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Mobile marketing
For local businesses and global mobile-first companies
Marketing in mobile
Various CPI/CPA verticals)
Mobile-first
Store ecosystem Local tools
User acquisition Traffic sources
Attribution and analytics
Mobile startupVR
ASO
I could show this slide:
And tell that:
By 2018, the global volume of the
mobile market will have exceeded the
desktop one,
and will have occupied
22,4% of the total world
advertising market,
and will have reached $128 billion
And this one:
And this one too:
And here is another pretty slide
But I am not going to show
these slides!
3 blocks of the
seminar:
• Current state of the mobile market. 
• Specific features of the mobile marketing strategy
depending on the business model and region. 
• Tricks of traffic buying: attribution, KPI, fraud control  
Block №1
Current state of the
mobile market:
• Reckless investments are running out
  Mobile startups, indie game developers have suddenly become “boring”, so venture
capitalists and non-specialized investors are less willing to give away their money.
Current state of the
mobile market:
•At this, the market remains to be among the most
attractive ones (from the perspective of multiplier) 
  
Still, the unique store ecosystem allows for “unknown startups and developers” to
regularly shoot ahead.
This is a very high investment multiplier in case of success.
And we can see these success stories all the time, which is very inspiring, and
attracts into the industry.
Success stories:
MSQRD
• Development by the Belarusian team
•The investments into the project amounted to $1 million 
•During 4 months – over 10 million installs due to virality
and natural PR
•In 4-month time, it was purchased by Facebook. The sum
is kept secret (hundreds of millions of dollars)  
Success stories:
Slither.io / Steve Howse
• The development process lasted for 6 months. At the end,
Steve was flat broke. There was no money left for
marketing so he simply tried his luck and sent the link to
the game to a LetsPlayer
• One of the popular LetsPlayers posted a review of the
game 
• Over the next month – 4 million installs
• Today – the game earns $100 000 / day
  
Current state of the
mobile market:
•The market has matured
  Back 3 years ago, the market was unripe: lots of tools were missing,
there was no profound understanding of the market, the information was scarce.
This, in its turn, resulted in huge amount of fraud traffic.
The market is now much more mature.
Block №2
Specific features of the
mobile marketing strategy
4 BUSINESS MODELS
Which monetization model are you using?
How do you interact directly with the mobile market?
What are your KPI’s in mobile?
Business model 1:
Mobile – as a traffic attraction channel in addition to
the desktop
A landing page in this case is NOT a store page with a particular app, it is a mobile
web;
Examples:
1. E-commerce (medium and small internet stores).
2. Tourism (seasonal activities)
3. Brands (coverage, image campaigns)
4. Re-targeting (cross-device from desktop, and not only)
5. Local business (detailed geo-targeting)
Business model 2:
Mobile – app as a full fledged client communication
channel
Users are attracted to the company’s mobile apps that can be both a full fledged
client communication channel and an additional one
Examples:
1. E-commerce, coupon aggregators, classified (LaModa, SuperDeal,
OLX).
2. Forex (Forex club, Liberty)
3. Travel (Aviasales, OneTwoTrip, Expedia)
4. Food delivery (Delivery Club)
Business model 3:
Mobile - as a form of a startup
The mobile-first model, only without the already-attracted user audience.
Examples:
1. Successful startups (MSQRD, Prisma).
2. NON-successul startups
Business model 4:
Mobile - as the only channel of communication with a
user
Classic mobile-first model
Examples:
1. Mobile games (Plarium, Gameloft, GREE).
2. Taxi services (Uber, Gett,Yandex.Taxi)
3. Messengers (Telegram)
4. Maps (Maps.me)
At ZENNA, we actively work
with:
BUSINESS MODELS 4, 2 and 3
All these models refer to performance-marketing
(payment is made for particular actions)
How to promote a «mobile»
startup?
Not all they write about really works now.
WITHOUT SUFFICIENT INVESTMENTS INTO TRAFFIC BUYING:
1. You have a cool (really cool!) product – get featuring from stores.
2. Your mobile app/ game is super viral.
3. Publishing on mobile platforms (e.g., OK.RU)
How to promote a «mobile»
startup?
