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Make Virtual Reality a
Reality at Your Library
ILA ANNUAL CONFERENCE
OCTOBER 10, 2017
Who are we?
 Anne Belden, Head of Adult Reference
abelden@eapl.org
slideshare.net/abelden
 Gus Palas, Reference Librarian/Audiovisual Specialist
gpalas@eapl.org
Where do we come from?
 Ela Area Public Library
 Lake Zurich, IL
 Service population 38,000
What is Virtual Reality?
 Virtual reality is a computer-generated
environment that lets you experience a
different reality.
 You generally experience VR via a headset that
is connected to a smartphone or computer.
 A VR headset visually separates you from
whatever space you're physically occupying.
Why Virtual Reality?
 Technoliteracy
 Education
 Innovation
 The Joy of Discovery
Virtual Reality Headsets: An Overview
 Google Cardboard: Simplest Headset
 Samsung Gear VR: Mobile Headset
 Oculus Rift/HTC Vive: Computer Headsets
360-Degree Videos
 Ricoh Theta S camera
 Videos posted on YouTube and stored on our
in-house VR headsets
 Virtual library tours, videos of area landmarks,
events around town, exhibits…
 Videos work with a headset or without
Sample Videos
Lego Train Show
Lake Zurich
Google Cardboard (and more)
 Original Cardboard - $15
 Branded Cardboard-type viewers - $ 2-12
 In-house use, circulate, or give away
More Cardboard Ideas
 Showcase library (or patron!) videos
 Curate/recommend apps
 Maker Programs
Samsung Gear VR
 Gear VR: made by Samsung, powered by Oculus
 $100 for the headset plus Galaxy S6 or above
 Get an unlocked phone with no SIM card
 Many inexpensive and free app options
 Newer Gear VRs come with a controller
Samsung Gear VR - Reasons
 Why Gear VR?
 Price
 No desktop required
 Portability/circulation
 Space
Samsung Gear VR - Tips
 Start in-house
 Designate a space
 Limit as needed
 Your cardholders?
 Age 13+
 Get feedback
Samsung Gear VR - Tips
 Certify Users
 Controls
 Apps
 Health/Safety
Samsung Gear VR - Storage
Samsung Gear VR - Apps
 Games
 Minecraft, Chess, and more
 Set aside a small budget (<$100)
 Experiences
 Roller coasters, Space, Dinosaurs…
 Content
 Samsung Gallery, Netflix…
 Encourage suggestions
See our app selections at www.eapl.org/vr
Samsung Gear VR - Challenges
 Constant updates
 Phone protection
 Keeping it clean
AppLock
References
 Ela Area Public Library VR website
 CNET VR 101
 VR in Hospitals
 KFC VR training
 Ricoh Theta 360 camera
 Toms Guide on 360-degree cameras
 PCMag on 360-degree cameras
 Ela Area Public Library VR content on YouTube
References
 Google Cardboard
 Google Cardboard (cardboard branded knockoff)
 Google Cardboard (plastic branded knockoff)
 3D Print a Cardboard
 Apps for Cardboard
 Samsung Gear VR
 Ela Area Public Library’s Gear VR apps
 A few Gear VR app review sites: 1, 2, 3
 Applock
References:
Comment
Form
VR COMMENTS
Please tell us about your VR experience!
Were you able to do everything you wanted with the VR headset?
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
What problems did you run into?
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
Is there anything you would like to see us add to the headset?
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
Is there anything else you want to tell us about your experience?
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________
_________________________________________________________________

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Make Virtual Reality a Reality at Your Library

