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Keynote to Transmedia Living Lab

           Madrid, Spain May 28th 2012


               Robert Pratten
    CEO & Founder, Transmedia Storyteller Ltd

               @robpratten
Robert Pratten
CEO & Founder, Transmedia Storyteller Ltd
Transmedia Storyteller Ltd
“We power remarkable experiences”
Transmedia Storyteller Ltd
“We power remarkable experiences”
“Life is not measured by the number of
 breaths we take, but by the number of
  moments that take our breath away”
What I believe…
• Experience is king
• Emotion => immersion (not more content!)
• The Internet kills mediocrity
• Need to generate word-of-mouth
• Need to empower advocates
• Leverage “new media” depth to gain “old
  media” reach
• Marketing is integral to the experience
Content released over 15 day period
Game accessed via blogs – used real
and custom websites to set challenges
  http://ortegapi.posterous.com/




     http://a-cops-wife-life.blogspot.com/
Metrics
• Marketing budget = $0
• Production budget = $500
• Total Net Kindle Revenue (2011) = $1748
• Total shipments on Kindle Jan 1st to Dec 31st 2011 =
  972 (retail price at Amazon.com $2.94)
• Number of people connecting to Lauren Ortega on
  email = 83 = 9% of total sales
• Video views of Episode 1 (Jan 1st to Dec 31st 2011)
  = 4727
Sales vs Social Media (Lowlifes)




 Nb: “video views” used as simple proxy for trend of social media activity. Wasn’t the sole activity also
 included email, Twitter, Facebook etc.
Sales vs Social Media (Lowlifes)




          Tipping point
Empower advocates
“Big on Facebook/Twitter/LinkedIn”
Learning objectives
•   Teach ethics and economics
•   Simulation of real-life scenario
•   Self-guided problem solving
•   Collaborative working
•   New media comprehension
Engagement
INTERACTION
• Personalized replies to incoming emails & Tweets from fictional characters
ETHICAL DECISIONS
• “The Whistleblower”
    • Employee who contacts the students claiming that the payload was over
      weight
• “The Extortionist”
    • Dept. Environment agent that proposes a pay-off for him to write a more
      favorable report.
GAME-STYLE REWARDS
• Rewards based on involvement:
    – “I like what you’re doing, I’ve recommend a bonus increase at the next pay
      review board”
    – “You’re asking great questions, you can have use of the company seats behind
      the catcher…”
Lowlifes 2.0
Lowlifes 2.0… whodunit
•   Characters:
     –   reveal intrigue, clues, histories
     –   have moods: sympathetic towards you or not
     –   real-world time availability (coffee break, sleeping)
     –   surprises – reversals & follow-ups
•   Personalized experience
     –   via character behavior and…
     –   help mode on or off
     –   feedback on progress (e.g. “60% complete)
     –   personalized calls-to-action/reminders based on position in story
•   Out-of-world communication from author integrated with in-world
    communications from characters
•   Measurable
     –   how deep people play
     –   time to respond
     –   A/B testing to improve results
•   No cookies, plug-ins, apps or registration forms: played on email, Twitter and SMS
•   Entirely scripted, no AI and no coding
101 Ways to Die
• CLARION SECURITY is looking for people like
  YOU. Text JOIN to (310) 853-5617

• Q1: You can only save one person: do you save the young
  woman or the old man? Reply YOUNG WOMAN or OLD MAN

• Q2: You're hiding in gang territory. You get one opportunity to
  shoot the gang leader - you have 50:50 chance of success.
  Reply TAKE SHOT or WAIT
“Psychometric profile”
                             Q2


             SHOOT                WAIT

Q1
     OLD     Guardian             Perfectionist
     YOUNG   Status Seeker        Elitist
Storytelling with Conducttr


             Narrative       Gaming            Rewards
                                               Levels
                                               Collaboration
                                               Competition
Characters
Plot
Events
Things                Social
                    Networking        Participation,
                                      Conversation
Conducttr – Under the Hood
Conducttr: Pervasive Entertainment Platform