WITH INVESTMENTS INTO TRAFFIC BUYING:
1. You have in-app purchases and your LTV is high enough to buy paid traffic
2. Your goal is to attract an audience as quickly as possible so that you can further monetize
it (either through selling or through ad monetization)
Specific features of the
mobile marketing strategy:
Differences in GEO:
Ukraine, Europe, USA
Ukraine:
For global mobile-first companies – it is not yet attractive. Why?
• Low paying capacity
• The culture of paying for content is absent (after-effects of
the «pirate» childhood) 
• Bank card hurdles (US dollar card is required)
  
Ukraine:
Main traffic channels:
1. MyTarget (OK.RU, VK.COM, 3rd
party network) – 60%* of the market
2. Google Adwords – 20% of the market
3. Facebook, Instagram - 12% of the market
4. Yandex.Direct – 3% of the market
5. Local ad networks (Admixer and others) – 5% of the market
* for performance-marketing
Ukraine:
Trends:
1. Traffic for mobile is often cheaper than desktop!
(In the USA – it is quite the opposite)
2. Global mobile-first companies will start coming
(Uber – is coming to Ukraine on June the 30th
)
3. The problem with the low ARPU (the average revenue per 1
user) will remain
USA, Europe:
The competition is very high. These are the two of the main markets for mobile
• High paying capacity
• Players are used to paying for digital content  
• Big number of users
  
USA, Europe:
Main traffic channels:
1. Facebook, Instagram – 35%* of the market
2. Google Adwords – 10% of the market
3. Twitter – 10% of the market
4. Video AdNetwork (AdColony, Vungle, UnityAds) - 25% of the
market
5. Ad networks (Appplovin, Leadbolt, Startapp) – 10% of the market
6. DSP (PocketMath, Go2mobi) – 10% of the market
* for performance-marketing
USA, Europe:
Trends:
1. The market growth is slowing down because the competition
raises the stakes too high!
2. The transparency and availability of the market is on the rise
(blind formats of cooperation are shrinking)
3. The entry treshold for indie developers and startups is
becoming higher
Block №3
Tricks of traffic buying:
attribution, KPI, fraud control 
The source that can be used as widely as possible (various GEO, operational
systems, volumes and verticals) – that is
Key features:
1. Universality
2. High quality of traffic
3. High cost of traffic
4. Excellent algorithms of forecasting TA shows
5. Most detailed targeting (social network!)
6. Not everything depends on the bid!
7. 2,5 million advertisers – some difficulties with the support are possible
Before the start:
attribution windows
1. We assess the Mobile App Installs indicator (not the standard Results)
2. Attribution window – only by CLICK (28 days)
Before the start:
attribution windows
1. We assess the Mobile App Installs indicator (not the standard Results)
2. Attribution window – only by CLICK (28 days)
Otherwise:
Basic buying algorithm:
1. Targeting by Lookalike audiences is always not the priority
2. If you don’t yet have the required amount for creating such an audience,
get it through interest-based campaigns.
3. Use general targetings only if it is absolutely necessary
How to evaluate the
quality of traffic: KPI
1. Behavioral KPI’s (quick indicators: tutorial, registration, order, retention rate, number and length of the
average session)
2. Financial KPI’s (ARPU, ARPPU, % of paying users)
How to evaluate the quality of
traffic: sufficient sampling
Evaluating conversions into paying users by
analyzing 300 players
The confidence interval is 1,58%.
In reality this value can range from 0.42% to 3.58%
How to evaluate the quality of
traffic: sufficient sampling
Evaluating conversions into paying users by
analyzing 1500 players
The confidence interval is now 0.71%.
In reality this value can range from 1.29% to 2.71%
How to protect yourself
from install-fraud:
1. Track down quick behavioral KPI’s and financial KPI’s
2. Comparison to organics and high-trusted sources.
3. Cross-check by several KPI’s at the same time
4. Work with someone you can trust
How to protect yourself
from install-fraud:
And to use some more technical tricks
How to protect yourself
from install-fraud:
And to use some more technical tricks
However, this is a topic
to be discussed individually
To sum it up:
1. Mobile is likely to continue its active growth across all areas
2. The competition and business “entry” treshold bar is to grow rapidly.
3. The AI technologies (artificial intelligence, as well as medicine and life
prolongation-related issues) – will be among the most perspective areas
(apart from VR, of course!)
Thanks for your attention!

