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BEYOND STEREOTYPES
“CASE 88: ONCE UPON A CRIME”
DEFINING HIDDEN OBJECT GAMES AS
LITERARY NARRATIVES.
HIDDEN GAMES
This research started out as a way to show
our students how to research
The more we ‘showed’ the more we realised
there were threads worthy of research and
a whole complex world of games, and the
people who played them that are effectively
hidden from mainstream – research and
media
The more we conducted informal interviews
with players of Hidden Object Games, the
more we realised the links between playing
these games and the act of reading /
watching tv
Players describe curling up with a Hidden
Object Game to play on a Sunday afternoon
The more we played, and the more we looked into what research there was the more we realised
this was a massively misunderstood, and under researched genre.
What are often dismissed as ‘casual adventure games’ are a little bit more complex then that:
Case by Case HOGS
Room by Room HOGS
First Person Point and Clicks
Gateway HOGS
• Interconnected stories
• Tasks to complete around each case
• Overall mission to solve ‘something’
• Collectable object based progression
• Liner games with a series of scenes to
interact with
• Detective games
• Casual games where you find things
• Use of Timers, no narrative or missions
COMPLEXITIES IN AN EMERGING GENRE
HIDDEN OBJECT GAME 101
 Easily dismissed as games other
people play
 “Games you mum playes and your
misses enjoys”
 Consistently dismissed as a single
genre within the wider scope of
‘casual games’
 Little research on the games beyond
Chess & Consalvo looking at the
Gothic Romance series of
‘Ravenhurst’
 Hidden Object Games especially
seem to occupy the space of genre
fiction in a crowded gaming market
Case by Case Hidden Object Games have short bursts of gameplay
that fit in around other tasks
Individually they are not long form games – but series /
thematically linked they allow lot of play opportunities
Laureline Chiapello argues that not only are the definitions of casual gaming unsatisfactory, but that the literature available
on this topic is contradictory and lacks consensus. The central question ‘what is a casual game’ remains unanswerable, and
whilst different definitions abound, Chiapello comments wryly that the only element most critics agree on is that casual
games should be ‘cheerful’ (Chiapello 2013) – Criminal Case did not get this memo….
A typical murder scene
from Criminal Case –
usually the body is only in
the first play through of the
scene
While it may have an
initial shock it’s also a
familiar scene for anyone
who watches crime
television or reads crime
novels
The same issues with
glamorous dead women are
as prevalent in crime
games as they are in crime
tv shows / novels
TIME WASTIN’ TRASH GAMING
There is an understanding that these are not
‘proper games – from media, researchers and
players -
The players themselves refer to their ability
to ‘waste time’ on these games.
This aligns with other research on the
players of casual games
‘These players did not fit any stereotype of the
adolescent male video game player. In fact, the
often did not think on themselves as playing
video games (even though they clearly were)’.
(Juul 2009)
There are parallels to be drawn between
the treatment of Hidden Object Games
and other marginalised literature like
Crime and Romance Fiction
PLATFORM IS KEY – KINDLES
& MOBILES
 2017 Ofcom report on Adult’s media use and attitudes
documented the following trends
 Adults aged 65-74 are more likely in 2016 than in 2015 to
have a tablet (51% vs. 39%)
 those aged 75+ are also more likely to have a tablet (30%
vs. 19% in 2015)
 Robust, hand me down technology culture
 Many tablets are passed around in families as others family
members upgrade
 Costs of tablets have fallen dramatically
 Amazon Kindle, especially, use this captive market to
advertise hidden object games
CRIMINAL FANS – PARATEXT AND COMMUNITY
Unlike other games of other genres the mobile
element of these, and the player demographic
means the conversations around these game
happens on fan made facebook pages and fandom
wikia
These are not your typical gamers – despite the
devotion to the games that they show.
Consalvo, Mia. (2009). Talks more about this in her
paper about the community that surrounds
Ravenhearst games
“MAKING A WORLD AND INVITING PLAYERS TO EXPLORE IT’ –
BROOKMYRE, C, YESTERDAY LUNCH TIME
•Original Present
Day Setting City
Setting
•‘CSI Vegas / New
York’
Criminal Case
(Season 1)
•Beach related
multi district Area
•‘CSI Miami’
CC : Pacific Bay
(Season 2) •Globe Trotting
Crime Solving
with ‘The Bureau’
•‘Criminal Minds
Beyond Borders’
World Edition
(Season Three)
•19th Century
Concordia
•‘Ripper Street,
Copper’
Mysteries of the
Past (Season 4) •Follows on from
Series 3
•Return to
Grimsborough
The Conspiracy
(Season 5)
Wikipedia lists 253 ‘episodes’ of the Criminal Case
series
Initially links to download the next season only appear
at the end of the previous season
Even when players are given
choices in Crime based HOGs
there’s no actual change to the
pre destined story.
