This presentation talks about how to go about releasing apps on the Google Play and other app stores. Also various ways in which developers can monetize.
2. Contents
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Two keys – payments and distribution
Myth – Google Play is the only Android store
Why and why not to use Google Play
Distribution alternates
Payment alternates
How China does it Big
3. Two keys- Payment and Distribution
Payments
1. Ease- user flow
2. Accessibility- credit card, mobile
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Distribution
1. Discovery
2. Cost per install
3. Territory
4. Myth- Google Play is the only app store
Global downloads
China downloads
10%
30%
70%
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Google
Play
Other
stores
90%
Google
Play
Other
stores
5. Why and why not to use Google Play
• Why?
• Why not?
• Largest Android store
• Gives 60-70% downloads
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• Discovery problem
• No payment alternate
9. Why use alternates?
• Innovative promotions
• Easy to differentiate – curation
• Localized flavors to app store – China
• Payment alternatives- mobile wallets
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