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Behind the scene of Cam Gioi's art work

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Veröffentlicht in: Unterhaltung & Humor, Technologie
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Behind the scene of Cam Gioi's art work

  1. 1. Trailer
  2. 2. Worlds explored, secrets revealed, adventurestaken and some stories about Men need to betold
  3. 3. Difficulty• Biggest SNS project ever in GSN• 2/3 team is new members with timited experience in game development• Lack of 3D resources• Complex requirements: Mixture between Social and MMO Big thanks to GSS for support on 3D content !
  4. 4. ChallengesExpectations are high:How to make users happy ?How to stand out of the crowd ?And innovations are much needed
  5. 5. From there, many questions rise up:What do we lack ?What do we need to do better?…So many things to do with so many difficulties andlot of room to innovateIn the end, what we can do best ? Drawing is thinking
  6. 6. Emotions – InteractionsWhy?Show them what they care about.Directly increase the number of usersDirectly inspire others (art, dev..)Huge advantage along with other aspects:Gorgeous graphics and carefully drivengameplay…
  7. 7. Art of Cam GioiThe art structure Build a City Kill monsters save the world Toon (casual game ) Real (MMO game )
  8. 8. Art styleThe settings take place in Medieval Europe (Norse mythos)Toon style
  9. 9. IlluminationPlaydom Zynga GSN Camera
  10. 10. Contrast
  11. 11. House Thần điện Architecture styles ? Materials : ? Themes: ? - Pillar details - Architecture patterns, - Building details - …
  12. 12. House
  13. 13. A few building typesBuilding
  14. 14. City Map
  15. 15. Game worldCentral Square
  16. 16. Sand Map
  17. 17. Fire Map
  18. 18. Silent Tower
  19. 19. Silent Tower
  20. 20. PVP Map
  21. 21. Ice Map
  22. 22. Characters ? ? ?
  23. 23. Character - CharacteristicsHow to fulfill theexpectations ?Using in-house surveys ?
  24. 24. Character game concepts After using result from surveys
  25. 25. Character Artworks KnightAssassin Wizard
  26. 26. NPCs Fat PowerAuthority Goddess Feminine Wealth Merchant Pride Beauty Cunning
  27. 27. NPCs
  28. 28. Monsters concept + + + nightmare
  29. 29. weapons
  30. 30. GUI - usabilityDifficulty in a resizable screen ?Retain the authentic experiencefrom Norse mythology ?
  31. 31. GUI - usability
  32. 32. Font design Focus group 60% like 15 % don’t like 15% don’t care Font guide line Font type Bold italic size fx-outline anti-aliased # colorTitle-Gui Camgioi-font x 14 x x ffffffinformation Tahoma 12-13 x f0cb00notice Tahoma x 12Chat private Tahoma 10Chat Group Tahoma 10Chat all Tahoma 10
  33. 33. Focus GroupFeel more natural andunderstandable
  34. 34. in-game GUIs
  35. 35. OptimizationsFormat fileTool tipReusabilityReduce numbers of frames used
  36. 36. Buttons !!!!button
  37. 37. Button 4 1Tool-tip
  38. 38. Characters-optimize Original:42,8kb Save ~8 times in size Total characters size : 47,33 Mb Include: monsters, NPC, character, weapons
  39. 39. Resource Let go home, My boys It’s time : 8h pm Mr. TrungNK – my boss – my hero
  40. 40. Resources
  41. 41. Last words The time is near, thePlease play the game with us and share it world needs you !with your friends, peers!We are looking forward to your feedback
  42. 42. Thanks for your attention Thank god , it’s over (almost)
  43. 43. ?

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