These games offer no reliability
for anything other then
completion and unlocked bonusus
COMMONALITIES IN A CROWDED GENRE
The success of the Criminal Case games and
the nature of the mobile market has led to a
massive amount of look-a-like games
Not all are clones, and some vary from the
standard crime based case by case aspect
we’ve seen (G5’s Homicide Squad: Hidden
Crimes follows the Room by Room sub genre
we’ve seen on more Paranormal themed
games)
LICENSED TO SEEK
• CSI / NCIS licensed hidden object games – furthering the link with Crime / True Crime fans
GAMES CONSTRUCTED, NOT DESIGNED?
Our other strand of research is who makes these games? – do native cultures have an impact?
What’s with Eastern Europe and HOG development studios?
For the most part all the
narratives we looked at
were identitykit American
style police procedural.
Narratives involve
forensic investigation in
American style labs,
terminology etc – the art
style would suggest a
mainly American-centric
development force#
That is not the case
WHY MOBILE GAMES & HOGS IN PARTICULAR
 Mobile / Casual games as a whole are dismissed as not being worthy of study – the occasional
game crops up but their mass appeal seems to preclude study of the games and the audiences.
 We argue that one of the reasons for this is the dismissive way in which casual games are
viewed by critics, as well as a kyriarchical disposition to ignore games played by women, older
people or those on lower incomes (Alderman 2010, Jayanth 2014).
 Of all of the Hidden Object games we’ve looked at on Crime ones have garnered such
enthusiastic fans
Dr. Esther MacCallum-
Stewart
@neveahfs
Nia Wearn
@wormella
THANK YOU, ANY QUESTION OR GET IN TOUCH
 We’re both lecturers at Staffordshire University
 This is all research in flux, and ongoing
 We started this as a way of showing our students ‘ho to
research’ and it snowballed
 You can follow the research here -
https://hiddenobjectfiles.tumblr.com/
 Get in touch if you research / play / just want to get in
touch with someone else about HOGS, or anything else
about Game Studies,

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Case 88: Once Upon a Crime

  • 1. BEYOND STEREOTYPES “CASE 88: ONCE UPON A CRIME” DEFINING HIDDEN OBJECT GAMES AS LITERARY NARRATIVES.
  • 2. HIDDEN GAMES This research started out as a way to show our students how to research The more we ‘showed’ the more we realised there were threads worthy of research and a whole complex world of games, and the people who played them that are effectively hidden from mainstream – research and media The more we conducted informal interviews with players of Hidden Object Games, the more we realised the links between playing these games and the act of reading / watching tv Players describe curling up with a Hidden Object Game to play on a Sunday afternoon
  • 3. The more we played, and the more we looked into what research there was the more we realised this was a massively misunderstood, and under researched genre. What are often dismissed as ‘casual adventure games’ are a little bit more complex then that: Case by Case HOGS Room by Room HOGS First Person Point and Clicks Gateway HOGS • Interconnected stories • Tasks to complete around each case • Overall mission to solve ‘something’ • Collectable object based progression • Liner games with a series of scenes to interact with • Detective games • Casual games where you find things • Use of Timers, no narrative or missions COMPLEXITIES IN AN EMERGING GENRE
  • 4. HIDDEN OBJECT GAME 101  Easily dismissed as games other people play  “Games you mum playes and your misses enjoys”  Consistently dismissed as a single genre within the wider scope of ‘casual games’  Little research on the games beyond Chess & Consalvo looking at the Gothic Romance series of ‘Ravenhurst’  Hidden Object Games especially seem to occupy the space of genre fiction in a crowded gaming market Case by Case Hidden Object Games have short bursts of gameplay that fit in around other tasks Individually they are not long form games – but series / thematically linked they allow lot of play opportunities
  • 5. Laureline Chiapello argues that not only are the definitions of casual gaming unsatisfactory, but that the literature available on this topic is contradictory and lacks consensus. The central question ‘what is a casual game’ remains unanswerable, and whilst different definitions abound, Chiapello comments wryly that the only element most critics agree on is that casual games should be ‘cheerful’ (Chiapello 2013) – Criminal Case did not get this memo…. A typical murder scene from Criminal Case – usually the body is only in the first play through of the scene While it may have an initial shock it’s also a familiar scene for anyone who watches crime television or reads crime novels The same issues with glamorous dead women are as prevalent in crime games as they are in crime tv shows / novels