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Mobile Marketing For Local Businesses and Global Mobile-First Companies

  • 1. Mobile marketing For local businesses and global mobile-first companies
  • 2. Marketing in mobile Various CPI/CPA verticals) Mobile-first Store ecosystem Local tools User acquisition Traffic sources Attribution and analytics Mobile startupVR ASO
  • 3. I could show this slide:
  • 4. And tell that: By 2018, the global volume of the mobile market will have exceeded the desktop one, and will have occupied 22,4% of the total world advertising market, and will have reached $128 billion
  • 7. And here is another pretty slide
  • 8. But I am not going to show these slides!
  • 9. 3 blocks of the seminar: • Current state of the mobile market.  • Specific features of the mobile marketing strategy depending on the business model and region.  • Tricks of traffic buying: attribution, KPI, fraud control  
  • 10. Block №1 Current state of the mobile market: • Reckless investments are running out   Mobile startups, indie game developers have suddenly become “boring”, so venture capitalists and non-specialized investors are less willing to give away their money.
  • 11. Current state of the mobile market: •At this, the market remains to be among the most attractive ones (from the perspective of multiplier)     Still, the unique store ecosystem allows for “unknown startups and developers” to regularly shoot ahead. This is a very high investment multiplier in case of success. And we can see these success stories all the time, which is very inspiring, and attracts into the industry.
  • 12. Success stories: MSQRD • Development by the Belarusian team •The investments into the project amounted to $1 million  •During 4 months – over 10 million installs due to virality and natural PR •In 4-month time, it was purchased by Facebook. The sum is kept secret (hundreds of millions of dollars)  
  • 13. Success stories: Slither.io / Steve Howse • The development process lasted for 6 months. At the end, Steve was flat broke. There was no money left for marketing so he simply tried his luck and sent the link to the game to a LetsPlayer • One of the popular LetsPlayers posted a review of the game  • Over the next month – 4 million installs • Today – the game earns $100 000 / day   
  • 14. Current state of the mobile market: •The market has matured   Back 3 years ago, the market was unripe: lots of tools were missing, there was no profound understanding of the market, the information was scarce. This, in its turn, resulted in huge amount of fraud traffic. The market is now much more mature.
  • 15. Block №2 Specific features of the mobile marketing strategy 4 BUSINESS MODELS Which monetization model are you using? How do you interact directly with the mobile market? What are your KPI’s in mobile?
  • 16. Business model 1: Mobile – as a traffic attraction channel in addition to the desktop A landing page in this case is NOT a store page with a particular app, it is a mobile web; Examples: 1. E-commerce (medium and small internet stores). 2. Tourism (seasonal activities) 3. Brands (coverage, image campaigns) 4. Re-targeting (cross-device from desktop, and not only) 5. Local business (detailed geo-targeting)
  • 17. Business model 2: Mobile – app as a full fledged client communication channel Users are attracted to the company’s mobile apps that can be both a full fledged client communication channel and an additional one Examples: 1. E-commerce, coupon aggregators, classified (LaModa, SuperDeal, OLX). 2. Forex (Forex club, Liberty) 3. Travel (Aviasales, OneTwoTrip, Expedia) 4. Food delivery (Delivery Club)
  • 18. Business model 3: Mobile - as a form of a startup The mobile-first model, only without the already-attracted user audience. Examples: 1. Successful startups (MSQRD, Prisma). 2. NON-successul startups
  • 19. Business model 4: Mobile - as the only channel of communication with a user Classic mobile-first model Examples: 1. Mobile games (Plarium, Gameloft, GREE). 2. Taxi services (Uber, Gett,Yandex.Taxi) 3. Messengers (Telegram) 4. Maps (Maps.me)
  • 20. At ZENNA, we actively work with: BUSINESS MODELS 4, 2 and 3 All these models refer to performance-marketing (payment is made for particular actions)
  • 21. How to promote a «mobile» startup? Not all they write about really works now. WITHOUT SUFFICIENT INVESTMENTS INTO TRAFFIC BUYING: 1. You have a cool (really cool!) product – get featuring from stores. 2. Your mobile app/ game is super viral. 3. Publishing on mobile platforms (e.g., OK.RU)