                                        Broadcast & reply emails, Tweets, SMS
 Content Layer                          Publish blog posts, videos, images,
                                        Facebook updates


                                         Events – when “stuff” should happen
 Control Layer                           Actions – personalization of experience




   Real World       Audience
Under The Hood - Audience
Audience

                             Audience is viewed as:
                             • individual (just you)
                             • community (everyone)
Individual    Community      • group (segments of everyone)




 Individual               Everyone                Groups
Engagement
Goal: delight each individual with personalized, surprising, evolving content

Conducttr                                                                Audience
                                     call to action

 Content Layer                       call to action

                                                       Individual       Community
                                        action
 Control Layer



    Real World
                                                         community action

                                                      personalization

                                  community-driven
                                  story evolution
What’s holding us back?
• Knowledge & Communication
  –   How to write cross-platform participatory stories
  –   Processes
  –   Common language
  –   Documentation
• Presentation & Discovery
  – Labeling: What is it?
• Tools
  –   Replay-ability
  –   Progress tracking
  –   Signposting: Story-so-far, help system
  –   Rewards
Welcome to our Worlds
Invite the world into your World


                    Trailer or Website




                    Description




                    Date & time information



                    The platforms the World lives on
In the cloud     In your palm




               www.conducttr.com
Connected experience


  Your Story/Experience
Native cross-platform experience written
without code to run from the cloud on social
networks (and on other sites such as tablet
apps, social games, consoles, forums etc. via
Conducttr API with coding)




                                                Audience
XP Progress & Achievements
  ,
Our transmedia storytelling
mobile app is your portal
Benefits & Features
• A faster, cheaper way to launch transmedia projects
   – no cost of custom-app development
   – immediately available when scripted with Conducttr
   – allows audience to manage their own data
• Discovery
   – available to a growing community that wants transmedia stories
• Retention & Engagement
   –   show audience its progress through the story
   –   reward audience with points and badges
   –   leaderboards
   –   forum
Approach
Transmedia development
story                       experience

                start


                                                       Is the business model to generate
                                          yes             revenue from sit-back/mono-      no
                                                            media? (e.g. book, movie,
                                                            console game, music etc.)


                 yes          Is this a franchise of                                             Develop the experience
                             multiple mono-media?                                               (includes participation &
                                                                                                      social media)

     Start to develop the story
       for piece you’re most                           Develop the sit-back
            familiar with                                    media




no          Is the first                                                            yes
     piece 30-70% complete?                        Is this 30-90% complete?                      Experience complete?


                   yes                                                                                       yes

     Develop the other pieces
         of the franchise



                                                                                                Complete mono-media
         All pieces 30-70%          yes                                                              elements
             complete?


                                                                                                          end
Author Methodology
                           Participatory Transmedia Storytelling




1. Business         2. Definition        3. Design      4. Implementation
Planning            (Goal Setting)


• Audience         • Synopsis        • User phases    • Production pipeline
• Story            • Engagement      • User journey   • Preparation
• Experience       • Interaction     • Quests         • Conducttr
• Platforms                                           • Play test
• Business model                                      • Go live
• Execution
Story development
Definition


2.1Synopsis      2.2. Engagement         2.3. Interaction       2.4. Operations


2.1.1 Story      2.2.1 Purpose           2.3.1 Platforms        2.4.1 Management
2.2.1 Experience 2.2.2 Participation     2.3.2 Media (Assets)   2.4.2 Metrics
                 2.2.3 Personalization
                 2.2.4 Pacing
                 2.2.5 Characters
Audience participation opportunities

 FEEL


               Companion                          Actor
                  Moral dilemmas,                 Role-play,
                 meaningful choices         provide building blocks




                Outsider                       Observer
               Reflection, consideration     Exploring, discovering



 THINK
                                                                      DO

         What will the audience do? How will they be engaged?
“Social TV” activity
        Massive unrealized potential for audience to act in the storyworld

FEEL     Companion                               Actor




         Outsider                                Observer


                                                                                        Second-screen
                                                                                        content usually
                                                                                        provides b-roll or
                                                                                        extra content, comics,
                                                                                        games
THINK
                                                                                   DO