  • 1. Make Virtual Reality a Reality at Your Library ILA ANNUAL CONFERENCE OCTOBER 10, 2017
  • 2. Who are we?  Anne Belden, Head of Adult Reference abelden@eapl.org slideshare.net/abelden  Gus Palas, Reference Librarian/Audiovisual Specialist gpalas@eapl.org
  • 3. Where do we come from?  Ela Area Public Library  Lake Zurich, IL  Service population 38,000
  • 4. What is Virtual Reality?  Virtual reality is a computer-generated environment that lets you experience a different reality.  You generally experience VR via a headset that is connected to a smartphone or computer.  A VR headset visually separates you from whatever space you're physically occupying.
  • 5. Why Virtual Reality?  Technoliteracy  Education  Innovation  The Joy of Discovery
  • 6. Virtual Reality Headsets: An Overview  Google Cardboard: Simplest Headset  Samsung Gear VR: Mobile Headset  Oculus Rift/HTC Vive: Computer Headsets
  • 7. 360-Degree Videos  Ricoh Theta S camera  Videos posted on YouTube and stored on our in-house VR headsets  Virtual library tours, videos of area landmarks, events around town, exhibits…  Videos work with a headset or without
  • 8. Sample Videos Lego Train Show Lake Zurich
  • 9. Google Cardboard (and more)  Original Cardboard - $15  Branded Cardboard-type viewers - $ 2-12  In-house use, circulate, or give away
  • 10. More Cardboard Ideas  Showcase library (or patron!) videos  Curate/recommend apps  Maker Programs
  • 11. Samsung Gear VR  Gear VR: made by Samsung, powered by Oculus  $100 for the headset plus Galaxy S6 or above  Get an unlocked phone with no SIM card  Many inexpensive and free app options  Newer Gear VRs come with a controller
  • 12. Samsung Gear VR - Reasons  Why Gear VR?  Price  No desktop required  Portability/circulation  Space
  • 13. Samsung Gear VR - Tips  Start in-house  Designate a space  Limit as needed  Your cardholders?  Age 13+  Get feedback
  • 14. Samsung Gear VR - Tips  Certify Users  Controls  Apps  Health/Safety
  • 15. Samsung Gear VR - Storage
  • 16. Samsung Gear VR - Apps  Games  Minecraft, Chess, and more  Set aside a small budget (<$100)  Experiences  Roller coasters, Space, Dinosaurs…  Content  Samsung Gallery, Netflix…  Encourage suggestions See our app selections at www.eapl.org/vr
  • 17. Samsung Gear VR - Challenges  Constant updates  Phone protection  Keeping it clean AppLock
  • 18. References  Ela Area Public Library VR website  CNET VR 101  VR in Hospitals  KFC VR training  Ricoh Theta 360 camera  Toms Guide on 360-degree cameras  PCMag on 360-degree cameras  Ela Area Public Library VR content on YouTube
  • 19. References  Google Cardboard  Google Cardboard (cardboard branded knockoff)  Google Cardboard (plastic branded knockoff)  3D Print a Cardboard  Apps for Cardboard  Samsung Gear VR  Ela Area Public Library’s Gear VR apps  A few Gear VR app review sites: 1, 2, 3  Applock
  • 20. References: Comment Form VR COMMENTS Please tell us about your VR experience! Were you able to do everything you wanted with the VR headset? _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ What problems did you run into? _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ Is there anything you would like to see us add to the headset? _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ Is there anything else you want to tell us about your experience? _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________

Hinweis der Redaktion

  1. Technology is the new information – let’s democratize it. VR can be used educationally – I’ll probably briefly mention the Google Expeditions here. Getting people interested in emerging technologies encourages them to be the innovators of tomorrow. The Joy of Discovery is a major part of Ela’s upcoming strategic plan and mission. Also because it’s fun – nothing wrong with providing our patrons with fun.
  2. Cardboard: $15 for “original”. Requires smartphone with gyroscope. Works great w/YouTube, Street View, some apps made specifically for Cardboard. Gear VR: $100+ higher-end Samsung phone - $400-700+ Interface powered by Oculus. More immersive experience, many apps available. Oculus & Vive: most premium VR experience. Include sensors so you can use your hands/body. Cost $500-$600 plus computer with powerful processor, graphics card, etc. - $1000+. Require more space; Vive has remote sensors and needs a larger empty space. Many excellent apps, games available.
  3. Ricoh Theta S – around $300. It’s nice to have a smartphone available, to record remotely, and also to download and view videos right away, but not strictly necessary. Videos must be processed on a computer using Ricoh’s free app. Designed to be shared online (generally, YouTube or Facebook) or viewed on a phone or computer with the Ricoh app. Hard to share – can’t just send to someone who does not have the app. Post online instead.
  4. Not needing to buy a computer makes it more economical. We hope to circulate ours someday. Without a need for sensors, it can be used in a small space.
  5. You need at least some space – not safe to have people use in a public area. Get feedback that is general and also ask for app suggestions.
  6. Not all staff members will be comfortable with VR. Certification lets the comfortable staffers meet with and answer questions about the equipment. Give a tutorial of the controls, list the apps, go over health and safety concerns – 13 and up, use while seated, watch for nausea and dizziness
  7. Ours are just in a closet with a surge protector for charging the phones. We use boxes to protect the equipment.
  8. Designate someone to check for updates REGULARLY, also to check if phones remain paired with headsets and controllers. Install Applock or similar protection. Designate someone to clean off the Gear after each use and to check for the correct apps. Replace the foam on the headset periodically - $15 for replacement.