  • 22. How to promote a «mobile» startup? WITH INVESTMENTS INTO TRAFFIC BUYING: 1. You have in-app purchases and your LTV is high enough to buy paid traffic 2. Your goal is to attract an audience as quickly as possible so that you can further monetize it (either through selling or through ad monetization)
  • 23. Specific features of the mobile marketing strategy: Differences in GEO: Ukraine, Europe, USA
  • 24. Ukraine: For global mobile-first companies – it is not yet attractive. Why? • Low paying capacity • The culture of paying for content is absent (after-effects of the «pirate» childhood)  • Bank card hurdles (US dollar card is required)   
  • 25. Ukraine: Main traffic channels: 1. MyTarget (OK.RU, VK.COM, 3rd party network) – 60%* of the market 2. Google Adwords – 20% of the market 3. Facebook, Instagram - 12% of the market 4. Yandex.Direct – 3% of the market 5. Local ad networks (Admixer and others) – 5% of the market * for performance-marketing
  • 26. Ukraine: Trends: 1. Traffic for mobile is often cheaper than desktop! (In the USA – it is quite the opposite) 2. Global mobile-first companies will start coming (Uber – is coming to Ukraine on June the 30th ) 3. The problem with the low ARPU (the average revenue per 1 user) will remain
  • 27. USA, Europe: The competition is very high. These are the two of the main markets for mobile • High paying capacity • Players are used to paying for digital content   • Big number of users   
  • 28. USA, Europe: Main traffic channels: 1. Facebook, Instagram – 35%* of the market 2. Google Adwords – 10% of the market 3. Twitter – 10% of the market 4. Video AdNetwork (AdColony, Vungle, UnityAds) - 25% of the market 5. Ad networks (Appplovin, Leadbolt, Startapp) – 10% of the market 6. DSP (PocketMath, Go2mobi) – 10% of the market * for performance-marketing
  • 29. USA, Europe: Trends: 1. The market growth is slowing down because the competition raises the stakes too high! 2. The transparency and availability of the market is on the rise (blind formats of cooperation are shrinking) 3. The entry treshold for indie developers and startups is becoming higher
  • 30. Block №3 Tricks of traffic buying: attribution, KPI, fraud control  The source that can be used as widely as possible (various GEO, operational systems, volumes and verticals) – that is
  • 31.
  • 32. Key features: 1. Universality 2. High quality of traffic 3. High cost of traffic 4. Excellent algorithms of forecasting TA shows 5. Most detailed targeting (social network!) 6. Not everything depends on the bid! 7. 2,5 million advertisers – some difficulties with the support are possible
  • 33. Before the start: attribution windows 1. We assess the Mobile App Installs indicator (not the standard Results) 2. Attribution window – only by CLICK (28 days)
  • 34. Before the start: attribution windows 1. We assess the Mobile App Installs indicator (not the standard Results) 2. Attribution window – only by CLICK (28 days)
  • 35.
  • 37. Basic buying algorithm: 1. Targeting by Lookalike audiences is always not the priority 2. If you don’t yet have the required amount for creating such an audience, get it through interest-based campaigns. 3. Use general targetings only if it is absolutely necessary
  • 38.
  • 39. How to evaluate the quality of traffic: KPI 1. Behavioral KPI’s (quick indicators: tutorial, registration, order, retention rate, number and length of the average session) 2. Financial KPI’s (ARPU, ARPPU, % of paying users)
  • 40. How to evaluate the quality of traffic: sufficient sampling Evaluating conversions into paying users by analyzing 300 players The confidence interval is 1,58%. In reality this value can range from 0.42% to 3.58%
  • 41. How to evaluate the quality of traffic: sufficient sampling Evaluating conversions into paying users by analyzing 1500 players The confidence interval is now 0.71%. In reality this value can range from 1.29% to 2.71%
  • 42. How to protect yourself from install-fraud: 1. Track down quick behavioral KPI’s and financial KPI’s 2. Comparison to organics and high-trusted sources. 3. Cross-check by several KPI’s at the same time 4. Work with someone you can trust
  • 43. How to protect yourself from install-fraud: And to use some more technical tricks
  • 44. How to protect yourself from install-fraud: And to use some more technical tricks
  • 45. However, this is a topic to be discussed individually
  • 46. To sum it up: 1. Mobile is likely to continue its active growth across all areas 2. The competition and business “entry” treshold bar is to grow rapidly. 3. The AI technologies (artificial intelligence, as well as medicine and life prolongation-related issues) – will be among the most perspective areas (apart from VR, of course!)