        Twitter & Facebook activity discusses the show, tweets with the cast etc
Example
Work in
Progress…
Project Structure
                             Producer
                        (Jonathan Sothcott)



                        Transmedia Producer
                           (Robert Pratten)



              Graphic Design &
                 Branding              Feature Script
                                       (Simon Cluett)
                (BTL Brands)



 Psychophol     Wastelander             Tarot Cards     Web Series
   (Cassi)        (Berta)                     (Tara)     (Robert)
Story                                                       Real-world
(strength, depth & authorial                                                   (pervasive, built around fact)
                    control)




         Participation                                                       Gaming
(contribute, change, co-create)                                              (goals, puzzles, challenges, trophies)



          Story         = importance of narrative, depth of world & degree of authorial control
          Real-world = extent to which story-experience pervades real locations & times, real people & events
          Participation = ability of audience to change or contribute to the story-experience
          Gaming        = audience has goal, use of puzzles, game mechanics (trophies, levels, leader boards etc.)
Mask of the Red Death
       Online                      Story    Real-world

            Feature Film

             Web series     Participation   Gaming


 Psychophol experience


Wastelander experience



     Real World

             Tarot Cards

Event: Festival Screening

             Mobile app

            DVD release
WORKFLOW: Mask of the Red Death


Short story   Synopsis   Transmedia Funding        Write Feature   Psychophol      Write
                           Strategy Approved           Script      Experience    Psychophol
                                                                     Defined        Story




                         Director’s                                Wastelander    Create      Create
                          Vision                                   Experience      Card        Card
                                                                     Defined     Mechanics     Story

                                         Information flow




                         Storyworld                                 Write
                         Wiki (Bible)                              Webseries
  Key

        Documents        Story writing     Experience
Participation for MskRD
 FEEL
         Companion                       Actor


              Psychophol   Wastelander                Tarot
              experience   experience                 Cards



          Outsider                 Observer


                                                 Web Series




 THINK
                                                              DO
Psychophol Quests

                                                     Q2. LOVE TWEETS




Q1. Intro
                                Q5. FWD EMAIL TO
                                                                                        Q10. – CONTINUE
            Q3. REPORT EMAILS       PROSPERO
                                                                                        HELPING WEBSTER
                PROSPERO                                                 Q8. WEBSTER
                                                                       GETS DOCUMENTS
                                                   Q7. TWITTER
                                                      GAME
             Q4. SCAPEGOAT        Q6. YES! HELP
                                                                       Q9. AMBUSHED!    Q11. ACCEPT BRIBE
                  EMAIL              JAMES
                                                                                        AND BECOME SPY
Mask of the
 Red Death

www.psychophol.com
The End



          Robert Pratten
          robert@tstoryteller.com
               @robpratten
          Europe: +44 207 193 4567
            USA: +1 415 287 4150

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Transmedia Living Lab, Madrid