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  • 7. TIME WASTIN’ TRASH GAMING There is an understanding that these are not ‘proper games – from media, researchers and players - The players themselves refer to their ability to ‘waste time’ on these games. This aligns with other research on the players of casual games ‘These players did not fit any stereotype of the adolescent male video game player. In fact, the often did not think on themselves as playing video games (even though they clearly were)’. (Juul 2009) There are parallels to be drawn between the treatment of Hidden Object Games and other marginalised literature like Crime and Romance Fiction
  • 8. PLATFORM IS KEY – KINDLES & MOBILES  2017 Ofcom report on Adult’s media use and attitudes documented the following trends  Adults aged 65-74 are more likely in 2016 than in 2015 to have a tablet (51% vs. 39%)  those aged 75+ are also more likely to have a tablet (30% vs. 19% in 2015)  Robust, hand me down technology culture  Many tablets are passed around in families as others family members upgrade  Costs of tablets have fallen dramatically  Amazon Kindle, especially, use this captive market to advertise hidden object games
  • 9. CRIMINAL FANS – PARATEXT AND COMMUNITY Unlike other games of other genres the mobile element of these, and the player demographic means the conversations around these game happens on fan made facebook pages and fandom wikia These are not your typical gamers – despite the devotion to the games that they show. Consalvo, Mia. (2009). Talks more about this in her paper about the community that surrounds Ravenhearst games
  • 10. “MAKING A WORLD AND INVITING PLAYERS TO EXPLORE IT’ – BROOKMYRE, C, YESTERDAY LUNCH TIME •Original Present Day Setting City Setting •‘CSI Vegas / New York’ Criminal Case (Season 1) •Beach related multi district Area •‘CSI Miami’ CC : Pacific Bay (Season 2) •Globe Trotting Crime Solving with ‘The Bureau’ •‘Criminal Minds Beyond Borders’ World Edition (Season Three) •19th Century Concordia •‘Ripper Street, Copper’ Mysteries of the Past (Season 4) •Follows on from Series 3 •Return to Grimsborough The Conspiracy (Season 5) Wikipedia lists 253 ‘episodes’ of the Criminal Case series Initially links to download the next season only appear at the end of the previous season
  • 11. Even when players are given choices in Crime based HOGs there’s no actual change to the pre destined story. These games offer no reliability for anything other then completion and unlocked bonusus
  • 12. COMMONALITIES IN A CROWDED GENRE The success of the Criminal Case games and the nature of the mobile market has led to a massive amount of look-a-like games Not all are clones, and some vary from the standard crime based case by case aspect we’ve seen (G5’s Homicide Squad: Hidden Crimes follows the Room by Room sub genre we’ve seen on more Paranormal themed games)
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  • 14. LICENSED TO SEEK • CSI / NCIS licensed hidden object games – furthering the link with Crime / True Crime fans
  • 15. GAMES CONSTRUCTED, NOT DESIGNED? Our other strand of research is who makes these games? – do native cultures have an impact? What’s with Eastern Europe and HOG development studios? For the most part all the narratives we looked at were identitykit American style police procedural. Narratives involve forensic investigation in American style labs, terminology etc – the art style would suggest a mainly American-centric development force# That is not the case
  • 16. WHY MOBILE GAMES & HOGS IN PARTICULAR  Mobile / Casual games as a whole are dismissed as not being worthy of study – the occasional game crops up but their mass appeal seems to preclude study of the games and the audiences.  We argue that one of the reasons for this is the dismissive way in which casual games are viewed by critics, as well as a kyriarchical disposition to ignore games played by women, older people or those on lower incomes (Alderman 2010, Jayanth 2014).  Of all of the Hidden Object games we’ve looked at on Crime ones have garnered such enthusiastic fans
  • 17. Dr. Esther MacCallum- Stewart @neveahfs Nia Wearn @wormella THANK YOU, ANY QUESTION OR GET IN TOUCH  We’re both lecturers at Staffordshire University  This is all research in flux, and ongoing  We started this as a way of showing our students ‘ho to research’ and it snowballed  You can follow the research here - https://hiddenobjectfiles.tumblr.com/  Get in touch if you research / play / just want to get in touch with someone else about HOGS, or anything else about Game Studies,

Hinweis der Redaktion

  1. Change these to be more c rime based examples
  2. Who si playing Hidden object games tallying with Crime fans & True Crime fans
  3. Narrative choice