  • 47. Thanks for your attention!

Editor's Notes

  1. Добрый вечер, уважаемые друзья. Спасибо пришли на наш семинар – маркетинг в мобайле. Мне приятно видеть, что мобайл в Харькове есть. И я надеюсь, что мобайл в Харькове будет развиваться и такие наши встречи, наше общение будет этому способствовать. Вы знаете, за уже почти более 3 года, в течении которых я занимаюсь только мобайлом – мне довелось выступать в разных странах, на разных конфернециях, а вот в родном Харькове – ни разу. Так что буду исправлять эту ситуацию и начну прямо сейчас. Итак, мобильный маркетинг… Звучит как-то странно для меня. Почти тоже самое, что тема конференции «маркетинг». Представляете – вас приглашают на конференцию «Маркетинг». Очень широко, не правда ли? Так вот, когда я думал над темой – то мне было очень сложно выбрать то, о чем можно было рассказать и что бы было бы по-настоящему интересно большинству из вас, сидящих в этом зале.
  2. Мобайл очень фрагмениторован – это это и mobile-first крупные мобильные компании, это и экосистема мобильных сторов и ее развитие, это и использование инструментов мобильного маркетинга в локальном бизнесе, это и user acqusition – привлечение пользователей, это и особенности закупки трафика в различных источниках, это и атрибуция и аналитика , это и развитие мобайл-стартапов, и отрасль виртуальной реальности VR , и App Store Optimization, и множество отраслей, так называемых вертикалей – Игры, приложения, пин сабмит, свипстейки и еще десятки сфер. При чем многие из всех эти тем настолько «вещь в себе», что могут и не пересекаться совсем с друг другом. При этом каждый день в мобайле происходит очень много событий – рынок менятеся постояно, запускаются новые сервисы, инструменты, инновации, меняются алгоритмы сторов и так далее. Буквально каждый день. Что же выбрать ? Чтобы было бы интересно и ведущему мобайл-медиа байеру крупного интернет-маркетингового агентства, или руководителю отдела PPC в не менее крупном интернет-агенстве, или команде стартапа, или маркетологу локального украинского бизнеса, или инвестору ?
  3. Я мог бы показать вот этот слайд и доля мобайла растет в 2 раза по прогнозам экспертов
  4. Мог бы привести много красивый цифр
  5. Мог бы показать и такой слайд – где видно – что по сути растет только мобайл
  6. И еще вот такой вот красивый слайд о том, как сильно растет мобильной рекламы с локационным таргетом в США
  7. И еще вот такой вот красивый слайд о том, как сильно растет мобильной рекламы с локационным таргетом в США
  8. Но я не буду показывать вам эти слайды и рассказывать об всем этом тоже не буду. Потому что эту информацию вы без труда найдете сами. Мне гораздо интереснее и полезнее поделиться нашим реальным опытом, кейсами, инсайдерскими данными изнутри рынка.
  9. Я решил разбить наш семинар на 3 блока.
  10. Расказать историю возникновения шальных инвесторов, которые стали накачивать индустрию деньгами. Как покупались студии, а также про примеры - Croice, многих мессенджеров и других стартаппов, стандартных игр.
  11. О фроде Об этом мы поговорим в 3 блоке нашего семинара.
  12. Причины здесь понятны: рост % смартофонов продолжается. Очень много развивающихся стран, также растет проникновение 4G и выше интернета.
  13. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  14. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  15. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  16. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  17. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  18. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  19. Здесь сказать, что источников много – особенно в западных рынках, поэтому берем как пример facebook – он будет максимально универсальным.
  20. Здесь сказать, что источников много – особенно в западных рынках, поэтому берем как пример facebook – он будет максимально универсальным.
  21. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  22. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  23. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  24. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  25. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  26. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  27. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  28. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  29. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  30. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  31. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  32. Но я не буду показывать вам эти слайды и рассказывать об всем этом тоже не буду. Потому что эту информацию вы без труда найдете сами. Мне гораздо интереснее и полезнее поделиться нашим реальным опытом, кейсами, инсайдерскими данными изнутри рынка.
  33. Когда, я говорил, что не выступал в Харькове – то причина здесь проста
  34. Когда, я говорил, что не выступал в Харькове – то причина здесь проста