  • 1. Keynote to Transmedia Living Lab Madrid, Spain May 28th 2012 Robert Pratten CEO & Founder, Transmedia Storyteller Ltd @robpratten
  • 2. Robert Pratten CEO & Founder, Transmedia Storyteller Ltd
  • 3. Transmedia Storyteller Ltd “We power remarkable experiences”
  • 4. Transmedia Storyteller Ltd “We power remarkable experiences”
  • 5. “Life is not measured by the number of breaths we take, but by the number of moments that take our breath away”
  • 6. What I believe… • Experience is king • Emotion => immersion (not more content!) • The Internet kills mediocrity • Need to generate word-of-mouth • Need to empower advocates • Leverage “new media” depth to gain “old media” reach • Marketing is integral to the experience
  • 7.
  • 8. Content released over 15 day period
  • 9. Game accessed via blogs – used real and custom websites to set challenges http://ortegapi.posterous.com/ http://a-cops-wife-life.blogspot.com/
  • 10. Metrics • Marketing budget = $0 • Production budget = $500 • Total Net Kindle Revenue (2011) = $1748 • Total shipments on Kindle Jan 1st to Dec 31st 2011 = 972 (retail price at Amazon.com $2.94) • Number of people connecting to Lauren Ortega on email = 83 = 9% of total sales • Video views of Episode 1 (Jan 1st to Dec 31st 2011) = 4727
  • 11. Sales vs Social Media (Lowlifes) Nb: “video views” used as simple proxy for trend of social media activity. Wasn’t the sole activity also included email, Twitter, Facebook etc.
  • 12. Sales vs Social Media (Lowlifes) Tipping point
  • 15.
  • 16. Learning objectives • Teach ethics and economics • Simulation of real-life scenario • Self-guided problem solving • Collaborative working • New media comprehension
  • 17. Engagement INTERACTION • Personalized replies to incoming emails & Tweets from fictional characters ETHICAL DECISIONS • “The Whistleblower” • Employee who contacts the students claiming that the payload was over weight • “The Extortionist” • Dept. Environment agent that proposes a pay-off for him to write a more favorable report. GAME-STYLE REWARDS • Rewards based on involvement: – “I like what you’re doing, I’ve recommend a bonus increase at the next pay review board” – “You’re asking great questions, you can have use of the company seats behind the catcher…”
  • 19. Lowlifes 2.0… whodunit • Characters: – reveal intrigue, clues, histories – have moods: sympathetic towards you or not – real-world time availability (coffee break, sleeping) – surprises – reversals & follow-ups • Personalized experience – via character behavior and… – help mode on or off – feedback on progress (e.g. “60% complete) – personalized calls-to-action/reminders based on position in story • Out-of-world communication from author integrated with in-world communications from characters • Measurable – how deep people play – time to respond – A/B testing to improve results • No cookies, plug-ins, apps or registration forms: played on email, Twitter and SMS • Entirely scripted, no AI and no coding
  • 20. 101 Ways to Die • CLARION SECURITY is looking for people like YOU. Text JOIN to (310) 853-5617 • Q1: You can only save one person: do you save the young woman or the old man? Reply YOUNG WOMAN or OLD MAN • Q2: You're hiding in gang territory. You get one opportunity to shoot the gang leader - you have 50:50 chance of success. Reply TAKE SHOT or WAIT
  • 21. “Psychometric profile” Q2 SHOOT WAIT Q1 OLD Guardian Perfectionist YOUNG Status Seeker Elitist
  • 22. Storytelling with Conducttr Narrative Gaming Rewards Levels Collaboration Competition Characters Plot Events Things Social Networking Participation, Conversation
  • 23. Conducttr – Under the Hood Conducttr: Pervasive Entertainment Platform Broadcast & reply emails, Tweets, SMS Content Layer Publish blog posts, videos, images, Facebook updates Events – when “stuff” should happen Control Layer Actions – personalization of experience Real World Audience
  • 24. Under The Hood - Audience Audience Audience is viewed as: • individual (just you) • community (everyone) Individual Community • group (segments of everyone) Individual Everyone Groups
  • 25. Engagement Goal: delight each individual with personalized, surprising, evolving content Conducttr Audience call to action Content Layer call to action Individual Community action Control Layer Real World community action personalization community-driven story evolution
  • 26. What’s holding us back? • Knowledge & Communication – How to write cross-platform participatory stories – Processes – Common language – Documentation • Presentation & Discovery – Labeling: What is it? • Tools – Replay-ability – Progress tracking – Signposting: Story-so-far, help system – Rewards
