allows students to interact with
 environments that are not easily attained or even possible in the
 traditional classroom setting.
Is Augmented Reality a New
Idea?
      Augmented reality in
 classrooms seems like a fairly
  new idea; however, it has a
 history that dates back to the
            1960’s.
Why use augmented reality in the
classroom?

 Students need to be engaged in their
  learning environment
 Real world application and experience
 Understanding
 Every learning style can be reached
Engaging Students
Real World Application
In the article 7 Things You Should Know about Augmented
Reality by Educause (2005), it explains that, “the goal of
augmented reality is to add information and meaning to a real
object or place.” It hands teachers the world at their finger
tips. Real world learning and experience is expensive and can
be a dangerous or impossible. Augmented reality can take
students into space, inside a volcano, or even to the core of
the Earth.
Increase Understanding
Increase Understanding


An augmented reality learning environment will increase a
students level of understanding by allowing students to
interact with the object they are learning about. Lee
(2012) states that augmented reality, “can provide each
individual with their won unique discovery path with rich
content from computer-generated, three-dimensional
environments and models.”
Barriers of Implementation


Although the technology used for augmented reality, such as
mobile phones and iPads, are easily accessible and the price
continue to decrease, these technologies are not yet readily
available in schools. According to Lee (2012), “insufficient
funding by the government and lack of awareness of the need
of augmented reality in academic settings,” is the primary
reason for the lack of implementation.
Conclusion


Augmented reality arguably has is place in the classroom.
I believe that is it in our near future that we will begin
experiencing classrooms that use augmented reality to
deepen understanding and increase engagement. As
mobile devices make their way into the schools, this will
allow a pathway for augmented reality and a learning
experience that a textbook alone could not provide.

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Ellis a augmented reality

  • 1. Augmented Reality Research presented on the current trend of augmented reality in the classroom. By Amanda Ellis
  • 2. Presentation Goals To Define Augmented Reality. Discuss the purpose of Augmented Reality in the classroom. Discuss barriers that teachers face with implementing augmented reality.
  • 3. What is Augmented Reality? In a traditional classroom instruction is delivered in a variety of ways and is chosen based on accessibility of resources and student needs. Augmented reality is a virtual learning environment that can be designed to deliver instruction and training in many different subjects. An expert in augmented reality, Ronald Azuma, defines augmented reality as a device, “that allows the user to see the real world, with virtual objects superimposed with the real world.” According to Shelton and Hedly (2002) it is “a system of tools that allows a person to view one or more virtual 3D objects in the real-world” (p.1). It allows students to interact with virtual worlds in a real world setting. An augmented reality classroom allows students to interact with environments that are not easily attained or even possible in the traditional classroom setting.
  • 4. Is Augmented Reality a New Idea? Augmented reality in classrooms seems like a fairly new idea; however, it has a history that dates back to the 1960’s.
  • 5. Why use augmented reality in the classroom?  Students need to be engaged in their learning environment  Real world application and experience  Understanding  Every learning style can be reached
  • 7. Real World Application In the article 7 Things You Should Know about Augmented Reality by Educause (2005), it explains that, “the goal of augmented reality is to add information and meaning to a real object or place.” It hands teachers the world at their finger tips. Real world learning and experience is expensive and can be a dangerous or impossible. Augmented reality can take students into space, inside a volcano, or even to the core of the Earth.
  • 9. Increase Understanding An augmented reality learning environment will increase a students level of understanding by allowing students to interact with the object they are learning about. Lee (2012) states that augmented reality, “can provide each individual with their won unique discovery path with rich content from computer-generated, three-dimensional environments and models.”
  • 10. Barriers of Implementation Although the technology used for augmented reality, such as mobile phones and iPads, are easily accessible and the price continue to decrease, these technologies are not yet readily available in schools. According to Lee (2012), “insufficient funding by the government and lack of awareness of the need of augmented reality in academic settings,” is the primary reason for the lack of implementation.
  • 11. Conclusion Augmented reality arguably has is place in the classroom. I believe that is it in our near future that we will begin experiencing classrooms that use augmented reality to deepen understanding and increase engagement. As mobile devices make their way into the schools, this will allow a pathway for augmented reality and a learning experience that a textbook alone could not provide.