  • 27. Welcome to our Worlds
  • 28. Invite the world into your World Trailer or Website Description Date & time information The platforms the World lives on
  • 29. In the cloud In your palm www.conducttr.com
  • 30. Connected experience Your Story/Experience Native cross-platform experience written without code to run from the cloud on social networks (and on other sites such as tablet apps, social games, consoles, forums etc. via Conducttr API with coding) Audience
  • 31. XP Progress & Achievements ,
  • 32. Our transmedia storytelling mobile app is your portal Benefits & Features • A faster, cheaper way to launch transmedia projects – no cost of custom-app development – immediately available when scripted with Conducttr – allows audience to manage their own data • Discovery – available to a growing community that wants transmedia stories • Retention & Engagement – show audience its progress through the story – reward audience with points and badges – leaderboards – forum
  • 35. story experience start Is the business model to generate yes revenue from sit-back/mono- no media? (e.g. book, movie, console game, music etc.) yes Is this a franchise of Develop the experience multiple mono-media? (includes participation & social media) Start to develop the story for piece you’re most Develop the sit-back familiar with media no Is the first yes piece 30-70% complete? Is this 30-90% complete? Experience complete? yes yes Develop the other pieces of the franchise Complete mono-media All pieces 30-70% yes elements complete? end
  • 36. Author Methodology Participatory Transmedia Storytelling 1. Business 2. Definition 3. Design 4. Implementation Planning (Goal Setting) • Audience • Synopsis • User phases • Production pipeline • Story • Engagement • User journey • Preparation • Experience • Interaction • Quests • Conducttr • Platforms • Play test • Business model • Go live • Execution
  • 38. Definition 2.1Synopsis 2.2. Engagement 2.3. Interaction 2.4. Operations 2.1.1 Story 2.2.1 Purpose 2.3.1 Platforms 2.4.1 Management 2.2.1 Experience 2.2.2 Participation 2.3.2 Media (Assets) 2.4.2 Metrics 2.2.3 Personalization 2.2.4 Pacing 2.2.5 Characters
  • 39. Audience participation opportunities FEEL Companion Actor Moral dilemmas, Role-play, meaningful choices provide building blocks Outsider Observer Reflection, consideration Exploring, discovering THINK DO What will the audience do? How will they be engaged?
  • 40. “Social TV” activity Massive unrealized potential for audience to act in the storyworld FEEL Companion Actor Outsider Observer Second-screen content usually provides b-roll or extra content, comics, games THINK DO Twitter & Facebook activity discusses the show, tweets with the cast etc
  • 43. Project Structure Producer (Jonathan Sothcott) Transmedia Producer (Robert Pratten) Graphic Design & Branding Feature Script (Simon Cluett) (BTL Brands) Psychophol Wastelander Tarot Cards Web Series (Cassi) (Berta) (Tara) (Robert)
  • 44. Story Real-world (strength, depth & authorial (pervasive, built around fact) control) Participation Gaming (contribute, change, co-create) (goals, puzzles, challenges, trophies) Story = importance of narrative, depth of world & degree of authorial control Real-world = extent to which story-experience pervades real locations & times, real people & events Participation = ability of audience to change or contribute to the story-experience Gaming = audience has goal, use of puzzles, game mechanics (trophies, levels, leader boards etc.)
  • 45. Mask of the Red Death Online Story Real-world Feature Film Web series Participation Gaming Psychophol experience Wastelander experience Real World Tarot Cards Event: Festival Screening Mobile app DVD release
  • 46. WORKFLOW: Mask of the Red Death Short story Synopsis Transmedia Funding Write Feature Psychophol Write Strategy Approved Script Experience Psychophol Defined Story Director’s Wastelander Create Create Vision Experience Card Card Defined Mechanics Story Information flow Storyworld Write Wiki (Bible) Webseries Key Documents Story writing Experience
  • 47. Participation for MskRD FEEL Companion Actor Psychophol Wastelander Tarot experience experience Cards Outsider Observer Web Series THINK DO
  • 48. Psychophol Quests Q2. LOVE TWEETS Q1. Intro Q5. FWD EMAIL TO Q10. – CONTINUE Q3. REPORT EMAILS PROSPERO HELPING WEBSTER PROSPERO Q8. WEBSTER GETS DOCUMENTS Q7. TWITTER GAME Q4. SCAPEGOAT Q6. YES! HELP Q9. AMBUSHED! Q11. ACCEPT BRIBE EMAIL JAMES AND BECOME SPY
  • 49. Mask of the Red Death www.psychophol.com
  • 50. The End Robert Pratten robert@tstoryteller.com @robpratten Europe: +44 207 193 4567 USA: +1 415 287 4150